There is a sad irony to this thread.
Mass Effect was an amasing, ground-breaking game. It took the unique skill and experience that Bioware has gained after more than a decade of building RPGs and combined it with shooter combat in an origonal sci-fi universe. Furthermore it was only the first act in a personal story that would be told accross 3 games. It was incredibly bold, no one had ever attempted anything quite like it, and for all its many flaws it delivered an experience that can be found in no other game to date.
If there was one word to decribe the changes made from ME1 to ME2 it would
NOT be
bold. There is barely a change that the phrase "slimed down" wouldn't describe better. Management of items, squad members, and skills has been drastically trimmed to make the game more accessable. The missions have been partitioned into smaller, more self contaned chunks while the main plot has been made simpler and easier to follow so that the game is easier to digest for casual gamers.
Bioware is owned by EA, and the money hats at EA only really care about how many copies a game sells. Games like Halo and Gears of War sell more copies than a game with the depth of Mass Effect,
alot more. Buffing down a Mass Effect 2 to give it more mainstream appeal is anything but bold.
Orkboy wrote...
How is removing everything that made ME1 unique and turning it into - what's the phrase others have used? oh yes - "Gears of War with conversation trees", being bold?
ME3 should go back to what Bioware does best, there are already far to many and much better 'shooters' on the market, and we don't need another one.
I could not agree more.
Sure, "Gears of War with conversation trees" is hyperbolic, but maybe those of us who didn't actually shell out $60 for GoW or GoW2 could be forgiven for not knowing the diffrence. Some of us don't much care to bother with games that have the depth of a puddle, where the action is the only point and feature. Ubiquitous as those games are, it should come as no surprise that many of us who enjoyed ME1 in large part
because of its depth and complexity, not inspite of it, resent this shift made by
one of the only developers who has consistantly dilivered high quality games of the type we like to play. Bioware has become the best RPG developer out there, and just like Michael Jordan should never have tried to play pro baseball, Bioware shouldn't try to make Halo.
But EA exist to make money. So if a GoW or Halo style game with "lite" RPG elements hits your sweetspot Meistr_Chef, then more power to you, you'll most likely get what you want.
But don't call it bold, that's just bull****.
Modifié par phatpat63, 11 mars 2010 - 11:02 .