Bugs with 1.03 patch...
#1101
Posté 08 mai 2010 - 09:20
#1102
Posté 08 mai 2010 - 09:34
Desasosiego wrote...
Branji wrote...
send a clear message to EA and not get any more DLC or anything else until the game and expansion are fixed
Working on that already. See me owning DA's expansion or ME2? It hasn't happened and the way it looks it's never going to happen.
On that note, I too am not buying Awakening until this patch problem is fixed. However, as an owner for ME2, Mass Effect franchise is really stable. Top notch production compares to Dragon Age. You shouldn't group the two franchises together.
#1103
Posté 08 mai 2010 - 10:13
Delerius_Jedi wrote...
The main problem here is also that every time they fix something in the code, they need to run that new line through three different builds to ensure that it doesn't break something in any version. .
And that would be a methodology problem.
PCs can be updated rapidly and often. Consoles can not. Holding up a PC patch for console fixes/verification would be stupid. If a pc fix breaks a console issue, they have months to discover/tweak that.
#1104
Posté 08 mai 2010 - 10:48
Also, I would like to say that i downloaded a pirated version to try and fix my problem. So i downloaded the whole set. And after i installed origins, i started installing all the dlc's i had.
following that i did a standalone 1.03 patch which wasn't triggered by the awakening installer.
then i installed awakening. so the last thing which was left was cracking it. So i downloaded the crack released by the Vitality pirate group and i relocated it towards my bin ship folder. So i went to play my game and i did not crashed for 8 hours in a row. I hope this will help user's and dev's alike.
Note: I heavily regret that i used a pirated version to be able to play this game, but i do have the original versions for both origins and awakening. I Heavily support Bioware games ever since i was finally allowed by my mommy to buy KoToR at the age of 11 and if its up to me i will keep supporting them until either pc's are banished or im a old fool which cant seperate a spoon and a fork.
Cheers.
#1105
Posté 08 mai 2010 - 11:01
Koralis wrote...
And that would be a methodology problem.
PCs can be updated rapidly and often. Consoles can not. Holding up a PC patch for console fixes/verification would be stupid. If a pc fix breaks a console issue, they have months to discover/tweak that.
Yep, but whether we agree or not, BioWare and EA have decided that their multiplatform strategy is to get content and updates out on all platforms simultaniously, and with as little difference between them. That's why they charge for knick-knacks like the Feastday Pack or the ME2 Appearence packs on PC, because Microsoft and Sony guidelines stipulate that things like that aren't allowed to be free on their stores, so they make sure everyone pays. Personally I would rather see BioWare pull a Valve in that area, but it's unlikely to happen.
That being said, I would wager there's a lot of internal debate going on within BioWare and EA about whether or not the profts generated from DA:O's console ports has been worth the technical headaches. The latest PS3 issue is very bad for BioWare's reputation, especially if it means having to break off development on other projects. Ultimately I hope that this leads to a rethinking of future Dragon Age gamedesign, with the PC remaining the lead platform, but with dedicated teams set aside from the get-go for making UI, gameplay and technical tweaking to ensure that the console versions perform better without compromising any of the things that makes Dragon Age: Origins such a great PC game.
#1106
Posté 08 mai 2010 - 03:30
dannehhhh wrote...
To the people that are complaining that bioware released the DLC feast day pack instead of trying to solve the problems with the new patch 1.03 didnt consider that they actually may have made that DLC before the problems even occurred with 1.03? I might be wrong i might be wrong but you gotta look at this from multiple perspectives.
Patch 1.03 was released before Awakening was launched. Awakening requires patch 1.03 to run. Even before Awakening was launched, players have started writing in here - myself included - on patch 1.03 causing game crashes. But then, Awakening was launched (and hence I didn't buy, still not buying as yet). And soon DLC Feast Day was too launched with BioWare keeping silence over this game crash issue, together with other bugs caused by patch 1.03.
About a month ago, BioWare has started to formally gather data and recently looking into how this may be resolved. Meanwhile, it is announced that a new DLC for the Dragon Age franchise will be launched in May.
That is the chronicle of the events that happen, as far as I can recall.
#1107
Posté 08 mai 2010 - 03:36
Delerius_Jedi wrote...
That being said, I would wager there's a lot of internal debate going on within BioWare and EA about whether or not the profts generated from DA:O's console ports has been worth the technical headaches. The latest PS3 issue is very bad for BioWare's reputation, especially if it means having to break off development on other projects. Ultimately I hope that this leads to a rethinking of future Dragon Age gamedesign, with the PC remaining the lead platform, but with dedicated teams set aside from the get-go for making UI, gameplay and technical tweaking to ensure that the console versions perform better without compromising any of the things that makes Dragon Age: Origins such a great PC game.
Thanks for sharing. Indeed, BioWare's reputation is at stake for PS3 platform. And as a PC gamer (although I do owe a PS3 as well), the game crashes that render this game rather unplayable is also not doing BioWare any good. And the issue has been around for 2 months+.
You mention that PC platform remains as the leading platform. Do you have the data and link to support this claim? I begin to think that PC gaming may have already been overtaken by consoles.
#1108
Posté 08 mai 2010 - 03:51
#1109
Posté 08 mai 2010 - 05:20
wolfwarp wrote...
You know, I have just had a peep on the PS3 support forum. On the fireware update issue. I have to say that the BioWare support team is a lot more actively involved in updating the community and getting the community's help in diagnosing the issues. I secretly wish that PC gamers have the same level of love ... lol.
That is because EA is primarily a console based game company. PC is secondary at best. The fall of Bioware began in 2005 when the ownership monitized their stake in the company to Elevation Partners - a venture capital firm with ties, unsuprisingly, to EA. The ownership recieved approximately 300 Million for their stake. Eventually, EP sold Bioware to EA and the rest is history.
Everyone needs to remember that EA is in charge here, not Bioware. If you want to know what EA does to companies they aquire, simply look at what happend to Origin Systems. They went from perhaps the greatest gaming company ever to dust in under 24 months of ownership by EA. I fully expect Bioware to be disolved with the same 24 month time frame.
I've been involved with gaming pretty much from day 1. I personally bought the original Ultima that came literally in a zip lock bag for the old Apple II platform. I had an original Pong machine. I've seen so many companies come and go that I can't possibly remember them all. Bioware will unfortunately become toast. I'd love to be wrong, but history seems to be in agreement.
#1110
Posté 08 mai 2010 - 06:36
Please, EA, fix this
#1111
Posté 08 mai 2010 - 07:04
wolfwarp wrote...
On that note, I too am not buying Awakening until this patch problem is fixed. However, as an owner for ME2, Mass Effect franchise is really stable. Top notch production compares to Dragon Age. You shouldn't group the two franchises together.
I am well aware of this; I have decided however to stop supporting a company that isn't supporting me as a customer.
If instead of buying the software I pirated it, I would be a loathsome criminal because I got for free the dedicated work hours and efforts of the developers, apparently the contrary, charging me money for software that I cannot use because of a mistake they made, wich equals getting for free the dedicated work hours and efforts of here yours truly in his job, is actually an ok thing to do... except in my book.
#1112
Posté 08 mai 2010 - 07:04
#1113
Posté 08 mai 2010 - 07:41
Rocketfingers wrote...
Where can i Get the 1.02 patch and how can i tell what patch my DA:O is? THanks
http://www.filefront...a-Retail-Patch/
Still working on getting it uploaded to Xfire; they only have 1.02.
#1114
Posté 08 mai 2010 - 08:02
blu_skye wrote...
I fully expect Bioware to be disolved with the same 24 month time frame.
Umm, really? You do realize that your 24-month deadline had passed by last October, right? We're currently at 31 months and counting.
Modifié par didymos1120, 08 mai 2010 - 08:02 .
#1115
Posté 08 mai 2010 - 08:53
#1116
Posté 08 mai 2010 - 10:17
#1117
Posté 09 mai 2010 - 08:42
wolfwarp wrote...
Thanks for sharing. Indeed, BioWare's reputation is at stake for PS3 platform. And as a PC gamer (although I do owe a PS3 as well), the game crashes that render this game rather unplayable is also not doing BioWare any good. And the issue has been around for 2 months+.
You mention that PC platform remains as the leading platform. Do you have the data and link to support this claim? I begin to think that PC gaming may have already been overtaken by consoles.
Not in those words, but a while back Fernando Melo gave an interview with Gamasutra wherein he was very adamant about the merits of spending the time making sure that the PC SKU remained as it was. I think that a part of that debate already happened when they decided to do console ports of DA:O, and the decision was ultimately made to not alter the PC version to accomodate the console builds. Taking Mr. Melo's statements in that context, I think that BioWare do believe that they made the right decision.
Source
Call me an optimist, but that does seem like a clear indication that BioWare is well aware of how much people appreciate a proper PC SKU (take a look at the criticisms of ME2's PC SKU by comparison - lacking proper high-resolution textures, keybind options etc.)
wolfwarp wrote...
You know, I have just had a peep on the
PS3 support forum. On the fireware update issue. I have to say that
the BioWare support team is a lot more actively involved in updating the
community and getting the community's help in diagnosing the issues. I
secretly wish that PC gamers have the same level of love ...
lol.
Oh I think they're working on it, but the PS3 issue is a very serious one. Regardless of the problems we might have on our PCs, with different hardware setups and such, it's another matter to have the game completely freeze up completely on every PS3 console. Plus, the users of that platform are completely at the mercy of Sony and EA, since they can do absolutely nothing to alter the game itself, whereas we can get mods, tweak around with the toolsets or whathaveyou. And, like I said earlier - this is just as much about reassuring people that they *can* buy a BioWare PS3 game in the future, and it will work. BioWare definately doesn't want Dragon Age: Origins on the PS3 to become another Bayonetta.
Modifié par Delerius_Jedi, 09 mai 2010 - 08:46 .
#1118
Posté 09 mai 2010 - 10:09
Delerius_Jedi wrote...
BioWare definately doesn't want Dragon Age: Origins on the PS3 to become another Bayonetta.
Well, inferior as it may be, it was only significantly outsold by the X360 version in the States. Overall, it's sold more copies on the PS3. Besides, I highly doubt droves of people will stop buying Sega games on the PS3 over Bayonetta, especially as they provided the drive install option within a few weeks of its release (yeah, I know: Platinum developed it. But, it's not their name on the cover of either version and most consumers aren't particularly interested in the developer/publisher distinction). Now Sonic 2006, on the other hand.....
#1119
Posté 09 mai 2010 - 10:19
didymos1120 wrote...
Well, inferior as it may be, it was only significantly outsold by the X360 version in the States. Overall, it's sold more copies on the PS3. Besides, I highly doubt droves of people will stop buying Sega games on the PS3 over Bayonetta, especially as they provided the drive install option within a few weeks of its release (yeah, I know: Platinum developed it. But, it's not their name on the cover of either version and most consumers aren't particularly interested in the developer/publisher distinction). Now Sonic 2006, on the other hand.....
True but it's just as much a question of stigma as it's actual concerns. Bayonetta for PS3 was gutted in the press, and while I know it's not representative I had several people warn me off buying it until the harddrive patch came along. It always looks bad to have one version being significantly worse than your other one(s). But you will notice that Platinum Games quietly made sure that for their next game, the PS3 would be lead platform, so as to avoid a similar situation, as reported by Digital Foundry.
#1120
Posté 09 mai 2010 - 03:19
#1121
Posté 09 mai 2010 - 04:26
Alas, it seems that more and more software companies have a business model that doesn't give many resources to maintenance of softwares for a good reason : maintenance is costly and doesn't give any money.
Of course, it's a very short term gain since long term, people won't buy games from companies that have a reputation of selling buggy games.
All in all, I'm not specificaly talking about Bioware or EA, I don(t know their business model and can(t say what amount of resource they put in maintenance.
#1122
Posté 09 mai 2010 - 05:33
#1123
Posté 09 mai 2010 - 10:04
#1124
Posté 09 mai 2010 - 10:43
#1125
Posté 10 mai 2010 - 11:31
Rejn wrote...
EA, eta on 1.03 horrible patch fix please?
2 weeks after the last of the imminent DLCs are released. I finally figured it out... patching the game means retesting DLCs to make sure they didn't break anything. Since they've set up a ridiculous DLC schedule, that means no patches until there's a lull in the release schedule because otherwise it will cause a delay and cost them money.




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