Sylvius the Mad wrote...
That's entirely the wrong way to look at the combat encounters.
The goal should be to create a coherent ruleset, not to produce a specific series of game-like events. If it ever made sense for Lieutenants to be shatterable (and it clearly did, as that was in the initial design) then it still does. There's no way to justify this change unless Lieutenants were never supposed to be shatterable. But we knew before release that they were.
But that's like saying why should the speed limit be 65MPH when it used to be 75MPH?
There are times when things need to be changed for one reason or another. It's not "nerfing" it's making an adjustment.
Sylvius the Mad wrote...
I'm not seeking challenge. I'm seeking consistency.
The only consistent solution would be to have everything shatterable or
nothing shatterable (or some line drawn based on some independent
criterion, but BioWare's willingness to change the rules demonstrates
that's not the case). Since neither of those options is available, I
let personal preference drive my request. I like high-risk,
high-reward options.
Er, but earlier you mentioned a level playing field. So if you can still shatter Leuitenants, and the developers of the game have decided that shouldn't be the case - then you're deciding what should be in the game, rather than the developers of the game. (Which, in the end - is fine, if that's how you want to play the game). But I would go with what the developers intend in the game - even if that changes - it's done with a reason. I don't think developers want to waste their time changing random things in the game if there wasn't a reason for it. Why spend time making changes to luietenants - rather than addressing some other issue - unless the developers thought it was needed?
Sylvius the Mad wrote...
Here's an example. In the Baldur's Gate expansion, Tales of the Sword Coast, there was a really great dungeon called Durlag's Tower (you might already know this, but not everyone here does), and in that tower was a Demonknight. That Demonknight had 95% magic resistance. Literally every spell you cast at it had only a 1 in 20 chance of affecting it. The first time I encountered that Demonknight, I didn't have many spells left (I foolishly hadn't rested before the area transition), so I fired off a desperation spell of Hold Monster.
And it worked. The Demonknight was held, and I killed him easily.
Had he resisted the spell, I'd have died quickly, had to try again, and likely wouldn't remember that failed first attempt. But because he didn't resist, I got a moment of such elation at my incredible good fortune that I can call to mind the details of that fight more than 10 years later.
Knowing how long the odds are and still winning is a lot of fun.
I admit - that is pretty epic - the weary party pulls off the unexpected victory. But it's not like Bioware is making the leiutenants 100% resistant to all magic. They're just taking away the ability for them to be shattered.
But - alas (since this could go on forever!) - to each their own. I get what you're getting at. If it's what it takes for you to enjoy the game - then I say go for it.





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