Nolenthar wrote...
I would say that first post is from a console gamer who doesn't really like RPG. No offense however but it's what I feel 
I'll have to go to bed soon and maybe reply to the rest of your post tomorrow but you are so wrong on the console gamer part.
I am a huge PC gaming fan. Been one since 1995. I do not like consoles. I use my PS3 to play blurays mostly, and my Xbox 360 hasn't been turned on for 3 months now. These are my first console purchases. For what it's worth, I have the PC edition of Mass Effect 1 and 2. And the Xbox 360 version of ME1 which I do not care for any longer.
I am not as well versed in the hardcore traditional RPGs but I do like some of them; I played a little Diablo here and there, but then Diablo was more of a loot game than anything else I think. I really got into Morrowind because it was such an expansive game. I played KOTOR 1 and 2 and liked them a lot. I suppose part of the reason is that most RPGs stick with the Tolkien-esque fantasy setting which I don't like that much. Oblivion and Fallout 3 left a sour taste in my mouth because of the totally pointless deluge of lame missions, lousy characters, ****e dialogue, and general clunkiness. I probably will not buy another Bethesda game. Anyway, you see I have missed a lot of Bioware's earlier efforts and even some other classics like Fallout 1/2.
Mass Effect appealed to my heavy science fiction leanings. And it offered enough RPG elements to satisfy my light RPG requirements. The dialogue, settings and atmosphere were sufficiently well thought out, mature and interesting. Since battle is central to just about any part of an action game or even RPG, I thought it was interesting that Bioware moved from the purely stats based "click and see what happens" approach to putting more realtime control in the player's hands. So it's not like I do not like RPGs, it's just that I think a more action oriented flavor suited the Mass Effect series. I like my RPG elements more from dialogue and meaningful choices in the game; note meaningful...sifting through 200 weapons and worrying over 20 stats is not my definition of meaningful.
To me, Mass Effect allowed Bioware to create something in a story genre that I love in a way I have never seen done quite like this before. I mean, which RPG so far has allowed you to carry your savegames from one game to another? Sure the much hyped choices in general are mostly superficial, but they maintain a type of consistency unique to you and you only, and certain choices in the game really made me think. That's more than any of the RPGs I have played have ever done; they don't usually challenge my viewpoints. I was pleasantly surprised when some of my teammates really were in danger and some died the first time I played through, thwarting my attempts at beating the system based on my preconceived notions of the first game. This to me is worth more than the swathe of character stat or item options from a typical traditional RPG.
In this light I give Bioware major kudos for moving away from some of the tried-and-true methods, and I'm hoping they can deliver on the "meaningful choices" part by the 3rd game. Of course, if they deviated so far from the RPG, gave us a hint at the potential of this series and fail to truly capitalize on it then I would be somewhat disappointed in the end. But it would still have been a worthy effort. I truly feel that sometimes fortune favors the bold.
edit: btw I read your point-to-point discussion and you have many valid points. Will reply tomorrow.
Modifié par Meistr_Chef, 10 mars 2010 - 09:18 .