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The Arc Projector! (New Heavy Weapon from Cerberus Network)


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#226
cruc1al

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Tanks4me wrote...
The only thing I'm not going to be happy about is that I can't insta-gib my enemies in this game.


Uh, widow?

#227
JediMB

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Well, I tried this baby out on Tali and Legion's loyalty missions, and it performed wonderfully. It especially made Tali's less hellish, as a single shot would usually render a large group of Geth susceptible to Singularity and other fun stuff.

#228
L33tuberpwner

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DOUBLE KILL!

#229
Jackal904

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The arc projector kicks ass.

#230
TurbanSoviet

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next dlc need to make it possible to buy HW ammo and stockpile it so you could hold say 1500 "rounds" of flame thrower like 2.5 nukes and what every the other HW equate into


#231
JediMB

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I was so disappointed when my 7th Heavy Weapon Ammo upgrade didn't count.

#232
A Fhaol Bhig

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Kronner wrote...

I agree that a better way how to add (powerful or not) DLC items would be creating a series of missions and upon completion of the last one you receive the item.

blah blah blah blah...

#233
MassFrost

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I'm in love with this weapon, it's even managed to make me shelve my Singularity Projector for awhile.

#234
DanXan

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Some have mentioned the real-life aspects of this weapon... in the real world, an arc would not jump from person to person. Arcs happen because of differences in voltage (which is electric potential). The gun would have an extremely high voltage with the power to back it up with very powerful current (in capacitors, since the gun "charges up"). If I remember right, .1 Amp is lethal. 10Amps is actually not lethal, as instead of making your heart go crazy, it stops your heart and then your body's automatic defenses kick in (I'm not a doctor, but when the heart simply stops beating, something inside you says, "Hey, that's not right. Let's start beating again, shall we?").



If the gun had extremely high voltage at its tip, it would jump to other places. The voltage must be great enough to overcome the high resistance of moving through open air (something like 25kV per inch of air, if memory serves). The electrical current would seek the quickest way to ground. The metal plating the user is standing on will almost always be the fastest path to ground; you won't hit an enemy unless it's point-blank.



Also, once it sparks somewhere, the current will flow through the object (or creature) to ground. Not jump to other people. If there was not a path to ground, i.e. the object is floating, you could make it jump... or if the path available had more resistance than the open air, it would jump. As mentioned above, open air is not easy to move through; most substances will be easier for the current to flow through than jumping again.



Electrolasers were mentioned; these use a form of laser to make a plasma tube, which would allow the weapon to at least be aimed. Of course, you can't make plasma from nothing; the weapon would operate differently in a void than in atmosphere. And the conduit of plasma thus created would still not allow the gun to jump from target to target, much less differentiate between enemies and, say, the metal wall.



To be realistic, the gun would need to supply enough current to kill any enemy. This precludes trying to get into the lethal range without going over; it would need far more than 10Amps to kill anything (and not simply restart its heart). Especially true because the lethal range would be different for different species (like Krogan, with multiple hearts). The voltage would have to be enormous, allowing the current to pass with little loss from the gun to the target, and it would need a plasma conduit (like an electrolaser) to be aimed and not simply zap the floor.



I suppose theoretically, if the current was absolutely huge, the first victim's body wouldn't be capable of allowing all that current to pass through it quickly enough to ground, causing the electricity to spark. But more likely, it would be from fingers to the ground, or some other appendage (like a gun being held). The current would need to be crazy to jump from person to person in this fashion, and would be uncontrollable at that point- it would use any path, like the wall, to reach ground.



That's probably way more information than anybody cared to have. And completely unrelated to Mass Effect; they do stuff we find impossible all the time. Biotics, mass effect relays, sentient AIs... a chain lightning gun isn't so far fetched compared with these things. Besides, its sci-fi; who cares if its realistic? :D

#235
SlightlyGreen

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The looks and the arc of the gun are cool.



But nothing can compare with the Cain. I mean, who doesn't like big nukes?

#236
cruc1al

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SlightlyGreen wrote...

The looks and the arc of the gun are cool.

But nothing can compare with the Cain. I mean, who doesn't like big nukes?


More like small nukes. Or more like big bombs, not nukes.

#237
LuPoM

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cruc1al wrote...

SlightlyGreen wrote...

The looks and the arc of the gun are cool.

But nothing can compare with the Cain. I mean, who doesn't like big nukes?


More like small nukes. Or more like big bombs, not nukes.


Exactly, facing the fact that the Cain is not a nuke, just becouse the explosion forms a mushroom-nuke-like cloud and, becouse of that, they've put the nuke icon on it, doesn't mean that it's a nuke :>
It's a friggin' big explosion and I love it becouse of that :P but on the other side, it is very limited, that's why it's good on the damage and bad on the versatility :>

#238
Warlock Angel22

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The first time I used the Cain, I blew my whole team up. Yeah, you definitely have to be careful with it.



Again, complaining about FREE dlc, really. Another weapon added to your inventory and you can use it or not. You don't even have to download it if you don't want to destroy your immersion. Personally, I think Bioware is insane to listen to most of you people but good for them for having more patience than I would have. It's like giving a thirty man water and he complains that it's not Evian. I'd be pissed, but that's me.



Good stuff all around. It's obvious that keeping their promise of releasing a continuous stream of dlc. Give them time, it's only been about 2 months. If a year from now, this is all you have, then feel free to complain. It's still more than you got out of the first game.

#239
Koomazaz

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DanXan wrote...

Some have mentioned the real-life aspects of this weapon... in the real world, an arc would not jump from person to person. Arcs happen because of differences in voltage (which is electric potential). The gun would have an extremely high voltage with the power to back it up with very powerful current (in capacitors, since the gun "charges up"). If I remember right, .1 Amp is lethal. 10Amps is actually not lethal, as instead of making your heart go crazy, it stops your heart and then your body's automatic defenses kick in (I'm not a doctor, but when the heart simply stops beating, something inside you says, "Hey, that's not right. Let's start beating again, shall we?").

If the gun had extremely high voltage at its tip, it would jump to other places. The voltage must be great enough to overcome the high resistance of moving through open air (something like 25kV per inch of air, if memory serves). The electrical current would seek the quickest way to ground. The metal plating the user is standing on will almost always be the fastest path to ground; you won't hit an enemy unless it's point-blank.

Also, once it sparks somewhere, the current will flow through the object (or creature) to ground. Not jump to other people. If there was not a path to ground, i.e. the object is floating, you could make it jump... or if the path available had more resistance than the open air, it would jump. As mentioned above, open air is not easy to move through; most substances will be easier for the current to flow through than jumping again.

Electrolasers were mentioned; these use a form of laser to make a plasma tube, which would allow the weapon to at least be aimed. Of course, you can't make plasma from nothing; the weapon would operate differently in a void than in atmosphere. And the conduit of plasma thus created would still not allow the gun to jump from target to target, much less differentiate between enemies and, say, the metal wall.

To be realistic, the gun would need to supply enough current to kill any enemy. This precludes trying to get into the lethal range without going over; it would need far more than 10Amps to kill anything (and not simply restart its heart). Especially true because the lethal range would be different for different species (like Krogan, with multiple hearts). The voltage would have to be enormous, allowing the current to pass with little loss from the gun to the target, and it would need a plasma conduit (like an electrolaser) to be aimed and not simply zap the floor.

I suppose theoretically, if the current was absolutely huge, the first victim's body wouldn't be capable of allowing all that current to pass through it quickly enough to ground, causing the electricity to spark. But more likely, it would be from fingers to the ground, or some other appendage (like a gun being held). The current would need to be crazy to jump from person to person in this fashion, and would be uncontrollable at that point- it would use any path, like the wall, to reach ground.

That's probably way more information than anybody cared to have. And completely unrelated to Mass Effect; they do stuff we find impossible all the time. Biotics, mass effect relays, sentient AIs... a chain lightning gun isn't so far fetched compared with these things. Besides, its sci-fi; who cares if its realistic? :D


Thank you, sir.

#240
Fluffeh Kitteh

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LuPoM wrote...

cruc1al wrote...

SlightlyGreen wrote...

The looks and the arc of the gun are cool.

But nothing can compare with the Cain. I mean, who doesn't like big nukes?


More like small nukes. Or more like big bombs, not nukes.


Exactly, facing the fact that the Cain is not a nuke, just becouse the explosion forms a mushroom-nuke-like cloud and, becouse of that, they've put the nuke icon on it, doesn't mean that it's a nuke :>
It's a friggin' big explosion and I love it becouse of that :P but on the other side, it is very limited, that's why it's good on the damage and bad on the versatility :>


The nuke logo on the cain is stupid. It's like some stereotype of the radioactivity symbol and big explosions being associated together.

I myself don't really cain a lot. The chargeup delay alone is enough to turn me off from even using it on boss fights. Although I did once mod the Cain to have unlimited ammo and, just for the heck of it, used it on Thane's recruitment on the bridge. I even toggled the flycam to get a bird's eye view of the explosion (yes I could still shoot the weapon). Was pretty cool.

#241
incinerator950

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They mentioned in the game the Cain is not a Nuke gun.

#242
xDarkicex

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Anyone find out how to edit the Arc guns damage with out it locking out use of this weapon? I really can't understand why bioware would put some DRM on a free DLC but maybe a way to trick the game into seeing it as unmodified?

#243
cruc1al

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You can't mod DLC weapons without cracking the game.

#244
xDarkicex

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Soo no way to change the damage BUMMER

If I did crack it I could mod the weapons why is that?

#245
cruc1al

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I won't tell you for fear of God... I mean BW.

Modifié par cruc1al, 16 mars 2010 - 06:53 .


#246
Guest_Ace of Anton_*

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can u imagine the concept meeting 4 this 1?



"okay, we have a new DLC pitch from down in the design dep."

"thank you. so here. there's this thing, right, and its like a giant taser that takees time to warm up, and when u fire it, it electrocutes everyone and the electricity travels arounf to all the enemies in a group."

(long silence)

"...can you make it blue?"

"sure thing"

"it"s in. alrighty people, thats a wrap on march dlc nxt up april dlc"

"but what about the mission where we see tali"s face! now we have to push it all the way back to ME3!"

"dude, did you not see? its a taser that hits more than one person!"

"but but... ok..."

#247
incinerator950

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Tali's face is not important. It's more mysterious and lets all the fanboys write all the fancrap they want about it.

#248
MsKlaussen

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I actually have to reverse my position on the AP. It's super nice at keeping me from having to cover a lot of ground to engage people not standing right next to each other. I do like the fact that I can fire it directly at a mech or some other heavy and it will seriously hurt the pesky guys around the area who would normally keep me from being able to address the heavy unmolested.

That worked great in Tali's mission when I finally fought my way up to the Colossus and was able to attack him with it and every shot took down the defenses of the others running up on either side of him. Then all it took was a Pull (since we were all on Squad Cryo) and those guys were done, or a Shockwave and they all went over the wall.

I even made it work against Superbeetle in the Horizon and Collector Ship missions. Finally, yay!

Modifié par MsKlaussen, 17 mars 2010 - 07:30 .


#249
ME-BlindNero

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The Arc i love it. And need it. In my 3d playround this time on Insane mode. Because before completing Recruiting Mordin Solus i have almost no protection against the Krogan, they're so tough, like a tank coming at you.

#250
Karstedt

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Though I wasn't and still am not enthused by yet another heavy weapon... the Arc Projector is very cool, unique, and useful. If there were a heavy weapon worth being excited over as a solo release, the Arc Projector would fit the bill.