I will win because my argument is based on fact and yours is based on emotion.
I ask for an explanation because your definitions for what constitutes an rpg are more variable than a color palette at Loews.
Combat:
Third Person Shooting. This is common in both games. ME 2 made the switch to entirely skill based shooting instead of partially skill based shooting. The major difference is the inclusion of ammo. All this changed was that instead of waiting 5-10 seconds for a weapon to cool down, you could immediately reload and continue firing. Hardly an earth-shattering change.
Focus on story:
Both games are story driven. ME 1 was plot driven while ME 2 is character driven. Saying one is better than the other is a matter of taste and is therefore irrelevant in this dicussion. Other than the focus of the story, the manner in which the story is told really didn't change. You could do missions in any order you wished (except for two plot heavy missions). There were characters that you didn't have to recruit if you didn't want to. Again, not seeing the enormous change.
Skills:
Both games have you progressing in preset skill sets based on your characters class. The only difference between both games is the reduction of squad skills and the exclusion of weapon skills. Less rpg focused than ME 1 to be sure. But the skills themselves are exteremely important. I defy anybody to complete the game without spending skill points (I tried this on Veteran) and tell me that they make no difference in gameplay.
Inventory:
The biggest difference between the two games. ME 1 had a mess of an inventory and ME 2 has almost none. This IS a major departure from rpg conventions. Personally, I would of liked customizable armor for squadmates. However, I must ask if you enjoyed navigating through ME 1 invetory windows. If you did, good for you. Most of us didn't. But I'll give this point to you. The ME 2 system is a complete 180 from the original.
Exploration:
While ME 1 had a bit more exploration, it was smoke and mirrors. You didn't go to new and interesting places. You went to the same planet with different textures over and over again. The N7 missions at least add variety to these side excursions. Each one has different goals and environments. Continuing from ME 1 is the fact that some of these missions start mini story lines. Either way, whether it's the superficial exploration of ME 1, or the streamlined version in ME 2, exploration is mostly the same: find system, find planet you can land on, find mision, accomplish mission, leave. Different system, but it accomplishes the same thing.
Input of player on Shepard's character:
Identical in both games.
In the end. The revolutionary differences are the inventory and the exclusion of the Mako. The combat mechanics changed to accomodate the faster pace but it wasn't like going from turnbased to real time. The rest of the differences are negligible unless rpgs are entirely defined by ponderous inventories.
So again, I ask the question. What is an rpg? And more importantly, how was ME 1, which was already rpg/tps hybrid SO MUCH MORE rpg than ME 2? Is the balance more towards TPS this time around? Undoubtedley. But it's no where near as bad as you purists claim it is.
Modifié par nelly21, 16 mars 2010 - 08:17 .





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