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Will monsters respawn in this game? if they do, can't we grind noob monsters until they drop good loot


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35 réponses à ce sujet

#1
flamechamp23

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i heard from somewhere we can revisit zones we already went through, and fight monsters because they respawn.  Do they respawn, and can't we grind high level monsters for stuff?

I know people said this isn't the type of game to grind stuff, but if they respawn, what stops us from grinding for whatever?

#2
JEBesh

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There will be some instances where certain areas will have respawns. You'll also run in to random encounters along the way, but don't expect to grind them for mad loots and moneys.

#3
Jab0r

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You're not going to be able to stand around just waiting for monsters to respawn (well you can, but you'll be standing their indefinitely)



If you really want to keep running loops around the low-level areas because you're too scared to tackle the harder stuff until you're grossly over-levelled, then yeah you can do that.

#4
flamechamp23

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thats what i'll do then. So do monsters respawn in every zone and every dungeon, or just a select few? How do we know this? if they do respawn everywhere, then what can stop us from grinding for hours.

#5
JEBesh

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They don't respawn everywhere. There's not going to be pointless respawns just for the sake of them. As Georg said, "If you kill all inhabitants of a castle, the castle won't magically replenish it's guard contingent." If you clear an area where darkspawn often gather, chances are more will be back.

#6
_Anavrin_

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flamechamp23 wrote...

thats what i'll do then. So do monsters respawn in every zone and every dungeon, or just a select few? How do we know this? if they do respawn everywhere, then what can stop us from grinding for hours.

Nothing, if grinding for phat lewtz is what interests you then have at it.

#7
SovereignSith44

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This game doesn't seem quite right for you if all you are interested in is loot.

#8
Mordaedil

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I don't think the "phat lewtz" is what you get from respawning Darkspawn, however.

Most likely mobs that respawn are not even XP worthy.

#9
flamechamp23

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**** you guys. I'm going to grind for hours until I get some amazing gear that gives me additional thousands of health points and thousands of damage points.

#10
JEBesh

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Have fun, princess. The GameFAQs guys will be in awe of your greatness.

#11
Mordaedil

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flamechamp23 wrote...

**** you guys. I'm going to grind for hours until I get some amazing gear that gives me additional thousands of health points and thousands of damage points.

That's great, but you don't seem to quite understand how gear works in this game.

#12
SovereignSith44

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whoever this guy is...he must be one tough badass...

#13
Beerfish

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How many times do you have to make the same post. Two times on these forums, once on the old forums.

#14
Mordaedil

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Clearly, since he can do things that wasn't designed by the engine to be supported until he plays some custom modules.

#15
Trigonous

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One thing people don't seem to realize is that this game is being released with a very powerful Software Development Kit. As a long-time player of Bethesda games, I don't even think twice about what you can or can't do in the game, because you can do it with the SDK.

#16
Arttis

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Dont all the monsters scale with your level?

Well il be doing this while trying to solo, I figure the higher level i am the easier things will get. If not il just speed through.

#17
Ansem62

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I'm hoping the enemies develop in a similar way the monsters did in FF8; they were the average level of your party and at certain levels learned new abilities or tactics

#18
Shattered Shield

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kinda a waste to buy a game thats story driven if ur not gonna continue the story?

#19
Mordaedil

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Trigonous wrote...

One thing people don't seem to realize is that this game is being released with a very powerful Software Development Kit. As a long-time player of Bethesda games, I don't even think twice about what you can or can't do in the game, because you can do it with the SDK.

Except it is a toolset, not a SDK. You might sit there thinking "but isn't that just two different words for the same thing?", but it is not.

Even though theoretically, you could easily go in and do what you want, it's a tad bit more complicated than it is in Bethesda games, because of the way content is shared.

#20
Isaantia

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Mordaedil wrote...

Trigonous wrote...

One thing people don't seem to realize is that this game is being released with a very powerful Software Development Kit. As a long-time player of Bethesda games, I don't even think twice about what you can or can't do in the game, because you can do it with the SDK.

Except it is a toolset, not a SDK. You might sit there thinking "but isn't that just two different words for the same thing?", but it is not.

Even though theoretically, you could easily go in and do what you want, it's a tad bit more complicated than it is in Bethesda games, because of the way content is shared.


Still you could just mod or console your way to phat lewts - why waste the time grinding? :wizard:

#21
Mordaedil

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So very true. This isn't a game for competition.

#22
BrowncoatGR

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[quote]Isaantia wrote...

[/quote]Still you could just mod or console your way to phat lewts - why waste the time grinding? :wizard:

[/quote]
+1 waste of time, at least on the PC edition

#23
Spaghett

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How can so many people fall for believing this is real?

#24
SwankyMcSwish

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Ansem62 wrote...

I'm hoping the enemies develop in a similar way the monsters did in FF8; they were the average level of your party and at certain levels learned new abilities or tactics

Enemies scale with a ceiling-floor sort of system. That is, a rat may scale between levels 2-5, depending on the level of your player character. I believe bosses have greater scaling although, like 8-16 for example.

#25
JEBesh

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Spaghett wrote...

How can so many people fall for believing this is real?

He's from GameFAQs. It is real.