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Bugs with 1.03 patch...


1370 réponses à ce sujet

#1276
Cloud Windfoot Omega

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Koralis wrote...

it is hardly scientific. when the fact is that more prople are experienceing this crash. and you being an exception hardly means its because everyone else has broken hardweare. wake up.


the ones having the problem are the exception, not the rule.  There is bad hardware/software causing problems or else EVERYONE would have the problem like they do with pickpocketing.  That's a fact.  Wake up.   

Waving your hands in the air and professing helplessness doesn't help the problem get resolved.   Chasing off anyone that attempts to help people isolate the problem not only doesn't help, it's actually counterproductive. 

So, if you've got nothing useful to add, just ignore the thread please.



you are not isolateing anything you are making idale guesses that do nothing to help

#1277
Edge12674

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Thandal and John boy thanks for the additional info. I certainly am not excusing Bioware/EA for the problems they created (including the slow/limited communication with its customers).



In fairness though, most Windows XP users are finding the problems are not as severe as the Vista/Win7 crowd. Microsoft has a history of marketing each new OS as the end all and be all. They seem to only vaguely test their new products when it comes to gaming and that seems to be where the problems crop up. I learned the hard way to wait at least a year or two before trusting a new MS OS. I am also learning the hard way not to trust patches put out by Bioware!

#1278
Koralis

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Cloud Windfoot Omega wrote...

Koralis wrote...

it is hardly scientific. when the fact is that more prople are experienceing this crash. and you being an exception hardly means its because everyone else has broken hardweare. wake up.


the ones having the problem are the exception, not the rule.  There is bad hardware/software causing problems or else EVERYONE would have the problem like they do with pickpocketing.  That's a fact.  Wake up.   

Waving your hands in the air and professing helplessness doesn't help the problem get resolved.   Chasing off anyone that attempts to help people isolate the problem not only doesn't help, it's actually counterproductive. 

So, if you've got nothing useful to add, just ignore the thread please.



you are not isolateing anything you are making idale guesses that do nothing to help


And you're doing even less.  good job.

#1279
Cloud Windfoot Omega

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Koralis wrote...

Cloud Windfoot Omega wrote...

Koralis wrote...

it is hardly scientific. when the fact is that more prople are experienceing this crash. and you being an exception hardly means its because everyone else has broken hardweare. wake up.


the ones having the problem are the exception, not the rule.  There is bad hardware/software causing problems or else EVERYONE would have the problem like they do with pickpocketing.  That's a fact.  Wake up.   

Waving your hands in the air and professing helplessness doesn't help the problem get resolved.   Chasing off anyone that attempts to help people isolate the problem not only doesn't help, it's actually counterproductive. 

So, if you've got nothing useful to add, just ignore the thread please.



you are not isolateing anything you are making idale guesses that do nothing to help


And you're doing even less.  good job.


fact is we dont need to they already said they fud their lead on it.

#1280
Desasosiego

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Koralis wrote...
the ones having the problem are the exception, not the rule.  There is bad hardware/software causing problems or else EVERYONE would have the problem like they do with pickpocketing.  That's a fact.  Wake up.   

Waving your hands in the air and professing helplessness doesn't help the problem get resolved.   Chasing off anyone that attempts to help people isolate the problem not only doesn't help, it's actually counterproductive. 

So, if you've got nothing useful to add, just ignore the thread please.




Brand new extensively tested machine on a clean W7 x64 install.

Very clearly faulty hw/sw...

Making up stuff doesn't help either. Just so you know. Also, must be something wrong with either my OS or my hard, since everything was fine until I installed 1.03 :whistle:

Modifié par Desasosiego, 24 mai 2010 - 08:09 .


#1281
DeadJediJamie

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Koralis wrote...

it is hardly scientific. when the fact is that more prople are experienceing this crash. and you being an exception hardly means its because everyone else has broken hardweare. wake up.


the ones having the problem are the exception, not the rule.  There is bad hardware/software causing problems or else EVERYONE would have the problem like they do with pickpocketing.  That's a fact.  Wake up.   

Waving your hands in the air and professing helplessness doesn't help the problem get resolved.   Chasing off anyone that attempts to help people isolate the problem not only doesn't help, it's actually counterproductive. 

So, if you've got nothing useful to add, just ignore the thread please.




You're an idiot. Fact. Sorry but the only exceptions are those that aren't having problems. Let me spell it out for you - 1.02a patch = no major problems, 1.03 patch = random crashing at any given time, usually during combat. Furthermore, Bioware already stated that they have a lead on the crashing issues, so there definitely is a problem that they are aware of.

The problem is related either to operating system or CPU type because setting the processor affinity to one fixes the crashing issues but makes the game unplayable.

#1282
Cloud Windfoot Omega

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finally some people with sense

#1283
dragonsouce

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Koralis I appreciate any advice or suggestions you might have I have tried allot of stuff and normally am the one fixing other people systems. But I really do not believe it to be hardware. For one I I have no trouble playing other games with as complex effects. And I have reinstalled all my drivers after cleaning and I checked my registry and even permission policy.
As I keep thinking about the physics engine but realistically the cashes and problems can all be quantified in two groups.

1 stuff like Pickpocketing stopped working and character sheet corruption and broken quests.Saved games 1.02 not working in 1.03.

This would seem to me to be that the patch failed to up date some files and failed a clean install.

2 as in my case weird glitch that drops my FPS to zero and Freeze the OS if the game uses certain effects in combat. If I can get out of combat before the game fully Freezes .Wake all my guys up, the Freeze stops and all is well in the world and the game runs smooth. It also will not freeze if I avoid using mages and magic weapons.
So a shader might well be the reason. It would explain why the Pirated 4.2 gig game with all effects and media dose not crash.But it dose not explain why some systems crash and others do not with Identical Hardware nor why on some 64 bit systems running a hacked exe with upper memory header fix would help as that should be pointless on a 64bit machines.
Most vexing.


I got one idea what if it's the other way round with the drivers ? Going to try putting older drivers on my system. Maybe the fact that I am all updated is the problem?

NASTY THOUGHT just remebered was there not a few Direct x up dates ? Wondering if I can downgrade DX .
(can you even downgrade that thing??)

What if the Patch work on only system with older drivers and or older DX?

Modifié par dragonsouce, 24 mai 2010 - 10:34 .


#1284
Cloud Windfoot Omega

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dragonsouce wrote...

Koralis I appreciate any advice or suggestions you might have I have tried allot of stuff and normally am the one fixing other people systems. But I really do not believe it to be hardware. For one I I have no trouble playing other games with as complex effects. And I have reinstalled all my drivers after cleaning and I checked my registry and even permission policy.
As I keep thinking about the physics engine but realistically the cashes and problems can all be quantified in two groups.

1 stuff like Pickpocketing stopped working and character sheet corruption and broken quests.Saved games 1.02 not working in 1.03.

This would seem to me to be that the patch failed to up date some files and failed a clean install.

2 as in my case weird glitch that drops my FPS to zero and Freeze the OS if the game uses certain effects in combat. If I can get out of combat before the game fully Freezes .Wake all my guys up, the Freeze stops and all is well in the world and the game runs smooth. It also will not freeze if I avoid using mages and magic weapons.
So a shader might well be the reason. It would explain why the Pirated 4.2 gig game with all effects and media dose not crash.But it dose not explain why some systems crash and others do not with Identical Hardware nor why on some 64 bit systems running a hacked exe with upper memory header fix would help as that should be pointless on a 64bit machines.
Most vexing.


I got one idea what if it's the other way round with the drivers ? Going to try putting older drivers on my system. Maybe the fact that I am all updated is the problem?

NASTY THOUGHT just remebered was there not a few Direct x up dates ? Wondering if I can downgrade DX .
(can you even downgrade that thing??)

What if the Patch work on only system with older drivers and or older DX?

no you cant without vast knowlage of DX ;P

#1285
dragonsouce

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Crap,I was afraid of that I know how to do it with XP no idea with windows 7,I was hoping MS would of fixed that, well people with working games can anyone remember if there DX is current and or your drivers?Specifically Nvidia cards and motherboards?

#1286
BrunoB1971

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If your machine can run crysis on close to high or decently high settings with decent framerate then there is no way in hell dragon age should give you any problems or grief....the hardware is not at fault here ( at least for most people ) the coding is...

Crysis is or was considered a machine killer and a benchmark for graphics quality so like i said if you can run crysis you can "out" run dragon age.

Modifié par BrunoB1971, 25 mai 2010 - 03:54 .


#1287
Cloud Windfoot Omega

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BrunoB1971 wrote...

If your machine can run crysis on close to high or decently high settings with decent framerate then there is no way in hell dragon age should give you any problems or grief....the hardware is not at fault here ( at least for most people ) the coding is...

Crysis is or was considered a machine killer and a benchmark for graphics quality so like i said if you can run crysis you can "out" run dragon age.

it still is a good one ;)

#1288
Gnaeus.Silvanus

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BrunoB1971 wrote...

If your machine can run crysis on close to high or decently high settings with decent framerate then there is no way in hell dragon age should give you any problems or grief....the hardware is not at fault here ( at least for most people ) the coding is...

Crysis is or was considered a machine killer and a benchmark for graphics quality so like i said if you can run crysis you can "out" run dragon age.


How dare you compare DA with Crysis? :lol:

Yup that's the case even my lowly 9800 GT can run on high settings with Crysis but no lags at all but DA is crawling all the way from the start until the final boss fight.

Their engine is not optimized very well that's for sure! Oi, we are still waiting for a darn patch!!!

:devil:

Modifié par Gnaeus.Silvanus, 25 mai 2010 - 11:09 .


#1289
dragonsouce

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BrunoB1971 wrote...

If your machine can run crysis on close to high or decently high settings with decent framerate then there is no way in hell dragon age should give you any problems or grief....the hardware is not at fault here ( at least for most people ) the coding is...

Crysis is or was considered a machine killer and a benchmark for graphics quality so like i said if you can run crysis you can "out" run dragon age.

:blush:

Very true (yes I can at max) ,No it's a softwear issue DAO but it might be a bad Shader or sound resouce file that was pacted in 1.03. The updated DX or updated Drivers would (being pickyer) simply crash on them wear the older drivers might be less fussy. This is a theory[/i] only. But it would acount for why people with the same hardware have different experences some crashing other running fine. Still think the install of 1.3 is not clean Just a gut feeling.(as the damd thing always cashes my OS (windows 7 64 bit). Leaveing no log files to look at.    

Modifié par dragonsouce, 26 mai 2010 - 02:22 .


#1290
BrunoB1971

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here is an interesting tidbit i found while looking in the problem, i once tried to use process explorer to see what would cause the game to crash but this tool seems more extensive. i would say to use with caution and only you feel you can do this...i would probably try this myself but i rebuilt my machine lately and i did not even install dragon age because i want to wait until we are over that damn 1.03 hump..





here is the info





How to use ADPlus to troubleshoot "hangs" and "crashes"

View products that this article applies to.

This article was previously published under Q286350

On This PageSUMMARY

MORE INFORMATION

System requirements

New features for ADPlus Version 6.0

What does ADPlus do?

When should you use ADPlus?

When should you not use ADPlus?

Where do you obtain ADPlus?

How does ADPlus work?

Hang mode

Crash mode

First chance exceptions

Second chance exceptions

ADPlus command line switches

Run ADPlus for the first time

Syntax

Prepare the server for crash mode debugging

Steps to prepare a Windows 2000-based server for debugging in crash mode

Steps to prepare a Windows NT 4.0-based server for debugging in crash mode

Typical ADPlus usage scenarios

Process stops responding or consumes 100 percent CPU utilization

Process quits unexpectedly

MTS or COM+ server application quits unexpectedly

Run in crash mode remotely

Additional information and known issues

REFERENCES

Expand all | Collapse all



SUMMARY



ADPlus is a tool from Microsoft Product Support Services (PSS) that can troubles...ADPlus is a tool from Microsoft Product Support Services (PSS) that can troubleshoot any process or application that stops responding (hangs) or fails (crashes). Frequently, you can use ADPlus (ADPlus.vbs) as a replacement tool for the Microsoft Internet Information Server (IIS) Exception Monitor (6.1/7.1) and User Mode Process Dump. These are two separate tools that PSS frequently uses to isolate what causes a process to stop responding (hang) or quit unexpectedly (crash) in a Microsoft Windows DNA environment.





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MORE INFORMATIONSystem requirementsADPlus has the following minimum requirements: Windows NT 4.0...System requirements

ADPlus has the following minimum requirements:

Windows NT 4.0 Service Pack 4 or later

Windows Scripting Host version 5.6 or later

At least 10 megabytes (MB) of free space on the disk or network share where ADPlus will put the output files

Microsoft Debugging Tools for Windows installed

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New features for ADPlus Version 6.0

ADPlus V6.0 has been completely rewritten. The tool has new switches and new capabilities. You can now configure the tool through an external configuration file. You can view updated information about the new features and switches in the debugger help file (Debugger.chm) that is included in the Microsoft Windows Debuggers package. To obtain the package, visit the following Microsoft Web site:

http://www.microsoft...ng/default.mspx (http://www.microsoft...ng/default.mspx)

Debugger.chm is located in the same folder as ADPlus.vbs. To locate the documentation for ADPlus, click the Contents tab, and then click through the following items:

Using Debugging Tools for Windows

Crash Dump Files

User-Mode Dump Files

Creating a User Mode Dump File

ADPlus

You can also find documentation for ADPlus by clicking the Index tab. Type ADPlus in the keyword text box.





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What does ADPlus do?

ADPlus is console-based Microsoft Visual Basic script. It automates the Microsoft CDB debugger to produce memory dumps and log files that contain debug output from one or more processes. Each time that you run ADPlus, debugging information (memory dumps and text files that contain debug information) is put in a new, uniquely named folder (such as C:\\Temp\\Crash_Mode__Date_01-22-2001__Time_09-41-08AM) on the local file system or on a remote network share. Additionally, each file that ADPlus creates has a unique name (such as PID-1708__Inetinfo.exe__Date_01-22-2001__Time_09-41-08AM.log) to avoid overwriting older files with newer ones.



ADPlus works with any user mode process or service such as Internet Information Services (IIS), Microsoft Transaction Server (MTS), or Microsoft COM+ applications.



The following are some of the features of ADPlus:

ADPlus uses the latest Microsoft debuggers for improved features, speed, and reliability.

When ADPlus is dumping memory for multiple processes, it does so asynchronously so that each process is frozen and dumped at the same time. This method can provide an effective "snapshot" of the whole application at the time that ADPlus was run. You must capture all the processes that compose an application, and all the processes that the application uses at the same time, to capture the state of the application at the time that the problem occurs. This is especially important for applications that make remote procedure calls to other processes.

ADPlus has a command-line interface. Because ADPlus does not have a graphical user interface, you can run it in quiet mode (to suppress dialog boxes) from a remote command shell (a command shell that is remoted out by using Remote.exe). In quiet mode, errors appear in the console and are written to the event log. For more information about how to run ADPlus from a remote command shell, see the "Usage Scenarios" section of this article.

If you use the -notify switch when ADPlus monitors for crashes, and the Windows Messenger service is started, ADPlus can alert a user or computer of a crash through the Windows Messenger service.

When ADPlus monitors a process in crash mode, if a crash occurs, ADPlus sends important information about the type of crash to the event log.

ADPlus supports XCOPY deployment. If you install the debuggers package that is included with ADPlus on a test computer, you can copy the folder where the debuggers were installed to another computer. Additionally, ADPlus does not require that you register any custom Component Object Model (COM) components on the system. Because of this, you can use ADPlus on production servers that have a locked-down software configuration. To remove ADPlus, delete the folder where it was installed or copied to.

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When should you use ADPlus?

ADPlus is intended to provide Microsoft PSS support professionals with debugging information that they must have to isolate the cause of problems that occur in complex environments.



Use ADPlus to capture debugging information if you are experiencing the following problems:

Processes that stop responding.

Processes that consume 100 percent CPU on a single processor computer, 50 percent CPU on a dual processor computer, 25 percent CPU on a quad processor computer, and so on.

Processes that crash or shut down unexpectedly.

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When should you not use ADPlus?

Do not use ADPlus in the following situations:

If you must troubleshoot a program or process that quits unexpectedly during startup. You can only use ADPlus for processes that start successfully. To troubleshoot processes that quit unexpectedly during startup, User Mode Process Dump may be a better solution. For more information about User Mode Process Dump, click the following article number to view the article in the Microsoft Knowledge Base:

253066 (http://support.micro....com/kb/253066/ ) OEM Support Tools Phase 3 Service Release 2 availability

Alternatively, you can use the latest debuggers to manually debug the process. For more information about the latest debuggers, visit the following Microsoft Web site:

http://www.microsoft...ng/default.mspx (http://www.microsoft...ng/default.mspx)

If there is a noticeable effect on performance when you use ADPlus in crash mode. Typically, this is caused by dynamic-link libraries (DLLs) or programs that throw many Microsoft Visual C++ EH exceptions. (These exceptions occur when you use the C++ throw statement or when you use try/catch blocks.) Programs that write a lot of information to the debug output stream can also cause performance to decrease. In the vast majority of cases, ADPlus does not affect performance noticeably when it is running in crash mode.

If you are running in a clustering environment certain precautions should be taken when you use ADPlus. For more information, click the following article number to view the article in the Microsoft Knowledge Base:

841673 (http://support.micro....com/kb/841673/ ) A server in a cluster may fail over when you try to create a dump file of the information store using ADPlus or Userdump in Exchange 2000 Server or Exchange Server 2003

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Where do you obtain ADPlus?

ADPlus is included with the latest Microsoft Debugging Tools for Windows. To obtain the latest Microsoft Debugging Tools for Windows, visit the following Microsoft Web site:

http://www.microsoft...ng/default.mspx (http://www.microsoft...ng/default.mspx)

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How does ADPlus work?

ADPlus has two modes of operation:

"Hang" mode is used to troubleshoot process hangs, 100 percent CPU utilization, and other problems that do not involve a crash. When you use ADPlus in hang mode, you must wait until the process or processes stop responding before you run the script (unlike crash mode, hang mode is not persistent).

"Crash" mode is used to troubleshoot crashes that result in Dr. Watson errors, or any other type of error that causes a program or service to quit unexpectedly. When you use ADPlus in crash mode, you must start ADPlus before the crash occurs. You can configure ADPlus to notify an administrator or a computer of a crash through the -notify switch.

Hang mode

In this mode, ADPlus immediately produces full memory dumps for all the processes that are specified on the command line after the script has completed. Each .dmp file that is created is put in a folder that contains the date/time stamp when ADPlus was run. Each file name contains the process name, the process ID, and the date/time stamp when ADPlus was run. While the process memory is being dumped to a file, the process is frozen. After the memory dump file has been created, the process is resumed by using a noninvasive attach/detach with the CDB debugger.



Usage Tip You can use ADPlus in hang mode instead of Userdump.exe to dump the memory for one or more processes. Additionally, hang mode works inside a Terminal Server session.





Crash mode

In this mode, ADPlus attaches the CDB debugger to all processes that are specified on the command line. ADPlus automatically configures the debugger to monitor for the following types of exceptions:

Invalid Handle

Illegal Instruction

Integer Divide by Zero

Floating Point Divide by Zero

Integer Overflow

Invalid Lock Sequence

Access Violation

Stack Overflow

C++ EH Exception

Unknown Exception

You can use ADPlus in crash mode instead of the IIS Exception Monitor or Userdump.exe when you are troubleshooting these types of exceptions. Because crash mode uses an "invasive" attach through the CDB debugger, it does not work inside a Microsoft Windows NT 4.0 or Windows 2000 Terminal Server session. Only hang mode works inside a Terminal Server session on these operating systems because they require the use of a noninvasive attach. For more information about how to invasively and noninvasive attach to a process with the latest debuggers, see the "Using Debugging Tools for Windows: Attaching to a Running Process (User Mode)" section in the debuggers help.



Note Crash mode is supported in a Terminal Server session on Windows XP and Microsoft Windows Server 2003 operating systems.



When ADPlus is running in crash mode, a debugger remains attached to each process that is specified on the command line for the lifetime of that process until a fatal exception is trapped and the process quits unexpectedly, or until a user presses the CTRL+C key combination to detach the debugger from that process. To manually detach the debugger from the process, you must maximize the debugger window, and then press CTRL+C to break into the debugger.



When you press CTRL+C, ADPlus traps this command, starts to list the stacks for all threads to a log file, and then produces a mini memory dump record of the process before it detaches from the debugger. Because crash mode performs an invasive attach, the process is stopped when the debugger is detached. You must restart the process. If it is an MTS or COM+ process, the process is restarted automatically the next time that a call is made to a component in that package.





First chance exceptions

Each type of exception (such as an access violation or a stack overflow) can be raised to a debugger as either a first chance exception or a second chance exception. By definition, a first chance exception is non-fatal unless it is not handled correctly by using an error handler. If this problem occurs, the exception is raised again as a second chance exception (only a debugger can handle these). If no debugger handles a second chance exception, the application quits.



For more information about first and second chance exceptions and the Windows NT SEH (structured exception handling), click the following article number to view the article in the Microsoft Knowledge Base:

105675 (http://support.micro....com/kb/105675/ ) First and second chance exception handling

By default, when ADPlus detects a first chance (non-fatal) exception for all types of exceptions except unknown and EH exceptions, it takes the following actions:

Pauses the process to log the date and time that the exception occurred in the log file for the process that is being monitored.

Logs the thread ID and call stack for the thread that raised the exception in the log file for the process that is being monitored.

Produces a uniquely named mini memory dump record (.dump -u /m) of the process at the time that the exception occurred, and then resumes the process.

Note By default, ADPlus does not produce a unique mini memory dump record for first chance EH and unknown exceptions because these exceptions occur frequently. Typically, such exceptions are handled by error handling code in a process or DLL. Because these are handled exceptions, they do not become second chance (unhandled) exceptions and they do not end the process.



However, you can configure ADPlus to produce unique mini memory dumps for first chance EH and unknown exceptions. To do this, you must use a configuration file to customize ADPlus.





Second chance exceptions

When ADPlus detects a second chance (fatal) exception for all types of exceptions (including EH and unknown exceptions), it takes the following actions:

Pauses the process to log the date and time that the exception occurred in the log file for the process that is being monitored.

Logs the thread ID and call stack for the thread that raised the exception in the log file for the process that is being monitored.

Produces a full memory dump of the process at the time that the fatal exception occurred, and then exits the debugger. This action destroys the process.

Note For Microsoft PSS support professionals to analyze memory dumps, they may have to obtain copies of any custom components or DLLs and their corresponding symbol files. For more information about how to create symbol files for your DLLs, click the following article numbers to view the articles in the Microsoft Knowledge Base:

121366 (http://support.micro....com/kb/121366/ ) PDB and DBG files - what they are and how they work

291585 (http://support.micro....com/kb/291585/ ) How to create debug symbols for a Visual C++ application

For more information about how to obtain symbols for Microsoft products (necessary for analyzing memory dumps with the debuggers), visit the following Microsoft Web site:

http://www.microsoft.../symbolpkg.mspx (http://www.microsoft.../symbolpkg.mspx)

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ADPlus command line switches

To use ADPlus, you must specify a series of command line switches or arguments to the script. At a minimum, ADPlus requires two switches: one that specifies the mode of operation, and one that specifies a target process to operate against.



The following are the most frequently used switches. You can also view the complete list of switches by running ADPlus –help, or by viewing the debuggers help file (Debugger.chm).

-hang

This switch configures ADPlus to run in hang mode. You must use this switch with the -iis, -pn, or -p switches. You cannot use -hang with the -crash switch.



Note When ADPlus is running in hang mode, you must start ADPlus after the process stops responding or is consuming a high percentage of the CPU.

-crash

This switch configures ADPlus to run in crash mode. You must use this switch with the -iis, -pn, or -p switches. You cannot use -crash with the -hang switch.



Note When ADPlus is running in crash mode, you must start ADPlus before the process quits unexpectedlys or becomes unstable.

-pn process name

The -pn switch is used to specify a process name that you want ADPlus to analyze. To specify more than one process, use multiple -pn process name switches. For example:

-pn process1.exe -pn process2.exe

-p process ID

The -p switch is used to specify the process ID (PID) of a process that you want ADPlus to analyze. To specify more than one process, use multiple -p PID switches. For example:

-p 1896 -p 1702

-scspawning command

Unlike the -pn and -p switches, which specifiy processes that are already running to attach the debugger to, the -sc switch defines the application and parameters to be started (or spawned) in the debugger. For example:

-sc "c:\\windows\\system32\\notepad.exe

-iis

The -iis switch is used for debugging server computers that are running Internet Information Server (IIS) 4.0 or later. When you use ADPlus with the -iis switch, ADPlus monitors all the IIS in-process (Inetinfo.exe) and out-of-process (Mtx.exe/Dllhost.exe) applications. You can use the -iis switch with the -pn switch or the -p switch, or you can use it alone to analyze IIS and all running MTS/COM+ applications in either crash mode or hang mode.



If you are trying to analyze a server computer running IIS 3.0 or earlier, use the -pn switch and specify Inetinfo.exe as the process to monitor.

-notify computer name or user name

This switch is only valid when ADPlus is running in crash mode. This switch instructs ADPlus to alert the specified user name or computer name of a crash. When the debugger detaches from the process because of a second chance exception, or when a user presses CTRL+C to stop debugging, a notification is sent to the remote user or computer through the local messenger service. This notification occurs only if the local messenger service is started on the computer that is being debugged.

-quiet

This switch instructs ADPlus to suppress all modal dialog boxes. This switch is useful if you are running ADPlus from a remote command shell where modal dialog boxes can cause ADPlus to wait indefinitely for a user to click OK. For best results, make sure that this is the first switch that is passed to ADPlus.vbs.

-o output directory

This switch instructs ADPlus where to put the debug output files. If you use long file names, you must enclose them in double quotation marks. Additionally, you can use a UNC path (\\\\server\\share). If you use a UNC path, ADPlus creates a new folder immediately below the UNC path that you specified. The folder is named for the server where ADPlus is running (for example, \\\\server\\share\\Web1 or \\\\server\\share\\Web2). This switch is useful if ADPlus is running on multiple computers in a Web farm that are all putting their output on the same network share.

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Run ADPlus for the first time

By default, debuggers install to the C:\\Program Files\\Debugging Tools for Windows folder. To change the installation folder, do a custom install when you install the debuggers, and specify a different folder. Alternatively, if a typical installation was performed, copy the contents of the Program Files\\Debugging Tools for Windows folder to a different folder.



To run ADPlus, open a command shell, switch to the folder where the debuggers were installed or copied, and then type ADPlus.vbs.



You may be prompted to change your default script interpreter from Wscript.exe to Cscript.exe. Microsoft strongly recommends that you allow ADPlus to configure CSCript as the default script interpreter.





Syntax

ADPlus uses the following syntax: ADPlus.vbs mode of operation processes to monitor optional switches where mode of operation is -hang, or -crash

where processes to monitor is -iis, -pn process.exe, or -p PID

where optional switches is -notify, -o, or -quiet.





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Prepare the server for crash mode debugging

Before you run ADPlus in crash mode, you must prepare the server to obtain the most information from the ADPlus crash mode debugging sessions.

Steps to prepare a Windows 2000-based server for debugging in crash mode

Install the Windows 2000 SP1 or SP2 symbols to the C:\\WINNT\\Symbols folder on your servers. You can download the symbols from the following Microsoft Web sites:

Windows 2000 SP1

http://download.micr...N-US/SP1SYM.exe (http://download.micr...N-US/SP1SYM.exe)



Windows 2000 SP2

http://download.micr...N-US/SP2SYM.exe (http://download.micr...N-US/SP2SYM.exe)



After you download Sp1sym.exe or Sp2sym.exe, run the file from the designated folder.

When you are prompted, extract the files to a new temporary folder, such as C:\\Sp1sym or C:\\Sp2sym, or to a drive or folder that has sufficient disk space.

Run C:\\Sp1sym\\Support\\Debug\\Symbols\\i386\\Symbols_spexe or C:\\Sp2sym\\Support\\Debug\\Symbols\\i386\\Symbols_spexe (where C:\\Sp1sym or C:\\Sp2sym is the folder where you extracted the files in the previous step).

When you prompted with the EULA, click Yes.

When you are prompted for a folder where you can extract the files, click C:\\WINNT\\Symbols, and then click OK. Notice that a new C:\\WINNT\\Symbols folder appears. This folder contains various subfolders that have names such as DLL and EXE.

Copy the symbols for your custom DLLs and any post SP1 or SP2 hotfixes to the C:\\WINNT\\Symbols\\Dll folder.

Copy the symbols for your custom .exe files to the C:\\WINNT\\Symbols\\Exe folder. Additionally, you must obtain any .pdb or .dbg files from your developers, and then put these files in the C:\\WINNT\\Symbols\\Dll folder.

Overwrite any .dbg or .pdb files that already exist in the C:\\WINNT\\Symbols\\Dll folder with versions from your hotfixes.



Note You can use the latest version of Winzip to open hotfix packages. You can extract the symbols from the \\Debug subfolder. The \\Debug subfolder is contained in each hotfix self-installer.

Create an _NT_SYMBOL_PATH environment variable, and then set it equal to C:\\WINNT\\Symbols. This variable can be either a system variable or a user environment variable.

Steps to prepare a Windows NT 4.0-based server for debugging in crash mode

Assume that you are running Windows NT 4.0 Service Pack 6a. Install the Windows NT 4.0 SP6a symbols to the C:\\WINNT\\Symbols folder on your servers.

For more information about Windows NT 4.0 Service Pack 6/6a, click the following article number to view the article in the Microsoft Knowledge Base:

241211 (http://support.micro....com/kb/241211/ ) List of bugs fixed in Windows NT 4.0 Service Pack 6/6a (Part 1)

After you download Sp6symi.exe, run it from the designated folder.

When you are prompted, extract the files to the C:\\WINNT folder (or substitute the appropriate \\WINNT folder if the symbols were not installed to C:\\WINNT). Notice that a new C:\\WINNT\\Symbols folder appears that has various subfolders named DLL, EXE, and others.

Copy the subfolders from the C:\\WINNT\\Symbols\\IIS4 folder to C:\\WINNT\\Symbols. When you are prompted to overwrite all the files, click Yes.

Copy the symbols for your custom DLLs and any post SP6a hotfixes to the C:\\WINNT\\Symbols\\Dll folder.

Copy the symbols for your custom .exe files to the C:\\WINNT\\Symbols\\Exe folder. Additionally, you must obtain any .pdb or .dbg files from your developers, and then put these files in the C:\\WINNT\\Symbols\\Dll folder.

Overwrite any .dbg or .pdb files that already exist in the C:\\WINNT\\Symbols\\Dll folder with the versions from your hotfixes.



Note You can use the latest version of Winzip to open hotfix packages. You can extract the symbols from the \\Debug subfolder. This subfolder is included in each hotfix self-installer.

Create an _NT_SYMBOL_PATH environment variable, and then set it equal to C:\\WINNT\\Symbols. This variable can be either a system variable or a user environment variable.

Although you do not have to download and install symbols on the servers that you are debugging, it is highly recommended. When you download and install symbols on the server, the output that the log files capture is much more useful to Microsoft PSS.



For more information about how to obtain Microsoft Debug Symbols, click the following article number to view the article in the Microsoft Knowledge Base:

268343 (http://support.micro....com/kb/268343/ ) Umdhtools.exe: How to use Umdh.exe to find memory leaks

After you configure your servers, you can run ADPlus in crash mode. This mode is described in the "Typical ADPlus Usage Scenarios" section.





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Typical ADPlus usage scenarios

This section describes some of the typical scenarios where you may have to run ADPlus.

Process stops responding or consumes 100 percent CPU utilization

In this scenario, a process may randomly consume 100 percent CPU for sustained periods or indefinitely. Run ADPlus in hang mode to obtain a memory dump of the process or processes that are consuming the CPU after the problem occurs. For example, use one of the following command syntaxes:

ADPlus -hang -p 1896

This command runs ADPlus in hang mode and produces a full memory dump file of a process that has the PID 1896.



ADPlus -hang -pn myapp.exe

This command runs ADPlus in hang mode and produces full memory dump files of all processes that are named Myapp.exe.



ADPlus -hang -iis -pn myapp.exe -o c:\\temp

This command runs ADPlus in hang mode and produces full memory dump files of IIS, all instances of Mtx.exe or Dllhost.exe, and all processes that are named Myapp.exe. It then puts the memory dump files in the C:\\Temp folder.

When you run ADPlus in hang mode during the 100 percent CPU condition, the tool produces memory dump files of the process or processes that you specify on the command line.



Note In certain rare situations, the debugger may not be able to attach to the process after the 100 percent CPU condition or hang has occurred. If you run ADPlus in hang mode after the problem has occurred, the tool may not produce memory dump files. In these scenarios, it may be best to attach the debugger before the problem has occurred. To do this, use one of the following command syntaxes to run ADPlus in crash mode:

ADPlus -crash -p 1896

This command runs ADPlus in crash mode for a process that has the PID 1896. ADPlus waits for an exception to occur, or for a user to press CTRL+C in the minimized debugger window, to generate a memory dump file and to detach the debugger.



ADPlus -crash -pn myapp.exe

This command runs ADPlus in crash mode for the process named Myapp.exe. ADPlus waits for an exception to occur, or for a user to press CTRL+C in the minimized debugger window, to generate a memory dump file and to detach the debugger.



ADPlus -crash -iis -pn myapp.exe -o c:\\temp

This command runs ADPlus in crash mode for all instances of the processes named Myapp.exe and Inetinfo.exe, and for all instances of Mtx.exe or Dllhost.exe. ADPlus waits for an exception to occur, or for a user to press CTRL+C in one or more of the minimized debugger windows, to generate the memory dump file (or files) and to detach the debugger (or debuggers). ADPlus puts the memory dump files and the log files in the C:\\Temp folder.

Then, after the process hangs or is consuming 100 percent CPU utilization, the user can press CTRL+C in the minimized debugger window (or windows) that ADPlus generates so that the debugger can generate a memory dump file for the process (or processes).



Note By default, ADPlus only produces mini memory dump records when the user presses CTRL+C. This setting conserves disk space. In this scenario, it may be useful to configure ADPlus to generate a full memory dump file when the user presses CTRL+C. To do this, use the –CTCF switch. Additionally, it is frequently helpful to capture a performance log file or a system monitor log file for the time period up to and including the 100 percent CPU utilization condition. At a minimum, this log file should capture the following objects at 1 to 5 second intervals:

Memory

Process

Processor

System

Thread

Process quits unexpectedly

In this scenario, a process may randomly quit (or crash) unexpectedly. Run ADPlus in crash mode to obtain a memory dump file of the process or processes that quit before the problem occurs. For example, use one of the following command syntaxes:

ADPlus -crash -iis

This command runs ADPlus in crash mode and causes it to attach the CDB debugger to Inetinfo.exe and to all Mtx.exe or Dllhost.exe processes that are running on the computer. ADPlus then waits for any first chance and second chance exceptions to occur. By default, ADPlus puts all files in a subfolder of the installation folder because the -o switch is omitted.



ADPlus -quiet -crash -iis -notify remote computer -o c:\\temp

This command runs ADPlus quietly (no dialog boxes, log all output to the event log) in crash mode and causes it to attach the CDB debugger to Inetinfo.exe and to all Mtx.exe or Dllhost.exe processes that are running on the computer. Because the -notify switch is used, the debuggers notify all users who are logged on to the computer named remote computer whenever a crash is detected or when the process that is being monitored quits. Because the -o switch is used, ADPlus puts all output in the C:\\Temp folder. If the folder does not exist, ADPlus creates it.



ADPlus -crash -iis -o \\\\server\\share

This command is the same as the previous command except that it logs all output to a network server. ADPlus creates a new subfolder in \\\\server\\share and names the subfolder for the local computer. Therefore, if you are running ADPlus in a Web farm, each server in the farm that has ADPlus running logs its own unique folder under \\\\server\\share. (You do not have to create unique folders for each server. ADPlus does this automatically.)

Note If you are running ADPlus in crash mode from the local console (instead of from a remote command shell as described in the next section), you must remain logged on to the console for the duration of the debug session.



For example, assume that you start ADPlus in crash mode and you use the -iis switch to monitor IIS. When you log out of the console, the copies of Cdb.exe that are running on the console (and all other running applications) quit . As a result, debugging stops, and the process that is being monitored is ended.



To avoid this issue, you can lock the console session (press the CTRL+ALT+DEL key combination, and then click Lock Computer) or run ADPlus from a remote command shell that you have scheduled to run non-interactively (that is, it does not require an interactive logon).



For more information about how to schedule a remote command shell to run non-interactively, see the "Typical ADPlus Usage Scenarios: Run in Crash Mode Remotely" section.





MTS or COM+ server application quits unexpectedly

Custom Component Object Model (COM) components that run in an MTS or COM+ server application actually run in a surrogate process (Mtx.exe or Dllhost.exe). These surrogate processes have properties and settings that you can configure through the MTS Explorer (for Windows NT 4.0) or through the Component Services Microsoft Management Console (MMC) snap-in (for Windows 2000, Windows XP, and Windows Server 2003).



By default, MTS or COM+ server applications are configured to quit after three minutes of idle time. To make sure that these processes remain running while the debugger is attached and monitoring for exceptions, you must configure them to Leave running when idle.



Additionally, MTS and COM+ implement a failfast. A failfast is a safeguard that is designed to fail (or quit) MTS/COM+ processes that generate unhandled access violations.



By default, the failfast is enabled in MTS or COM+ applications that raise unhandled access violation exceptions. As a result, a failing MTS/COM+ server application cannot raise a second chance access violation exception (that is, it quits after the first chance acess violation). By default, ADPlus is configured to produce only a mini memory dump record when first chance exceptions occur.



To successfully debug MTS/COM+ server applications, followthese steps:

Configure the MTS/COM+ server application to Leave running when idle.

Use the FullOnFirst switch to create full dump files on first chance exceptions.

Run ADPlus in crash mode, and then wait for the application to fail.

Note Because MTS and COM+ shut down a server application, and because the failfast policy prevents the process from raising a second chance exception, you may only be able to obtain a first chance access violation memory dump file.





Run in crash mode remotely

There are many occasions when you must initiate ADPlus in crash mode from a local client computer to monitor a process that quits unexpectedly on one or more remote servers in a server farm. Typically, on Windows 2000, you do this through Windows Terminal Services. However, you cannot debug applications that are running in different window stations on Windows NT 4.0 and Windows 2000. Therefore, ADPlus disables crash mode functionality when it detects that it is running in a Terminal Services session. To resolve this issue, share the remote server by using the Remote.exe utility, create a batch file that starts a command shell on the remote server, and then schedule this batch file to run on the target server by using the AT command. (The AT command causes the command shell to run non-interactively, similiar to a service.) The remote command shell is then connected to a local workstation or client computer that uses the same Remote.exe utility that you used to start the command shell.



To start a remote command shell on a server by using the AT command, follow these steps:

On the remote server

Assume that the debuggers are installed to C:\\Debuggers. Follow these steps:

In the C:\\Debuggers folder, create a new batch file named Remoteshell.cmd.

Add the following line to this batch file:

c:\\debuggers\\remote.exe /s "cmd.exe" remoteshell

At the console on the server, or in a Terminal Services session, open a new command shell, and then type the following command:

AT 15:00 c:\\debuggers\\remoteshell.cmd

where 15:00 is one minute later than the current time. For example, if the current time is 14:59, type 15:00.

Wait for the AT command to run.

At the command prompt, type AT with no parameters to verify that the task has run with no errors.

On the local client:

Install the debuggers on the local client computer or (at a minimum) copy the Remote.exe utility locally. (By default, the utility is installed with the debuggers in the root installation folder.)



Assume that the debuggers and the Remote.exe utility are installed to C:\\Debuggers. Follow these steps:

At a command prompt, switch to the C:\\Debuggers folder.

Type the following command:

remote.exe /c remote server remoteshell

where remote server is the name of the remote server.

Your local command shell is now connected to the remote command shell that is running on the server, and all commands that you type locally will be carried out on the remote server (the DIR c:\\ command lists the contents of drive C on the remote server).

In the remote command shell, you can now run ADPlus in crash mode as if you were running it locally from the console. However, you must use the -quiet switch to supress all dialog boxes that ADPlus generates by default. If you do not use the -quiet switch, the remote command shell will stop responding after you run ADPlus, and will not return to a prompt. If this problem occurs, you must quit the remote command shell (Cmd.exe) on the server, and then start a new instance.

To send a debug break (CTRL+C) to a process that ADPlus is currently debugging remotely through crash mode, you must use the Breakin.exe utility. By default, Breakin.exe is installed with the debuggers in the root of the debuggers folder. For example, to stop debugging IIS (Inetinfo.exe) that is running with a process ID of 1975, type the following command in the remote command shell:

breakin.exe 1975

Alternately, you can use the Kill.exe command (located in the root debuggers folder) to quit any processes that are being debugged.

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Additional information and known issues

How can you determine if ADPlus has captured information about a crash or if a process that is being monitored in crash mode has quit?



There are several ways to determine this:

Use the -notify switch, and verify that the messenger service is started on the server that is being debugged and on the client computer that will receive the notifications.

In a text editor, open the .log file that appears in the output folder for each process, and then scroll to the end of the file. Locate the following text:

0:070> * -------- AutodumpPlus 4.01 finished running at: --------

0:070> .time

Debug session time: Mon Aug 06 15:25:15 2001

System Uptime: 3 days 17:00:34

Process Uptime: 1 days 3:10:38

0:070> * -------------------------------------------------------



In the output folder, locate any .dmp files that contain the phrase "__2nd_chance". If this phrase appears in the label of a memory dump record, a process has quit unexpectedly.

In the output folder, locate any .dmp files that contain the phrase "__Process_was_shutdown". If this phrase appears in the label of a memory dump record, an administrator quit the process or, if it is an MTS/COM+ application, the process quit because it reached the idle limit.

In the output folder, locate any .dmp files that contain the phrase "__CTRL-C". If this phrase appears in the label of a memory dump record, either a debug break exception was thrown from a DLL that was running in the process or someone pressed CTRL+C from the console (or used Breakin.exe if ADPlus is running remotely) to stop the current debugging session.

You must install Windows Scripting Host components on the system for ADPlus to run. To download the Windows Scripting Host, visit the following Microsoft Web site:

http://msdn2.microso...y/ms950396.aspx (http://msdn2.microso...y/ms950396.aspx)

Note Windows Scripting Host components may already be installed if you have any of the following Microsoft products installed:

Microsoft Internet Explorer 5

Microsoft Office 2000

Microsoft Visual InterDev 6.0

Microsoft Visual Studio 6.0

Microsoft Windows NT Option Pack

Microsoft Windows 2000

Microsoft Windows XP

Microsoft Windows Server 2003

Microsoft Windows Vista

The -iis switch works only if Internet Information Server (IIS) 4.0 or Internet Information Services (IIS) 5.0.x is installed.

When you run ADPlus in quiet mode, the tool logs information to the event log.

If you use the -o switch, the specified path must not contain more than one nonexistent folder. For example:

You specify -o c:\\temp1\\temp2. However, the C:\\Temp1 and \\Temp2 folders do not exist.

You receive an error message from ADPlus that states that the folders do not exist, and ADPlus will not create them.

If you specify only -o c:\\temp1, ADPlus creates the C:\\Temp1 folder if does not exist, and then puts all output files in that folder. If you want to specify multiple subfolders, and you use the -o switch, verify that all the subfolders exist before you run ADPlus.

In COM+, you can configure a server package to start in the debugger on the Advanced tab in the Properties dialog box of the package. If you enable the Launch in Debugger option, ADPlus cannot attach the CDB debugger to a process. By default, only one debugger can be attached to a process at a time.

When a remote procedure call (RPC) is made from a process that ADPlus is analyzing in crash mode to another process that has quit (intentionally or unexpectedly), the log file that ADPlus creates for the process that it is analyzing may contain one or more of the following exceptions:

Unknown exception - code 80010105 (first chance)

Unknown exception - code 800706be (first chance)

Unknown exception - code 800706ba (first chance)

These exceptions are typical. RPC raises these exceptions when a call is made from a process that is being monitored to a nonexistent or failed process.



Additionally, if ADPlus is monitoring Inetinfo.exe in the ADPlus debug log for that process, the following exception may appear in the log:

Unknown exception - code 800706bf (first chance)

This exception typically appears after IIS makes a call to an out-of-process (high-isolation) Web site that has failed. It may be followed by two instances of the following exception:

Unknown exception - code 800706ba (first chance)

#1291
Thandal N'Lyman

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Ok... Ah... So... One question Bruno: Just providing a link would'a been too much trouble?

#1292
BrunoB1971

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I know it was dumb to post all of this but most people would have probably skimmed over this without too much of a tought. There is some interesting info related to problems the game may have like 100% cpu utilization from an application.

Mind you i am not familiar with the app. it probably has a good learning curve but i know that some people here like this kind of stuff and genuinely want to help...maybe if they can decipher the workings of the tools offered in my post and test dragon age with this (if  it is possible to do so) maybe, just maybe someone can find what is going on and finally reveal the big mystery around this game and why it is in such lamentable condition. Those familiar with command lines are probably gonna love trying this...

who knows...some good may come out of this...

anyway, any suggestions is better than the waiting we are being served by Bioware and EA....


peace

Modifié par BrunoB1971, 27 mai 2010 - 01:16 .


#1293
Thandal N'Lyman

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Oh, I agree completely that waiting on BW/EA is probably not the best approach. Personally, I ran a "differential" on 1.02a to 1.03 to obtain a complete list of the files that were modified by the latter patch (posted here under "Projects") and have confirmed the effectiveness of the FO3 "Large Memory Space" fix (directions for which are also available on this forum) in overcoming the 1.03 CtD problem (at least in certain situations, like mine) through extensive hands-on experimentation.


And if one looks at the incredibly robust efforts made by the Community to identify *and* correct the partial/broken dialogue paths (esp. regarding Alistair as King, or not, but there are plenty of other examples) or other newly introduced failures, (pickpocketing) one has to conclude that there is abundant talent and willingness to attack the problem amongst players.


So pointing those with sufficient expertise, motivation, and inclination toward a possible aid in finding a solution is a Good Thing. But posting the enitre tech manual itself just seemed a bit like having an intermittment fault with one's headlights and so posting the wiring diagram of the car and asking "Any ideas?" Those in a position to interpret the diagram didn't need it posted.... and the rest (of us) can't make sense of it.


Guess I'm just ranting about my own rant, so here's to hoping that between the Community *and* BW, a solution is found soon!


Peace

Modifié par Thandal NLyman, 27 mai 2010 - 03:22 .


#1294
BrunoB1971

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To be honest the community should not have to do the leg work for such a big company, it boggles the mind to see Bioware rely so much on its fan base for help when they are aware of the situation. The problems have been well documented and fans should not have to tweak or even attempt to use the game's console to get some things to work.

It is the first time since i am a pc gamer that i see such a big game franchise have so much issues and take that long to fix.

And to be honest again i was in the empire total war boat when it came out and was broken in many areas but the difference is that after some time, the devs actually came in and gave "regular and even daily" reports to people as to what they were doing and hoping to accomplish, People reported the problems and "creative assembly" were trying to fix the problems, not 99% of the buyers.....

I have also seen some game left in the dirt for different reasons, like titan quest and sacred 2 but for different reasons, some good and some not so good and i got over it.

But to see a viable company give the silent treatment to its customers is beyond me. A few vague lines every x months is not acceptable to me. I am absolutely surprised that fans are that tolerant towards BW and EA. I am also suprised that no one decided to attempt legal action against them,
because A: the product is not viable and was sold as such B: the customer service is non responsive C: silent treatment from the company. I have seen some companies getting sued over far less.

This fan base as been extremely tolerant...so far...because they like the product. But i will say that if BW keeps acting this way they will lose it all when a little game called Diablo 3 rolls around. If that game was around right now i am inclined to say that dragon age would bite the dust faster than Speedy Gonzalez trying to steal some cheese. BW can count their lucky stars that they are in a good time frame for their product. But that position can't last forever, not with the way they are doing business...and gamers have extremely good memory on how they were treated!


peace...

Modifié par BrunoB1971, 27 mai 2010 - 10:06 .


#1295
dragonsouce

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Bruno "BW can count their lucky stars that they are in a good time frame for their product."
Is the reason for the problems. It's clear that 1.03 has multiple issues that a blind Beta tester would of found as least one of. There was no Beta test closed or public.I was told in a Email from TEck suport Was Never tested on window 7 64bit That Still Frosts my buttons. It was a Rushed untested product for the sake of " a good time frame for their product." Big bucks and greed over Come common sense is ruining there Company as it is Wall Street and the U.S. Economy.
(And YES I WOULD BET MY LIFE ON THAT!)

The Patch was rushed for the good time frame for their product and we the consumer suffer for there neglect and greed.

Modifié par dragonsouce, 27 mai 2010 - 06:55 .


#1296
dragonsouce

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I used ADPlus before on XP and had trouble with it (might been me,and my ineptness) It supposed to be a good product. But think I wait on that before messing my PC up Again.

#1297
BrunoB1971

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Well, as they say , what goes around, comes around. If they have that many problems with the old republic game and they act the same way as far as customer service goes. It is going to flop.



And they are going to get punished because all those millions that they have sunk into making the game will have been wasted so again as they say , what goes around, comes around.



I know I wont support the old republic at all even though I am a Star Wars fanatic.



Nuff said.


#1298
dragonsouce

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Too True. Sad really all this talent waisted by bad management's greed.

The fact that it cost me 60 dollars makes it sadder LOL And tears.

Modifié par dragonsouce, 27 mai 2010 - 08:37 .


#1299
Jeffonl1

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Win 7 contains runtime for DX11; but it also has runtimes for dx10 and dx9. But some older hardware and games may need some optional files only included in DirectX 9 (which are not automatically part of a newer DirectX version), you should download and install DirectX 9.0c from here: http://www.microsoft...a-9b6652cd92a3. Newer files (from DirectX 11) will remain untouched.


#1300
Greyzock

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damn i thought that DA was only haveing trouble with the DLC.When i got this game{only cause my girl suggested it matter of fact}It sat on the shelf becouse i was playing totall war 2 and things of that nature...im a big diablo fan and a huge neverwinter nights fan by far...sadly none of the neverwinter nights games will work at all on my comp wich stuns me cause it worked on all the others...anyway i saw this game and tried it cause it reminded me of never winter nights...i was amazed and sold imedietly on it...i loved the game so i went and bought all the DLC as well..ooo sad becouse i was not a avid pc gamer at the time now that i have learned to read the forrums before waisteing my money on a game.Luckily i didnt get the crashes from the game but i dont think i dled the 1.03 patch.I tried becouse i couldnt get my DLC to work any of them...and in one fix fact{wich might i add CAME FROM THE FAN BASE hmmm} it told me to download 1.03 patch to get the game to autherize so i could use the downloadable content.I thought i had downloaded it but it didnt work{the downloadable content}So i tried to dl it again and when i got ready to install it i got an error that said DA;O not found...and to my surprise i tried other patches and fixes and the same thing...lol..i have a phantom game on my comp.so i guess i feel lucky that my game hasnt crashed considering i have an ASUS notebook all geared for gameing.so nowinstead of enjoying countless hours of the game and extra DLC wich is what should have happened intead i got to beat the game itself and never play the other things i freaking payed for wich is killing me becouse i know it is there but i cannot play it...lol i have an nvidia system as well as most of u..honestly all i keep hearing is one prob after another and the fix they give u causes a prob someplace else..matter of fact after spening the hours it took me to find the tech support to even talk to i sent in for help with the prob and only got quarrys wanting to make sure i owned the game..basically proof that i bought the game...wich to me is wierd becouse if i used my credit card to buy the DLC and they have ur profile on hear that has all that info on it i dont understand y i should verify i bought the stupid game?Im sorry if my writeing hear isnt all techy and helpfull honestly i am alloof to all this tech talk and couldnt even follow the self help section to try to fix the DLC i dont know if they even found a fix for it becouse most threads that were talking about it have been over run with 30 new threads about other problems the fixes caused either to the game or"god help bioware if this happens to me"the comp actually crashing!!!I didnt spend the money i spent on this marvelouse machine to have it blow up over some game..bioware has really let me down this time..i heard that when ea bought bioware they killed there customer service in place of makeing the big bucks..even pushing bioware to muddy its name by forceing an early release before it was even tested or all the bugs worked out..there theory from what i hear was release make money and fix probs later...again im sorry for the leangthy blabbering hear and my altogether no nowledge for fixes but i wanted to say i am getting grief with this painted lemmon like everyone else and would elcome any help from anyone out there who might know what i should do to get my damn DLC working right...not just a poat but maybe a few e-mails or something becouse im not as good with comps as everyone hear is sadly..i promise i will not talk as much in the e-mails lmao.honestly i am heartbroken that this game teased me so much with the possibility of a great game..and then failed to deliver do to an i dont care attitude and i will promise this i will never buy another bioware or ea game again...i mean damn they are even haveing probs with the x-box release of the same game...HOW DO U MESS UP AN X-BOX RELEASE?that is the first i have ever heard of problems so extensive...either way i want to play what i payed for..so any help would be greatly appreciated..Greyzock@yahoo.com..that is my e-mail just put in refrense to fixing DA;O please.thanks for putting up with my long post.