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Bugs with 1.03 patch...


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#526
Eurypterid

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UltimoCrofto wrote...
Can't be bothered listing specs, but suffice to say I'm over the recommended specs and use Windows 7 64 bit. I use a few minor mods (e.g. gift guide/Leliana with new hairstyle etc... ) but they never bothered the game in the past, so I'm not going to look at them as the cause of the lag.


I'd urge you to post your specs anyway, as you never know what info will prove to be valuable. And mods may or may not have anything to do with it. Who knows? I do know that Innodil's Pocket Plane breaks Awakening (at the beginning, it causes some of the encounters to not spawn and makes it impossible to progress), so you never know what may be causing an issue or affecting the game.

#527
Surango

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Pickpocketing has been isolated. The problem is in "sys_treasure_h" lines 488-490. When commented out and the stealing script recompiled, this now works. Tested in dwarf commoner origin- got money a few times and several items. I've posted the scripts on projects: social.bioware.com/project/2335/

#528
iNSANEBUnNY

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Surango wrote...

Pickpocketing has been isolated. The problem is in "sys_treasure_h" lines 488-490. When commented out and the stealing script recompiled, this now works. Tested in dwarf commoner origin- got money a few times and several items. I've posted the scripts on projects: social.bioware.com/project/2335/


thats great, when you have people fix a bug before the devolepers do.

#529
20thCenturyGhost

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FWIW, I've actually had no issues with game performance, but given how much DLC is promoted by BioWare/EA, I'm really disturbed that the majority of DLC is not carried over into the Awakenings expansion. If B/EA really want to turn DLC into a viable business model, this was a really foolish and self-defeating mistake. Please address this in a future patch,at least if you seriously expect us to continue supporting your DLC business model.

I really want to support you good folks at BW, but this has really shaken my confidence on just how much that support will be reciprocated.:(

Specs:

Windows 7 Ultimate 64 bit.

Intel Core Duo T9800 @2.93GHz

RAM 4.0 GB

NVIDIA GeForce GTX 280M

Direct X 9 is kept updated with the full installlation redistributables as they are released, currently the February 2010 release.

The 1.03 patch was installed by the Awakenings disk. Given all the issues reported with the stand-alone patch, I waited until I had the expansion that included the patch.

Since installing Awakenings, I've not played anything but the expansion, and so far encoutered no issues while playing it after 15+ hours. But please, Bioware, I really hope you will address the issues with DLC if you expect us to continue supporting you in the future.:(

I'm aware of the unofficial fixes available to allow DLC to carry over into Awakenings, but I'm concerned that those fixes may well be made redundant, or worse, when the next official update is released. My Arcane Warrior was left completely unarmed because she used Starfang. But at least she had her spells... If I had imported my rogue instead, I would have been left fist fighting the darkspawn that open the expansion.:blink:

Modifié par 20thCenturyGhost, 20 mars 2010 - 02:57 .


#530
Surango

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20thCenturyGhost wrote...

Direct X 9 is kept updated with
the full installlation redistributables as they are released, currently
the February 2010 release.


This right here could
solve a lot of peoples' problems. Wasn't this game designed on DX9?
Truth be told, I forgot to do
this... for those of you who are wondering what ghost is talking about: www.microsoft.com/downloads/details.aspx

:Edit: edited the link to the web installer. It's a lot easier to follow than the manual install I linked to first. Hope it helps.

Modifié par Surango, 20 mars 2010 - 03:07 .


#531
Surango

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iNSANEBUnNY wrote...

Surango wrote...

Pickpocketing has been isolated. The problem is in "sys_treasure_h" lines 488-490. When commented out and the stealing script recompiled, this now works. Tested in dwarf commoner origin- got money a few times and several items. I've posted the scripts on projects: social.bioware.com/project/2335/


thats great, when you have people fix a bug before the devolepers do.


That's not sarcasm, I hope. ;)

Some people have mentioned too that casting spells is making them crash. Can anyone give me specfics? Is it a specific one? More than one? For those of you that are crashing during the AD fight, can you remember what was going on when that happened?  I can't do much about lag, but if it's fixable through scripting I'll check it out.

#532
Vuk

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only loading times are improved rest is crap (all mixed up) stamina bar is empy,random crashes to desktop and much more....

#533
20thCenturyGhost

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Surango wrote...

20thCenturyGhost wrote...

Direct X 9 is kept updated with
the full installlation redistributables as they are released, currently
the February 2010 release.


This right here could
solve a lot of peoples' problems. Wasn't this game designed on DX9?
Truth be told, I forgot to do
this... for those of you who are wondering what ghost is talking about: www.microsoft.com/downloads/details.aspx

:Edit: edited the link to the web installer. It's a lot easier to follow than the manual install I linked to first. Hope it helps.


Thanks for adding the link, Surango, but I suggest that anyone having problems with DX use the full install instead as it is the version that developers are most likely to use themselves and includes some components, like managed Direct X, that are not available in the web installer version.. Try this link for the current full install:

www.softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml

After you install the full version, the web installer Surango linked is still useful to update between full releases, but when a new version is released, it's still best to get the full installation.:)

Modifié par 20thCenturyGhost, 20 mars 2010 - 03:26 .


#534
Surango

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Heh.that's what I linked to at first. Thing is (from the Microsft site) it doesn't have very clear installation instructions. It asks for a destination path- and if you don't know what it is, you can't install the full version. Mind telling people (me included) where it goes?

#535
solitude00

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Hmmm ... running on an old Core2Duo 2.66 GHz PC, Win XP SP3, 2GB RAM, 8800GT Video Card (512Mb). 1440x900 resolution with Graphics Detail on "High" but everything else at maximum.

Been more than 10 hours and no lags nor crashes - happy enough with a previous generation OS and PC if it runs games just fine. I've experienced several software incompatibility glitches with Windows 7 on my work PC so I wouldn't be surprised if the OS is at fault in at least some of these cases.

Modifié par solitude00, 20 mars 2010 - 03:52 .


#536
20thCenturyGhost

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Surango wrote...

Heh.that's what I linked to at first. Thing is (from the Microsft site) it doesn't have very clear installation instructions. It asks for a destination path- and if you don't know what it is, you can't install the full version. Mind telling people (me included) where it goes?


Create a new folder first, name it DX or whatever you choose, put it on the desktop, or in your documents folder or wherever is convenent, but please *do* create a folder to extract DX to, as the full DX install has a large number of subcomponents with inscrutable names, and putting the contents in one folder allows you to delete it easily after you finish the installation.

Double click the file, and after a license prompt, it will ask you where you want to extract the files to. Select the folder you created earlier. After you extract to your chosen folder, navigate to the setup.exe file in the folder and double click it, then follow the directions in the install menu. Once you're done, the folder you extracted the files to can be safely deleted.

Hope that helps! :)

Modifié par 20thCenturyGhost, 20 mars 2010 - 04:01 .


#537
Suron

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Surango wrote...

iNSANEBUnNY wrote...

Surango wrote...

Pickpocketing has been isolated. The problem is in "sys_treasure_h" lines 488-490. When commented out and the stealing script recompiled, this now works. Tested in dwarf commoner origin- got money a few times and several items. I've posted the scripts on projects: social.bioware.com/project/2335/


thats great, when you have people fix a bug before the devolepers do.


That's not sarcasm, I hope. ;)

Some people have mentioned too that casting spells is making them crash. Can anyone give me specfics? Is it a specific one? More than one? For those of you that are crashing during the AD fight, can you remember what was going on when that happened?  I can't do much about lag, but if it's fixable through scripting I'll check it out.


well best I can give ya is it seems to happen more with the larger area spells...Mana Clash seems to crash me 4 out of 5 times..though I've had it happen with holy smite also and a few others..but yah spells are the worst..seems to crash as the spell is going off

#538
Surango

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Someone else mentioned holy smite in a message, suggesting interrupting/neutralizing instant spells (winter's grasp, crushing prison, ect) is what it's doing to them but interrupting a spell that has to charge works fine (like using dirty fighting on a mage charging up an inferno). Have you noticed anything like that?

#539
Jallard

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20thCenturyGhost wrote...

Surango wrote...

20thCenturyGhost wrote...

Direct X 9 is kept updated with
the full installlation redistributables as they are released, currently
the February 2010 release.


This right here could
solve a lot of peoples' problems. Wasn't this game designed on DX9?
Truth be told, I forgot to do
this... for those of you who are wondering what ghost is talking about: www.microsoft.com/downloads/details.aspx

:Edit: edited the link to the web installer. It's a lot easier to follow than the manual install I linked to first. Hope it helps.


Thanks for adding the link, Surango, but I suggest that anyone having problems with DX use the full install instead as it is the version that developers are most likely to use themselves and includes some components, like managed Direct X, that are not available in the web installer version.. Try this link for the current full install:

www.softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml

After you install the full version, the web installer Surango linked is still useful to update between full releases, but when a new version is released, it's still best to get the full installation.:)


This is all well and good, but where do you put the extracted files? I am not a programmer nor a developer, so I am in the dark here!?!

#540
Surango

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@ Jallard

It works a lot like the old school files before the days of zips and rars. Make a folder, have the manual installer extract all files to that folder, then open the folder to find setup.exe. Follow the instructions and you should be golden.

#541
Jallard

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thanks.

#542
Faoden

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wanted to install respec mod today but I didnt know it wasnt working with 1.03 when I try to install it gives a error says this-(Couldn't get list details from manifest.xml) ..Is there any way to install it ? I dunno if anyone already spoke about it before.  ^ ^

#543
Notorious Pyromaniac

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Was playing 1.02a fine and bought Awakening which patched to 1.03 and now my game is laggy as hell with frequent crashes.

Specs:
Intel i7 920 2.66GHz D0 stepping
ASUS P6TD Deluxe
6GB Corsair DDR3-1600 7-7-7-15 1T Triple Channel Mode
EVGA GTX 295 CO-OP FTW Edition
Auzentech X-Fi Prelude 7.1

I get 50FPS constant on Crysis.

In this game:
1.02a 60fps max, 55fps min, 55-60 fps average
1.03 60fps max, 20fps min, 40-60 fps average

Modifié par Notorious Pyromaniac, 20 mars 2010 - 11:43 .


#544
Popeandy

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*Bump*



Still no word from Bioware? 12 days of a bugged patch not so much as a single response sad.

#545
IC_MCMXCII

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im having a lot of random crashes in win 7 x64

#546
Melisenta

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Surango wrote...

iNSANEBUnNY wrote...

Surango wrote...

Pickpocketing has been isolated. The problem is in "sys_treasure_h" lines 488-490. When commented out and the stealing script recompiled, this now works. Tested in dwarf commoner origin- got money a few times and several items. I've posted the scripts on projects: social.bioware.com/project/2335/


thats great, when you have people fix a bug before the devolepers do.


That's not sarcasm, I hope. ;)

Some people have mentioned too that casting spells is making them crash. Can anyone give me specfics? Is it a specific one? More than one? For those of you that are crashing during the AD fight, can you remember what was going on when that happened?  I can't do much about lag, but if it's fixable through scripting I'll check it out.

Mana Clash 4/5 times. Sometimes Mass Paralysis causes the crash too.

#547
Surango

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Melisenta wrote...

Mana Clash 4/5 times. Sometimes Mass Paralysis causes the crash too.


Have you noticed what's going on when that happens? Is an enemy casting a spell? Is it instant like winter's grasp or does in need to charge like inferno?

#548
Niolator

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You would think that Bioware would release a fixed 1.03 patch really fast considering how many who has a problem with it. I just had enough of the wait and reinstalled the game with the 1.02a patch. I had put many points into stealing and I couldn´t steal at all with 1.03 patch installed.

#549
RgnCajun27

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Started a new playthrough a few days ago, to get me in the mood for Awakenings, and now I can't get passed the Mage Tower, every time I kill the Sloth Demon at the end of the Fade the game crashes and gives me a sound loop until I restart my PC. I played through the common dwarf origin, Ostagar, Lothering, Shale and Warden's Keep just fine, no crashes. I had one crash like this in the mage tower itself, and now it seems like I'm stuck at the demon.



Specs

Win7 64

Q6600 (stock)

8GB Ram

Rad 5870

Asus Xonar D2

Playing at 1920x1080

maxed (although AA does not seem to work even though it's on)

#550
RgnCajun27

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Well sixth time was a charm, finished the magetower with know crashes finally.



Still if this patch really was the culprit, it should be fixed soon. Having the game run wost than it did 5 months ago, doesn't exactly make me want to run out and spend $40 on an expansion.