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Dear Bioware: Please continue to be BOLD with Mass Effect 3


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#1
Meistr_Chef

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I have been truly impressed with the general direction Bioware took with Mass Effect 2, and would like to see more in Mass Effect 3. I have some suggestions:

Focus on making the "important" parts of the game truly groundbreaking. Note that I put "important" in quotes because I realize there are finite resources in game design and the game can't be totally new and everything to everyone.

- Keep refining this hybrid genre you've spearheaded with the first two games. In ME1 I felt like I was slowly exploring the universe; sometimes clunkily but usually with a sense of wonder. In ME2 it is now with more purpose, punctuated by truly visceral combat and still keeping a sense of wonder! The sense of scale and otherwordiness in some of the levels are inspiring. Even some of the side missions feel like they play into the main storylines. This series feels so unique that it cannot be easily classified as "action" or "RPG". It's not going to please purists, or every casual gamer, but please stay your course and make brave decisions. If ME3 can up the ante further that would be truly amazing.

- Forget the usual "RPG" trappings if you can. ME2 did away with inventory system so we now have a lot less items to 'loot'. But the tremendous upside is that I am more focused on the story and exploring the world instead of looking for the next best item. Get rid of "grind" type RPG traditions (to a large extent ME2 has done it and it's pretty gewd). I would welcome an increase in the number of upgrades/customizations but not at the expense of character development, world design or any of that truly important stuff.

- Forget the usual "Action Game" traditions if you must. I'll take end-game boss fights as an example. Almost all action games have an end-game boss fight because it's a tradition in gaming and the easiest way to make a player work for the victory and presumably feel the thrill of success at the end. It also often feels terribly artificial due to the superhuman/supertough abilities of the "boss". These boss fights tend to devolve into spam fests where the player must complete N number of cycles of increasingly damaging stages to kill the boss. Most recently I played the generally excellent Uncharted 2, but felt so cheated at the end exactly because of the uncreative and irritating bullet-sponge superhuman end-boss. Mass Effect 1 and 2 have end-bosses too but they were not as irritating as some of these games. The end-boss in Mass Effect 2 nearly felt cheezy due to its appearance though. Please do not go overboard with a ridiculous end-game boss. Implement something more groundbreaking instead, like a large chess-piece of a battle or something. It's not gonna be easy that's for sure.

- Improve the persuasion-levelling system. I like how your decisions in ME2 affects how your team performs, and how it's not immediately apparent how they will play out (at least the first time), but it would be nice in repeated playthroughs that we know how to 'work the system' at least for small/minor/fun choices. I was trying to recruit a certain optional member in a certain loyalty mission for my 2nd playthrough but I couldn't because of some weird persuasion levelling issues. I feel that this character is probably a minor one in the overall universe and as such shouldn't be this difficult to recruit; perhaps I am wrong. I think these potentially very fun options such as the aforementioned should be made more obvious to encourage experimentation in different playthroughs. That said...

- Make our decisions throughout the games truly matter without us knowing we are going to get the full rainbow or the purgatory ending. What I'm saying is, being a full paragon may mean your utter compassion may come back to bite you in the ass in some places thus complicating certain scenarios. Or, being a full renegade might mean that some of your potential allies etc may have been lost thus making parts of the game harder. For the gray areas, a mix of the two between depending on your decisions. Some of that time-based consequences in ME2 were a real surprise to me; keep it up and expand on it without limiting experimentation too much!

- Keep up the great work with voice acting and dramatic direction. So many games fail to engage because characters in the game speak unnaturally, or with stupid dialogue. I couldn't finish the Heavy Rain demo because the voice actors and script were so bad; maybe because I tried the HR demo in between my ME2 sessions but still it goes to show how important this is.

I really want to see Mass Effect 3 succeed and continue to break the mold and further the action-RPG-??? genre. Good luck!

Modifié par Meistr_Chef, 09 mars 2010 - 08:12 .


#2
Meglivorn

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Signed. Honestly.

#3
SurfaceBeneath

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Very well said OP. I'm going to make sure that this thread stays on the front page for at least a week.

#4
Habelo

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Meglivorn wrote...

Signed. Honestly.


QFT

I do not agree with everything but i believe that this perspective should still be a consideration for the bioware staff. Even that i am known to say "this forum is full with ****tards- i really hope that bioware do not listen to their stupid ideas".

Modifié par Habelo, 09 mars 2010 - 06:00 .


#5
ian528

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Very good post. I do not agree completely with some of what was dropped from ME 1 to ME 2 but it is good to see a game be bold and not please everyone.

#6
Kalfear

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LOL, if they forgot anymore RPG elements ME2 would be closer to a football sim then a RPG!



Not signed but pointed at in mocking laughter

#7
Lightice_av

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Very well written. I agree that ME needs to be made as itself, not as image of other games in similar genres.

#8
Subject 01

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Hmmm.  The boldness of the Thresher Maw's are gone as well.  Only a single Thresher fight in all of  Mass Effect 2. 

#9
Spectre_Shepard

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signed, I agree with every point

#10
SimonTheFrog

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I agree on the "be bold!" part. Also on most of the examples.



I'm certainly willing to accept new ideas about looting and squad tactics and story telling. I just hope that they will be both bold and also taking the player seriously as "player", and not as audience for a semi interactive film with some shootings in between. I don't mind such a thing as such, i am intrigued about Heavy Rain, but i think they should kinda stick to the trilogy thing not only considering the story and character but also the targeted players and their expectations on needed brain activity to "win" the game.

#11
Sadja

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Nothing to add, nothing to fuss over; You've said it well enough. There's too view out there that truly dare to be bold anymore. I'd say "BioWare, just keep doing what you're doing. You know where Mass Effect is headed, and I'm sure you'll do your fans proud."

Modifié par Sadja, 09 mars 2010 - 05:40 .


#12
Sailears

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I agree with every one of your points, OP.

Especially this:

Meistr_Chef wrote...
- Forget the usual "Action Game" traditions if you must. I'll take end-game boss fights as an example. Almost all action games have an end-game boss fight because it's a tradition in gaming and the easiest way to make a player work for the victory and presumably feel the thrill of success at the end. It also often feels terribly artificial due to the superhuman/supertough abilities of the "boss". These boss fights tend to devolve into spam fests where the player must complete N number of cycles of increasingly damaging stages to kill the boss. Most recently I played the generally excellent Uncharted 2, but felt so cheated at the end exactly because of the uncreative and irritating bullet-sponge superhuman end-boss. Mass Effect 1 and 2 have end-bosses too but they were not as irritating as some of these games. The end-boss in Mass Effect 2 nearly felt cheezy due to its appearance though. Please do not go overboard with a ridiculous end-game boss. Implement something more groundbreaking instead, like a large chess-piece of a battle or something. It's not gonna be easy that's for sure.



#13
DarthValo81

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Good points, I agree.



Since the combat system is pretty much set now, it will hopefully allow the devs to flesh out the other parts of the game now and refine them. All I ask is for more customization options in regards to armor and weapons.

#14
Fox200x2

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Excellent topic. I would really encourage. I just add the following: Bioware knows how to be bold, then a gameplay based on space combat must be present in Mass Effect 3. I'm sure Bioware can do something great about it. Just look at the M57 Hammerhead - we are very close to developing a gameplay based on space battles.



Signed.






#15
Habelo

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Bioware sucks ass at combat and gameplay. but their story and character development along with philosophical approaches and npc deepness makes them the greatest gamecompany :)

#16
Guest_jynthor_*

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How is removing sex scenes because Fox News ****ed you over, bold?

#17
vnieminen

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Just forget the game and make a movie. Or a book.

#18
Habelo

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Why do we need sex in games? I would rather have them focus on the sympathetic part of m/f if they must have that genre in their games.

#19
Druss99

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Dont agree with every point but am signing up for some boldness.



Signed.

#20
Guest_jynthor_*

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Habelo wrote...

Why do we need sex in games? I would rather have them focus on the sympathetic part of m/f if they must have that genre in their games.


Thats not the point.

#21
Valmy

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vnieminen wrote...

Just forget the game and make a movie. Or a book.


I don't know.  A 40 hour movie might be a difficult sell.

#22
Valmy

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jynthor wrote...

How is removing sex scenes because Fox News ****ed you over, bold?


How did Fox News do anything but ensure higher sales for ME1?

#23
Mik Sacred

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Same as above, don't agree with every point but Mass Effect was born to be bold!



Signed.

#24
Acero Azul

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 I did like a lot of what they did with ME2, but it would be cool to collect the pieces and then customize your guns however you want. Also would be cool if we can mix and match armor pieces from the dlcs and regular.

#25
TJSolo

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It would be nice if ME3 was as bold as ME1.