Darkhour wrote...
Slightly different? As in, I can still use red/blue dialog without putting any points into a mastery skill and it gives you points to both renegade and paragon, instead of just one? If you consider that a slight difference then what is your gripe anyway?
You are not going to fill your Paragon/Renegade in ME2 without using the skills attached to you Mastery.
It was not a gripe it is a fact that the skills of charm/intimidate are still in ME2 just in a more condensed form.
Good thing instead of being optional choices in ME1 they are spoonfed to you in ME2.
Appearantly, the only actual techs are Legion and Tali. I just threw Miranda in there because well... you'd be **** out of luck if you needed a tech early game. And what boxes? There aren't odd boxes of weapons and armor lying around everywhere in mass effect two. You just scan for upgrades and pick stuff up. The reasons to hack/bypass are to advance through a mission and get money which made up +50% of your total cash. If you can consider Miranda, Garrus, Thane or Mordin techies, when they have nothing definitively tech about them then why is it so hard to think that Shephard should be able to open and damned door?
I said box but you can interchange that with safe, door, datapad, wall, or whatever skill based object is in any given game.
That meter showed class layout, per the manual, but it had no reflection on practical usage. Garrus was not more soldiery than Tali. Ashely was not any stronger than Kaidan in a firefight. It was like she had Invulnerable-lite. The only character who was actually strong was Wrex who was a better soldier than Ashely in additon to being a better biotic than Kaidan. And everyone of your squadmates could use every single weapon, which kinda defeated the purpose of Ashley being a soldier and subsequently making her the least useful member. In ME2 they deversified the squad somewhat even though they kinda left Jacob hanging alittle.
No Kaiden was not equally as combat oriented as Ashley in a firefight.
No the NPCs could not use every weapon with equal efficiency even though they had access.
The ratings was an indicator of where the majority of damage would come from. Would it be guns(combat) that had a constant output with some spiking. Would it be biotics that were more about control than damage. Would it be tech in that it was a mix of damage and control.
ME2 limited cross power access among the squad but that did not improve usefulness. It made them all generically useful on casual - vet and on HC-Insanity Miranda is an automatic pick thanks to her squad bonuses. After you pick Miranda the other squad mate is decided by if it is a loyalty mission or R-P-S against what will be the most prevalent defenses in that mission.
Yeah, but nobody would want to not bring Jacob on a mission to find Jacob's father. It's nowhere near the same, but I think you already know this and just grasping at straws.
I also think I should note that I could give a rats ass about achievements. I don't play ME1 or 2 to turn a greyed out icon into a colorful icon. I still have greyed achievements on ME1 because I always switch my squad up and I've never played a tech class so far in ME1. If you get your kicks off of frivolous devices like achievements to make an easy game easier, so be it.
All the loyalty things are mandatory in ME2.
There are games that have missions attached to characters and if they are not brought along react accordingly so after the mission is done. ME1, DAO, and KOTOR have missions like that.
There are also times when a character is mandatory for sake of the story.
The issue is that ME2 makes loyalty missions the story so therefore mandatory for the sake of the story.
Yes, having to put skills into intimidate/charm was pointless.
Yes, having to bring a tech in ME1 was frivolous
Yes, the inventory system was illconceived.
Intimidate/charm was not pointless it was optional and offered rewards.Some of those rewards like store discounts are there from the use of Paragon/Renegade.
Bringing a tech was how ME1 handled hacking/bypassing. Tech was a skill in ME1 and that was one of the factors that made it usefull.
The inventory system offered a depth to the ME-verse with various manufactuers, stores, and items.
It has issues in that there was a flood of crap to handle at any given time. Inventory systems that function just like ME1s system but without the massive drop rate are better such as KOTOR and DAO.
ME2 obliteration of inventory is not an improvment.
People complaining about improvements hardly counts for anything. People who want to ruin the game with pointless, frivolous nonsense can scream at the top of their lungs all they want. That's what minorities do. Bioware is in the 21st century. They aren't going back to the stone age in game design. You might as well deal with it.
People complaining do count for something. Perhaps you need to dig up the old ME forum and read those complaints to see how those complaints effected ME2.
Your use adverbs of pointless and frivolous to describe any aspect of things you disapprove of shows what kind of mindset you have and where you are lacking. There are plenty of rational well thought out posts with complaints and praise on ME2.
If you read the Wishlist for ME3 or the various polls about specific ME2 changes you wouldn't be able to claim it are the minorities putting up ideas. The ideas seem to want to make ME3 more akin to ME1 with improvements.
Stone age of gaming design? All of 2 years and 2 months serparate ME1 from ME2. Both are still on the same gen of consoles. ME2 is not a game design paradigm different from ME1.