Booglarize wrote...
Also, I'm not sure if others felt this way, but it was a tad awkward for me to see an actual number that described some character's disposition towards me. So making the approval "invisible" in that sense would've made the in-game interaction feel a bit more natural too.
I've thought of this too, but I think the problem is that sometimes I would have a conversation with someone or do something ( often with Morrigan) expecting to get a certain disapproval or approval only to be surprised that they reacted differently. Especially with Morrigan, I think you can learn a bit more about her inner character by seeing how her approval moves in ways that might be incongruous with how she was acting- I'm thinking specifically when you romance her and sometimes you pick the more chivalrous response only for her to verbally demean you when once the conversation is over, you see the elusive "Morrigan Approves" making it seem like maybe she actually likes a given response despite her reaction.
As for starting at zero or neutral approval with returning characters, it makes sense within the confines of a game. So long as the choices from the past are accounted for, it makes sense that given the passage of time and gameplay wise it makes sense too, especially if certain quests are triggered by approval. Just think about the approval meter starting at neutral with Oghren either already your friend and the approval goes up or down strictly on what happens in the confines of Awakening, not from your actions in DAO which are accounted for in how Oghren reacts to you through dialogue.
Modifié par Brockololly, 14 mars 2010 - 09:21 .





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