Gatt9 wrote...
Of course, one could also simply realize that ME2 is one of the first major releases under EA, and EA's advertising dollars pay the bills at pretty much every gaming review site.
Cause and effect. It's already pretty well established that gaming journalism is not on the consumer's side, through a series of high-profile leaks. Doesn't take much to figure out where the review scores came from.
Put on your tin hats!
I would kindly like to direct you to
http://www.escapistm...ero-punctuationIf anyone would bash a game for being bad (when its really bad) then here's your man. Another poster already outlined why else your statement is a conspiracy
theory, and not a conspiracy
fact.
Moving on.
As far as the OP goes, strongly disagree. Mass Effect is supposed to be an RPG, not a shooter. There's no middle ground. RPG's absolutely require the skill to be based upon the character, shooters absolutely require the skill to be based on the player, they're polar opposites. You can't mix them. One of those two systems has to go, and once it does, you've lost the genre.
Here I would like to direct you to
http://en.wikipedia....es#Role-playing and note the usage of
subgenres. However, I would also like to point out that the meaning, the soul, of RPG is
Roleplaying Game. The mechanics behind it are just that, mechanics. A focus on a characters advacement, in particular in
more than just skills, is the heart of any RPG out there, will yield an RPG.
The mechanics merely alters how you play the RPG.We can here see that you do not enjoy playing any sort of game that requires reflexes. That is too bad for you, however, it does not mean that Mass Effect 1/2/3 does not qualify as an RPG. It merely means that
you do not qualify for the game.
It's the difference between a Role and an Avatar, so I'll explain it the way people here will likely understand best.
Gordon Freeman is an Avatar.
Garrett (from Thief) is an Avatar.
The Master Chief is an Avatar.
Mr. Fenix is an Avatar.
The Gray Warden in Dragon Age: Origins is a Role. You are given the slate that has been created by BioWare, the rest is up to you. And you control his or her action through clicking.
Shepard is a Role that you step into. You make the decissions, you shape him or her. He or she is yours to mold. The only difference is that you actually have to point, and not click, to shoot.
The blue guy the human became in James Cameron's Avatar was an Avatar, it was the human's skill that took precedence, as shown when he was training. If the human had taken on the Role of the blue guy, he wouldn't have to train, his skill would be immaterial, it would be the blue guy's skill that mattered.
You are wrong.
If you were to pretend that Pandora is a game and the Marine is a player, then it's an RPG. He is developing his Blue guys abilities. Riding, flying, shooting a bow.. etc.. you could particullary see the skillpoint increase through the movie ^^
That he didn't have to learn how to walk or shoot.. well, you don't necessary have to learn how to walk or wield a sword in Dragon Age either. You've already been given the basics.
edit:
HOWEVER there is a flaw in that too. At the end AVATAR has RPG elements (the development of skills), but is at its heart not an RPG, because it misses the crucial development of the actual character. The Marine is still the Marine and not the Blue Guy.
Whileas ME2 has just that, merely uses a point to shoot, instead of click to shoot, mechanic -- making it an RPG. Unless you are Commander Shepard. And.. and.. you play yourself.
It's a key difference, and it's the defining line between an RPG and a Shooter, which is exactly why ME2 is not a RPG.
It's a key difference for you. It's your personal view of the gameplay mechanics; it doesn't make the actual game any less an RPG. That you are not fond of the mechanics is, well, too bad.
I'm not fond of sport games. Too bad for me, eh?
Modifié par Sadja, 10 mars 2010 - 10:55 .