What happened to this being a rpg?
#351
Guest_slimgrin_*
Posté 11 mars 2010 - 09:20
Guest_slimgrin_*
Apparently not.
#352
Posté 11 mars 2010 - 09:20
TJSolo wrote...
Jaysonie wrote...
TJSolo wrote...
Gorn Kregore wrote...
slimgrin wrote...
we get "blockbuster" games loaded with useless cut scenes and hackneyed game mechanics.
We already had a game which was like that, if I remember clearly it was
Damn good game.
Hope it gets a proper sequel in ME3. :innocent:
It did, in Mass Effect 2.
I said proper.
We heard you. Hence, Mass Effect 2
#353
Posté 11 mars 2010 - 09:21
I'd like more 'story' DLCs, meaning less combat-oriented, with multiple outcome possibilities as a result of Shepard's actions. They could also be mini-stories that don't involve Shepard, like Joker's heroic dash through the Normandy II to link EDI to the ship's systems. A DLC where Miranda goes and talks to the other characters on the ship would be cool, or even on the Citadel or some other place. I think there's an untapped potential for making the squadmates playable characters.
#354
Guest_slimgrin_*
Posté 11 mars 2010 - 09:24
Guest_slimgrin_*
Siansonea II wrote...
Wow, lotta sound and fury here.
I'd like more 'story' DLCs, meaning less combat-oriented, with multiple outcome possibilities as a result of Shepard's actions. They could also be mini-stories that don't involve Shepard, like Joker's heroic dash through the Normandy II to link EDI to the ship's systems. A DLC where Miranda goes and talks to the other characters on the ship would be cool, or even on the Citadel or some other place. I think there's an untapped potential for making the squadmates playable characters.
I'd love to play with Samara.
#355
Posté 11 mars 2010 - 09:27
slimgrin wrote...
Is it possible to discuss ME2 without the knee-jerk response of comparing it to ME1?
Apparently not.
You can talk about FO3 without bringing up FO2; thanks to the time and console generation difference.
It is harder to not compare ME2 to ME1, with only a 2 year difference and no generation difference.
Also, I didn't start the comparision. The pic poster started it.
#356
Posté 11 mars 2010 - 09:34
Shavon wrote...
So, Bioware, what happened? We're getting guns for dlcs? Are we going to get any story-driven stuff, similar to Bring Down the Sky? Or the excellent dlc's for Dragon Age?
What are these "excellent" Dragon Age DLCs that you're talking about? I sure hope you're not refering to that Return to Ostagar faillure which consisted solely on painting an already used map white with snow, throwing in even more Darkspawn at you (because Lord knows we haven't killed enough hundreds of those throughout the game
Oh, and unlike the guns in ME2, we actually had to pay for that crap.
#357
Guest_slimgrin_*
Posté 11 mars 2010 - 09:34
Guest_slimgrin_*
TJSolo wrote...
slimgrin wrote...
Is it possible to discuss ME2 without the knee-jerk response of comparing it to ME1?
Apparently not.
You can talk about FO3 without bringing up FO2; thanks to the time and console generation difference.
It is harder to not compare ME2 to ME1, with only a 2 year difference and no generation difference.
Also, I didn't start the comparision. The pic poster started it.
It may be hard, but still fruitfull, to compare ME2 to games other than its predecessor. I know the pic poster brought up the comparison, as well as the pic. He is never short-handed when it comes to pics.
#358
Posté 11 mars 2010 - 10:02
No it didn't. The inability to know what your character is going to say or do makes it impossible for you to develop his personality at all.Trixster09 wrote...
ME2 great character development
You watch Shepard. You do not play Shepard. I understand that a lot of people prefer it that way, but let's call it what it is.
The only real loss of RPG-ness I see in the move from ME to ME2 is the loss of stat-driven aiming.How is making the invitory and other stuff simpler making it loose RPG elements thats not what make this game great or and RPG. IMO it was a good move go play ME1 and be honest which one plays smoother. I could see if a game like Monster Hunter took or nerf custimzation and inv but no problem in ME2.
In ME, Shepard was as good a shot as his stats made him.
In ME2, now Shepard might be a lousy shot throughout the game, despite being an experienced combat officer. How does that make any sense?
But why would you? It's a direct sequel.TJSolo wrote...
You can talk about FO3 without bringing up FO2
Modifié par Sylvius the Mad, 11 mars 2010 - 10:03 .
#359
Posté 11 mars 2010 - 10:13
Sylvius the Mad wrote...
The inability to know what your character is going to say or do makes it impossible for you to develop his personality at all.
You watch Shepard. You do not play Shepard. I understand that a lot of people prefer it that way, but let's call it what it is.
The only real loss of RPG-ness I see in the move from ME to ME2 is the loss of stat-driven aiming.
In ME, Shepard was as good a shot as his stats made him.
In ME2, now Shepard might be a lousy shot throughout the game, despite being an experienced combat officer. How does that make any sense?But why would you? It's a direct sequel.TJSolo wrote...
You can talk about FO3 without bringing up FO2
Seriously, you are the representative of such a niche audience that it really doesn't matter. If you have SO MANY issues with ME2, I have a solution.
STOP PLAYING IT! GRAB SOMETHING ELSE! I'M CERTAIN YOU WILL FIND A GAME IN SOME WAY OR FORM WHICH CATERS TO YOUR EVERY NEED THAT ME2 FAILS TO SUFFICE!
And seriously, if telling a good story requires that you have every bit of control over the passage of events, then you're basically saying that every video game & every book that doesn't do that, and with that every movie and television show, tells bad stories.
Can you even listen to yourself?
EDIT: and by the way, the lack of a "stat-driven" aiming system doesn't mean Shepard is useless. After all, YOU are the one pulling the trigger, YOU are the one aiming. If Shepard can't hit the broad side of a starship, then that's YOUR fault Shepard stinks.
Modifié par ThePatriot101, 11 mars 2010 - 10:16 .
#360
Posté 11 mars 2010 - 10:36
ThePatriot101 wrote...
Sylvius the Mad wrote...
The inability to know what your character is going to say or do makes it impossible for you to develop his personality at all.
You watch Shepard. You do not play Shepard. I understand that a lot of people prefer it that way, but let's call it what it is.
The only real loss of RPG-ness I see in the move from ME to ME2 is the loss of stat-driven aiming.
In ME, Shepard was as good a shot as his stats made him.
In ME2, now Shepard might be a lousy shot throughout the game, despite being an experienced combat officer. How does that make any sense?But why would you? It's a direct sequel.TJSolo wrote...
You can talk about FO3 without bringing up FO2
Seriously, you are the representative of such a niche audience that it really doesn't matter. If you have SO MANY issues with ME2, I have a solution.
STOP PLAYING IT! GRAB SOMETHING ELSE! I'M CERTAIN YOU WILL FIND A GAME IN SOME WAY OR FORM WHICH CATERS TO YOUR EVERY NEED THAT ME2 FAILS TO SUFFICE!
And seriously, if telling a good story requires that you have every bit of control over the passage of events, then you're basically saying that every video game & every book that doesn't do that, and with that every movie and television show, tells bad stories.
Can you even listen to yourself?
EDIT: and by the way, the lack of a "stat-driven" aiming system doesn't mean Shepard is useless. After all, YOU are the one pulling the trigger, YOU are the one aiming. If Shepard can't hit the broad side of a starship, then that's YOUR fault Shepard stinks.
And there we go, this is pretty much all you need to read in this whole thread. Yes, this is the absolute niche of niches, he's the kind of "gamer" that just wants the same goddamned game over and over again. Seriously, if it was up to guys like this, we wouldn't have ever gotten beyond Baldur's Gate 15.
#361
Posté 11 mars 2010 - 10:38
I guess beating dead horses is a sport now?
#362
Guest_slimgrin_*
Posté 11 mars 2010 - 10:45
Guest_slimgrin_*
KotOREffecT wrote...
Oh... This thread is still going...
I guess beating dead horses is a sport now?
The only sport on these forums is borrowing overused aphorisms like "beating a dead horse."
#363
Posté 11 mars 2010 - 10:46
It was such a terrible suprise because prior to playing it at my friends I never imagined that I wouldn't buy ME2 considering how much I love ME. It would be sort of like if they unexpectedly made Half-Life 2: Episode 3 into a racing game. Yes, there is basis to do it with what they already have, but that's really not the direction anyone who likes the series wants to see it go in.
Modifié par TheRealIncarnal, 11 mars 2010 - 10:47 .
#364
Posté 11 mars 2010 - 10:48
TheRealIncarnal wrote...
I went over to a friends to play ME2 and I was so shocked with what I played than I canceled my order. It's just not an RPG anymore, and I never saw that coming. I don't think I'll buy it until I see a good "ME2: The RPG" mod online.
You dont need an inventory to be an rpg. It just a diffrent kind of rpg. And its your loss, its a great game no matter what genre.
Modifié par Jaysonie, 11 mars 2010 - 10:53 .
#365
Posté 11 mars 2010 - 10:54
I'm not playing it. You'll note I don't have ME2 registered (though if you go to the old BioBoards, I do have ME registered).ThePatriot101 wrote...
Seriously, you are the representative of such a niche audience that it really doesn't matter. If you have SO MANY issues with ME2, I have a solution.
STOP PLAYING IT!
I'll be playing DAO for quite some time.GRAB SOMETHING ELSE!
Does that even make sense to you? In Shepard's world, I don't exist. So from Shepard's point of view (or the point of view of anyone else in the game), why does Shepard suck? Tell me how that makes any sense at all?EDIT: and by the way, the lack of a "stat-driven" aiming system doesn't mean Shepard is useless. After all, YOU are the one pulling the trigger, YOU are the one aiming. If Shepard can't hit the broad side of a starship, then that's YOUR fault Shepard stinks.
In an RPG (which ME is not), decisions are to be made from the point of view of the characters in the game. That's why I complained about the gameplay trap on Ilos (doing the trench run on foot made the game impossible to finish) that was only possible to avoid by employing meta-game knowledge.
Metagame knowledge can't be necessary because the characters don't have any. So, again, tell me how to explain, within ME's setting, Shepard's inability to shoot straight.
Modifié par Sylvius the Mad, 11 mars 2010 - 10:54 .
#366
Posté 11 mars 2010 - 11:03
Sylvius the Mad wrote...
I'm not playing it. You'll note I don't have ME2 registered (though if you go to the old BioBoards, I do have ME registered).ThePatriot101 wrote...
Seriously, you are the representative of such a niche audience that it really doesn't matter. If you have SO MANY issues with ME2, I have a solution.
STOP PLAYING IT!I'll be playing DAO for quite some time.GRAB SOMETHING ELSE!
Does that even make sense to you? In Shepard's world, I don't exist. So from Shepard's point of view (or the point of view of anyone else in the game), why does Shepard suck? Tell me how that makes any sense at all?EDIT: and by the way, the lack of a "stat-driven" aiming system doesn't mean Shepard is useless. After all, YOU are the one pulling the trigger, YOU are the one aiming. If Shepard can't hit the broad side of a starship, then that's YOUR fault Shepard stinks.
In an RPG (which ME is not), decisions are to be made from the point of view of the characters in the game. That's why I complained about the gameplay trap on Ilos (doing the trench run on foot made the game impossible to finish) that was only possible to avoid by employing meta-game knowledge.
Metagame knowledge can't be necessary because the characters don't have any. So, again, tell me how to explain, within ME's setting, Shepard's inability to shoot straight.
Like I said, if you can't get Shepard to shoot straight, it's your fault. Bioware didn't design the game to be a full-out movie. Bioware designed it to be a VIDEO GAME where interactivity is a requirement for you to actually progress. Your argument doesn't make sense because you're trying to make an "issue" an issue without it actually being an issue.
Wait, hold on...
EDIT: Why are you complaining about ME2 then?
Modifié par ThePatriot101, 11 mars 2010 - 11:28 .
#367
Posté 11 mars 2010 - 11:05
TheRealIncarnal wrote...
I went over to a friends to play ME2 and I was so shocked with what I played than I canceled my order. It's just not an RPG anymore, and I never saw that coming. I don't think I'll buy it until I see a good "ME2: The RPG" mod online.
This is about the first really reasonable thing I've heard on the subject. "I did some research, decided I didn't like the direction they were going, and didn't buy the game. I wanted an RPG, this isn't an RPG, so I don't want to buy it." This is what BioWare will listen to: sales figures. Rather than complaining, as though BioWare somehow owes you the exact game that you want and have personally affronted you by making something else, you just say your piece and speak with your wallet.
It was such a terrible suprise because prior to playing it at my friends I never imagined that I wouldn't buy ME2 considering how much I love ME. It would be sort of like if they unexpectedly made Half-Life 2: Episode 3 into a racing game. Yes, there is basis to do it with what they already have, but that's really not the direction anyone who likes the series wants to see it go in.
This is where you lose me. I liked the direction they went with ME2, and so did a great number of other people. Admittedly they upset some people, but you have no basis for saying that it was "not the direction that anyone who liked the series wants to see it go in," and your analogy with HL2 Ep3 is utterly false.
#368
Posté 11 mars 2010 - 11:08
Sylvius the Mad wrote...
I'm not playing it. You'll note I don't have ME2 registered (though if you go to the old BioBoards, I do have ME registered).
I'll be playing DAO for quite some time.
You'll love it, you do the same thing over and over and over again until you just say "you know what, I need something new for a change".
Sylvius the Mad wrote...
Does that even make sense to you? In Shepard's world, I don't exist. So from Shepard's point of view (or the point of view of anyone else in the game), why does Shepard suck? Tell me how that makes any sense at all?
In an RPG (which ME is not), decisions are to be made from the point of view of the characters in the game.
So, does that mean that DA:O isn't an RPG either? Because, just like Shepard, if I don't put my mouse on something and tell them to do the most basic of things, they'll just stand there. Like Shepard, if I point away from combat and click on it, they just get slaughtered.
Why aren't these characters fighting their enemies? Why are they being killed by monsters and yet the still keep standing there or running everywhere? Why aren't they casting spells and making decisions according to the situation?
Oh wait, that's right, because I'm screwing around with them, hoping that videogame characters become self-aware instead of playing the goddamned game like I'm supposed to.
Hence, DA:O sucks as an RPG.
I guess...
Sylvius the Mad wrote...
That's why I complained about the gameplay trap on Ilos (doing the trench run on foot made the game impossible to finish) that was only possible to avoid by employing meta-game knowledge.
Or by... listening to the obvious advice of your squadmates? Or the fact that after a few minutes of walking, anybody with half a brain cell would have thought, "you know what, I think this whole urgent mission to save the galaxy would go a lot faster if I took the goddamned vehicle into the scary underground bunker".
Sylvius the Mad wrote...
Metagame knowledge can't be necessary because the characters don't have any. So, again, tell me how to explain, within ME's setting, Shepard's inability to shoot straight.
He does shoot straight: you point at something and he shoots right into the center of your crosshairs. You want more accuracy than that? :happy:
#369
Posté 12 mars 2010 - 12:00
You can hate ME2, nobody said you couldn't, but their is no true "fail" in the game, the only epic fail around here is "Sylvius"
#370
Posté 12 mars 2010 - 12:04
slimgrin wrote...
KotOREffecT wrote...
Oh... This thread is still going...
I guess beating dead horses is a sport now?
The only sport on these forums is borrowing overused aphorisms like "beating a dead horse."
fail defense is fail.
#371
Posté 12 mars 2010 - 12:05
#372
Guest_slimgrin_*
Posté 12 mars 2010 - 12:09
Guest_slimgrin_*
So if not rpg, what else could bring players like myself back to ME2 for another play through?
Hint: the combat.
#373
Posté 12 mars 2010 - 12:11
But for me its the combat, story, characters.
#374
Guest_slimgrin_*
Posté 12 mars 2010 - 12:21
Guest_slimgrin_*
A Fhaol Bhig wrote...
Well, for you maybe.
But for me its the combat, story, characters.
Personally, I wish one of the new game+ options was getting to jump right into any level and replay it without wading through the story.
Don't get me wrong, I loved the story, and especially the characters. But neither are as replayable as the combat IMO.
#375
Guest_slimgrin_*
Posté 12 mars 2010 - 12:24
Guest_slimgrin_*
ThePatriot101 wrote...
Someone hand me an M-920 Cain, I got a thread to finally nuke.
Don't give up so soon.





Retour en haut





