Patch 1.03
#76
Posté 09 mars 2010 - 07:21
#77
Posté 09 mars 2010 - 08:11
#78
Posté 09 mars 2010 - 08:11
How can you tell which patch number you are actually using since it never displays it on the starting screen. Just curious.
#79
Posté 09 mars 2010 - 08:15
Shatriya wrote...
How can you tell which patch number you are actually using since it never displays it on the starting screen. Just curious.
From the launcher, select Configure. In the Configuration Utility go to Game, and you should see next to each of the executables a version number. If Patch 1.03 was installed correctly they should all be 1.03 except DAOriginsLauncher.exe which remains at 1.01.
Modifié par Kepha, 09 mars 2010 - 08:16 .
#80
Posté 09 mars 2010 - 10:15
The patch did not "break" the game in any way during my complete playthrough including all dlc, so if you got an issue after installing you might want to look closer on the various mods you got installed that may be out of date or poorly made.
The one thing I was happy with was the fixing of the load issue which I experienced after playing for a while and visiting a lot of different areas, although you could bypass it yourself by restarting dao once in a while im still glad that it got fixed for good.
#81
Posté 09 mars 2010 - 10:49
castaftw wrote...
Despite the patch not correcting every bug in the game I see absolutely no reason why you shouldn't install it.
The patch did not "break" the game in any way during my complete playthrough including all dlc, so if you got an issue after installing you might want to look closer on the various mods you got installed that may be out of date or poorly made.
The one thing I was happy with was the fixing of the load issue which I experienced after playing for a while and visiting a lot of different areas, although you could bypass it yourself by restarting dao once in a while im still glad that it got fixed for good.
You did a complete paythrough including all DLC in less than 24 hours?
GTFO. Lying doesn't help matters one way or the other.
#82
Posté 09 mars 2010 - 11:24
I don't know which thread would be best for reporting this information: this one or the one in the Announcement forum, but the more info the better.
#83
Posté 10 mars 2010 - 03:08
Can we just get a fan-made "baldurdash" style fix-pack? Those seem to
do the trick faster and more completely, especially for little bugs
like +healing effects and cross-bow issues.
Umm just load Combat Tweaks from Dragon Age Nexus. It fixes virtually all of the combat related bugs and does an amazing job of balancing the game (and making it much more difficult). But sadly I think patch v1.03 will break the mod at present. No matter I'll just pass on 1.03 for now. I can't ever imagine going back to buggy / carebear easy vanilla ever again.
#84
Posté 10 mars 2010 - 04:55
Eurypterid wrote...
The patch did not 'break' the game for you.
Sorry, bad choice of words. That's not what I meant. English is not my native language so I beg everyone's forgiveness for not choosing the proper words at times
I just thought it would be a slight disadvantage to install a patch that might provoke minor graphical problems if you don't actually have the problems its meant to fix. It was not meant in an "Oh no you've ruined the game"-sense.
#85
Posté 10 mars 2010 - 07:16
Sloth Of Doom wrote...
castaftw wrote...
Despite the patch not correcting every bug in the game I see absolutely no reason why you shouldn't install it.
The patch did not "break" the game in any way during my complete playthrough including all dlc, so if you got an issue after installing you might want to look closer on the various mods you got installed that may be out of date or poorly made.
The one thing I was happy with was the fixing of the load issue which I experienced after playing for a while and visiting a lot of different areas, although you could bypass it yourself by restarting dao once in a while im still glad that it got fixed for good.
You did a complete paythrough including all DLC in less than 24 hours?
GTFO. Lying doesn't help matters one way or the other.
Right so the beginning and circle of magi was completed before patch, was still the major part of the game I played when having patch 1.03, only wanted to point out that the patch did not give me any issues because alot of people in the thread were giving the impression that the patch was actually harmful to the game.
You know you can save a lot of time by esc'ing thorugh dialogue and I know the entire game in and out by now... 24 hours, big deal, its probably doable in less, but it was still not supposed to be about bragging, only to back up my argument about not having issues with the game.
#86
Posté 10 mars 2010 - 07:43
#87
Posté 10 mars 2010 - 07:59

Just to clear a few things up. this occured ONLY after i installed the patch, Shale was normal and standing in the exact spot last time i checked, so obviously something wrong with the patch. Also i loaded my epilogue shale and she appears to be normal, don't know why though.
Modifié par Spitz6860, 10 mars 2010 - 08:08 .
#88
Posté 10 mars 2010 - 08:05
Apparently that was already a bug *prior* to this patch...Spitz6860 wrote...
this is what my Shale looks like now. Thx Bioware, thx
#89
Posté 10 mars 2010 - 08:10
#90
Posté 10 mars 2010 - 08:10
bassmunkee wrote...
Apparently that was already a bug *prior* to this patch...Spitz6860 wrote...
this is what my Shale looks like now. Thx Bioware, thx
I confirm, Shale has always been like this in all my post Coronation saves!
#91
Posté 10 mars 2010 - 08:16
Biergenuss wrote...
Eurypterid wrote...
The patch did not 'break' the game for you.
Sorry, bad choice of words. That's not what I meant. English is not my native language so I beg everyone's forgiveness for not choosing the proper words at times
I just thought it would be a slight disadvantage to install a patch that might provoke minor graphical problems if you don't actually have the problems its meant to fix. It was not meant in an "Oh no you've ruined the game"-sense.
Sorry for the confusion (nothing wrong with your English, by the way). That comment was actually directed at someone else.
#92
Posté 10 mars 2010 - 10:56
saga3 wrote...
Basically the stamina/magic meter of all my 4 party members appears empty, even though I can actually use active and sustained abilities without a fuss. Stamina and magic are certainly there, but I can't see them!
Same. Only new bug I've noticed so far...
I have an obscene amount of 3rd-party DLC (however, they are all rather minor changes except for CT v323 and all official DLC installed too, so I assume it has something to do with that...)
#93
Posté 10 mars 2010 - 11:27
#94
Posté 10 mars 2010 - 11:41
Carbombing101 wrote...
Same. Only new bug I've noticed so far...
I have an obscene amount of 3rd-party DLC (however, they are all rather minor changes except for CT v323 and all official DLC installed too, so I assume it has something to do with that...)
Yeah methinks there might be a conflict with CT v323. I got a similar thing when I tried. So I ended up rolling back to 1.02a for now. I can't play with out CT. The game is so much better with CT. No way I could cope with vanilla again. Eep.
Modifié par dbkkk, 10 mars 2010 - 11:41 .
#95
Posté 10 mars 2010 - 12:45
Spitz6860 wrote...
this is what my Shale looks like now. Thx Bioware, thx
Uggh .... s/he looks like a headless collapsed pile of bronze slag.
On the bright side ... you definitely can block doorways with him now.
#96
Posté 10 mars 2010 - 12:52
I took a look at the 1.03 announcement thread in the other subforum. Wow... talk about shameless sucking up to Bioware. Just reading it made me embarassed.
#97
Posté 10 mars 2010 - 12:53
Pre patch bug.CybAnt1 wrote...
Spitz6860 wrote...
this is what my Shale looks like now. Thx Bioware, thx
Uggh .... s/he looks like a headless collapsed pile of bronze slag.
On the bright side ... you definitely can block doorways with him now.
#98
Posté 10 mars 2010 - 02:02
#99
Posté 10 mars 2010 - 02:07
#100
Posté 10 mars 2010 - 04:11





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