Daeion wrote...
Stinkface27 wrote...
I'm thinking the Hammerhead DLC and the included 5 missions will be a bit more story-driven. I am not about to complain about free DLC though, in any form. =/
Really? You're thinking the Hammerhead missions will be story driven? I'm expecting something similar to regular N7 missions where there really isn't much story, just hover around and shoot things that happen to be on a random planet.
Have to agree with you there, going off what they've shown so far i'm not impressed. But then I thought the same thing about the team mates before the game was released and was pleasently surprised, so you never know.
I'm not going to go on again about what I think of the leveling and inventory system for ME2, most probably already know that I think Bioware made the wrong decision taking it in the direction that they did.
However, I would like to say something I haven't comented on before...
The mission structure.
For a story based RPG, the mission structure of ME2 is a bit naff.
Does anyone else think the whole recruiting of allies could have been handled a hell of a lot better than the way it was?
Me1 has that great sense of epicness that truley awsome RPGs usually have and I think it's down to the fact that the story flows from location to location with purpose and drama, rather than being disjointed and separate like ME2.
ME1 character recruitment was almost an organic thing, we stumbled upon them as we were doing other missions and it added to the experiance.
I feel that ME2 having so many straight up 'go here and get person A', 'go there and get person B' missions hurt the overall feel of the game and made it seem much more disjointed than it could have been.
Surely they could have merged a few of the recruitment missions into each other and had them placed for you stumble across as you went about doing something else? Legion was a perfect example of this.
And Instead of the upgrade conversation trees, why couldn't they have been missions.
Something like -
TIM speaks with you after giving you the Normandy and tells you that although it's the most advanced ship ever built, it's not up to the job of taking on the collectors, but he knows of an illegal weapons lab on Omega that has been working on a fancy weapon doodad that you could "borrow".
You get there to find the Garrus mission as it currently is in ME2 but the area he's holed up in is the weapons lab TIM mentioned.
As you make your way to him, you find out that one group of mercs has gotten fed up with the others constantly failing to take him out and have hired an assassin to kill Garrus.
The assassin turns out to be Thane, which gives you added drama
- Do you help Thane? Do you help Garrus? Or is there a way to recruit them both
- Will you escape with the weapon doodad? Will you have to leave it behind? Or will the mercs destroy it befor you can run off with it?
OK, so i'm no writer and the idea is a bit crude, but who wouldn't have found something like that more engrosing than ME2s 'go here and get person A', 'go there and get person B' missions?
Modifié par Orkboy, 10 mars 2010 - 09:13 .