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What happened to this being a rpg?


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#1
Guest_Shavon_*

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Mass Effect 1 was rpg-lite, but that was fine with me, the story was awesome, Shepard was very customizable, it became a unique game per person who played.  Maybe a little too light, but still one of my favorite games of all time.  Mass Effect 2, amazing combat (imo), a decent story, despite certain characters getting the shaft, but it's no longer what Biwoare does best: an rpg.

So, Bioware, what happened?  We're getting guns for dlcs?  Are we going to get any story-driven stuff, similar to Bring Down the Sky?  Or the excellent dlc's for Dragon Age?  I know a game company can put out more than one type of genre, but it seems like Bioware is trying to cross genres at the expense of the game.  

Ok, discuss, flame I don't care, I just want the rpg stuff back.  <_<

Modifié par Shavon, 10 mars 2010 - 03:32 .


#2
Babu Yagu

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Shavon wrote...

Mass Effect 1 was rpg-lite, but that was fine with me, the story was awesome, Shepard was very customizable, it became a unique game per person who played.  Maybe a little too light, but still one of my favorite games of all time.  Mass Effect 2, amazing combat (imo), a decent story, despite certain characters getting the shaft, but it's no longer what Biwoare does best: an rpg.

So, Bioware, what happened?  We're getting guns for dlcs?  Are we going to get any story-driven stuff, similar to Bring Down the Sky?  Or the excellent dlc's for Dragon Age?  I know a game company can put out more than one type of genre, but it seems like Bioware is trying to cross genres at the expense of the game.  

Ok, discuss, flame I don't care, I just want the rpg stuff back.  <_<


Hear hear.

#3
Rodriguer2000

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i like how they changed it theres no other game out there like it

#4
javierabegazo

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Rodriguer2000 wrote...

i like how they changed it theres no other game out there like it

I love the changes in the Combat system, it's everything I wanted for ME1, but I also am hungry for more story driven DLC 

#5
DarthReavus

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Dead horse ring any bells?

#6
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Shavon wrote...

Mass Effect 1 was rpg-lite, but that was fine with me, the story was awesome, Shepard was very customizable, it became a unique game per person who played.  Maybe a little too light, but still one of my favorite games of all time.  Mass Effect 2, amazing combat (imo), a decent story, despite certain characters getting the shaft, but it's no longer what Biwoare does best: an rpg.

So, Bioware, what happened?  We're getting guns for dlcs?  Are we going to get any story-driven stuff, similar to Bring Down the Sky?  Or the excellent dlc's for Dragon Age?  I know a game company can put out more than one type of genre, but it seems like Bioware is trying to cross genres at the expense of the game.  

Ok, discuss, flame I don't care, I just want the rpg stuff back.  <_<


I'd love to see some more story driven DLC. A few armors and guns don't do much, especially coming from an infiltrator. I don't even get to use half of what they release. Although I'm iffy about an inventory, I'd love to see the fleshed out class builds you could come up with in the first one. Everyone had plenty of powers to choose from. In ME2, every squadmate had 2 powers and that was it.

#7
Dinkamus_Littlelog

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No surpise here, but I flat out agree. The lastest "heavy weapon" (read: further repurposed power) is a perfect example. How many heavy weapons have we got now that take power effects and gift them to the shooter classes? I wouldnt mind but hacking and decryption are now free for all to use, and persuasion is simply getting para/rene points.



This game is dumbed down beyond belief, and I dont feel the stupid health regen, precision shooter damage like headshots, and reliance on ridiculously placed immersion breaking cover littering THE ENTIRE GALAXY is a worthwile trade.



Heres a tip for ME3 Bioware: Actually put some effort into those "streamlined" (or "massively reduced" for the realists) RPG elements. Yeah, youve got your stupid shooter elements nailed down now - you cant leave cover, you given the game ammo (with an insanely crap reasoning for it), health regens behind cover, and you can headshot enemies. Hoo-frickin-ray. Please spend as much time on the RPG in ME3 as you did the TPS in ME2, because to be honest, it needs it.



ME2 is about as replayable as the game it clearly wants to ape: Gears of War. I only played Gears of War once, and ME2 twice, and even on the second playthrough I felt I had wasted my time and wanted it back.

#8
Rodriguer2000

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javierabegazo wrote...

Rodriguer2000 wrote...

i like how they changed it theres no other game out there like it

I love the changes in the Combat system, it's everything I wanted for ME1, but I also am hungry for more story driven DLC 


yeah thats what im hoping for i have a feeling the hammerhead is just gonna be driving around new planets and destroying generators and killing geth

#9
DigitalMaster37

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I agree with OP. It seems the shooter aspect is getting waaaay too much attention. It seems BioWare is factually skimming on RPG elements and it is painfully clear to see. Just look at all the current DLC out already, MOST is shooter and combat oriented. And before you say "Zaeed", that mission was so far from story heavy and so much combat heavy that it doesn't count for story related DLC. I think BioWare should not forget their core fans and craft some RPG stuff for us to enjoy.



I like to first say thank you BioWare for the free DLC and even the content, but please give us more RPG and story elements.

#10
Dinkamus_Littlelog

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DarthReavus wrote...

Dead horse ring any bells?


Yeah, its the level of intellect possessed by the Bioware apologists.

Modifié par Dinkamus_Littlelog, 09 mars 2010 - 03:34 .


#11
sonsonthebia07

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There is the Firewalker pack coming very soon. I'm sure that plenty more will be released in time, the game hasn't been out that long in case you haven't noticed.

I don't understand why people cannot accept that this is simply a different type of rpg, an action-rpg hybrid. No, the game doesn't have to have a massive inventory of relatively useless items. No, the enemies don't have to have an experience number over their heads after every kill. You are still assuming the role of Commander Shepard. Your actions still have some impact on others (although I wish your actions had more of an impact than they currently do).

Pray tell what you would have done differently.

Modifié par sonsonthebia07, 09 mars 2010 - 03:35 .


#12
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Shavon wrote...

Mass Effect 1 was rpg-lite, but that was fine with me, the story was awesome, Shepard was very customizable, it became a unique game per person who played.  Maybe a little too light, but still one of my favorite games of all time.  Mass Effect 2, amazing combat (imo), a decent story, despite certain characters getting the shaft, but it's no longer what Biwoare does best: an rpg.

So, Bioware, what happened?  We're getting guns for dlcs?  Are we going to get any story-driven stuff, similar to Bring Down the Sky?  Or the excellent dlc's for Dragon Age?  I know a game company can put out more than one type of genre, but it seems like Bioware is trying to cross genres at the expense of the game.  

Ok, discuss, flame I don't care, I just want the rpg stuff back.  <_<


Not much to add to this really *big fat red stamp of approval*

#13
Rodriguer2000

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sonsonthebia07 wrote...

There is the Firewalker pack coming very soon. I'm sure that plenty more will be released in time, the game hasn't been out that long in case you haven't noticed.

I don't understand why people cannot except that this is simply a different type of rpg, an action-rpg hybrid. No, the game doesn't have to have a massive inventory of relatively useless items. No, the enemies don't have to have an experience number over their heads after every kill. You are still assuming the role of Commander Shepard. Your actions still have some impact on others (although I wish your actions had more of an impact than they currently do).


thats what i dont understand wasnt the mass effect series supposed to be somthing different not just the same old rpg if i bothers you go play other rpg theres alot out there also there not gonna change it completley just cause a few people are complaining
 

Modifié par Rodriguer2000, 09 mars 2010 - 03:38 .


#14
javierabegazo

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sonsonthebia07 wrote...

There is the Firewalker pack coming very soon. I'm sure that plenty more will be released in time, the game hasn't been out that long in case you haven't noticed.

This is exactly what I said in another thread. If we don't see story driven DLC in the next 3 months, then it's time to complain. Most game companies don't release DLC until 4 months after release. The little DLC stuff is nice, but I think we're all still hungry for more story in the Mass Effect universe

#15
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sonsonthebia07 wrote...

There is the Firewalker pack coming very soon. I'm sure that plenty more will be released in time, the game hasn't been out that long in case you haven't noticed.



Pray tell what you would have done differently.


Of course, I just think it's important to voice the fact that we want more story-driven stuff.  We want to see a return to the rpg-lite. At least.  Halo has an excellent story, too.  Is that an rpg?  No, it's a FPS.  Just because ME2 has an awesome story, is TP, has a few different directions doesn't make it an rpg

For future dlc's as well as ME3, I would like to see a return to what made ME1 so awesome.  Even if it takes a couple extra years to incorporate everything, I would say most are willing to wait.

As for what I'd have done differently?  Kaidan and Liara would be on my squad, for one, but I can respect their reasons for keeping them away.  At the very least, the reunions could have been more detailed and the carryover of decisions actually mean something.  At this point, I doubt it will make a difference if the Rachni are alive or dead, the Collector base destroyed or saved, the geth rewritten or annihilated, etc.

Prove us wrong, Bioware.  You've made incredible games in the past, don;t let this opportunity go to waste!:(

#16
Rodriguer2000

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ha i hated halos story well mostly just halo 3 but i just dont see why people would want the inventory system and pointless looting back seriously woudlnt you just want a ton of new weapons instead of going out and hoping youll find it

#17
DigitalMaster37

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sonsonthebia07 wrote...

There is the Firewalker pack coming very soon. I'm sure that plenty more will be released in time, the game hasn't been out that long in case you haven't noticed.

I don't understand why people cannot accept that this is simply a different type of rpg, an action-rpg hybrid. No, the game doesn't have to have a massive inventory of relatively useless items. No, the enemies don't have to have an experience number over their heads after every kill. You are still assuming the role of Commander Shepard. Your actions still have some impact on others (although I wish your actions had more of an impact than they currently do).

Pray tell what you would have done differently.


All the stuff you mentioned are mostly cosmetic and I'm sure we are not talking about those things. Of course we are not expecting a huge inventory, but more than what we got.

It just seems that BioWare has a fix on the shooter/combat aspect and are almost kinda happy to leave the RPG roots. I know every company needs to think about the future and need to innovate, but when a company does a genre as good as BioWare was known for RPGs, I think you stick with that formula and experiment with a totally new IP. I am against innovating with a formula that is currently working and ME1 was working.

I have always been one to give EA the benefit of the dfoubt, but all that has happened has EA written all over it. One thing I will always know, is that what is company is known for...will be pretty much what the company will always be known for and will not deviate too far from that. EA is money first, games second and it is clear to see.

With that said, I do have a great respect for EA and like a lot of their games, but ME holds a special place in my heart and to meddle with that would make me upset if it is proven true.

EDIT: I can agree that we shoud be a tad patient for the Story driven DLC, but I am honestly a little nervous that we might not get what we want. Yet as I have always been optimistic, I will say I will keep my hopes held high, but cautiously high.

Modifié par Deltaboy37-1, 09 mars 2010 - 03:46 .


#18
ratzerman

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Couldn't agree more, Shavon. Expanding the game's audience is great and all, but not at the expense of the core fanbase. If Bioware keeps cranking out garbage like this lightning gun nonsense, they're going to reach a point where they'll be losing more customers than they gain. Shooter fans are fickle.... they'll move on to the new hotness, and Bioware will be left scratching their heads, wondering what they did wrong.

Modifié par ratzerman, 09 mars 2010 - 03:47 .


#19
Rodriguer2000

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boo hoo its just gonna make us shooter fans mad if they change it completly to an rpg what im hoping for is that they get the rpg shooter combination aspect right in me 3 so we dont get people getting sad about it not having enough of this and that

Modifié par Rodriguer2000, 09 mars 2010 - 03:50 .


#20
phimseto

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sonsonthebia07 wrote...

There is the Firewalker pack coming very soon. I'm sure that plenty more will be released in time, the game hasn't been out that long in case you haven't noticed.

I don't understand why people cannot accept that this is simply a different type of rpg, an action-rpg hybrid. No, the game doesn't have to have a massive inventory of relatively useless items. No, the enemies don't have to have an experience number over their heads after every kill. You are still assuming the role of Commander Shepard. Your actions still have some impact on others (although I wish your actions had more of an impact than they currently do).

Pray tell what you would have done differently.


1.  More emphasis on story elements and less on combat sequences, though I felt most of the missions had a good mix of this.  However, the standout missions (samara's, and thane's loyalty missions chief among them) featured interesting story sequences and a focus on interacting with the environment and characters instead of blowing them all away.

2.  Larger hubs.  The Citadel, Illium, Omega, and Tucshanka should have each been one area larger.  It was silly that all these interactions were jammed into these small areas.  I think the most telling moment for me was on Tucshanka, when Wrex tells you to talk with his Chief Scout.  Instead of being out at some forward position keeping a look out for clan enemies, he's...fifty yards away shooting monkeys.   You could have spaced out things more nicely, and also lent a little more heft to the world (along with a few more encounters and incidental conversations).

3.  The return of Uncharted Planets missions with a deeper variety of encounters to find, mostly of the interactive/puzzle/story-driven non-violent kind.  This would have given the game a sense of grandeur that was lacking in ME2 (again, see "larger hubs").  

The combat focus in ME2 is like many peoples' reaction to today's new free heavy weapon: Thanks, we appreciate it, but it's not really what we're looking for.  To turn around Elvis' words, a little less action, a little more conversation, please. 

#21
Yana Montana

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Combat was improved in ME2-hurray! But now I have to spend 90% of my game hiding behind crates playing a VANGUARD-tedious.

New characters-hurray! One freaking dialgue and then they refuse to talk to my desperate Shep-lame.

New story twists-hurray! Wait, have we actually had any?-uber-lame.

I WANT STORY AND ROLE-PLAYING NOT ANOTHER BIG GUN DLC, BioWare!

#22
ThePatriot101

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Rodriguer2000 wrote...

sonsonthebia07 wrote...

There is the Firewalker pack coming very soon. I'm sure that plenty more will be released in time, the game hasn't been out that long in case you haven't noticed.

I don't understand why people cannot except that this is simply a different type of rpg, an action-rpg hybrid. No, the game doesn't have to have a massive inventory of relatively useless items. No, the enemies don't have to have an experience number over their heads after every kill. You are still assuming the role of Commander Shepard. Your actions still have some impact on others (although I wish your actions had more of an impact than they currently do).


thats what i dont understand wasnt the mass effect series supposed to be somthing different not just the same old rpg if i bothers you go play other rpg theres alot out there
 


That's the reason I like the Mass Effect series: its an action-oriented RPG.  I don't wanna waste time with traditional RPG facets.  I don't wanna have to spend hours looking for new items or endlessly exploring empty worlds.  That was okay for ME1 because it was the first.  But not for ME2. 

I don't want something that is going to drag on because I have to do things that don't relate to the main plot (to clarify, I consider the loyalty missions in ME2 to be part of the main plot).  I want something that gives me the action without it being cheap.  I want something that allows me to complete the main story in maybe a few days of casual playing versus a week or more.  And ME2 to me gives me what I need not only as an action game but also as a role-playing game because I have that personal attachment to my Shepard.

If Bioware made ME it more RPG-esque I would've been disappointed.  There are few enough good Sci-Fi games that can give you an action experience with really good story and plot. 

#23
llinsane1ll

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I would usually say... omg another one of these... but the DLC part for being more story driven is true. Why the hell do I want MORE heavy weapons? How does help if I already beat the game 2 times? It won't change my experience. I actually never use any heavy weapons, rarely. I'm not saying it's not cool to get them free, but I prefer they put that time in making explorable-more missions-actionpack DLC instead of new heavy weapons.

#24
llinsane1ll

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Rodriguer2000 wrote...

boo hoo


Lol you had to modify your post to spell boo hoo right...

#25
Yana Montana

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Combat was improved in ME2-hurray! But now I have to spend 90% of my game hiding behind crates playing a VANGUARD-tedious.
New characters-hurray! One freaking dialgue and then they refuse to talk to my desperate Shep-lame.
New story twists-hurray! Wait, have we actually had any?-uber-lame.
I WANT STORY AND ROLE-PLAYING NOT ANOTHER BIG GUN DLC, BioWare!