Rhys Cordelle wrote...
Glad to know the overloaded memory thing is an issue with the patch. I thought my computer was falling apart.
More like an issue with the game. Patch 1.03 didn't introduce the problem, and depending on who you ask, it either improved the memory leak situation or made it worse.
In fact, 1.03 was in part a fix for this (or supposed to have been, anyway). Just read the patch notes: "Some players were experiencing increasingly long load times. A major
cause of this problem has been fixed."
Obviously, it can't be the sole cause, unless it also possesses the ability to time-travel and f*ck up your game in the past, in addition to its super crashing powers.
Also, it seems to be that the .NET framework is partly to blame. I and others have found that updating to .NET 4 helps quite a bit. It still fails to deallocate all the unused memory, but it takes much, much longer to have any significant effect.
Modifié par didymos1120, 13 mai 2010 - 11:45 .