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LOOT. Where has all the LOOT gone.


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#26
withateethuh

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I like the ability to customize my armor over grinding to get something different.

#27
Gaddmeister

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Babu Yagu wrote...

You didn't seem to get what i was saying. And i'm not wrong. See they have removed or dumbed down on something that is a part of traditional RPGs.
Because of the lack of loot there is reduced customization. And the loot isn't the only thing.
The leveling system has been over simplified too.
Also because of the Renegade/Paragon system you are more or less encouraged to be good or bad and there is little grey area in between. Which again waters down the RPG element.

Ok, sure there could have been some more loot if only the inventory would have been better (more organised) than in ME1. But I don't miss it that much to be honest. And I like that you have to select your weapons before going on a mission, that makes sense. Now I wouldn't have opposed more weapons, but I don't feel like I need more either.

I would have liked to be able to give my squad mates proper armour though. <_<

And I don't agree regarding the renegade/paragon. I've played the game as a fairly balanced Shepard and there were very few choices in dialogues that were inaccessible.

#28
Atmosfear3

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Loot doesn't define an RPG.

#29
A Fhaol Bhig

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AngryFrozenWater wrote...

A Fhaol Bhig wrote...

Yes, we get what you are saying, we just don't agree.

Can you please talk for yourself. "We" might not agree with you.

*mocks*
Can you please not have a pole up your ass?

Seriously, whats with you and nitpicking my word choice. Do I have to list the people who have the same general idea as me?

How about this, Stay on topic?



Anyways as I said previously, I wouldn't mind more guns (which we'll probably end up with from DLC over time to be fair) and armor, just in the basic version of the game.

#30
A Fhaol Bhig

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withateethuh wrote...

I like the ability to customize my armor over grinding to get something different.

I could kill a geth trooper and get Colossus armor...

#31
Ginnerben

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Well, it seems pretty simple to me. After ME1, Shepard turned in those hundreds of sets of armour he'd been lugging around, and the Alliance military upgraded his basic armour to match the best in the previous game



Because, really, the idea that the best of the best who saved the galaxy would start in basic body armour is just silly >_<

#32
A Fhaol Bhig

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Ginnerben wrote...

Well, it seems pretty simple to me. After ME1, Shepard turned in those hundreds of sets of armour he'd been lugging around, and the Alliance military upgraded his basic armour to match the best in the previous game

Because, really, the idea that the best of the best who saved the galaxy would start in basic body armour is just silly >_<

Changing armor pieces in ME2 changed your apereance somewhat, and colour changing is nice also, but I'd like to be able to change the actual shape of the armor with more control than just pieces of it.

#33
EternalWolfe

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A Fhaol Bhig wrote...

Ginnerben wrote...

Well, it seems pretty simple to me. After ME1, Shepard turned in those hundreds of sets of armour he'd been lugging around, and the Alliance military upgraded his basic armour to match the best in the previous game

Because, really, the idea that the best of the best who saved the galaxy would start in basic body armour is just silly >_<

Changing armor pieces in ME2 changed your apereance somewhat, and colour changing is nice also, but I'd like to be able to change the actual shape of the armor with more control than just pieces of it.


Ok, I'll bite.  Example?

#34
DarknessBear

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All they need is:

1. A weapons customization "locker"/terminal (like the Armor terminal).

2. The ability to color and mod your gun the way you want

3. Findable mods like; different ammo types, heat sinks, grips, scopes, silencers, addons, attached radar ect.



I really don't like using Ammo types as a skill. I'd much prefer to mod my gun to use a certain type.

#35
TJSolo

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A Fhaol Bhig wrote...

withateethuh wrote...

I like the ability to customize my armor over grinding to get something different.

I could kill a geth trooper and get Colossus armor...


Prior to BDtS. People would get only certain licenses for the store on the Normandy and then save/reload constantly so the store would restock(Grind) and hope that the Col gear would appear.

With BDtS it is just there always when you get 40. No grind.

Then there were people like you that get too lucky and get it from Geth troopers.

I have to laugh at people that say there armor is different then someone elses in ME2.
If you are stacking for a stat your armor will look just like everyone elses that is stacking for a stat.

Unless you're in hot metallic pink armor with a Deathmask; chances are your setup isn't different.

#36
A Fhaol Bhig

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Are you talking to me or Ginnerben?



If you are talking to me, I mean I'd like to be able to control where things stick out, be able to add plates, make it bigger, or smaller, stuff like that.

#37
A Fhaol Bhig

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DarknessBear wrote...

All they need is:
1. A weapons customization "locker"/terminal (like the Armor terminal).
2. The ability to color and mod your gun the way you want
3. Findable mods like; different ammo types, heat sinks, grips, scopes, silencers, addons, attached radar ect.

I really don't like using Ammo types as a skill. I'd much prefer to mod my gun to use a certain type.

I loved ammo as a skill, it took two seconds to switch my ammo type to whatever i needed it to be!

#38
llinsane1ll

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A Fhaol Bhig wrote...

RPG's do not mean loot.

Fallout 3, and Final Fantasy, are not Mass Effect, and Mass Effect is not anyone of them.

Loot does not make an RPG, controlling a character to fit a role is what an RPG is mainly about.

Your sir, kindly, are wrong.


You are very correct. But RPGs are known for having loot so it's almost as if ALL RPG games should have a loot system.

#39
A Fhaol Bhig

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llinsane1ll wrote...

A Fhaol Bhig wrote...

RPG's do not mean loot.

Fallout 3, and Final Fantasy, are not Mass Effect, and Mass Effect is not anyone of them.

Loot does not make an RPG, controlling a character to fit a role is what an RPG is mainly about.

Your sir, kindly, are wrong.


You are very correct. But RPGs are known for having loot so it's almost as if ALL RPG games should have a loot system.

Canada is know for Peace, does that mean the country never goes to war?

of course not, I'm not saying most RPG's today don't have loot, I'm saying it doesn't make the game, and that having tons or little doesn't break it.

#40
EternalWolfe

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A Fhaol Bhig wrote...

Are you talking to me or Ginnerben?

If you are talking to me, I mean I'd like to be able to control where things stick out, be able to add plates, make it bigger, or smaller, stuff like that.


Yeah, I was talking to you.  And that sounds rather intresting, although I'm not sure how much work it would take to build it so you could.  Still, an intresting idea.

#41
llinsane1ll

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A Fhaol Bhig wrote...

llinsane1ll wrote...

A Fhaol Bhig wrote...

RPG's do not mean loot.

Fallout 3, and Final Fantasy, are not Mass Effect, and Mass Effect is not anyone of them.

Loot does not make an RPG, controlling a character to fit a role is what an RPG is mainly about.

Your sir, kindly, are wrong.


You are very correct. But RPGs are known for having loot so it's almost as if ALL RPG games should have a loot system.

Canada is know for Peace, does that mean the country never goes to war?

of course not, I'm not saying most RPG's today don't have loot, I'm saying it doesn't make the game, and that having tons or little doesn't break it.


1st part didn't make any sense and is not related.

2nd When people are hardcore RPG fans, then get a wonderful game with no loot system, of course people are going to be, wtf happened? I like the ME2 system but also ME1. The reason to have a loot system is to little by little, upgrade yourself and squad, which gives you a sense of reward.

#42
Metallisika

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A Fhaol Bhig wrote...

llinsane1ll wrote...

A Fhaol Bhig wrote...

RPG's do not mean loot.

Fallout 3, and Final Fantasy, are not Mass Effect, and Mass Effect is not anyone of them.

Loot does not make an RPG, controlling a character to fit a role is what an RPG is mainly about.

Your sir, kindly, are wrong.


You are very correct. But RPGs are known for having loot so it's almost as if ALL RPG games should have a loot system.

Canada is know for Peace, does that mean the country never goes to war?

of course not, I'm not saying most RPG's today don't have loot, I'm saying it doesn't make the game, and that having tons or little doesn't break it.


Not break it, per se, but personally I find that too little loot diminishes the game. Mass Effect didn't have too little loot in my opinion, it's just that most of the stuff was useless and the interface could have been done a lot better. OP has a point you know, hoarding has always been a part of role-playing games.

Oh, how I miss party customization.

#43
A Fhaol Bhig

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llinsane1ll wrote...

A Fhaol Bhig wrote...

llinsane1ll wrote...

A Fhaol Bhig wrote...

RPG's do not mean loot.

Fallout 3, and Final Fantasy, are not Mass Effect, and Mass Effect is not anyone of them.

Loot does not make an RPG, controlling a character to fit a role is what an RPG is mainly about.

Your sir, kindly, are wrong.


You are very correct. But RPGs are known for having loot so it's almost as if ALL RPG games should have a loot system.

Canada is know for Peace, does that mean the country never goes to war?

of course not, I'm not saying most RPG's today don't have loot, I'm saying it doesn't make the game, and that having tons or little doesn't break it.


1st part didn't make any sense and is not related.

2nd When people are hardcore RPG fans, then get a wonderful game with no loot system, of course people are going to be, wtf happened? I like the ME2 system but also ME1. The reason to have a loot system is to little by little, upgrade yourself and squad, which gives you a sense of reward.

Of course its related. I'll spell it out for you.

Just because Canada is known for peace, does not mean it isn't capable of war.
Just because RPG's are known for having Loot, does not mean it has to have it in abundence.

#44
A Fhaol Bhig

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Metallisika wrote...

A Fhaol Bhig wrote...

llinsane1ll wrote...

A Fhaol Bhig wrote...

RPG's do not mean loot.

Fallout 3, and Final Fantasy, are not Mass Effect, and Mass Effect is not anyone of them.

Loot does not make an RPG, controlling a character to fit a role is what an RPG is mainly about.

Your sir, kindly, are wrong.


You are very correct. But RPGs are known for having loot so it's almost as if ALL RPG games should have a loot system.

Canada is know for Peace, does that mean the country never goes to war?

of course not, I'm not saying most RPG's today don't have loot, I'm saying it doesn't make the game, and that having tons or little doesn't break it.


Not break it, per se, but personally I find that too little loot diminishes the game. Mass Effect didn't have too little loot in my opinion, it's just that most of the stuff was useless and the interface could have been done a lot better. OP has a point you know, hoarding has always been a part of role-playing games.

Oh, how I miss party customization.

And I agree.

At least six of each type, with variences (like for instance, having a gun simalir to the Viper rifle, but firing slower, but more powerful shots) and I would be happy.

Modifié par A Fhaol Bhig, 09 mars 2010 - 12:25 .


#45
llinsane1ll

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Yea, the fact you can't upgrade your squad is pretty ridiculous

#46
llinsane1ll

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A Fhaol Bhig wrote...

llinsane1ll wrote...

A Fhaol Bhig wrote...

llinsane1ll wrote...

A Fhaol Bhig wrote...

RPG's do not mean loot.

Fallout 3, and Final Fantasy, are not Mass Effect, and Mass Effect is not anyone of them.

Loot does not make an RPG, controlling a character to fit a role is what an RPG is mainly about.

Your sir, kindly, are wrong.


You are very correct. But RPGs are known for having loot so it's almost as if ALL RPG games should have a loot system.

Canada is know for Peace, does that mean the country never goes to war?

of course not, I'm not saying most RPG's today don't have loot, I'm saying it doesn't make the game, and that having tons or little doesn't break it.


1st part didn't make any sense and is not related.

2nd When people are hardcore RPG fans, then get a wonderful game with no loot system, of course people are going to be, wtf happened? I like the ME2 system but also ME1. The reason to have a loot system is to little by little, upgrade yourself and squad, which gives you a sense of reward.

Of course its related. I'll spell it out for you.

Just because Canada is known for peace, does not mean it isn't capable of war.
Just because RPG's are known for having Loot, does not mean it has to have it in abundence.


And that's why this topic exist

#47
llinsane1ll

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Well you don't have to have a TON of loot, but enough to make it count =/

#48
TJSolo

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A Fhaol Bhig wrote...

llinsane1ll wrote...

A Fhaol Bhig wrote...

RPG's do not mean loot.

Fallout 3, and Final Fantasy, are not Mass Effect, and Mass Effect is not anyone of them.

Loot does not make an RPG, controlling a character to fit a role is what an RPG is mainly about.

Your sir, kindly, are wrong.


You are very correct. But RPGs are known for having loot so it's almost as if ALL RPG games should have a loot system.

Canada is know for Peace, does that mean the country never goes to war?

of course not, I'm not saying most RPG's today don't have loot, I'm saying it doesn't make the game, and that having tons or little doesn't break it.


Does it break the game? No
Does it break an aspect of the game? Yes and no, depending on your perspective.

Loot at its basically another way to show progression, choice, and a timesink.
All three factors may not be positive.
ME2 addressed the timesink issue ME1 had but at the same time didn't equally address the progression or choice of loot within ME2.
If ME2 was the only ME game or the first ME game there would be less of an issue on how loot was handled.
But ME2 is a sequel and not a standalone game the problem is on how dissimilar loot is handled when compared to its predecessor.

#49
llinsane1ll

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Does it break the game? No
Does it break an aspect of the game? Yes and no, depending on your perspective.

Loot at its basically another way to show progression, choice, and a timesink.
All three factors may not be positive.

Very true

#50
Bann Duncan

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I think 'loot' is a major immersion breaker. I know some will say this is because I'm a 'shooter fan', as that's the usual rebuttal to anyone criticising a hallowed 'essential RPG element' so I'll pre-empt that by pointing out that I've only bought one shooter in the past five years.



It's really hard for me to RP a character and accept the fact that he or she is invisibly carrying 150 sets of armor and weapons for various races. It seems much more RP to change these whilst on the ship.



Also, I much prefer being able to actually strategically customise armor rather than switch between the same armor with different textures.