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Beards and gaunt cheeks.


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43 réponses à ce sujet

#1
Ailith Tycane

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I've seen this mentioned here or there but I figured it deserved its own thread, because it is incredibly annoying and unsightly to me.

Why is it that when I add a beard to my human male characters, their lips get larger and their cheek fullness/width becomes incredibly thin? Would it really have been so hard to program the facial hair on over what was already tweaked in regards to the cheek/lip/jaw settings? Why was it nessicary to make the cheeks so gaunt?

Its really very annoying when I want to simply add SIDEBURNS to my male characters and they suddenly look like they just walked out of Auschwitz. Is this how it will be in the actual game? Is this something you can fix Bioware?

#2
DocSun

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I hope so, I have noticed this and It has actually discouraged me from using full beards or anything thats not just scruff on human males. Its kind of sad.

#3
Marionetten

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Yeah, it's bad. So bad that it made me scrap my planned human noble completely. At least let us mess with the settings, guys. It's not as if the beard is attached properly as it is.

#4
Ailith Tycane

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Marionetten wrote...

Yeah, it's bad. So bad that it made me scrap my planned human noble completely. At least let us mess with the settings, guys. It's not as if the beard is attached properly as it is.

Yeah, I noticed that once the cheeks are gaunt if you select the "chin stripe" type beard its like the hair is floating on your face, theres about a half an inch of space between the hair and the characters face because its so skinny. lol. I really hope its just a minor glitch they can fix, theres no real reason why it should do that.

Modifié par Ailith430, 17 octobre 2009 - 10:35 .


#5
stevej713

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Yeah, my character was supposed to have the really big mustache, but as you can see, I stuck with stubble. Oh well.

#6
Snitsnuk

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Its there so that the characters can talk without there cheeks going past there beards.

#7
Sevroth

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It's probably a bug. If you choose a pre-set face with a beard on it already the cheeks are fine, but it seems that if you change anything on that face the cheeks get sucked in again.

#8
Linarc

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sadly, I don't think this feature will be improved. Although I hope so, because I gave up the beards in some characters because of it...

#9
Sexy.KOT69

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there is much more to that glitch... it also happens to your character when you save it and come back to re-edit him. it applies to all human males so far. i wrote about this is issues of character creator thread but nobody answered.

it discourages some people from using full beards, but it actually discourages me from using the character creator at all.. because i create characters and reedit them later so i can make them more perfect, and then in the end pick the best to play the game with. but what i get is holocaust victims... and i feel like ill have to create totally new one when the game is out (hopefully in full game it wont have this issue)

p.s. i managed to upload this guy on my avatar and thank God he looks OK. when i come back and look to him in 3D he's all skinny now

#10
Ailith Tycane

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Snitsnuk wrote...

Its there so that the characters can talk without there cheeks going past there beards.

That point might be valid...if your character spoke, but they don't. So I still dont get the reasoning.

#11
Milky Way

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It's definitely annoying that moving the beard slider more than once does this. I can quickly reapply the changes for my character since this moustache is the last one on the beard slider, so it's easier to click.

Remove beard -> readjust cheek fullness/lips -> click once to get moustache. Everything stays intact.

Unfortunately, it's all moot because the moment I press save it reverts back. At least my character turned out to look alright with the moustache despite this issue. There are also other less annoying things like having to load your character twice to get the portrait you saved to show up and your saved voice not being loaded up.

I can only hope these bugs are just from the CC being ripped from the game and not in the full game's CC.

#12
Ailith Tycane

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TriggerWolves wrote...


It's definitely annoying that moving the beard slider more than once does this. I can quickly reapply the changes for my character since this moustache is the last one on the beard slider, so it's easier to click.

Remove beard -> readjust cheek fullness/lips -> click once to get moustache. Everything stays intact.

Unfortunately, it's all moot because the moment I press save it reverts back.

Yeah, I noticed this as well. Its annoying that it reverts back though :unsure:

#13
Korgaah

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Eat more nug meat.... Oh.. and Drink more Ale.. lots of nutrients in Ale.. :)



That should make your frame and your face fill out Juuuust fine

#14
starwind99

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Here's what you need to do first set your face how you want it do everything you want to your toon then click the area on the slider that has the beard you want then save your toon you now have full cheeks. ANY further clicks on the sliders will change your toons mouth/cheeks.

Modifié par starwind99, 18 octobre 2009 - 04:29 .


#15
Ailith Tycane

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starwind99 wrote...

Here's what you need to do first set your face how you want it do everything you want to your toon then click the area on the slider that has the beard you want then save your toon you now have full cheeks. ANY further clicks on the sliders will change your toons mouth/cheeks.

Yes, we've been over that sollution. Its only a temporary fix, it resets itself when you load the character. I tried it.

#16
Calydon

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Consider it from the developer's point of view. They would have to program some system that gauges the face width from various points (ear base, jaw corners, chin, lips) all of which can move due to settings in the CC. That could probably be done but was it high on the list of priorities over say, making a great story? no way. I think the 'one beard fits all' solution is fine, and most of the time you won't be so zoomed in to your char. to even notice.



It would be nice to be able to change the length and style of beards, but hopefully that's moddable.

#17
Ailith Tycane

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Calydon wrote...

Consider it from the developer's point of view. They would have to program some system that gauges the face width from various points (ear base, jaw corners, chin, lips) all of which can move due to settings in the CC. That could probably be done but was it high on the list of priorities over say, making a great story? no way. I think the 'one beard fits all' solution is fine, and most of the time you won't be so zoomed in to your char. to even notice.

It would be nice to be able to change the length and style of beards, but hopefully that's moddable.

I still don't see why it has to be that way. The PC doesnt speak at all during the game. Their face is, as far as I can tell, entirely plain and unmoving. Why should my adding sideburns have to change my characters entire face? It makes no sense.

#18
Wolf Northwind

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Calydon wrote...

Consider it from the developer's point of view. They would have to program some system that gauges the face width from various points (ear base, jaw corners, chin, lips) all of which can move due to settings in the CC. That could probably be done but was it high on the list of priorities over say, making a great story? no way. I think the 'one beard fits all' solution is fine, and most of the time you won't be so zoomed in to your char. to even notice.

It would be nice to be able to change the length and style of beards, but hopefully that's moddable.

I think you're assuming it's a feature and not a bug.
It is annoying though, it's hard to guage what a character with a beard will look like when you load them into the game.

#19
KennethAFTopp

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[quote]Wolf Northwind wrote...

I think you're assuming it's a feature and not a bug.
It is annoying though, it's hard to guage what a character with a beard will look like when you load them into the game.[/quote]
[/quote]I must say, Wolf Northwind your goatee character don't look so gaunt. How did you do that?

Modifié par KennethAFTopp, 18 octobre 2009 - 10:24 .


#20
Ailith Tycane

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Yeah, I'm pretty sure its a bug. Look at this.

Preset face, unedited:

Posted Image

Same preset face, except this time the beard slider was tweaked and then brought back to its original beard:

Posted Image

You can clearly see a difference in the width of the cheeks. I'm pretty positive its a bug, and not an intended feature.

Modifié par Ailith430, 19 octobre 2009 - 08:40 .


#21
JackDresden

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You'll also notice you can't adjust the cheeks/mouth if you have a full beard, I suspect this is to match the face countours to the pre-modeled beard and so is unlickley to change. You can do stubble though.

#22
Theronyll Itholien

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JackDresden wrote...

You'll also notice you can't adjust the cheeks/mouth if you have a full beard, I suspect this is to match the face countours to the pre-modeled beard and so is unlickley to change.

I would've had no problem with this at all if the beard actually CONNECTED to the face. But it doesn't, and we're unable to fix that fact. It's retarded..

#23
Haussier

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heheh i've noticed this as well. Won't go near a beard on a human now. dwarfs are the exception.

#24
JackDresden

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Theronyll Itholien wrote...

JackDresden wrote...

You'll also notice you can't adjust the cheeks/mouth if you have a full beard, I suspect this is to match the face countours to the pre-modeled beard and so is unlickley to change.

I would've had no problem with this at all if the beard actually CONNECTED to the face. But it doesn't, and we're unable to fix that fact. It's retarded..


I must admit that I've noticed this is the case with some beards, I hope they fix it too. It does work with some of the beards already though and I doubt the mismatch notices from any reasonable distance it probably only shows when zoomed right in on character creation, but I agree they should fix that at some point.

P.S. I first noticed the misfitting beard problem with a dwarf.

Modifié par JackDresden, 19 octobre 2009 - 05:14 .


#25
JackDresden

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From the Wiki on the toolsets far more extensive face morphing tool (which is of course a less locked down version of the same tool).



"In order to make a physical beard model fit properly onto the face, some facial features must be set to their default values. This is so that, as an example, one doesn't wind up with the tip of the chin poking out through the end of the beard. When you add a physical beard model to a head morph these specific facial features are automatically snapped to their default values and are locked there for as long as the beard is in place."