sedrikhcain wrote...
But isn't this really a false dichotomy? I mean, ME2 is, in the literal sense, a shooter, because it involves shooting people -- LOTS of people. In the same way, it's also an RPG, because it involves role play. When you look at things in the literal sense, games qualify for either of these genres in a very basic way. It's all the particular characteristics of each individual game that actually define it. Why can't we forget about this whole "it's a shooter, no it's an rpg" back and forth and focus on what particular elements of a game that we like and which we don't? Wouldn't that be far more productive? As it stands now, game developers have to go through all these twists, turns and convulsions to squeeze nearly every game into a box defined by some set of "elements" or face the wrath of legions of fans who have lumped what are really peripheral details into their understanding of what MUST be in a game for it to receive a certain label.
Not many people are saying ME2 is not an RPG.. just a much weaker/lesser RPG then what most other RPG are like. ME2 has the feeling of less role playing in favor of more action and shooting. RPG's are like Adventure Games. There is so much that defines the genre, that its not one single element alone, but the over all sum-of-its-parts. If the parts feel diminished or as added afterthoughts, then the over all whole of the game gets dragged down - including the so called label. ME2 is a great game, but not a great game if one was looking for a RPG experience. The "loot" aspect is one of those many things.
I say, let's get rid of all that. Let's free up our developers to give us true innovation and accomplish something extraordinary. Does an RPG really HAVE to have a vast, complex inventory page that allows you to move bits and pieces around after taking them off every enemy you defeat in battle to gain incremental advantages? Does it really make sense to slam the controller down in disgust and remove the somehow-prestigious "RPG" label from a game just because it doesn't have this one element? Does anything labeled a shooter REALLY have to be mindless and without any customization, strategy or thought? How did the "RPG" label become a tool for the geek snobbery anyway?
Most people would totally agree with you, but those changes should not happen between sequels - or at least these major & drastic changes. Everybody is for innovative and creativity, but once you set the scene and mood - you have to follow thru or you loose your core audience. BioWare doesn't own any of us a RPG experience, but since that is the mood they started with in ME1, it should be the mood that they continue with.
We all know Die Hard is a cheesy male-action movie, so the change is as if Die Hard 10 (or what ever number they are up to now) turns into a teen romance half way into the movie, with the only thing that links them all together is Bruce Willis as the main character. The mood changed, that is the issue.
the geek snobbery attached to RPG's mostly came due to D&D. Turned based, slow methodical thinking. You had to plan your actions, plan your character. RPG's had become largely about planing and executing with a large amount of luck "come on D20...*SHAKE SHAKE SHAKE* come on D20!!! *toss*"
Most all popular game styles are more largely reflex and environment reflex based. See enemy; shoot. See incoming missile; dodge.
I really think we are potentially depriving ourselves of the kind of creative, expansive game play and design we'd all enjoy by insisting on forcing games into these preconceived roles and wielding the "RPG" label as some sort of gamer/geek-authorized status symbol, to be dangled like a carrot in front of game devs who should instead be encouraged to follow their imaginations wherever they may lead.
Some people may call that loot is always needed for an RPG, many of us have pointed out there have been many good RPG's that did not have loot.
But regardless in the end on how you feel about loot, the major argument here, is "
Where has all the loot gone." As in, why the drastic turn around. Yes ME1 used an old-fashioned out-of-date glut dump of loot that caused even the most patient gamers started to get irritated at - but many feel this should have been fixed, tweaked instead of out right removed.
Modifié par Murmillos, 10 mars 2010 - 07:25 .