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Bugs with 1.03 patch...


1370 réponses à ce sujet

#101
Schwinni

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No stealing = no installation.

I mean, I have even set "Target: any - Use ability: Stealing" in my tactics and that is my main source for healing items. Gonna wait for patch 1.03a...

#102
Shenordak

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I noticed weapon damage not displaying correctly. Does anyone know if the damage is actually wrong, or simply not displayed right?

#103
Venusyl

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I wrote another place. I cannot see character at Character Generation Screen and some of old loads not working -cannot loading-

I'll hope they fix those quickly before "Awakening"

P.S. I Pre-Order Awakening before 1.03. I hope they give us finished game. Not with lots of bugs. I fear this last event...

Modifié par Venusyl, 11 mars 2010 - 09:49 .


#104
Johnny Jaded

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I noted the stealing bug in the official patch announcement and Dog's fetch seems to suffer from the same problem. He'll bring back unique items that can only be obtained through his dialogue line to find something interesting (eg. the helmet "Duty") but any random item gives the "dog found an item" message without an item actually being received


#105
Phonantiphon

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Modifié par bassmunkee, 12 mars 2010 - 07:44 .


#106
Neonick27

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This patch is messing me up pretty badly

Windows 7 Home Premium (32-bit)
2 gig Ram
AMD 64 X2 Dual Core Processor 3.2ghz
Nvidia 8800 gtx (768 mb)

1) Constant stream of crashes since the patch installed. They happen after about 5 min of doing anything in game.

2) Pickpocketing Bug

3) Mana/Stamina Reserves bug. (Shows my mana/stamina bar as empty but still allows me to cast abilities)

4) Sustained Abilities not properly increasing stats when looking at stats screen.

If I didn't use steam I would roll the patch back in a heartbeat. As it stands it completely unplayable, and this is a week before Awakenings. All I wanted to do was finish my rogue before then, but it looks like that isn't going to happen.

Modifié par Neonick27, 11 mars 2010 - 10:40 .


#107
Phonantiphon

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Pickpocket bug. nothing else new as yet - (though got some older ones if that's any help)...

#108
da2pacalypse

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I find the pickpocket bug odd. Patch 1.03 is definitely causing it; I went back to 1.01b and the bug was gone. I'm pretty sure its fine on 1.02 but I can't seem to re-install it due to a 36 error. Theres actually another thread all about that problem and what I tried didn't work so I'm still on that. Whats weird is I was the mana/stamina bug but only when I rolled back to 1.01b. It was fine on 1.03 for me which I find weird and its really hard to miss too. I hope a new patch comes out soon; I wouldn't have updated to 1.03 if I didn't want awakening so bad.

#109
Nioxide

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Windows 7 64bit, 4GB Ram, Intel Quad Q6600 2.40, 2x 9600 GT in SLI

Crashing to desktop, transferring from one zone to another now takes alot longer than 1.02a. If there is a way to remove 1.03 please do tell. Uninstalling and reinstalling will be a nightmare!

Its amazing however, when lead producers go onto IGN and say that DLC content will only be delivered when the quality has been assured (http://uk.pc.ign.com.../1058656p3.html) and has gone through testing at the most professional level only to have this patch completley ruin my excitment over the upcoming expansion.

Not a happy customer.

Modifié par Nioxide, 12 mars 2010 - 12:40 .


#110
Alchemist02

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Crashing to desktop ALOT more then usual (inbefore patch 1.03 i only crashed vey rarely and never when the computer was freshly started up)



However on the bright side the load times seem to be better.

#111
The_Admiral

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My issues since patch 1.3
-Load times slowed (this used to be a problem pre-1.03 after an hour or so of play, but is now immediate)
-Crashes whenever I attempt to enter camp (never crashed before)
-Stutters during gameplay
Haven't had enough patience to check all the other issues that others have had, but these have been glaring concerns thus far.

Modifié par The_Admiral, 14 mars 2010 - 06:26 .


#112
dbkkk

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darkizzle wrote...

Please, stop. We get it, you're a fanboy, whoop dee do. Doesn't make you any more special than the rest of us. The game has bugs, and now a patch made to fix them has just made things worse. So please, forgive us for not acting like blind bootlickers. Its kinda hard to appreciate all the "replayability" when the game crashes every 5 minutes as it does for some of us. And you know, its kinda hard to understand you when you write all condescending and holier than thou, "I feel for you, REALLY I feel for you....but shut up".


Sorry man wasn't my purpose to offend you or make your distress any worse than it already is. It is pretty clear that for a lot of people patch 1.03 has serious issues. But if you are crashing every 5 minutes why are you even interested in this game? You have far more patience than I ever would given your circumstances.

#113
InebriatedPizza

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Since I updated to patch 1.03, the game has been crashing frequently. I used to experience the long load times mentioned in the patch notes, but I would take those back in a heartbeat over this.

Visual lag has also gotten worse, with frequent stuttering of visuals.

Hardware info:

Intel Core 2 Quad Q8200 @ 2.33GHz 2.34 GHz
4.00 GB DDR2 RAM
NVIDIA GeForce GTX 285 2048 MB DDR3
Realtek onboard sound

Software info:
Windows Vista 64 Service Pack 2
Steam version of DAO with all DLC installed

Modifié par InebriatedPizza, 12 mars 2010 - 03:39 .


#114
Invader_Jim

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Is anyone having a problem with combat not actually being, you know, combat? Everbody just keeps swinging their weapons around, not hitting, not doing any damage. None of my abilities work and I also have the empty Stamina/Mana bar bug.



Playing w/o mods, but with Stone Prisoner and Dragon Armor DLC.

#115
KarashAmerius

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Can anyone confirm that fighting Lord Dace's son in the proving and Trian's guards only do 1 damage per hit? Its like they are invincible...



(Dwarf Noble Origin)

#116
Armedblade

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Ruek wrote...

I've now begun to crash during combat
sequences since I patched. This is something I have not encountered
before. It seems to coincide when the game attempts to auto-save
during/at the end of a combat sequence. I've turned the function off
which seems to have alleviated the problem on my end.


This appears to be the problem I was having.  I never had any crashing problems prior to 1.03, but I also hadn't finished the final part of the game either.   While I cannot be certain of the cause, by disabling autosave I got much further -- well before getting toasted anyway.


EDIT: quoted the wrong person :)

Modifié par Armedblade, 12 mars 2010 - 05:51 .


#117
ANDY5151

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Loading times are fixed for me but I am now getting slow frame rates in random places where i did not get them before.

#118
FollowTheGourd

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Is it just me or is the damage display even weirder than the problems that have been mentioned: Try unequipping your weapons and then keep pressing C and I repeatedly to watch the damage value jump around by a fractional amount.

#119
darkizzle

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Ugh...the lag is even worse than before the patch. But the loading is ok..

#120
Sparklette

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Win 7 home premium, AMD Phenom II X3 720 2.8GHz, 4gb ddr2 ram, Radeon HD 4670, Gigabyte 790X mobo. Digital-download install of DA:O "deluxe" - no mods.



Pre-patch, having very long load times (stretching towards 3-5 min nearing end of playthrough), so gleefully applied patch 1.03. Not so gleeful now. Previously, the game was quite stable; playing like a fiend for a month with only a handful of crashes. Now, I'm lucky to go an hour without a crash. Crashes are more prone in larger battles; flask of acid is ~75% sure to crash the game. The auto-saves seem to be less reliable/frequent -- so I'm losing more progress.



Other weirdnesses I've noticed,

- sometimes corpses remain standing a while after death, have to wait till end of fight, then they'll usually fall to the ground and become lootable

- party members doing strange skittish dance toward opponents, but seem reluctant to engage the fight

- thankfully only a few times, but have seen opponents taking the 1 damage/hits (thus taking forever to die)

- had wondered about the pickpocket oddness, but just assumed was looting items already represented in inventory



The frequent crashes are the biggest issue for me - the game suddenly feels very 'beta' not betta'.

#121
Phonantiphon

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Are all these actually bugs with the patch - are you guys sure that everything mentioned is a result of the patch?!

It just seems a bit over the top to be honest...

I mean the pick pocket thing but it's almost every single thing that gets noticed is now attributed to the the patch and that surely can't be the case?

#122
Franpa

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Exactly and for the lag, maybe the mere fact that load times got longer and longer was a result of a bug that when fixed, reduces stability. It's hard to test every situation and in that case, they'd have to be checking for another problem after working out that there was another problem.

I mean, maybe the "bug" that was causing the long load times, was an intentional work around to whatever is causing the crashes and this time around they merely forgot about that >.>"

Modifié par Franpa, 12 mars 2010 - 09:19 .


#123
FattyVM

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No, the game crashing is definitely a new problem for me.

#124
Sparklette

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bassmunkee wrote...

Are all these actually bugs with the patch - are you guys sure that everything mentioned is a result of the patch?!
It just seems a bit over the top to be honest...
I mean the pick pocket thing but it's almost every single thing that gets noticed is now attributed to the the patch and that surely can't be the case?


Well, the only thing that I've done to my install is apply the 1.03 patch, and none of the things I mentioned were present before the patch... so, yeah, I'm thinking it was the patch.  :?

#125
ihie

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How many of you that are crashing use windows 7? I still use Windows XP and I don't crash (played 4+ hours still no crash).



Long load times are fixed



Bugs:

- Stealing

- Virulent Walking Bomb description is gone from the spell menu it works and all just it doesn't say anything