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Oghren's Approval Carry over?


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#26
Spitz6860

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David Gaider wrote...
It's been a while since Oghren saw you, at least, but if you did his personal quest (and how you did it) is at least an indication of how you two got along.


doesn't Awakening assume that you succeedded in convincing his then-soon-to-be-wife to get back togeher with him? at least that's what it says on the awakening website isn't it? he married her and had a kid.

#27
blademaster7

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Xray12.1 wrote...

It makes sense that if you start with a new Warden, his appoval rate should not be higher than neutral.

But no one is talking about a new Warden. :mellow:

Save import #1 - You fix up Oghren with Felsi and you build his approval with gifts. He calls you family and at the gates of Denerim his speech is really moving.

Save import #2 - You kill his wife right in front of him and then you mess up his chances with Felsi. You ****** him off so much that he decides to leave your party.

Dragon Age Awakening - His your old sidekick from origins. His approval is back to zero and he doesn't even know if he likes you or hates you.

Yeah... I'm so glad my decisions will have an impact... not.

It seems the only decision that carries over is who is currently on the throne.

#28
Bryy_Miller

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Spitz6860 wrote...

David Gaider wrote...
It's been a while since Oghren saw you, at least, but if you did his personal quest (and how you did it) is at least an indication of how you two got along.


doesn't Awakening assume that you succeedded in convincing his then-soon-to-be-wife to get back togeher with him? at least that's what it says on the awakening website isn't it? he married her and had a kid.


Doesn't mean it was decided by your actions.

#29
Spitz6860

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Bryy_Miller wrote...

Doesn't mean it was decided by your actions.


so after doing his personal quest you still think Ohgren is capable of winning her back, huh, that's... intersting...

#30
Wowlock

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So we have to build Oghren up again :(



And he has already a standart gear ? Now I have to strip him off again :)

#31
Brockololly

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I guess its ok that the approval starts at neutral again for Awakening for a returning companion like Oghren, so long as he remembers how you treated him in his quests and such- although seeing as they made him get married to Felsi canon, I don't know how much it really matters that you did or didn't do his quest from DAO in the 1st place, which is kind of disconcerting from a continuity standpoint.

Combined with the whole traveshamockery of the dead Warden's actions not carrying over to the Orlesian warden, I hope that any continuity issues we may or may not be seeing with Awakening don't sway Bioware to just ditch continuity for future DA games- kind of like how the Mako or inventory system was "fixed" in ME2 by just ditching it alltogether ( although I like the lack of inventory in Me2 and the Hammerhead is on its way...)

Its not a big deal as I see it for Oghren since I never considered him to be a super important character from Origins, but all of this makes me wonder how if (and it seems to be a big if) in future DA games our DAO warden gets to meet back up with their romance, how the mechanics of such a reunion would work. Would they just make a canon romance scenario based on each character or what?

Modifié par Brockololly, 14 mars 2010 - 04:20 .


#32
Abyss Vixen

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thats good to hear approval dosnt carry on, i always used his beers as starting gifts for new party members then moved on to their plot gifts. I always got oghren last and can get his personal quest easymode so never put any effort into him, always to many melle :P.

#33
Vim

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Brockololly wrote...

Its not a big deal as I see it for Oghren since I never considered him to be a super important character from Origins, but all of this makes me wonder how if (and it seems to be a big if) in future DA games our DAO warden gets to meet back up with their romance, how the mechanics of such a reunion would work. Would they just make a canon romance scenario based on each character or what?


Hopefully they've perserved the appropriate relationship plot  flags for all the potential romances in the character save file even if they weren't able to transfer the approval scores over.  Because if they haven't, then there is no way they'll be able to bring the relationships back in the future with a returning warden from Awakening.  The fact that relationship "acknowledgments" have been said to exist in Awakening makes me hopeful.

Modifié par Vim, 14 mars 2010 - 05:50 .


#34
Mass Fraud

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So I see that all my work getting his approval (and possibly the others as well) maxed was a waste of time. Seriously WTF!!

#35
tmp7704

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David Gaider wrote...

As I understand it, plot flags ("did somone do X quest?") can be carried over but approval (which is a variable stored on the PC character local to origins) can not.

Couldn't it be then roughly at least implemented by having flags for "got Oghren to acquaintance / friend level"..? I understand it's quite too late for that but maybe as consideration for the future. The 'he didn't see you for some time' excuse doesn't really feel believable if the player had relationship developed to some very high level, i mean even humans are hardly forgetful like that...

#36
Ponce de Leon

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David Gaider wrote...

Kryyptehk wrote...
I don't know about the approval but yes, the personal quest does carry over, or the game assumes you did it, whether you did it or not. In Awakening he has a child and is with (married?) to Felsi.

As I understand it, plot flags ("did somone do X quest?") can be carried over but approval (which is a variable stored on the PC character local to origins) can not. It's been a while since Oghren saw you, at least, but if you did his personal quest (and how you did it) is at least an indication of how you two got along.

Wait, are you just saying that I gave him 200 different liquors excluding wine, all bones, bracelets, earrings and rings, sided with Branka, tasted his brew, became part of his family to then just him have forget everything? You can't do this to me, it's cruel! Just think of my poor Lya warrior warden!!!

#37
Count Viceroy

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The more liquours you give him the more likley it is for him to forget you :)



And I think he'll start on neutral for gameplay purpouses. But will still act like old buddies if you completed his personal quest, as David mentioned that quest flags do carry over.

#38
David Gaider

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Count Viceroy wrote...
And I think he'll start on neutral for gameplay purpouses.

That is indeed it. The approval system is a gameplay system, and starting off a follower at max approval would circumvent the system's purpose.

Or, if one prefers, you can imagine the worst and decide that we'll clearly be having dialogues like this:

"But you were my friend!"
"Who, you? Nah!"
"But I got you and Felsi back together!"
"Yeah, but what have you done for me lately?"
"I defended you on the forums!"
"BURP."

;)

#39
shedevil3001

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friends grow apart over time even in real life so its not really suprising that it happens with oghren plus he was always drunk that might have alot to do with him forgetting about our warden :{

#40
tmp7704

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David Gaider wrote...

That is indeed it. The approval system is a gameplay system, and starting off a follower at max approval would circumvent the system's purpose.

Leaving aside this means the system was already circumvented once for the Dog in original game, what exact purpose does this particular gameplay system serve?

#41
Count Viceroy

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The dog was designed that way though, there's no approval based interaction with the dog, and therefore "bypassing" the system wasn't a problem.

Modifié par Count Viceroy, 14 mars 2010 - 07:24 .


#42
tmp7704

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Count Viceroy wrote...

The dog was designed that way though, there's no approval based interaction with the dog, and therefore "bypassing" the system wasn't a problem.

Yes, and i'm curious what particular problem would it cause if it wasn't reset back to zero in the expansion and how exactly these problems would be actual problems.

#43
Jenocide

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Spoiler~



Characters approvals from The Origins will not be translated into The Awakening. Everyone (including Oghren) will start at 0 approval



Oghren will meet you with his new Legion of the Dead gear set with a magical weapon (be sure to strip himout prior to The Awakening)



Source: http://dragonage.wik...ins_-_Awakening

#44
Count Viceroy

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tmp7704 wrote...

Count Viceroy wrote...

The
dog was designed that way though, there's no approval based interaction
with the dog, and therefore "bypassing" the system wasn't a problem.

Yes, and i'm curious what particular problem would it cause
if it wasn't reset back to zero in the expansion and how exactly these
problems would be actual problems.


Well, if Ogren was set at 100 approval for the sake of argument, and he keeps that when you import. How can you design new approval based content when the meter is already maxed out? Unless you extend the whole system to accomodate more approval just for one character. It's not practical.That would also **** up for people who don't have him maxed out or don't import at all, as they would start of at netural regardless.

Modifié par Count Viceroy, 14 mars 2010 - 07:30 .


#45
Mass Fraud

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shedevil3001 wrote...

friends grow apart over time even in real life so its not really suprising that it happens with oghren plus he was always drunk that might have alot to do with him forgetting about our warden :{

Not after only 6 months.
If so, then they have serious memory issues.

tmp7704 wrote...

David Gaider wrote...

That
is indeed it. The approval system is a gameplay system, and starting off
a follower at max approval would circumvent the system's
purpose.

Leaving aside this means the system
was already circumvented once for the Dog in original game, what exact
purpose does this particular gameplay system serve?

Only to fasly give the impression of extending the game length by maxing out the approval, thinking that it's going to mean something in an expansion/new DA game.

Modifié par Mass Fraud, 14 mars 2010 - 09:38 .


#46
tmp7704

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Count Viceroy wrote...

Well, if Ogren was set at 100 approval for the sake of argument, and he keeps that when you import. How can you design new approval based content when the meter is maxed out?

Same way, it would just mean you don't need to fill Oghren with another handful of drinks to get access to this content. Please note, my initial question was what is the purpose of this gameplay system in the first place, that is, why was this content tied to approval meter to begin with?

All gameplay systems generally serve to emulate some mechanics; if the approval-based system is there to emulate getting gradual access to person's views and secrets based on vague concept of developing friendship/trust, then it simply makes very little sense to "reset the meter for gameplay purposes" given this particular context. Going by the same logic it'd make just as much sense to reset your character back to level 1 and develop the new content accordingly... because yes, you already got all way up to l.20+ but heey, it's gameplay so it makes perfect sense to require you get through the same motions for the second time, right?

#47
shedevil3001

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Mass Fraud wrote...

shedevil3001 wrote...

friends grow apart over time even in real life so its not really suprising that it happens with oghren plus he was always drunk that might have alot to do with him forgetting about our warden :{

Not after only 6 months.
If so, then they have serious remeberence issues.


(depends on what he was drinking can i have some of what he had theres people i want to forget about :}  Posted Image

tmp7704 wrote...

David Gaider wrote...

That
is indeed it. The approval system is a gameplay system, and starting off
a follower at max approval would circumvent the system's
purpose.

Leaving aside this means the system
was already circumvented once for the Dog in original game, what exact
purpose does this particular gameplay system serve?

Only to fasly give the impression of extending the game length by maxing out the approval, thinking that it's going to mean something in an expansion/new DA game.



#48
Mass Fraud

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shedevil3001 wrote...
(depends on what he was drinking can i have some of what he had theres people i want to forget about :}  Posted Image

Or characters....................<_<

#49
Count Viceroy

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tmp7704 wrote...

Count Viceroy wrote...

Well, if Ogren was set at 100 approval for the sake of argument, and he keeps that when you import. How can you design new approval based content when the meter is maxed out?


my initial question was what is the purpose of this gameplay system in the first place, that is, why was this content tied to approval meter to begin with?


I have no idea why they chose to go with this particular model, they just did.It's designed to start off from netural and gradually go up or down and reveal content. Reseting the meter for the sake of an expansion is the simpliest way of dealing with it.  It doesn't make much sense I agree but they're not going to redesign the whole system.

Modifié par Count Viceroy, 14 mars 2010 - 07:52 .


#50
Booglarize

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blademaster7 wrote...

Xray12.1 wrote...

It makes sense that if you start with a new Warden, his appoval rate should not be higher than neutral.

But no one is talking about a new Warden. :mellow:

Save import #1 - You fix up Oghren with Felsi and you build his approval with gifts. He calls you family and at the gates of Denerim his speech is really moving.

Save import #2 - You kill his wife right in front of him and then you mess up his chances with Felsi. You ****** him off so much that he decides to leave your party.

Dragon Age Awakening - His your old sidekick from origins. His approval is back to zero and he doesn't even know if he likes you or hates you.

Yeah... I'm so glad my decisions will have an impact... not.

It seems the only decision that carries over is who is currently on the throne.


Whaaaaat?

I change my opinion back - that definitely is lame.