Aller au contenu

Photo

The Arc Projector! (New Heavy Weapon from Cerberus Network)


  • Ce sujet est fermé Ce sujet est fermé
255 réponses à ce sujet

#201
rpgplayer1

rpgplayer1
  • Members
  • 135 messages
It's the issue, if you start getting more and more freebie items, either as part of DLC or part of some collector edition of the game. You start the game, and not a long later you get message spam from Illusive Man, about all new items you get from free at the begging of your journey, outshining normal equipment and making game somehwat unbalanced (since encounters are not designed for loot inflation). Why bother researching Roket Launcher,  if you get, for example, 2-3 other great heavy weapons from the start.

Personally, I don't mind item DLCs if they are properly integrated, for example instead getting Arc at the mere begging of the game (if you start new game of course), what about getting it after doing any geth mission, same as now. It would feel as being part of the game, not as "run DLC, get the weapon" kinda thing.


P.S.
I don't mind Blood Dragon Armor power (talking about DAO). What I mind is why it was not made as item for sale in camp, instead getting it "appear" in inventory (even for poor city elf). It would enrch game that way, without any balancing complications.

The way it is now, it feels more like microtransactions. Get the DLC, get better equipment (no game effort required). While costing no real money, of course.

Modifié par rpgplayer1, 11 mars 2010 - 11:58 .


#202
Fluffeh Kitteh

Fluffeh Kitteh
  • Members
  • 558 messages

rpgplayer1 wrote...

The problem with all item DLCs is:
-install DLC
-start any save
-extra gun for free (you don't even need to read message)

There is no actual integration with rest of the game, just free item when you activate it. This ruins RPG immersion, where you need to work to get better gear either by questing or by buying the thing, not getting it for free (from the moment you get the Normandy, if you start new game).

It's like Blood Dragon Armor in DAO. Why bother searching for Juggernaut Armor from game when you get best armor at start from DLC free of charge.


That's like saying the Normandy upgrades break immersion because you never actually see them getting installed, not even a cutscene, all you get is a tooltip notification and poof it's there. Or going to missions, where you don't see yourself walking out of the airlock or to the shuttle in the hangar bay.

Not everything can afford to be seamlessly interwoven into the game.

Plus the DLC stuff isn't leaps and bounds better than starting gear. except maybe the Eviscerator compared to the Katana, but things like the collector rifle or incisor rifle aren't explicitly better, just different.

#203
Kronner

Kronner
  • Members
  • 6 249 messages
I agree that a better way how to add (powerful or not) DLC items would be creating a series of missions and upon completion of the last one you receive the item.

#204
Satanicfirewraith

Satanicfirewraith
  • Members
  • 385 messages
lol, I like how BW says its dlc, and all they been giving us is stuff that should have been included in the game....

extra armors, extra weapons.... The hammerhead, (which back in july was talked about as the new mako, and was supposta be in the game not dlc...



Its sad.... instead of giving us a complete game they make sure to keep enough stuff out to give us as dlc to make t look like they are actually giving us stuff.



If this stuff wasnt part of the game to being with, then why not give us a package of stuff. 3 or 4 new weapons and a couple armors at once then? (speically in the pistol/smg/sniper area and armor.)



Its good to see EA values burrowing into BW's standards

#205
Volothos

Volothos
  • Members
  • 35 messages
I approve!

#206
Jayce

Jayce
  • Members
  • 972 messages

Satanicfirewraith wrote...

lol, I like how BW says its dlc, and all they been giving us is stuff that should have been included in the game....
extra armors, extra weapons.... The hammerhead, (which back in july was talked about as the new mako, and was supposta be in the game not dlc...

Its sad.... instead of giving us a complete game they make sure to keep enough stuff out to give us as dlc to make t look like they are actually giving us stuff.

If this stuff wasnt part of the game to being with, then why not give us a package of stuff. 3 or 4 new weapons and a couple armors at once then? (speically in the pistol/smg/sniper area and armor.)

Its good to see EA values burrowing into BW's standards


I don't think that's fair. Games companies are always working to both a budget and a deadline, sometimes you simply don't have the time to do everything you want with a game and you have to cut stuff in order to get other stuff done in time.

Just look at Troika with Vampire: Bloodlines. A great RPG but riddled with bugs and glitches due to it shipping before it could really be polished. Heck, even the original ME had whole areas cut, Caleston anyone? And it's not a new phenomina. How about another classic Action/RPG, Deus Ex? The whole Whitehouse level was cut and never seen again.

If games companies have stuff they otherwise would simply throw away unfinished and instead keep it for DLC, I for one, am not going to complain! Especially when some of it is coming completely free. 

#207
Orfinn

Orfinn
  • Members
  • 204 messages
The AP aint overpowered at all I think. Tested it out yesterday. Played on hardcore witha a level 17 sentinel.
Sure the AP can ravage the shields of a blue suns commander to almost nothing (having like 5% left) Couldnt remember how much it did against barriers and against armor its just about below average (to balance and its kinda logical) to do damage.
I say the AP are best against shields and of course health. Works somewhat on barriers and armor on weaker enemies, like husks, geth and mercenary grunts.

I hope we get more SMG, Pistols and customizable armors + new armor pieces, colours and patterns. Guess its more work with the custom armors and pieces than just modelling a whole new uncustomizable armor with some bonuses, huh Bioware?

Modifié par Orfinn, 11 mars 2010 - 05:49 .


#208
sirandar

sirandar
  • Members
  • 220 messages
This weapon would be a good combo to the "enemies regenerate shields" hack.

#209
Drakron

Drakron
  • Members
  • 242 messages

Fluffeh Kitteh wrote...

That's like saying the Normandy upgrades break immersion because you never actually see them getting installed, not even a cutscene, all you get is a tooltip notification and poof it's there. Or going to missions, where you don't see yourself walking out of the airlock or to the shuttle in the hangar bay.


Strayman.

Are you REALLY going to compare something that does require AT LEAST spending resources in then with DLC weapons were they just added in ... no requirements, no looking for and no cost.

Not everything can afford to be seamlessly interwoven into the game.


And should they been thrown in WITHOUT any reguard to anything? should the M-22 Eviscerator be better that the M-300 Claymore?


Plus the DLC stuff isn't leaps and bounds better than starting gear. except maybe the Eviscerator compared to the Katana, but things like the collector rifle or incisor rifle aren't explicitly better, just different.


The M-22 Eviscerator happens to BE the best Shortgun in the game, the Collectors Rifle is about the same as the M-8 Avenger and the Incisor Rifle 3-shoot makes its DPS impossible to calculate.

But the M-22 Eviscerator is also the first real DLC we had so far, you cannot compare it with promotional items and "day 1" DLC , and the Arc Projector have a base damage of 400, the M-622 Avalance have a base damage of 50 as the only advantage the M-622 have is being semi-automatic.

#210
cruc1al

cruc1al
  • Members
  • 2 570 messages

Drakron wrote...
The M-22 Eviscerator happens to BE the best Shortgun in the game, the Collectors Rifle is about the same as the M-8 Avenger and the Incisor Rifle 3-shoot makes its DPS impossible to calculate.


1. Why do you think the Eviscerator is the best shotgun? The scimitar doesn't have to reload as often agaisnt multiple shielded targets. The Claymore can take down a target in single shot that the Eviscerator can't.

2. The Incisor Rifle does 175.8 base damage in one burst. One burst takes 0.3 seconds (rate of fire is 600 rpm). It can be re-fired in 0.65 seconds. Thus, it does 175.8 damage in 0.95 seconds, or 185 DPS.

Modifié par cruc1al, 11 mars 2010 - 11:00 .


#211
Drakron

Drakron
  • Members
  • 242 messages

cruc1al wrote...
1. Why do you think the Eviscerator is the best shotgun? The scimitar doesn't have to reload as often agaisnt multiple shielded targets. The Claymore can take down a target in single shot that the Eviscerator can't.


http://masseffect.wi...onry_Comparison

2. The Incisor Rifle does 175.8 base damage in one burst. One burst takes 0.3 seconds (rate of fire is 600 rpm). It can be re-fired in 0.65 seconds. Thus, it does 175.8 damage in 0.95 seconds, or 185 DPS.


See above.

Noted that I will agree that DPS alone does not make a weapon "better" but in this case they are on pair if not above on weapons that have to be found and resources have to be used in order to adquire then.

That is the real issue, BioWare throws then in without any reguard to anything, they are dumped to the Normandy without the player having to do anything to adquire then.

#212
TAJ4Life

TAJ4Life
  • Members
  • 588 messages
how about a new assault rifle that makes it easier when playing on insane? and better boosts to stats on armour as well.

#213
xDarkicex

xDarkicex
  • Members
  • 742 messages

Satanicfirewraith wrote...

lol, I like how BW says its dlc, and all they been giving us is stuff that should have been included in the game....
extra armors, extra weapons.... The hammerhead, (which back in july was talked about as the new mako, and was supposta be in the game not dlc...

Its sad.... instead of giving us a complete game they make sure to keep enough stuff out to give us as dlc to make t look like they are actually giving us stuff.

this Is true I was working in the INI and Saw many codes refering to hovercraft and vehicle and in your Key bindings their are controls for driving


Cerb shotgun has a fast rate of fire and is long range..

Modifié par xDarkicex, 12 mars 2010 - 08:11 .


#214
Guest_DemonDragon000_*

Guest_DemonDragon000_*
  • Guests
gun is evil...I can't use it well, I'll just stick with my nice homing rockets

#215
MsKlaussen

MsKlaussen
  • Members
  • 520 messages
The Arc Projector is great until the Pretorian (Pretarian) whatever - the flying crab with lasers, shows up. And then it's as useless as a knee-mounted butthole.

On Veteran last night I got killed 6 times trying to defeat that thing, which as slow as it is, somehow managed to be in my face at every moment. Nothing I had could take down its barriers and shields fast enough to kill it before it landed and replenished its barriers. And I hit it with EVERYTHING - Area Raeve, 15 or 20 shotgun blasts, a 1-2 punch of Heavy Warp and the Incediary Grenade thing from Miranda and that scarfaced guy (like 6 or 7 times), and I only got its shields down once.

I shot the thing with the Arc Projector no less than 4 times, from point blank range, in every attempt and its damage can be referred to as "nothing in particular". Utter crap. And I was upset about grabbing the Collector gun and losing the Arc Projector earlier so made it a point to visit the gun locker in the werehouse. Now I realize that all these times I put the Pretorian down with ease it was with the Collector gun on me.

It's the only thing that took down its barriers steadily and fast enough to get it out of there. Maybe I can still use the Arc Projector on Horizon to light up a cigarette. It takes WAY too long to recharge and fire (second only to the hand held nuke) and when it does fire against something big, it's more of a love tap than a heavy punch. :mellow:

Modifié par MsKlaussen, 12 mars 2010 - 09:33 .


#216
Maestro Vivaldi

Maestro Vivaldi
  • Members
  • 97 messages

TAJ4Life wrote...

how about a new assault rifle that makes it easier when playing on insane? and better boosts to stats on armour as well.


If Insanity is too hard for some players, please don't ask to make it easier ! The difficulty of Insanity is perfect as it is. Please Bioware don't change it !
There is already "Hardcore" for an easier challenge. And with my experience of the game now i'm starting to look forward a "Nightmare" difficulty challenge...

If a level of difficulty is too hard for you, keep playing an easier one to train yourself... simple rule...

#217
cruc1al

cruc1al
  • Members
  • 2 570 messages

MsKlaussen wrote...

On Veteran last night I got killed 6 times trying to defeat that thing, which as slow as it is, somehow managed to be in my face at every moment.


Find a high cover, put your squadmates 20m away, circle around the high cover without locking into cover and the praetorian can damage you only if it can see you. So just keep shooting at him and circling around the high cover, and it's easy as pie. On insanity.

#218
cruc1al

cruc1al
  • Members
  • 2 570 messages

Maestro Vivaldi wrote...

TAJ4Life wrote...

how about a new assault rifle that makes it easier when playing on insane? and better boosts to stats on armour as well.


There is already "Hardcore" for an easier challenge. And with my experience of the game now i'm starting to look forward a "Nightmare" difficulty challenge...


The difficulty level can be modded in coalesced.ini. E.g. you can increase enemy shield bonus and change health multipliers of yourself, teammates and enemies.

#219
MsKlaussen

MsKlaussen
  • Members
  • 520 messages

cruc1al wrote...

MsKlaussen wrote...

On Veteran last night I got killed 6 times trying to defeat that thing, which as slow as it is, somehow managed to be in my face at every moment.


Find a high cover, put your squadmates 20m away, circle around the high cover without locking into cover and the praetorian can damage you only if it can see you. So just keep shooting at him and circling around the high cover, and it's easy as pie. On insanity.


Ya I know that's what I was doing - hiding behind the tire stacks and the boxes or whatever that were stacked up. That has worked in every replay I've done up until this one. So imagine my surprise when I am behind such cover and still see myself fall out dead because the "Superbeetle" decided to land on the other side of my cover and do the light show extravaganza.

Purportedly cover shields you from ALL effects of powers that are being used on the other side. Which should mean that being knocked backwards shouldn't be possible either. But without fail, every time superbeetle powered up, I got knocked back a step which I now guess means cover = false and all he has to do then is spit on me and I'm finished.

Either way, the Arc Projector was still t**s on a bull. :blush:

#220
cruc1al

cruc1al
  • Members
  • 2 570 messages

MsKlaussen wrote...

Either way, the Arc Projector was still t**s on a bull. :blush:


Obviously the Arc Projector is not supposed to be used on a single, heavy target. It has a maximum of 5 targets per chain-lightning. That means that ideally, you'd be doing 5x the damage you did to the Praetorian. You could be stripping five blue suns of their shield, plus damage their health, in a couple of seconds. I also think it's better against shields than barriers.

Modifié par cruc1al, 12 mars 2010 - 10:37 .


#221
MsKlaussen

MsKlaussen
  • Members
  • 520 messages

cruc1al wrote...

MsKlaussen wrote...

Either way, the Arc Projector was still t**s on a bull. :blush:


Obviously the Arc Projector is not supposed to be used on a single, heavy target. It has a maximum of 5 targets per chain-lightning. That means that ideally, you'd be doing 5x the damage you did to the Praetorian. You could be stripping five blue suns of their shield, plus damage their health, in a couple of seconds. I also think it's better against shields than barriers.


Ya - I do have to admit it is very funny to shoot it off at one guy and then look around and three or four other people join him doubled over or on their knees, hehe :lol:

I guess I just thought (don't ask me how I reached this conclusion because I'll just lie) that the thing would do x amount of damage which would be divided by how many enemies there were within its range. So if there is only one enemy, that one enemy would take the full brunt of the attack.

Which since that's not the way it works, means that I have to commend Bioware on making an electricity-based weapon do exactly what it is supposed to do when its charge goes out into the open air and is no longer a part of a closed circuit, which is dissipate I guess or run to ground. It appears to do just that after hitting a single target, which means that for complaining I am made of fail...(sigh)

#222
binaryemperor

binaryemperor
  • Members
  • 781 messages
Looks like the addition of another heavy weapon is sparking controversy amongst the fanbase

....^_^

Modifié par binaryemperor, 13 mars 2010 - 02:11 .


#223
xDarkicex

xDarkicex
  • Members
  • 742 messages

MsKlaussen wrote...

cruc1al wrote...

MsKlaussen wrote...

Either way, the Arc Projector was still t**s on a bull. :blush:


Obviously the Arc Projector is not supposed to be used on a single, heavy target. It has a maximum of 5 targets per chain-lightning. That means that ideally, you'd be doing 5x the damage you did to the Praetorian. You could be stripping five blue suns of their shield, plus damage their health, in a couple of seconds. I also think it's better against shields than barriers.


Ya - I do have to admit it is very funny to shoot it off at one guy and then look around and three or four other people join him doubled over or on their knees, hehe :lol:

I guess I just thought (don't ask me how I reached this conclusion because I'll just lie) that the thing would do x amount of damage which would be divided by how many enemies there were within its range. So if there is only one enemy, that one enemy would take the full brunt of the attack.

Which since that's not the way it works, means that I have to commend Bioware on making an electricity-based weapon do exactly what it is supposed to do when its charge goes out into the open air and is no longer a part of a closed circuit, which is dissipate I guess or run to ground. It appears to do just that after hitting a single target, which means that for complaining I am made of fail...(sigh)


I don't question your thoughts on how the its weapon damage works, that i exactly the way I would think it would work in real life, all the electric charge to one person would do more damage then the same electric charge split over 5 people.

#224
Tanks4me

Tanks4me
  • Members
  • 27 messages
Is it just me, or does this scream District 9? Speaking of which, does it look like some of the movie's weapons had inspiration from ME1? The architecture seems somewhat similar in some aspects, and the flamethrower from ME2 look exactly like something I'd see a Prawn handle.



The only thing I'm not going to be happy about is that I can't insta-gib my enemies in this game. Otherwise, I am SO getting this DLC.

#225
Drakron

Drakron
  • Members
  • 242 messages

Tanks4me wrote...
 Speaking of which, does it look like some of the movie's weapons had inspiration from ME1?


If anything they come from Halo as D9 only come about after the Halo movie was dead, not to mention Weta Digital did most of the design even if Imagine Engine did most of it as all concept pictures have WETA written on then.

In short, if anyone is "inspired" in anything is certainly not D9 in ME, not to mention that no ... they look nothing alike.

(Quick image reference)
http://www.imfdb.org...Alien_Weapons_2