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New DAO Player- Mage Builds?


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#1
Cypher0020

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After playing ME2 and loving it! I finally got my paws on DAO for 360 and fell in love all over again! I love Bioware!Posted Image



Ok so what's a good mage build?? I can't pull up my stats but I put points into poison/herbalism and I keep plugging points into magic/dexterity/willpower

Also dunno if I wanna go arcane/bloodmage......?

I would go shapeshifter... but.... I HATE those spiders!!!Posted Image

#2
Meliorist13

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There are arcane warrior and blood mage guides on gamefaqs.com
There are several Arcane Warrior/Blood Mage/Generalist Mage guide in this and the Strategy and tactics forum.
There is a shapeshifter guide in the strategy and tactics forum as well as at sorcerers.net.

I'd do the links for you but Im tired and going to bed. Hell just google them or use the search at the top of the forum.


For a Mage, Max Coercion, One in Stealing (for Denerim), One/Two in Survival, Two in Combat Training (for the mana regen) and then One/Two in Poison/Herbalism/Traps.

As far as stats, leave dexterity alone unless you are making an Arcane Warrior, then you will want some (25-35 range)

You will want some Willpower (20-25 should be enough)
Constitution (20 if a blood mage or more if you think you need it, it's not necessary though)
You will need a base of 16 cunning for Coercion
Everything else should go into Magic.

This is post-Fade Bonuses.  But Min/Maxers will have other thoughts on this.

For a Shapeshifter see the two guides: One in the Strategy and Tactics Forum and the other at Sorcerers.net.

good luck

Modifié par Meliorist13, 09 mars 2010 - 08:24 .


#3
Guest_jeremyX_*

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DAO is very nice for new players. It is not difficult to make decent chars like in f.eks. neverwinter Nights. If you are a mage, just do the logical thing and put points into magic and some willpower and go on experiment with spells. This is all that is needed to make a decent mage really. The experimentation into spells was for me the real fun part. All the time learning new tricks. Or you can just copy a build from any guide, but that is not so fun if you ask me :-)

#4
caladorne

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Every mage needs some basics. Heal, Vulnerability Hex, and Cone of Cold imo are necessities. Depending on your party makeup and perhaps specializaitons perhaps Mind Blast.



After that it's all gravy. :) Pick what sounds like fun after reading some build guides and go w/ it.

#5
JLyric10

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Both Ice and Fire Swords, Heal, the whole Crushing Prison line, everything else is up to you really. Personally, I tend to go for Fireball, Cone of Cold, and the whole Hex Line

#6
Cypher0020

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Well what about primal and entropy? So you don't pick what sort of school you want to learn?



I like the fire blast spell......and uhh... I have a spell that can turn weapons on fire.... oh and a healing spell....



So Mages don't really have a certain build?

#7
DragoonKain3

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ME2 is different. There, you can only have so many combinations for each class, and all but Sentinel has THE one best build for it (no thanks to Reave being OP for half the classes available).

In Dragon Age, its MUCH MORE varied, as party make-up determines what spells you should or should not take. Even right now I can't give you advice on what spells to pick, because for example if I give you a build where it excels in controlling the battlefield/blasting enemies at the cost of no healing or buffs, and you don't have a healer in the team, then that advice is worthless.

In any case, if you're min/maxing and you're not going Arcane Warrior, put each and every point in Magic. For spell picks, you gotta tell us who you're going to use before we can help you.

#8
Anonymouswizard

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 Are you going for damge output, healing, or something else? I will say what I think you should go for for a party healer/buffer (no skills included):
Max will and magic. This is the only build that may need willpower, to keep your allies buffed with the heroic spells.Max the heroic line for haste, and also I suggest at least the first 3 glyphs, for glyph of palayisis and repulsion more than anything else. Avoid all damage spells.
A few basic hints for a buffer/healer. If you are going healer but not buffer then don't bother with willpower.
For compainions, I suggest Alistair, Sten or Ogren, Liliana or Zevran, and then Morrigan for a healer and Wynne for others (already speced as a healer).

#9
Guest_mochen_*

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My mage was a basic 'blow stuff up' build. I worked on magic and willpower up until level 12 i think, then just pumped all my points into magic after that. It worked realy well, but make sure you wear good gear that'll boost stuff like constitution as well

#10
Cypher0020

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well I wanna deal damage/heal So buff magic/constitution?? I have Wynne now, and she's a total healer while Morrigan is a damager dealer. This is for my warrior pc though



With my mage what's the best? I"m at Ostagar still with my mage yet...



I like the lighting/ice and fire.... but there's a certain appeal to the darker magic like hexes that Morrigan uses that I like...

#11
Koralis

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Cypher0020 wrote...

Ok so what's a good mage build?? I can't pull up my stats but I put points into poison/herbalism and I keep plugging points into magic/dexterity/willpower

 



If you're new, I'd STRONGLY recommend getting to Mass Paralysis... it can be a lifesaver at buying time.  Death Syphon keeps you from needing to spend a fortune on mana potions.


Other than that, have fun.  :)


My favorite mage build used mass paralysis and the enhanced walking bomb... paralyze a group, bomb one... hit him with a couple more arcane bolts and the whole pile go kabloooie!

(ps.  I made sure to have Heal also, to help out the warriers if needed.)

Modifié par Koralis, 11 mars 2010 - 09:46 .


#12
Nerdage

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Cypher0020 wrote...

well I wanna deal damage/heal So buff magic/constitution?? I have Wynne now, and she's a total healer while Morrigan is a damager dealer. This is for my warrior pc though

With my mage what's the best? I"m at Ostagar still with my mage yet...

I like the lighting/ice and fire.... but there's a certain appeal to the darker magic like hexes that Morrigan uses that I like...

Hexes are quite handy to give to your healer for bosses I think, especially if you only have one mage, so you can put death hex on a boss, spend almost all of your time healing but still be resposible for quite a lot of damage. Or misdirection hex on something like a revenant means you can ignore healing entirely since it's pretty much all melee.

#13
Guest_mochen_*

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cone of cold spell ftw also!

#14
Surango

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I'm liking the lightening line more and more, especially against other mages. Some of the targeting rules are kind of silly though: tempest a room you can barely see into and all enemies just run in circles in the AOE until they see one of your party members.

#15
caladorne

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Cypher0020 wrote...

well I wanna deal damage/heal So buff magic/constitution?? I have Wynne now, and she's a total healer while Morrigan is a damager dealer. This is for my warrior pc though

With my mage what's the best? I"m at Ostagar still with my mage yet...

I like the lighting/ice and fire.... but there's a certain appeal to the darker magic like hexes that Morrigan uses that I like...

Note that the Hexes improve damage from your elemental attacks as well. For example, if you just use Winter's grasp on an Ogre it will do a bit of damage. If you first cast Affliction Hex, then Winter's grasp, it MAY stun them (depending on spellscore) AND do more damage than the cast by itself.

#16
Cypher0020

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Really? I'll store that away for my next run :)

#17
caladorne

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Cypher0020 wrote...

Really? I'll store that away for my next run :)


Definitely. I use elemental AoE the most (cone of cold, fireball, et.) but basicall always try to use the hexes FIRST. that way I'm doing more aggregate damage. After some advice on the forums I also use the Waking Nightmare line quite abit as well.

For instance, to achiev the 'Heavy Hitter', I used the Affliction Hex/Sleep/Horror combo to do 300+ damage on a single enemy! You don't have to use the sleep stuff at all to be successful. I'm just using that as an example. In a different situation, I used the Hexes with Inferno on a high hp enemy to basically trivialize a major confrontation. :)

#18
Cypher0020

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Ooooooo inferno sounds awesome!!



What about the blood mage? Is it all its cracked up to be?

#19
Moogliepie

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Honestly, I don't recommend a mage for your first playthrough, unless you are content on following someone else's build. A warrior's talent spec is easy, just pick which weapon style to go with. With mage, you don't really need to focus in one particular school of magic, and your specializations don't necessarily dictate your role either. There's a lot of options and versatlity and its easy to get overwhelmed if you don't know how useful your talents will be later in the game. A blood mage can be a very effective healer, but can also make a powerful offensive mage (possibly even a melee mage with AW as a second spec). Keep in mind that the story is affected by your decision to unlock blood mage.



In agreement with caladorne, paying attention to potential spell combos is a good idea when selecting spells. Here is a list of the spell combos:



http://dragonage.wik...ll_Combinations



Cone of cold is probably the most useful defensive crowd control spell. As for Mass Paralysis, it's nice, but there are many options for large area CC. You can also split up combos between mages in your party. For example, you can cast cone of cold, then have Wynne cast stone fist (since she already comes with it), and then keep your mana for another CoC.




#20
yasuraka.hakkyou

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what you could do, is make a separate mage for each school of magic. you can learn most of a school by (the end of) ostagar. if you're on PC, this can also get you several achievements by level 10 or so. It makes you think differently in combat, and it gives you quick experience with the majority of one school, so that your main mage can learn the good spells and completely own everything w/o effort. cause that's we mages do lol.



blood mage is quite amazing. takes some micromanagement, but hey. it more or less doubles your "mana", and gives you a completely ridiculous CC / AoE spell, as well as a decent enemy control spell.

#21
Cypher0020

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Thanks for all your help guys! Is it ok to mixmatch?



for instance I started the ice line.... and I picked up the gryph line.... I think I took the second glyph, and I'm starting the Hex lien, and I'll probably get the second healing spell



Also nabbed the flaming weapon spell, that's fun to use :)



Plugging points ONLY in magic/willpower. Is that right? Cuz that's what I'm doing




#22
Vasiliii

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If your a blood mage willpower wont matter much.. Blood mages use their own HP to fuel spells so if you plan on taking that path you might consider spending points elsewhere.

#23
AlgolagniaVolcae

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Elf(+2 magic/spellpower, +2 willpower), Spirit Healer(+2 magic/spellpower), Blood Mage(+2 spellpower).



Spell Wisp, Spell Might, Vulnerability Hex, Affliction Hex(both hexes stack with each other)



Shale using Stone Aura to add another +10 spellpower to your mage along with +4 mana regen. There isn't a single enemy in the game you won't be able to paralyze, etc.