Siegfried.m wrote...
Bioware has only one thought. Money!!! Make ridiculous DLC for make more possible money.
s/developer/publisher
Siegfried.m wrote...
Bioware has only one thought. Money!!! Make ridiculous DLC for make more possible money.
Zy-El wrote...
Make money? Well, yes, why does anyone go into business? Because they have nothing else worthwhile to do?
Of course, make money - how else does a company survive? I'd like to see how long you last running a business that gives everything away for free.
Norwood06 wrote...
less dlc, more patches. Or at least patch sooner, dlc later. The output (and maybe composition) of the two teams is not equal, and it annoys.
Surango wrote...
Zy-El wrote...
Make money? Well, yes, why does anyone go into business? Because they have nothing else worthwhile to do?
Of course, make money - how else does a company survive? I'd like to see how long you last running a business that gives everything away for free.
You're right there, money counts, but so does quality. I make incense and fragrance oils for sale. Do I want to make money? Of course. If the quality slips and I don't do something to fix it I'm going to lose customers. While programming code and graphical engines is a lot more difficult, the same principles apply. Half assing only causes problems later on. If you're going to do something, use the whole ass.
Zy-El wrote...
Surango wrote...
Zy-El wrote...
Make money? Well, yes, why does anyone go into business? Because they have nothing else worthwhile to do?
Of course, make money - how else does a company survive? I'd like to see how long you last running a business that gives everything away for free.
You're right there, money counts, but so does quality. I make incense and fragrance oils for sale. Do I want to make money? Of course. If the quality slips and I don't do something to fix it I'm going to lose customers. While programming code and graphical engines is a lot more difficult, the same principles apply. Half assing only causes problems later on. If you're going to do something, use the whole ass.
Well, yes, of course . . . I would have liked a "perfect" product from the outset but such is not possible otherwise, it would never be released in the first place. The fact that Bioware even has a patch team costing probably $1,000's of $$$ every hour is proof that they are trying to fix the bugs at all.
Not exactly the same principles. If your product's quality slips, you only have to spend more money on better ingredients to make a better incense/frangrance oil. Can't do that with software. Nor can you simply hire more programmers - that would actually slow down the project.
Ildaron wrote...
Actually that is incorrect, you see making a product is not simply mixing up ingredients it has to be done right. Same thing goes for releasing a bug free game. It has to be done correctly. Bug free games can be made, they are made, however it takes people doing the job right.
Likewise I can use the proabbly game as well. I think it proabbly costs the patching team $50 a hour to produce a patch to fix things. Throwing out a high (or a low number) does not make it the case. Hiring more programers might even work out better as diffrent people are running the same procedures in diffrent portions of the game. Or Bioware could contact the creator of the fixpack, Q&A that, release it for the PC and begin working on the PS3 as well as the Xbox 360 version. As the creator of that fixpack mentioned that it was a resume and he'd be willing to make one for Awakenings as well I'd hire proven (and quicker) results.
Zy-El wrote...
An IT project is not the same as mixing ingredients. You can buy separate ingredients to make a better product; programmers are not ingredients. One is a product, the other provides a service.
And the principles of the Mythical Man-Month (google it if you don't know what it is) state quite clearly that adding more programmers will not result in quicker output. Yes, a modder working on his own can produce single solutions to single problems but that same approach will not work with multiple people for multiple problems. The complexity of the project combined with the management of those additional bodies is what bogs down a project.
Zy-El wrote...
Norwood06 wrote...
less dlc, more patches. Or at least patch sooner, dlc later. The output (and maybe composition) of the two teams is not equal, and it annoys.
The two teams are not equal in size or composition nor should they be. Putting more people on the patch team won't make it come out any sooner - in fact, that would actually slow it down. This is a software project - not hardware. See Mythical Man-Month: http://www.cs.virgin...l Man-Month.pdf
Surango wrote...
I didn't mean to start a debate over the differences between programming codes and hitting the right ratios with the most promising mixtures, my point was more the principles/ethics of the company and/or individuals themselves. If something goes wrong, you fix it. It's a simple point, but one that is true no matter the type of business.
mousestalker wrote...
At the risk of spamming the thread, here's the link to Qwinn's Fixpack. Qwinn has resolved many, many bugs all by himself for the PC version of the game. It's the one mod everyone ought to have.
Guest_Laurentis87_*