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Dragon Age: Origins Patch 1.03 released for PC and Xbox 360


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#51
Tawmis

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Sylvius the Mad wrote...
That's entirely the wrong way to look at the combat encounters. 

The goal should be to create a coherent ruleset, not to produce a specific series of game-like events.  If it ever made sense for Lieutenants to be shatterable (and it clearly did, as that was in the initial design) then it still does.  There's no way to justify this change unless Lieutenants were never supposed to be shatterable.  But we knew before release that they were.


But that's like saying why should the speed limit be 65MPH when it used to be 75MPH?
There are times when things need to be changed for one reason or another. It's not "nerfing" it's making an adjustment.

Sylvius the Mad wrote...
I'm not seeking challenge.  I'm seeking consistency.

The only consistent solution would be to have everything shatterable or
nothing shatterable (or some line drawn based on some independent
criterion, but BioWare's willingness to change the rules demonstrates
that's not the case).  Since neither of those options is available, I
let personal preference drive my request.  I like high-risk,
high-reward options.


Er, but earlier you mentioned a level playing field. So if you can still shatter Leuitenants, and the developers of the game have decided that shouldn't be the case - then you're deciding what should be in the game, rather than the developers of the game. (Which, in the end - is fine, if that's how you want to play the game). But I would go with what the developers intend in the game - even if that changes - it's done with a reason. I don't think developers want to waste their time changing random things in the game if there wasn't a reason for it. Why spend time making changes to luietenants - rather than addressing some other issue - unless the developers thought it was needed?

Sylvius the Mad wrote...
Here's an example.  In the Baldur's Gate expansion, Tales of the Sword Coast, there was a really great dungeon called Durlag's Tower (you might already know this, but not everyone here does), and in that tower was a Demonknight.  That Demonknight had 95% magic resistance.  Literally every spell you cast at it had only a 1 in 20 chance of affecting it.  The first time I encountered that Demonknight, I didn't have many spells left (I foolishly hadn't rested before the area transition), so I fired off a desperation spell of Hold Monster.

And it worked.  The Demonknight was held, and I killed him easily.

Had he resisted the spell, I'd have died quickly, had to try again, and likely wouldn't remember that failed first attempt.  But because he didn't resist, I got a moment of such elation at my incredible good fortune that I can call to mind the details of that fight more than 10 years later.

Knowing how long the odds are and still winning is a lot of fun.


I admit - that is pretty epic - the weary party pulls off the unexpected victory. But it's not like Bioware is making the leiutenants 100% resistant to all magic. They're just taking away the ability for them to be shattered.

But - alas (since this could go on forever!) - to each their own. I get what you're getting at. If it's what it takes for you to enjoy the game - then I say go for it.

#52
yullyuk

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Chris Priestly wrote...

We are pleased today to launch Patch 1.03 for Dragon Age: Origins on both the PC and Xbox 360. You can get this patch by connecting with Xbox Live or going to the Patch page here: http://social.biowar...page/da-patches

Along with the below content fixes, this patch will prepare your system for the upcoming Dragon Age: Origins Awakening expansion pack that launches next week.

Patch Notes:


  • Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
  • Some players were  experiencing increasingly long load times. A major cause of this problem has been fixed.

im glad the loading times have been fixed they were becoming increasingly annoying, and if the code and resources does not affect origins itself does that mean it effects the DLC items and it will be carried over? or am i wrong?

#53
Morachnus

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I just installed the patch and now my Return to Ostagar doesn't work. It says i need patch 1.02...

#54
Johnny Jaded

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This patch seems to break pickpocketing.

Every time I've successfully pickpocketed someone I get the "stealing success" message but no item is received nor does the "item received" notification in the bottom left corner appear. If the target has money it steals fine or if they have nothing the "nothing to steal" message appears as it should. So it seems stealing is now bugged specifically in regards to the target having an item but the character not receiving it despite a successful steal.

Anyone else have this issue?

#55
wcholcombe

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Sylvius the Mad wrote...

Chris Priestly wrote...

Sylvius the Mad wrote...

I won't be installing this until someone mods back in the shattering of Lieutenants.
Much like the spell nerfs in 1.02, I will no longer accept changes I do not want.


Sure, but don't expect to play Awakening then.

Unless Awakenings is going to undo my mods, I don't see a problem.

I can wait.


I would imagine he is saying that awakenings will probably automatically patch your game to this patch..

#56
Tsuga C

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wcholcombe wrote...

I would imagine he is saying that awakenings will probably automatically patch your game to this patch..


Sadly, I believe this is correct.   Posted Image

#57
Sylvius the Mad

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wcholcombe wrote...

Sylvius the Mad wrote...

Chris Priestly wrote...

Sylvius the Mad wrote...

I won't be installing this until someone mods back in the shattering of Lieutenants.
Much like the spell nerfs in 1.02, I will no longer accept changes I do not want.


Sure, but don't expect to play Awakening then.

Unless Awakenings is going to undo my mods, I don't see a problem.

I can wait.


I would imagine he is saying that awakenings will probably automatically patch your game to this patch..

Hence the need to mod out some (all?) of the changes.

I put up with NWN patching out friendly fire.  Never again will I compromise on such a thing.

#58
Blue_dodo

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Andari_Surana wrote...

Rather disappointed that after 3 months since the last patch,
none of these known bugs have been addressed:

Things Objectively in need of fixing:

1- healing bug, + healing items not working.
2- no dex bonus to x bows still.
3- unlimited gold from crafting potent lyrium potions.
4- Haste Bug, adding haste can actually slow u down b/c if attack speed >0.5 then resets to 0.
5- Ranged attack speed slows with haste (not sure if related to #4, or is its own bug)
6- Ancient elven boots not dropping on PC
7- Ability to freeze enemies/pc even when cold damage is negated (e.g. enemy is immune, or PC has anti magic ward on)
8- ring of study - getting a 1% bonus ONLY when u get 100 or more exp at once, bad implementation

Then of course there's plenty of subjective things in need of Fixes:

1- Some general rebalancing: i.e. taking the nerf bat to a few Overpowered abilities (e.g. mana clash, glyph negation).
2- Spell Resistance being able to reach 100% seems rather absurd.
3- Spell resistance giving two rolls (mental/phys/dmg + spell) to negate also kind of absurd.
3- Put all potions on same timer in nightmare (or hard mode). Or at least all pots of the same type (e.g. healing)
4- Maybe implement a few of the most advocated ideas in the dev posts (e.g. mage shapeshifter needs some love, etc).

Make the core mechanics good and enjoyable, before running off to create the next expansion, sequel, or whatever...


patching is not easy all those things you have mentioned could take several months to fix, ever done any coding yourself ?

even more so they are working on existing code this present a issue since you to find the problem, decide whether it present a major issue (i.e crashing,memory etc)  if it does the it is one of the first things to be patched if not then it is hold off.

Hence the need to mod out some (all?) of the changes.

I put up with NWN patching out friendly fire.  Never again will I compromise on such a thing.


there will likely be a quick fix on the nexus in a  week or two, as for doing it yourself...good luck hope you don't screw up your game^_^

Modifié par Blue_dodo, 09 mars 2010 - 12:53 .


#59
Chris Priestly

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I had to check with the Dev team to make sure, hence the delay.

Yes, if you play Dragon Age: Origins Awakenings out of the box, you will get the patch automatically.

If you get patch 1.03 you automatically get all previous patch material included, so you do not need to get Patch 1.01, then 1.01a, then 1.02, etc. Getting Patch 1.03 will update you fully. :)




:devil:

Modifié par Chris Priestly, 09 mars 2010 - 01:05 .


#60
Cancermeat

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Once you install awakening is that now going to be the playdisc?

#61
-Zippi-

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Happy for the patch. Fantastic if the "memory leak" is fixed.

SPOILERS-> On the other side I am sad to see that there are still no fix for the horrible story-bugs that appear if the player don't choose Alistar as King=( The worst is that everyone seems to think Alistar is king even when he is not, and a lot talk about Alistar and/or Loghain as they are alive when they are not.

I see that Bioware is active in this thread. Hope you can tell if you are planning to fix this, and when you think the patch will be finished. I want to play trough the game again, but would like to wait until this is fixed.

Modifié par -Zippi-, 09 mars 2010 - 08:57 .


#62
fchopin

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• Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.



I need more information on what changes are made before i install the patch.



Is there a link to all the changes made?

#63
NoX1ous

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It was getting a bit annoying to Quit / Restart Dragon Age every now and then to fix the load times. Thanks for fixing this! It will make my Warrior play through for Awakening bearable.


#64
vocalemuse

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For whatever reason I keep getting an error when trying to download the patch, so I'm just going to give up and wait for my Awakenings game if the patch automatically comes with it. Not sure why it isn't working.

#65
yullyuk

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what the hell :S ive just booted up my game and now shales animation is all jumbled up :S she now looks like caradin all meshed up :S if this is what is getting shipped with awakening this needs addressing very fast

#66
Andari_Surana

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Blue_dodo wrote...
patching is not easy all those things you have mentioned could take several months to fix, ever done any coding yourself ?


...blah, blah, blah....yes i am a programmer.  If you find that relevant.

Regardless, i don't need to site any programming credentials to make this point.  Modderrs have been able to create all sorts of changes to damage, how spells work, etc, using the publicly released tools.  If they can do it, with the tools publicly released, and after learning a set of tools they had no prior familarity with a few days effort, i find the number "a several" months for a seasoned developer who is familiar and has access to the actual code a huge exaggeration.  Honestly, if i had familiarity with the code, I think i could bang out half the changes in a day or two...and honestly...i don't think i'm exaggerating there. 

I mean how hard is it to add the samge damage scaling code that exists for bows, to xbows?
Or to change the sell back price lyrium potions.
Or to make freeze effect check to see if the target actually took cold damage?
Or to add in an item that is suppose to be there ont he PC platform,
Or adding +1 to experience every time a character earns experience, where beginning experience and ending experience cross a number evenly divisible by 100 (experience mod 100 = 0) with ring of study equipped, ininstead of the current algorithm where experience must be in chunks of 100 to get any benefit?
Or not resetting attack speed to zero if it exceeds the cap, rather resetting it to the cap?

I mean many of these things can be done in 1-2 lines of code.
I bang out solutions to problems like these every few minutes coding....
Granted i don't do game coding (me. financial/scientific), but these fixes don't require particularized knowledge.

Now if your whole point was that maybe shapeshifters should get a revamp or something, yeah, that takes a bit more effort.  But there's little excuse for the easy stuff...and even the harder stuff is much simpler than you claim.

Modifié par Andari_Surana, 09 mars 2010 - 01:50 .


#67
SurrealSadi

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Glad the PC and XBox players got the stuff us PS3 players got last week. Now if only someone would answer the questions we posted in the PS3 patch thread....

#68
yullyuk

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SurrealSadi wrote...

Glad the PC and XBox players got the stuff us PS3 players got last week. Now if only someone would answer the questions we posted in the PS3 patch thread....


i wouldnt hold much hope for that tbh

#69
Default137

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Sylvius the Mad wrote...

Come to think of it, I'm not thrilled with the increasing change between how PCs and NPCs are handled, so I'll probably skip this patch entirely. Are the PCs getting higher Armour Penetration numbers? If not, then why are the NPCs getting them?
Having a level playing field matters.


The NPCs have a level playing field against the PC?

OHOHOHOHOHOHOHO THAT SLAPS ME ON THE KNEE

On my Mage, even with the Spell Nerfs, I can still burn down entire groups of enemies before they can even do any real damage to me, and with my Warriors, by the time I hit Landsmeet, they can barely hit my tank or DW Warrior, due to the absurd amount of Armor/Defense I have.

If this patch makes the game more of a challenge at the end, more power to it.

#70
TrueIceD

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Very "nice" patch. I played it for 50h already on 1.02 (or whatever previous version was) without any single issue and now it crashed on desktop two times last hour (during the battle). And stupid steam don't let me downgrade it :(



Bioware! WTF?!

#71
TrueIceD

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What's more - it's leaking memory like crazy and game became unplayable after 15 minutes (opening chest == 2-3 seconds). Seriously, do something.

#72
yullyuk

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TrueIceD wrote...

What's more - it's leaking memory like crazy and game became unplayable after 15 minutes (opening chest == 2-3 seconds). Seriously, do something.


im with you this is ridiculous, these issues should have been spotted surely? or someone at least tested the patch? either way im not installing 1.03 again until these issues are definately removed or fixed

#73
TrueIceD

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you are lucky, you don't have stupid steam version (and there is no other option for me but steam).

#74
yullyuk

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surely you can uninstall the game and reinstall?

#75
Damar Stiehl

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Grand. More nerfs. Did you people (yes, I just said "you people") playtest the game before you released version 1.0?

Hint: This is a single-player game, not a PvP MMO.

Hint: Nerfs are not fun.

Hint: If LTs and up weren't shatterable from the get-go, nobody would've noticed.

Hint: Same applies to your NPC armor penetration news.

HInt: A few more gameplay adjustments like that, and nobody will WANT to play Awakening.



Oh yeah, and



Hint: Chris, stop channeling Derek Smart.