Modifié par Nic-V, 08 mars 2010 - 09:12 .
Game Informer Review
#26
Posté 08 mars 2010 - 09:11
#27
Posté 08 mars 2010 - 09:12
I'm actually surprised some Prima employee's hair's not on fire for pre-game spoilers.
#28
Posté 08 mars 2010 - 09:14
#29
Posté 08 mars 2010 - 09:23
#30
Posté 08 mars 2010 - 09:51
#31
Posté 08 mars 2010 - 10:11
#32
Posté 08 mars 2010 - 10:14
#33
Posté 08 mars 2010 - 10:16
#34
Posté 08 mars 2010 - 11:17
#35
Posté 08 mars 2010 - 11:21
"The Archdeom is dead, the Blight is quelled, and peace is restored tro Ferelden. For a Grey Warden who specializes in saving the world, what else could you possibly accomplish? As a full expansion to Dragon Age: Origins, that's the question Awakening is called upon to address. Unfortunatley, the answer seems to be "not much".
I'd be the last person to complain about getting more Dragon Age; I still love the core gameplay, so Awakening's additional quests, skills, and items are all the reason I need to start killing darkspawn again. However, as an expansion, Awakening doesn't contribute much beyond simply lengthening the time you can spend as a Grey Warden. It feels like a direct-to-video sequel, shuffling the core components of the Dragon Age world to create a new story in a familar skin.
With the major darkspawn threat neutralized in Origins, you're left with clean-ip duty in Awakening. By importing your old character or creating a new one, you'll assure the position of Warden Commander in Amaranthine and deal with the aftermath of the Archedemon's death. The darkspawn that didn't retreat have begin fighting each other, and you need to get to the bottom of the conflict and restore order to the region. The premis is cool-especially since you are essentially the feudal lord of the Amaranthine- but it doesn't evolve the basic formula.
All of the features where Awakening could have built on the Dragon Age foundation are sidelined, like the team at BioWare knew where to expand but didn't have the time to flesh them out. Building up your base at Vigils Keep is just a handful of simple upgrades. Governing the region is handled in a single sequence where you mete out justice. Unraveling a conspiracy against your rule is a brief sidequest. Maybe a 15-hour adventure isn't enough time to dig into these concepts, but they feel pretty hollow and unsatisfying as implemented.
Despite some disappointments, Awakenibg is still worth playing for the devoted Dragon Age fan. The tactical combat is hasn't gotten any less entertaining, and the story reveals an interesting twist on the world's compelling lore. Awakening enriches the rniverse with new revelations and characters (two of the new party members are particulary awesome), but only makes half-hearted attempts to improve the basics."--- Joe Juba.
Also revealed in the review; no new mage hats to make you look better, and no Origin story for the new Orlesian Commander.The review doesn't change my decision as I still continue to pick up my copy next Tuesday after getting my wisdom teeth removed.
#36
Posté 08 mars 2010 - 11:34
Broken Ang31 wrote...
They reviewed the PC version. Here is the review straight from the magazine:
"The Archdeom is dead, the Blight is quelled, and peace is restored tro Ferelden. For a Grey Warden who specializes in saving the world, what else could you possibly accomplish? As a full expansion to Dragon Age: Origins, that's the question Awakening is called upon to address. Unfortunatley, the answer seems to be "not much".
I'd be the last person to complain about getting more Dragon Age; I still love the core gameplay, so Awakening's additional quests, skills, and items are all the reason I need to start killing darkspawn again. However, as an expansion, Awakening doesn't contribute much beyond simply lengthening the time you can spend as a Grey Warden. It feels like a direct-to-video sequel, shuffling the core components of the Dragon Age world to create a new story in a familar skin.
With the major darkspawn threat neutralized in Origins, you're left with clean-ip duty in Awakening. By importing your old character or creating a new one, you'll assure the position of Warden Commander in Amaranthine and deal with the aftermath of the Archedemon's death. The darkspawn that didn't retreat have begin fighting each other, and you need to get to the bottom of the conflict and restore order to the region. The premis is cool-especially since you are essentially the feudal lord of the Amaranthine- but it doesn't evolve the basic formula.
All of the features where Awakening could have built on the Dragon Age foundation are sidelined, like the team at BioWare knew where to expand but didn't have the time to flesh them out. Building up your base at Vigils Keep is just a handful of simple upgrades. Governing the region is handled in a single sequence where you mete out justice. Unraveling a conspiracy against your rule is a brief sidequest. Maybe a 15-hour adventure isn't enough time to dig into these concepts, but they feel pretty hollow and unsatisfying as implemented.
Despite some disappointments, Awakenibg is still worth playing for the devoted Dragon Age fan. The tactical combat is hasn't gotten any less entertaining, and the story reveals an interesting twist on the world's compelling lore. Awakening enriches the rniverse with new revelations and characters (two of the new party members are particulary awesome), but only makes half-hearted attempts to improve the basics."--- Joe Juba.
Also revealed in the review; no new mage hats to make you look better, and no Origin story for the new Orlesian Commander.The review doesn't change my decision as I still continue to pick up my copy next Tuesday after getting my wisdom teeth removed.
man I hate "professional" reviewers since no matter what there reviews are going to be subjective, plus this is an expansion so no it isn't going tp be perfect,furthermore reviewers are always rushed to get through the game to review it.
as for no new mages hats ? who cares how many people used them anyways ?
#37
Posté 08 mars 2010 - 11:49
Blue_dodo wrote...
Broken Ang31 wrote...
They reviewed the PC version. Here is the review straight from the magazine:
"The Archdeom is dead, the Blight is quelled, and peace is restored tro Ferelden. For a Grey Warden who specializes in saving the world, what else could you possibly accomplish? As a full expansion to Dragon Age: Origins, that's the question Awakening is called upon to address. Unfortunatley, the answer seems to be "not much".
I'd be the last person to complain about getting more Dragon Age; I still love the core gameplay, so Awakening's additional quests, skills, and items are all the reason I need to start killing darkspawn again. However, as an expansion, Awakening doesn't contribute much beyond simply lengthening the time you can spend as a Grey Warden. It feels like a direct-to-video sequel, shuffling the core components of the Dragon Age world to create a new story in a familar skin.
With the major darkspawn threat neutralized in Origins, you're left with clean-ip duty in Awakening. By importing your old character or creating a new one, you'll assure the position of Warden Commander in Amaranthine and deal with the aftermath of the Archedemon's death. The darkspawn that didn't retreat have begin fighting each other, and you need to get to the bottom of the conflict and restore order to the region. The premis is cool-especially since you are essentially the feudal lord of the Amaranthine- but it doesn't evolve the basic formula.
All of the features where Awakening could have built on the Dragon Age foundation are sidelined, like the team at BioWare knew where to expand but didn't have the time to flesh them out. Building up your base at Vigils Keep is just a handful of simple upgrades. Governing the region is handled in a single sequence where you mete out justice. Unraveling a conspiracy against your rule is a brief sidequest. Maybe a 15-hour adventure isn't enough time to dig into these concepts, but they feel pretty hollow and unsatisfying as implemented.
Despite some disappointments, Awakenibg is still worth playing for the devoted Dragon Age fan. The tactical combat is hasn't gotten any less entertaining, and the story reveals an interesting twist on the world's compelling lore. Awakening enriches the rniverse with new revelations and characters (two of the new party members are particulary awesome), but only makes half-hearted attempts to improve the basics."--- Joe Juba.
Also revealed in the review; no new mage hats to make you look better, and no Origin story for the new Orlesian Commander.The review doesn't change my decision as I still continue to pick up my copy next Tuesday after getting my wisdom teeth removed.
man I hate "professional" reviewers since no matter what there reviews are going to be subjective
Um, reviewers are ALWAYS subjective.
#38
Posté 08 mars 2010 - 11:55
Blue_dodo wrote...
Broken Ang31 wrote...
They reviewed the PC version. Here is the review straight from the magazine:
"The Archdeom is dead, the Blight is quelled, and peace is restored tro Ferelden. For a Grey Warden who specializes in saving the world, what else could you possibly accomplish? As a full expansion to Dragon Age: Origins, that's the question Awakening is called upon to address. Unfortunatley, the answer seems to be "not much".
I'd be the last person to complain about getting more Dragon Age; I still love the core gameplay, so Awakening's additional quests, skills, and items are all the reason I need to start killing darkspawn again. However, as an expansion, Awakening doesn't contribute much beyond simply lengthening the time you can spend as a Grey Warden. It feels like a direct-to-video sequel, shuffling the core components of the Dragon Age world to create a new story in a familar skin.
With the major darkspawn threat neutralized in Origins, you're left with clean-ip duty in Awakening. By importing your old character or creating a new one, you'll assure the position of Warden Commander in Amaranthine and deal with the aftermath of the Archedemon's death. The darkspawn that didn't retreat have begin fighting each other, and you need to get to the bottom of the conflict and restore order to the region. The premis is cool-especially since you are essentially the feudal lord of the Amaranthine- but it doesn't evolve the basic formula.
All of the features where Awakening could have built on the Dragon Age foundation are sidelined, like the team at BioWare knew where to expand but didn't have the time to flesh them out. Building up your base at Vigils Keep is just a handful of simple upgrades. Governing the region is handled in a single sequence where you mete out justice. Unraveling a conspiracy against your rule is a brief sidequest. Maybe a 15-hour adventure isn't enough time to dig into these concepts, but they feel pretty hollow and unsatisfying as implemented.
Despite some disappointments, Awakenibg is still worth playing for the devoted Dragon Age fan. The tactical combat is hasn't gotten any less entertaining, and the story reveals an interesting twist on the world's compelling lore. Awakening enriches the rniverse with new revelations and characters (two of the new party members are particulary awesome), but only makes half-hearted attempts to improve the basics."--- Joe Juba.
Also revealed in the review; no new mage hats to make you look better, and no Origin story for the new Orlesian Commander.The review doesn't change my decision as I still continue to pick up my copy next Tuesday after getting my wisdom teeth removed.
man I hate "professional" reviewers since no matter what there reviews are going to be subjective, plus this is an expansion so no it isn't going tp be perfect,furthermore reviewers are always rushed to get through the game to review it.
as for no new mages hats ? who cares how many people used them anyways ?
Actually I was really hoping for a wizards/witches hat.
#39
Posté 08 mars 2010 - 11:57
Bryy_Miller wrote...
Blue_dodo wrote...
Broken Ang31 wrote...
They reviewed the PC version. Here is the review straight from the magazine:
"The Archdeom is dead, the Blight is quelled, and peace is restored tro Ferelden. For a Grey Warden who specializes in saving the world, what else could you possibly accomplish? As a full expansion to Dragon Age: Origins, that's the question Awakening is called upon to address. Unfortunatley, the answer seems to be "not much".
I'd be the last person to complain about getting more Dragon Age; I still love the core gameplay, so Awakening's additional quests, skills, and items are all the reason I need to start killing darkspawn again. However, as an expansion, Awakening doesn't contribute much beyond simply lengthening the time you can spend as a Grey Warden. It feels like a direct-to-video sequel, shuffling the core components of the Dragon Age world to create a new story in a familar skin.
With the major darkspawn threat neutralized in Origins, you're left with clean-ip duty in Awakening. By importing your old character or creating a new one, you'll assure the position of Warden Commander in Amaranthine and deal with the aftermath of the Archedemon's death. The darkspawn that didn't retreat have begin fighting each other, and you need to get to the bottom of the conflict and restore order to the region. The premis is cool-especially since you are essentially the feudal lord of the Amaranthine- but it doesn't evolve the basic formula.
All of the features where Awakening could have built on the Dragon Age foundation are sidelined, like the team at BioWare knew where to expand but didn't have the time to flesh them out. Building up your base at Vigils Keep is just a handful of simple upgrades. Governing the region is handled in a single sequence where you mete out justice. Unraveling a conspiracy against your rule is a brief sidequest. Maybe a 15-hour adventure isn't enough time to dig into these concepts, but they feel pretty hollow and unsatisfying as implemented.
Despite some disappointments, Awakenibg is still worth playing for the devoted Dragon Age fan. The tactical combat is hasn't gotten any less entertaining, and the story reveals an interesting twist on the world's compelling lore. Awakening enriches the rniverse with new revelations and characters (two of the new party members are particulary awesome), but only makes half-hearted attempts to improve the basics."--- Joe Juba.
Also revealed in the review; no new mage hats to make you look better, and no Origin story for the new Orlesian Commander.The review doesn't change my decision as I still continue to pick up my copy next Tuesday after getting my wisdom teeth removed.
man I hate "professional" reviewers since no matter what there reviews are going to be subjective
Um, reviewers are ALWAYS subjective.
I think he meant more as in how their reviews seem to hold more "weight" than a gamer who reviews through word of mouth or "unofficial" fan reviews on sites like GameFAQs.
#40
Posté 09 mars 2010 - 12:00
Blue_dodo wrote...
as for no new mages hats? who cares how many people used them anyways?
I'm one of the very few that likes them.
#41
Posté 09 mars 2010 - 12:02
#42
Posté 09 mars 2010 - 12:09
I'll be disappointed if elements in the game seem half-baked or shoddily implemented, but until I play a game, a review is just some other guy's opinion.
#43
Posté 09 mars 2010 - 12:11
Just questioning what brought the score down... did he expect a change in the combat with an expansion? Was the story kinda boring? Was the Architect lame?
Bah, anyway, looking forward to BioWare listening to criticism and improving Dragon Age for the inevitable sequel.
#44
Posté 09 mars 2010 - 12:25
#45
Posté 09 mars 2010 - 12:41
#46
Posté 09 mars 2010 - 12:48
Sounds like it.wcholcombe wrote...
He was expecting a sequel, not an expansion.
Modifié par TheRealIncarnal, 09 mars 2010 - 12:49 .
#47
Posté 09 mars 2010 - 12:49
sumdood wrote...
For $40, it should be damn close to the quality of a sequel.
Seriously. If the review is even partly accurate we're looking at an overpriced addon.
#48
Posté 09 mars 2010 - 12:51
KnightofPhoenix wrote...
An expansion isn't meant to improve the basics, but expand on them. His only valid comment is about the upgrading and the political sidequests being short. It's an expansion, so I didn't expect them to be really deep and long, but not too short either. But it's not a major source of dissapointment. If this was a full game, I would have been, but it's not. Perhaps in DA2, these mechanics and political intrigues can be upgraded and expanded upon much more.
On this I agree, most of that review is like the reviewer was expecting DA2.
#49
Posté 09 mars 2010 - 01:02
"weight" than a gamer who reviews through word of mouth or "unofficial"
fan reviews on sites like GameFAQs.[/quote]
^this
quote]Herr Uhl wrote...
[quote]Blue_dodo wrote...
as for no new mages hats? who cares how many people used them anyways?
[/quote]
I'm one of the very few that likes them.
[/quote]
fair enough, I'm one of the few people who don't regard shapeshifting as useless
Modifié par Blue_dodo, 09 mars 2010 - 01:07 .
#50
Posté 09 mars 2010 - 01:13
Blue_dodo wrote...
Broken Ang31 wrote...
Also revealed in the review; no new mage hats to make you look better, and no Origin story for the new Orlesian Commander.The review doesn't change my decision as I still continue to pick up my copy next Tuesday after getting my wisdom teeth removed.
man I hate "professional" reviewers since no matter what there reviews are going to be subjective, plus this is an expansion so no it isn't going tp be perfect,furthermore reviewers are always rushed to get through the game to review it.
as for no new mages hats ? who cares how many people used them anyways ?
I doubt the dude will be picking up anything after his wisdom teeth removed, I remember less on the day that happened, than some of the night I funneled Bacardi 151 and got alcohol poisoning. lol





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