Modifié par syren1987, 19 octobre 2009 - 07:30 .
Beards and gaunt cheeks.
#26
Posté 19 octobre 2009 - 07:28
#27
Posté 19 octobre 2009 - 08:44
But if you'll notice with the pictures above, the preset face's cheeks arent gaunt and he still has a beard, which leads me to believe that its possible to have a beard with fuller cheeks. But for some reason, when the beard it tweaked, the cheeks immediately go as shallow as possible, and you are unable to fix it while the beard is in place.JackDresden wrote...
From the Wiki on the toolsets far more extensive face morphing tool (which is of course a less locked down version of the same tool).
"In order to make a physical beard model fit properly onto the face, some facial features must be set to their default values. This is so that, as an example, one doesn't wind up with the tip of the chin poking out through the end of the beard. When you add a physical beard model to a head morph these specific facial features are automatically snapped to their default values and are locked there for as long as the beard is in place."
#28
Posté 19 octobre 2009 - 09:47
#29
Posté 25 novembre 2009 - 02:32
#30
Posté 28 décembre 2009 - 10:45
Theronyll Itholien wrote...
I would've had no problem with this at all if the beard actually CONNECTED to the face. But it doesn't, and we're unable to fix that fact. It's retarded..JackDresden wrote...
You'll also notice you can't adjust the cheeks/mouth if you have a full beard, I suspect this is to match the face countours to the pre-modeled beard and so is unlickley to change.
This is the problem I have with it, too.
It's obvious that they meant to have those facial settings revert to a predetermined position in order to accomodate the beard. However, there is something wrong with the position it changes it to. If you look at the sliders of the cheek panel, they are all in the dead center except two. Those two fall all the way to the left, making the character look rather hungry. It's apparently a bug, because you can see a substantial gap between the beard and the cheek if you rotate the head.
It happens with all males, Dwarves and Humans, but it is much more noticeable with humans. My whole first playthrough drove me nuts because my human looked so stupid.
I'm playing on the 360, so maybe this is fixed for the PC by now, but it is extremelly annoying (As I've always been in favor of a full on beard). You can't have a Dwarf without a beard, that's blasphemy!
#31
Posté 28 décembre 2009 - 10:51
Ailith430 wrote...
Yes, we've been over that sollution. Its only a temporary fix, it resets itself when you load the character. I tried it.starwind99 wrote...
Here's what you need to do first set your face how you want it do everything you want to your toon then click the area on the slider that has the beard you want then save your toon you now have full cheeks. ANY further clicks on the sliders will change your toons mouth/cheeks.
Not with my characters. I think if you use the stand-alone character creator, then yes, it resets itself in the DA:O character creator. However, if you do this in the DA:O character creator, it stays the same... At least it has for me:

Modifié par Theramond, 28 décembre 2009 - 11:18 .
#32
Posté 11 janvier 2010 - 01:36
#33
Posté 11 janvier 2010 - 02:35
ArtJur wrote...
this thread should be bumped. they need to fix this
Interesting that you did that actually. I made a new mage yesterday and couldn't figure out why I couldn't reshape his jaw. Then I realised it was due to beards. I'd like it "fixed" however I can see why they made it that way. It's either beards that wont fit the face properly, or beards with fixed faces. Maybe they (or a modder) can just release more "bearded" models to choose from.
#34
Posté 11 janvier 2010 - 08:38
Modifié par ArtJur, 11 janvier 2010 - 08:38 .
#35
Posté 13 janvier 2010 - 02:47
Ailith430 wrote...
Yes, we've been over that sollution. Its only a temporary fix, it resets itself when you load the character. I tried it.starwind99 wrote...
Here's what you need to do first set your face how you want it do everything you want to your toon then click the area on the slider that has the beard you want then save your toon you now have full cheeks. ANY further clicks on the sliders will change your toons mouth/cheeks.
It reverts if you're reloading in the character creator, or importing into the game. However it does not revert if you finish character creation and start playing.
If we look at Balgin's beard here, we can see a slight indentation to the left of his moustache where his cheek protrudes through a little (I'd played about with it for 10-15 minutes and was happy to settle with minor clipping). Also stubble behind a beard can hide the gaunt nature of the cheeks at a distance provided it's dark enough.

And yes he is playing without hollow cheeks
#36
Posté 22 janvier 2010 - 03:59
#37
Posté 30 mars 2010 - 02:14
#38
Posté 06 mai 2010 - 06:09
#39
Posté 29 juin 2010 - 10:42
Modifié par Evan748, 29 juin 2010 - 10:52 .
#40
Posté 06 juillet 2010 - 11:09
#41
Posté 05 octobre 2010 - 03:36
Everything seems to reset the cheeks to gaunt. Even changing the colour of the hair.
Modifié par NightLad, 05 octobre 2010 - 03:39 .
#42
Posté 06 octobre 2010 - 02:49
Modifié par mslc123, 06 octobre 2010 - 02:51 .
#43
Posté 07 octobre 2010 - 02:09
I also found a fantastic and fully working walkthrough on how to edit/change your chracters entire face. I used this in combination with the previous advice on this thread to fix the cheeks and now he looks perfect!
(Read original here: http://www.dragonage...file.php?id=449)
1. create a new character in game - with a new better face
2. run DragonAgeToolset.exe and find .das file of your new saved game.
C:\\\\Documents and Settings\\\\user\\\\My Documents\\\\BioWare\\\\Dragon Age\\\\Characters\\\\Daylen
(Daylen it is my character's name)
3.in .das file find:
SAVEGAME_PLAYERCHAR \\\\SAVEGAME_PLAYERCHAR_CHAR \\\\ SAVEGAME_PLAYER_MORPH
and copy value numbers (click the “…” box in the value line, then highlight all and copy/paste)
4. open .das file of your old character & find the same line:
SAVEGAME_PLAYERCHAR \\\\ SAVEGAME_PLAYERCHAR_CHAR \\\\ SAVEGAME_PLAYER_MORPH
now simply right click on the blank value “…” line and select “paste value” from the menu. Do NOT open and copy/paste, or it will give your character a melted face because it also imports hex characters.
5. at the end i cut new Daylen.jpg Daylen_portrait.png & paste this in my old character's folder and the Daylen.jpg into the appropriate save folder.
DONE!
Modifié par NightLad, 07 octobre 2010 - 02:13 .
#44
Posté 22 novembre 2010 - 07:47





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