Bugs with 1.03 patch...
#101
Posté 11 mars 2010 - 08:51
I mean, I have even set "Target: any - Use ability: Stealing" in my tactics and that is my main source for healing items. Gonna wait for patch 1.03a...
#102
Posté 11 mars 2010 - 09:37
#103
Posté 11 mars 2010 - 09:40
I'll hope they fix those quickly before "Awakening"
P.S. I Pre-Order Awakening before 1.03. I hope they give us finished game. Not with lots of bugs. I fear this last event...
Modifié par Venusyl, 11 mars 2010 - 09:49 .
#104
Posté 11 mars 2010 - 09:58
#105
Posté 11 mars 2010 - 10:20
Modifié par bassmunkee, 12 mars 2010 - 07:44 .
#106
Posté 11 mars 2010 - 10:39
Windows 7 Home Premium (32-bit)
2 gig Ram
AMD 64 X2 Dual Core Processor 3.2ghz
Nvidia 8800 gtx (768 mb)
1) Constant stream of crashes since the patch installed. They happen after about 5 min of doing anything in game.
2) Pickpocketing Bug
3) Mana/Stamina Reserves bug. (Shows my mana/stamina bar as empty but still allows me to cast abilities)
4) Sustained Abilities not properly increasing stats when looking at stats screen.
If I didn't use steam I would roll the patch back in a heartbeat. As it stands it completely unplayable, and this is a week before Awakenings. All I wanted to do was finish my rogue before then, but it looks like that isn't going to happen.
Modifié par Neonick27, 11 mars 2010 - 10:40 .
#107
Posté 11 mars 2010 - 10:50
#108
Posté 11 mars 2010 - 11:21
#109
Posté 12 mars 2010 - 12:00
Crashing to desktop, transferring from one zone to another now takes alot longer than 1.02a. If there is a way to remove 1.03 please do tell. Uninstalling and reinstalling will be a nightmare!
Its amazing however, when lead producers go onto IGN and say that DLC content will only be delivered when the quality has been assured (http://uk.pc.ign.com.../1058656p3.html) and has gone through testing at the most professional level only to have this patch completley ruin my excitment over the upcoming expansion.
Not a happy customer.
Modifié par Nioxide, 12 mars 2010 - 12:40 .
#110
Posté 12 mars 2010 - 01:29
However on the bright side the load times seem to be better.
#111
Posté 12 mars 2010 - 03:09
-Load times slowed (this used to be a problem pre-1.03 after an hour or so of play, but is now immediate)
-Crashes whenever I attempt to enter camp (never crashed before)
-Stutters during gameplay
Haven't had enough patience to check all the other issues that others have had, but these have been glaring concerns thus far.
Modifié par The_Admiral, 14 mars 2010 - 06:26 .
#112
Posté 12 mars 2010 - 03:11
darkizzle wrote...
Please, stop. We get it, you're a fanboy, whoop dee do. Doesn't make you any more special than the rest of us. The game has bugs, and now a patch made to fix them has just made things worse. So please, forgive us for not acting like blind bootlickers. Its kinda hard to appreciate all the "replayability" when the game crashes every 5 minutes as it does for some of us. And you know, its kinda hard to understand you when you write all condescending and holier than thou, "I feel for you, REALLY I feel for you....but shut up".
Sorry man wasn't my purpose to offend you or make your distress any worse than it already is. It is pretty clear that for a lot of people patch 1.03 has serious issues. But if you are crashing every 5 minutes why are you even interested in this game? You have far more patience than I ever would given your circumstances.
#113
Posté 12 mars 2010 - 03:17
Visual lag has also gotten worse, with frequent stuttering of visuals.
Hardware info:
Intel Core 2 Quad Q8200 @ 2.33GHz 2.34 GHz
4.00 GB DDR2 RAM
NVIDIA GeForce GTX 285 2048 MB DDR3
Realtek onboard sound
Software info:
Windows Vista 64 Service Pack 2
Steam version of DAO with all DLC installed
Modifié par InebriatedPizza, 12 mars 2010 - 03:39 .
#114
Posté 12 mars 2010 - 04:22
Playing w/o mods, but with Stone Prisoner and Dragon Armor DLC.
#115
Posté 12 mars 2010 - 04:52
(Dwarf Noble Origin)
#116
Posté 12 mars 2010 - 05:44
Ruek wrote...
I've now begun to crash during combat
sequences since I patched. This is something I have not encountered
before. It seems to coincide when the game attempts to auto-save
during/at the end of a combat sequence. I've turned the function off
which seems to have alleviated the problem on my end.
This appears to be the problem I was having. I never had any crashing problems prior to 1.03, but I also hadn't finished the final part of the game either. While I cannot be certain of the cause, by disabling autosave I got much further -- well before getting toasted anyway.
EDIT: quoted the wrong person
Modifié par Armedblade, 12 mars 2010 - 05:51 .
#117
Posté 12 mars 2010 - 05:56
#118
Posté 12 mars 2010 - 06:23
#119
Posté 12 mars 2010 - 06:42
#120
Posté 12 mars 2010 - 08:44
Pre-patch, having very long load times (stretching towards 3-5 min nearing end of playthrough), so gleefully applied patch 1.03. Not so gleeful now. Previously, the game was quite stable; playing like a fiend for a month with only a handful of crashes. Now, I'm lucky to go an hour without a crash. Crashes are more prone in larger battles; flask of acid is ~75% sure to crash the game. The auto-saves seem to be less reliable/frequent -- so I'm losing more progress.
Other weirdnesses I've noticed,
- sometimes corpses remain standing a while after death, have to wait till end of fight, then they'll usually fall to the ground and become lootable
- party members doing strange skittish dance toward opponents, but seem reluctant to engage the fight
- thankfully only a few times, but have seen opponents taking the 1 damage/hits (thus taking forever to die)
- had wondered about the pickpocket oddness, but just assumed was looting items already represented in inventory
The frequent crashes are the biggest issue for me - the game suddenly feels very 'beta' not betta'.
#121
Posté 12 mars 2010 - 08:59
It just seems a bit over the top to be honest...
I mean the pick pocket thing but it's almost every single thing that gets noticed is now attributed to the the patch and that surely can't be the case?
#122
Posté 12 mars 2010 - 09:18
I mean, maybe the "bug" that was causing the long load times, was an intentional work around to whatever is causing the crashes and this time around they merely forgot about that >.>"
Modifié par Franpa, 12 mars 2010 - 09:19 .
#123
Posté 12 mars 2010 - 09:19
#124
Posté 12 mars 2010 - 09:23
bassmunkee wrote...
Are all these actually bugs with the patch - are you guys sure that everything mentioned is a result of the patch?!
It just seems a bit over the top to be honest...
I mean the pick pocket thing but it's almost every single thing that gets noticed is now attributed to the the patch and that surely can't be the case?
Well, the only thing that I've done to my install is apply the 1.03 patch, and none of the things I mentioned were present before the patch... so, yeah, I'm thinking it was the patch.
#125
Posté 12 mars 2010 - 09:51
Long load times are fixed
Bugs:
- Stealing
- Virulent Walking Bomb description is gone from the spell menu it works and all just it doesn't say anything




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