Bann Duncan wrote...
I think 'loot' is a major immersion breaker. I know some will say this is because I'm a 'shooter fan', as that's the usual rebuttal to anyone criticising a hallowed 'essential RPG element' so I'll pre-empt that by pointing out that I've only bought one shooter in the past five years.
It's really hard for me to RP a character and accept the fact that he or she is invisibly carrying 150 sets of armor and weapons for various races. It seems much more RP to change these whilst on the ship.
Also, I much prefer being able to actually strategically customise armor rather than switch between the same armor with different textures.
You stat stack your armor, that is all.
Strategic customization only comes up when fighting and making a choice to optimize the damage you do. Ammo powers if you have them.
There was more strategic customization in ME1 in that there were more attributes on gear and weapon mods you could do per battle.
Then again you say the "magic bag" broke your immersion. I guess having your "magic weapons locker" appear in the strangest of places provides you better immersion.
The "magic bag" is not a hallowed RPG element; it is just a factor any game that has items uses. Shooters still have a "magic bag" able to lug around more clips, magazines, rockets, grenades, and mines then any soldier ever could.