[quote]SurfaceBeneath wrote...
MMOs are closer to "true" RPGs than any single player game since you're at least allowed to create your own character and play in a shared space with other players, which is how PnP roleplaying games were always intended to be played in the first place.[/quote]
I wasn't really considering the multiplayer aspects. I don't enjoy multiplayer.
I solo MMOGs.
[quote]JaegerBane wrote...
Everyone thinks you're asking for that because that is what you're writing in your posts. TJSolo makes a good point in that you see written text as kosher because it can be 'interpreted', which, frankly, is absolute nonsense. You're drawing an arbitrary line between interpreting text and speech.[/quote]
I'm drawing an entirely non-arbitrary line between explicit content and implicit content. Some content is in the game; I expect the game to react to that. Some content is not in the game, and thus unknowable to the designers; it would be impossible for the game to react to that.
If there's an arbitrary line being drawn here it's by people who think that full-text dialogue is somehow different in kind from keyword or text-parsing dialogue.
The dialogue wheel in Mass Effect would actually work really well for me if the PC didn't have a voice-over and the conversations weren't cinematic. Then we'd basically have a keyword dialogue system like Oblivion, and that would work fine.
[quote]This is the issue. You've got your own bizarre concept of what constitutes 'implicit' and 'explicit' lines. Very few people, including the majority of the audience, the game devs, and the reviewers couldn't give a **** about this issue.[/quote]
I dispute that. I'm confident game designers generally, and BioWare in particular, are aware of the difference between content that's actually in the game and content that is not.
[quote]Murmillos wrote...
Does the game allow you to customize your character to include such aspects as: sex, race, face, class, talents?[/quote]
I don't see that as necessary.
[quote]Does the game allow you to further flavor your character to include equitable items, clothing, loot, food - anything seen as "extra" that doesn't dictate your character, but allows you to further create an attachment to the "avatar" that represents you.[/quote]
In an RPG, you don't have an avatar that represents you. This is part of the problem here. People are looking at the game the same way they'd look at a shooter where they themselves (the player) is represented in the game.
But that's not true in an RPG. You're not in the game. Your character is in the game, and your character is not you. This is the main reason I object to RPGs relying on the physical skill of the player or making anything physical within the game be anything other than stat-driven. Your character is not you. That's the whole point of RPGs.
[quote]Does the game allow you to customize your character in personality, such as: good or evil, smart or dumb, charismatic or repulsive, loner or leader (or anything in between)? The more options the game allows you to identify with your character, the more of an RPG it is.[/quote]
I would agree with this, but Mass Effect doesn't actually contain this feature.
You're denying the existence of necessary conditions, but you're not supporting your position at all. You're just asserting it.
[quote]JaegerBane wrote...
Where I draw the line is when they start telling other people, the industry, the rest fo the world, that their, as fluffeh called it, 'trivial checklist' is somehow more valid or more important than anyone else. PArticularly when the changes they suggest would represent a step backward and would conflict with what has already been put forward.[/quote]
A step backward? Who's being arbitrary now?
Why is that backward? Why isn't it just different?
[quote]To be honest I find it arrogant to an almost comical degree that they take it upon themselves to drone on with their purist sermons based on nothing more than the fact that this is what they think.[/quote]
But it's more than that. When new features prevent what were previously core features of the game from functioning, that needs to be made known.
I don't think most gamers understand opportunity costs.
[quote]Grilled Trout wrote...
What is your definition of an "RPG?" Is it bunch of statistics, levels, endless loots, and clunky combat based on dice rolls? To me, a great RPG means being given a choice to affect the story of the game by having choices to make different decisions, supported by great story and cast, and fun combat. Mass Effect 2 does all of these things very well. So what's not so RPG about it?[/quote]
Mass Effect fails to allow you to control your character's words, actions, or personality. That's the problem.
[quote]SolitonMan wrote...
Ultimately I think labels are pointless. The point of a game is to have fun. I mean, at least that's why I play games. [/quote]
Of course. But what's fun to you?
Everyine likes to have fun. But what each of us finds fun is different. That's the basis of these discussions.
[quote]FlintlockJazz wrote...
Actually, its the other way around. Many people who know of and played cRPGs from the old days are now seeing the fruition what was intended all along: the realisation of tabletop RPG in a computer environment.[/quote]
I agree entirely that this is the whole point of CRPGs. To reproduce a tabletop RPG experience without the need for other people.
But a tabletop RPG experience was stat-driven. A tabletop RPG experience allowed you tremendous control over your character's words and actions. Your character's personality was entirely under your control.
CRPGs have been moving in that direction for years, but then Mass Effect comes along and moves in entirely the opposite direction.
Modifié par Sylvius the Mad, 11 mars 2010 - 09:57 .