Nolenthar wrote...
With the TPS released, your game's preference has changed, and it seems that you now love shooter, ready to sacrifice RPG elements to them. You call it bold, you call it clever changes. We don't.
Don't misunderstand me. My other favorite game in the last 10 years was Dragon Age: Origins. I still love that traditional tactical RPG style of gameplay and Dragon Age does that perfectly. So why does Mass Effect need to do that too? Bioware shouldn't get caught in the stagnation that gripped the Final Fantasy series (and JRPGs in general) for decades. They have two IPs currently running, soon to be a third. Bioware should diversify and release the story and character driven games they are famous for to a diverse audiance so they can appreciate those kinds of games over the brainless run and gun gameplay of GoW or Halo. And they're all still cleverly designed as RPGs, despite what "traditionalists" say. Here's a repost from another thread I posted in since I think it encapsulates my point on the whole "is or is not ME2 an RPG" topic.
SurfaceBeneath wrote...
Again, this is a problematic discussion because the very definition of an RPG is so murcurial to escape definition in any genre discussion. Roleplaying has always been an act of inserting yourself in the role of the character. A Roleplaying game is that in which the game gives you tools to make that character a representation of yourself or a character of your design through the game, and which presents you opportunities to actualize this on the story. If we look at RPG video games as an extention of their PnP counterparts, then we see that the "Mechanics" of the RPG that most people refer to in this argument stem from a tradition of importing certain PnP rulesets into the games, not because those rulesets were inherently a part of roleplaying games. Compared to the sheer variety of PnP roleplaying games out there, the absolute chokehold people put on what "elements" make an RPG game an RPG are, to be frank, ludicrous. There are many, many, many PnP roleplaying games out there that do not include inventory, loot, or leveling. Why is it that those -specific- tropes that were arbitrarily selected to be a part of RPG video games back in the late 80s and 90s now required for a game to be an RPG when it was all just supposed to be a virtual medium for the PnP experience which contains permutations far beyond those systems that we are most familiar with? There is no reason besides familiarity. The Mechanics were only there to provide an abstraction for things that players at a PnP player could not physically do at the table.
Take these two scenarios: In one game I have to select an enemy on my screen, press the fire gun ability, and then my character fires their gun and a dice is rolled behind the screen that determines whether or not it hits. In the second game, I manipulate my character's aim in order to fire at an enemy and press the fire button to attack them. Both are abstractions that the video game provides us to simulate something that our character is doing. Which one is inherently more "Roleplay-ey" than the other? Neither, because both merely exist to provide a simulation of gunplay through abstract rules.
Tradition is obviously an important factor, and obviously language itself might be the limiting factor in this discussion. Just as Kleenex has become synonymous with facial tissue, the term RPG has come to symbolize more than one could argue it inherently is. And as someone who adores the RPGs of 1998-2000 (Planescape:Torment and Baldur's Gate 2 are my top two favorite games of all time), I certainly cannot invalidate the appreciation players have for those specific mechanics and who are upset that they are not present, or at least not strongly so, in Mass Effect 2. Especially given that Bioware has long been a bastion of those kinds of games in a video game landscape when such games are exceedingly rare. However, I think with Dragon Age: Origins, Bioware has established a franchise which honors those traditional values. That's awesome and they should continue in that direction with Dragon Age. With Mass Effect, they should be given the leeway to experiment with the genre and to create games which seek to honor less the tradition of RPGs and instead their spirit while allowing Bioware to develop different kinds of games. Is dictating on them what kind of game they are "allowed" to make fair or sensible? Hell no.
NOTE: I am not opposed to further RPG elements being added to ME3. In fact I would welcome it. I just prefer those to be RPG elements we don't see in many games rather than RPG elements that have been used for the past 25 years. Mass Effect should be about progressing the genre. Leave the Dragon Age IP for being a more traditionalist approach.
Modifié par SurfaceBeneath, 12 mars 2010 - 06:48 .




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