Sylvius the Mad wrote...
Sure, but then at least my physical skill doesn't matter.
I pause about that often in party-based RPGs all the time.
Party-based RPGs won't obviously have the same game mechanics as
shooter RPGs, now will they? Would you also complain about the lack of a pausing aim in a game like Rainbow Six? And even RS doesn't have all the learning wheels ME has with all aiming assists.
Sylvius the Mad wrote...
Why would you assume that I'm not a good shot? Whether I'm a good shot is irrelevant; what I'm complaining about is that my skill is a variable at all.
If you need to pause and is aiming is an issue, then I have to question why would that ever be a problem.
Sylvius the Mad wrote...
If your character ever fails to have a personality, that's your fault. Why didn't you give him a personality? Why didn't you design the entire personality in advance?
Why didn't I give him a personality? Oh wait, let me think about it... oh yes,
because that's not my goddamned job! I don't have to make up for any plot holes that a story might have by making up some reasons in my head, I don't have to justify the fact that a given NPC might go out of character due to bad writing, I don't have to make cheesy dialog sound good, I don't have to try and explain any inconsistencies that a story might have, and I sure as hell shouldn't have to warp my mind around the MAIN - FREAKING - CHARACTER non-existant personality, who's supposed to be at the center of all this and the driving force behind pretty much everything that's going on around it.
If making up excuses in your head for everything that's wrong and lacking in a story is what we're supposed to do while enjoying a given work, then that means that Twilight is actually a
really good saga. At least
their fanbase keeps justifying the most outrageous actions of the characters in those books with excuses that they came up in their heads as to why they're acting that way. What's the difference between that and giving my characters a backstory and motivs that nobody but me will see?
Sylvius the Mad wrote...
That's now tabletop RPGs work. That's how CRPGs work. That's just how RPGs work. So, yes, if you completely skip an important part of character design, your character will have glaring faults. Does this honestly surprise you?
Yes it does, because that's
not how RPGs work. This genre has evolved beyond tabletop a few
decades ago, you might want to wake up, and in this day and age, where technology allows you to make the "G" in "RPG" actually
mean something, storytelling and character development are starting to change from the mute, uninspired and absolutely unlikable characters and storylines from the past into living, breathing entities. We've been working hard to make games into something that can actually be called "art", we'd thank you if you didn't keep stalling us with 70's clichés.
Also, even if CRPGs were supposed to be like tabletop RPGs, wouldn't you be expected to also make up your own setting in your head, as well as your character?
And your enemies?
And the fights?
And the world around you?
And the story?
And the events that would happen?
And pretty much
everything that involves the
computer in CRPGs?
Sylvius the Mad wrote...
[/i]They're not "very clear", because they lack a complete enumeration of the information conveyed by the subsequent utterance and cinematic portrayal.
They're entirely unclear. They're obfuscatory.
It's the exact same thing you've seen in every single RPG in existence: first option is good, second one is neutral and the last one is bad. Seriously, you could even play those games without looking at your options and you'd be just fine, what's so bad with just conveying the spirit of the sentence with a pattern like that?
And before you resort to your favorite word (Metagaming!) I'd recommend you actually look up its definition before using it this time.
Sylvius the Mad wrote...
Again, if someone can't aim when playing a shooter, that's their failing, not the game's failnig. Similarly, if you can't roleplay when playing an RPG, that's your failing, not the game's.
If I can't role-play because I have no role and no interesst in the character, then no, it's not my fault. Just like if I don't like a defined character because I just feel nothing for him (i.e. Isaac from Dead Space), then that's probably because the developers didn't do a very good job on turning him into an appealing character and nobody
in their right mind would tell me I
have to like him because I need to make up for the game's shortcomings.
Sylvius the Mad wrote...
I have never played a character in an RPG where I didn't completely understand his background, motivations, beliefs, values, and goals. Not once. Because I created those characters and populated their minds.
You apparently built a mindless robot and then were surprised when he didn't have his own opinions.
I didn't
build a mindless robot, that's what I was given. I'm not supposed to build a gaming world from the ground up if feels empty and unappealing. I'm not expected as a gamer to put different music and sound effects if the sound design is flawed. I'm not going to fill in the blanks on a story that's poorly explained. I shouldn't have to blinfold myself to make up for the shortcomings of a flawed combat system. And I sure as hell am not supposed to come up with the centerpiece of the whole damned game when I play as the main character!
Sylvius the Mad wrote...
Shepard was a very interesting character. Unfortunately, we were not permitted to play him (or her - I vastly preferred FemShep's VO).
Given the pride I hear in the voices of the people I know when they talk about their playthroughs in ME, hearing them refer to what they call
"my Shepard", feeling like they owned their decisions and shaped their experiences, and hearing they, say things like "bah, it would take more than that to kill
my Shepard!" after seeing his "death" in the Launch
Trailer really tells you something about "not being permitted to play as him".
On the other hand, when I ask my friends the name of their first Dragon Age character, half of them have forgotten it. I myself only remember it because I know I gave him one of my Internet names spelled backwards. And even then, I have to think on my Internet name and put it backwards, instead of just remembering my character. That's just how much we didn't care, even if we loved the game (to varying degrees, of course).