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Hammerhead Gameplay


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20 réponses à ce sujet

#1
Sesshomaru47

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Yay it hovers and shoots rockets. Sorry if someone posted this already.

Here.

#2
Onyx Jaguar

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Reminds me of something Sega would do. Have no idea why.

#3
javierabegazo

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I sure hope it has more than just infinite, rapid fire rockets, that would get old fast

#4
Vanaer

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Looks like fun to me.



@ Onyx... Ah Sega... Great arcade racers...

#5
macage

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Looks like a fun change of pace mini-game.

#6
Sailears

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javierabegazo wrote...

I sure hope it has more than just infinite, rapid fire rockets, that would get old fast

Yeah, non stop 'bang-bang-bang' doesn't appeal to me. I like a little more finesse.
Looking forward to it though. :)

#7
glacier1701

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Reserving judgement until I actually play it. I have some concerns with it from the video but that may be just the way it was edited rather than gameplay issues.

#8
Lambu1

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wtlw  Posted Image

#9
tdb023

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I wasn't a big fan of the MAKO in Mass Effect 1, the Hammerhead actually looks ten times better than the Mako. I actually can't wait to play around with it.

#10
Zhijn

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javierabegazo wrote...

I sure hope it has more than just infinite, rapid fire rockets, that would get old fast


Couldnt have said it better.
I actually got alittle bored after watching the first 60 seconds, duh.

But its a free dlc, so i cant really complain. :P

Modifié par Zhijn, 08 mars 2010 - 09:42 .


#11
Dark Glasses

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Arcade gameplay? This should be interesting, but I do hope we can replay same missions over and over again without loading saved game.

Modifié par Dark Glasses, 08 mars 2010 - 09:47 .


#12
ElectricTool

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It seems to me that you have to acquire (maybe even steal it) the Hammerhead from somewhere, as suggested by the initial part of the gameplay video which had Tali and Jacob along with Shepard opening a cargo container of some sort from which the Hammerhead emerges. It's probably the best way to avoid the issues of the Hammerhead magically appearing in the Normandy's cargo bay and why Cerberus would give the vehicle to Shepards that destroyed the base and told TIM off at the end. Also, considering these videos mostly show Shepard fighting the Geth, perhaps the objective is destroy isolated heretic platforms present on hostile worlds?

Either way, I wish they'd stop teasing and release the damn DLC already!

Modifié par ElectricTool, 09 mars 2010 - 01:21 .


#13
Ardonia

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I wonder what the Geths interest is on this planet.

#14
Gavinthelocust

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I hope it isn't slippery as **** to control

#15
Captain Noodle

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I call shotgun!



Sorry, I had to.

#16
blitzseed

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cant wait >< looks like alot of fun!

#17
ZennExile

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Dark Glasses wrote...

Arcade gameplay? This should be interesting, but I do hope we can replay same missions over and over again without loading saved game.


No replay.  It's just like the rest of the game.

#18
Crowwalker100

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Hope we can get out of it and shoot things ourselves..

#19
ZennExile

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Crowwalker100 wrote...

Hope we can get out of it and shoot things ourselves..


The magic 8ball says "Snowball in a knife fight with Hannible on a hot rock in hell has a better chance than this"

#20
Guest_Bennyjammin79_*

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I hope at some point they release DLC that opens up all the planets from ME1 and ME2 that had really awesome stories and backgrounds but we couldn't land on.



*cough* Ever Expanding Universe *cough*



Just expand already, so many opportunities that remain untouched and undeveloped..

#21
Djehutynakht

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Sooo... In a universe in which readily-available mass effect fields enable starships to fly and hover effortlessly (just take a look at the Normandy hovering outside the terminal on Illium), this hovertank can only hover within a few inches of the ground? I note that it "jumps," and then falls again, and that there is what appears to be a platforming segment where you have to jump it over pools of lava onto suspiciously square rock outcroppings.



Platforming? Really? Super Mass Effect Mario Brothers? *sigh*



I'd love to know how they explain the hovertank. There's so much eezo floating around that every shuttlecraft has enough to make it weightless, yet the hovertank can't hover if it happens to float over something dangerous, or if it needs to hover more than six inches high. Also, somehow, the hovertank is free from the effects of physics. Firing those rockets and that big gun would make a hovering platform shoot backward -- even if it weren't a weightless one, but dependent on an air cushion like existing hovercraft.



After all this buildup, I'm disappointed. It doesn't fit in the Mass Effect universe. It violates principles of physics which are well-known to anyone who has taken a middle school science class, fired a gun, or caught a baseball. And it seems to have more trouble taking down a geth colossus than my Vanguard did on foot. So, apart from the pressing need to play Mario Brothers in a floaty tank, why would Shepard even bother with the Hammerhead?