Hi guys,
I've recently watched the gametrailers coverage on Hammerhead DLC and say a few minutes of gameplay and came across a little oversight, why doesn't the Hammerhead experience overheating when firing its cannons?
The Mako had heat dispersion issues, as do all of the spacecraft (according to the lore), why not the Hammerhead? Infantry people cant fire more than 6 shots in a pistol before changing sinks in the most recent "update" in ME technology, yet the Hammerhead can fire an infinite amount of salvos without even raising weapon temp. 1 degree?
Cmon people, this DLC shows us exactly the kind of crowd Bioware is trying to seduce. Its fast, high paced, explosions everywhere, and lazy.
These features are retcons all over ME lore but they exist to serve gameplay... now this is getting offensive.
PS: The first response this post will get will be something like this," Aw poor baby, stop knocking ME2 blah blah." Why doesn't someone who is not a ME fanboy surprise me with an original reply for once.
Hammerhead heat dispersion...
Débuté par
Tom Adama
, mars 08 2010 10:59
#1
Posté 08 mars 2010 - 10:59
#2
Posté 08 mars 2010 - 11:05
from the videos i have seen it appears that you are firing missles and or rockets, which would not really need heat dispersion.
#3
Posté 08 mars 2010 - 11:07
The preview was like what 30 seconds long and obviously edited heavily. You saw brief clips of combat nothing in depth. Given that fact lets not try to jump to conclusions, m'kay?
#4
Posté 08 mars 2010 - 11:13
To late Nightmare.
#5
Posté 08 mars 2010 - 11:13
The Mako only had heat issues with its machine gun. The main cannon never overheated it simply had a pause between firing. Quick question why exactly do you bring up the point about spacecraft? Neither the Hammerhead or the Mako are spacecraft, they are ME analogue to IFVs. Furthermore we saw about a minute or so of footage and have absolutely no idea how many missile the hammerhead can fire.
...And while I probably will catch some flak for this...
This game seems more your speed.
...And while I probably will catch some flak for this...
This game seems more your speed.
#6
Posté 08 mars 2010 - 11:15
Cross1280 wrote...
from the videos i have seen it appears that you are firing missles and or rockets, which would not really need heat dispersion.
The Hammerhead fires artillery shells like the Mako did in ME1, yet the Mako had to deal with heat issues. All that the Hammerhead is missing is the machine gun, it's the exact same type of anti-armor weapon as the Mako.
#7
Posté 08 mars 2010 - 11:18
Lets just wait for some solid footage before we start doing assumptions.
#8
Posté 08 mars 2010 - 11:19
The Hammerhead has Thermal Clips the size of beer kegs that you have to fly over and pick up once in a while. Sometimes other flying enemies/Colossi drop them upon death.
If you run out of Thermal Clips while firing at enemies, you have to open a window and throw stuff out of the glove compartment at them, like lighters, wrenches, the repair manual, etc.
If you run out of Thermal Clips while firing at enemies, you have to open a window and throw stuff out of the glove compartment at them, like lighters, wrenches, the repair manual, etc.
#9
Posté 08 mars 2010 - 11:20
You forgot to mention the spare tires, just in case it breaks down that you can toss out also.
#10
Posté 08 mars 2010 - 11:20
Admoniter wrote...
The Mako only had heat issues with its machine gun. The main cannon never overheated it simply had a pause between firing. Quick question why exactly do you bring up the point about spacecraft? Neither the Hammerhead or the Mako are spacecraft, they are ME analogue to IFVs. Furthermore we saw about a minute or so of footage and have absolutely no idea how many missile the hammerhead can fire.
...And while I probably will catch some flak for this...
This game seems more your speed.
Oops, yes you are correct. The Mako only had to deal with heat issues regarding the machine gun.
I brought up spacecraft because heat dispersion is a big issue in Codex lore of ME1. Ships had to watch their heat management of weapons and what-not during combat, seeing as how weapons in Mass effect were not ammo based due to the physics of rail-gun weapons (mass accelerators).
Disregard my comment on heat management for the Hammerhead, I was mistaken.
#11
Posté 08 mars 2010 - 11:21
The trailer I saw is 2m15s long, with about 1m30s of gameplay.
Is that of the completed DLC or just some highlights from testing.
Some of it lacked a UI and with there was a UI it only had enemy health, objective, and shield strength.
But there wasn't any machine gun(needing dispersion) fire from the Hammerhead only missiles(ammo based). Although I didn't see an ammo indicator.
To me it looks straight forward and makes me think of Doom because of all the strafing.
Is that of the completed DLC or just some highlights from testing.
Some of it lacked a UI and with there was a UI it only had enemy health, objective, and shield strength.
But there wasn't any machine gun(needing dispersion) fire from the Hammerhead only missiles(ammo based). Although I didn't see an ammo indicator.
To me it looks straight forward and makes me think of Doom because of all the strafing.
#12
Posté 08 mars 2010 - 11:35
The speed of the projectile indicates a grenade- or rocket weapon, which doesn't build up heat. (Your handheld grenade launcher can fire as frequently as the weapon can cycle.)
I just hope the Hammerhead controls well on the PC. They took away the rotating turret to appease the gamepad users. This may cause difficulty against high-flying targets like gunships, because the entire chassis doesn't tilt up very easily.
I just hope the Hammerhead controls well on the PC. They took away the rotating turret to appease the gamepad users. This may cause difficulty against high-flying targets like gunships, because the entire chassis doesn't tilt up very easily.
Modifié par KenLyns, 08 mars 2010 - 11:36 .




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