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What happened to this being a rpg?


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#551
Jaysonie

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Elvhen Veluthil wrote...

Jaysonie wrote...

Elvhen Veluthil wrote...

Ok, here is a question to all of you that say that ME2 is a game that can be defined as a RPG (not just having RPG elements, a lot of games these days have RPG elements), is Bioshock 1 a RPG or not?


You role play as shepard. You are shepard and you decide what course of action he/she takes threw out the game. You dont get that type of freedom from bioshock. So no, bioshock is not an rpg.


Believe me, you can finish the game without doing any reading. Just press randomly any dialog choice you like.


You could do that with any rpg.

#552
Elvhen Veluthil

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Jaysonie wrote...

Elvhen Veluthil wrote...

Jaysonie wrote...

Elvhen Veluthil wrote...

Ok, here is a question to all of you that say that ME2 is a game that can be defined as a RPG (not just having RPG elements, a lot of games these days have RPG elements), is Bioshock 1 a RPG or not?


You role play as shepard. You are shepard and you decide what course of action he/she takes threw out the game. You dont get that type of freedom from bioshock. So no, bioshock is not an rpg.


Believe me, you can finish the game without doing any reading. Just press randomly any dialog choice you like.


You could do that with any rpg.


You can't do that with BG.

Modifié par Elvhen Veluthil, 18 mars 2010 - 01:05 .


#553
Jaysonie

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Nick Fox wrote...

Jaysonie wrote...

Nick Fox wrote...

What amazes me to no avain is that people call this an Rpg!? Really its a damn shooter on rails with a tad little bit of rpg elemnts thrown in there, thats all imo. Not a particulary great one either in thats regard.
Not bad mind you , but way off when it comes to the attention this crap has got from Ign etc.


Many, many people disagree with this and your likely to get flamed because you dont provide any argument. Might be more helpfull.


Oh i stated in lots of threads my position on the subject, if you care to read em (wich i doubt you do) and in this one too if I remember correctly. If you dont care to read all the arguments that is in this thread alone, then i see no point in speaking to you at all. Oh and if the so called role of shepard is enough to call this an rpg you are sadly misstaken. Start reading is my advice or you could just go on loving this and  belive its an rpg for all i care.



Yay, thank you for bieng rude to me sir.
Anyway, im not on the forum 24/7 so i cant read every post. And, i have read threw this thread and I still think this game is very much an rpg. I dont know your argument so i think your just blurting out your opinion without backing it up.

#554
77boy84

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The game hasn't even been out for a year.

I am sick of people just ASSUMING bioware is only going to do this, or only going to do that.



I wouldn't really have a problem with it if people weren't complaining about things that are only true in their minds.



Are we getting story driven DLC? Yes, there's a new squadmate coming out for pete's sake!

Are we getting only guns as DLC? Obviously not, since the hammerhead has been in the works since before the game came out and everyone knew about it.



And I don't know how you could argue that ME2 isn't an RPG.

Video games have always been loose with what is or isn't an RPG. I don't know why it's a problem now.

#555
Jaysonie

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Elvhen Veluthil wrote...

Jaysonie wrote...

Elvhen Veluthil wrote...

Jaysonie wrote...

Elvhen Veluthil wrote...

Ok, here is a question to all of you that say that ME2 is a game that can be defined as a RPG (not just having RPG elements, a lot of games these days have RPG elements), is Bioshock 1 a RPG or not?


You role play as shepard. You are shepard and you decide what course of action he/she takes threw out the game. You dont get that type of freedom from bioshock. So no, bioshock is not an rpg.


Believe me, you can finish the game without doing any reading. Just press randomly any dialog choice you like.


You could do that with any rpg.


You can't do that with BG2, at least if you pick the wrong answer quite some point.


Still, there are many rpgs where you could just skip cutscenes and choose random dialog. I would never do that however.

#556
Nick Fox

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Jaysonie wrote...

Nick Fox wrote...

Jaysonie wrote...

Nick Fox wrote...

What amazes me to no avain is that people call this an Rpg!? Really its a damn shooter on rails with a tad little bit of rpg elemnts thrown in there, thats all imo. Not a particulary great one either in thats regard.
Not bad mind you , but way off when it comes to the attention this crap has got from Ign etc.


Many, many people disagree with this and your likely to get flamed because you dont provide any argument. Might be more helpfull.


Oh i stated in lots of threads my position on the subject, if you care to read em (wich i doubt you do) and in this one too if I remember correctly. If you dont care to read all the arguments that is in this thread alone, then i see no point in speaking to you at all. Oh and if the so called role of shepard is enough to call this an rpg you are sadly misstaken. Start reading is my advice or you could just go on loving this and  belive its an rpg for all i care.



Yay, thank you for bieng rude to me sir.
Anyway, im not on the forum 24/7 so i cant read every post. And, i have read threw this thread and I still think this game is very much an rpg. I dont know your argument so i think your just blurting out your opinion without backing it up.


The very same can be said about you then, I havent seen or rerad anything from you to indicate that this is an rpg.
If taking a role is all it has to be then Doom is a a rpg as well (as any game really).

If you took my post as rude (not the intention of it)  sorry then.

I dont have to explain myself any further on why I (and a lot of others) dont think this close to beeing an rpg, all one has to do is read in one of the many threads on the subject. Dont belive there is a single point missed out of explaining peoples thought why it isnt.

#557
Jaysonie

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Nick Fox wrote...

Jaysonie wrote...

Nick Fox wrote...

Jaysonie wrote...

Nick Fox wrote...

What amazes me to no avain is that people call this an Rpg!? Really its a damn shooter on rails with a tad little bit of rpg elemnts thrown in there, thats all imo. Not a particulary great one either in thats regard.
Not bad mind you , but way off when it comes to the attention this crap has got from Ign etc.


Many, many people disagree with this and your likely to get flamed because you dont provide any argument. Might be more helpfull.


Oh i stated in lots of threads my position on the subject, if you care to read em (wich i doubt you do) and in this one too if I remember correctly. If you dont care to read all the arguments that is in this thread alone, then i see no point in speaking to you at all. Oh and if the so called role of shepard is enough to call this an rpg you are sadly misstaken. Start reading is my advice or you could just go on loving this and  belive its an rpg for all i care.



Yay, thank you for bieng rude to me sir.
Anyway, im not on the forum 24/7 so i cant read every post. And, i have read threw this thread and I still think this game is very much an rpg. I dont know your argument so i think your just blurting out your opinion without backing it up.


The very same can be said about you then, I havent seen or rerad anything from you to indicate that this is an rpg.
If taking a role is all it has to be then Doom is a a rpg as well (as any game really).

If you took my post as rude (not the intention of it)  sorry then.

I dont have to explain myself any further on why I (and a lot of others) dont think this close to beeing an rpg, all one has to do is read in one of the many threads on the subject. Dont belive there is a single point missed out of explaining peoples thought why it isnt.


Then theres no need to argue anymore.

#558
Nick Fox

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Jaysonie:  Wasnt aware there was an argument going on between us. I stated my opinion and you yours. Thats not nessecarily an argument. There a loads of them too on these boards and frankly its boring me.


Still once in a while i get on the boards and do some reading and say something, Its just come to the point where I dont want to repet every post I written for the last 2 months or so. Besides many says it a lot better than me (English isnt my native tounge). Usually people get my points though.

Modifié par Nick Fox, 18 mars 2010 - 01:29 .


#559
Andorfiend

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Nick Fox wrote...

The very same can be said about you then, I havent seen or rerad anything from you to indicate that this is an rpg.
If taking a role is all it has to be then Doom is a a rpg as well (as any game really).


The RPG genre has always been rather fluidly defined. There is no question that ME 2 is missing some elements that most (but not all) RPGs have possesed. Let's look at what it does have.

Character classes.
Skills and powers.
Dialogue options.
Tight control over your characters actions (although not as much as ME 1)
Recuitable NPCs.
A controlable party.
A plot.

Now the plot gets jusifiable critisism for being weak and on rails, but it's stronger and more flexible than the last several Final Fantasy Games and no one accuses those of not being RPGs. Likewise with the dialogue choices. Many games that are considered RPGs don't even let you choose your dialogue or have only minimal choices. Heck, games like Hack or Moria are considered RPGs and they don't even have plots.  

Do I consider ME 2 an RPG? Yes, with a caveat. If it was a stand alone game the lack of control over your main characters origin might be a deal breaker for me. But it's not a stand alone game, combined with ME 1 I come into this game with a character of my choosing with a richly defined past that really does affect how the world interacts with him. Not as much as it might perhaps, but still more than any one else has done before. Seen as part of a greater whole I think there is no question that ME 2 is an RPG. Possibly a weaker bridge section between two greater elements, but when the full triology is assembled only then will we have proper perspective on this game I think.

#560
Sylvius the Mad

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Jaysonie wrote...

Elvhen Veluthil wrote...

Jaysonie wrote...

Elvhen Veluthil wrote...

Ok, here is a question to all of you that say that ME2 is a game that can be defined as a RPG (not just having RPG elements, a lot of games these days have RPG elements), is Bioshock 1 a RPG or not?


You role play as shepard. You are shepard and you decide what course of action he/she takes threw out the game. You dont get that type of freedom from bioshock. So no, bioshock is not an rpg.


Believe me, you can finish the game without doing any reading. Just press randomly any dialog choice you like.


You could do that with any rpg.

Right.  So that you could do it in Bioshock is not sufficient reason for you to think it isn't an RPG.

Ultima IV is an RPG - I don't think anyone disputes that - and you don't even choose dialogue options.  Instead, you typed in keywords you gleaned from NPC dialogue.

Wizardry is widely viewed as an RPG, and it was basically all combat in a single dungeon.  I might call Wizardry the first action-RPG (because there was no real gameplay beyond equipping your characters and fighting things).

So any definition of the genre needs to accommodate those games.

#561
Nick Fox

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Andorfiend wrote...

Nick Fox wrote...

The very same can be said about you then, I havent seen or rerad anything from you to indicate that this is an rpg.
If taking a role is all it has to be then Doom is a a rpg as well (as any game really).


The RPG genre has always been rather fluidly defined. There is no question that ME 2 is missing some elements that most (but not all) RPGs have possesed. Let's look at what it does have.

Character classes.
Skills and powers.
Dialogue options.
Tight control over your characters actions (although not as much as ME 1)
.
A controlable party.
A plot.

Now the plot gets jusifiable critisism for being weak and on rails, but it's stronger and more flexible than the last several Final Fantasy Games and no one accuses those of not being RPGs. Likewise with the dialogue choices. Many games that are considered RPGs don't even let you choose your dialogue or have only minimal choices. Heck, games like Hack or Moria are considered RPGs and they don't even have plots.  

Do I consider ME 2 an RPG? Yes, with a caveat. If it was a stand alone game the lack of control over your main characters origin might be a deal breaker for me. But it's not a stand alone game, combined with ME 1 I come into this game with a character of my choosing with a richly defined past that really does affect how the world interacts with him. Not as much as it might perhaps, but still more than any one else has done before. Seen as part of a greater whole I think there is no question that ME 2 is an RPG. Possibly a weaker bridge section between two greater elements, but when the full triology is assembled only then will we have proper perspective on this game I think.


Agree on that there are rpg elments in there. Comapred to Me 1 (and thats not all that "deep" of an rpg) it fails on many accounts.

classes: Halfbaked, revamped  power system makes powers less of an ingridient than before and its so much easier to just shoot to kill in most situaitions (shooter).

Powers: What can i say, they are there but they sure arent many! and some makes absolutley no sense (ammo powers) were just made becouse BW didnt want a inventory system in this one.
How much different is any say soldier Shepard from another really ? 3 points in any area compared to 4 maxed out. That doesnt cut it by a long shot for costumization. halfbaked.

Dialouge: Not bad at all and I like the new quick time events option. However the Paragon/Renegade system is worse this time around. the meter gets filled in automaticly and more or less forces you to go either way (for rp and be able to preusauade later in the game). Compared to where in the first you could use points to achive this on a lvl up, much more prefered. Means a choice of me as a player rather than the game it self. Halfbaked.

Tight control over your characters actions : Yes but again not as good as in the first, halfbaked (not improved)


Recuitable NPCs: There aint no lack of these! To many to get real depth as I see it (some are made better than others) and there is this thought i have. Why not use more of your old squadmates that many already have some sort of relationship towards and add to that instead of makin 9 new ones ? of course most of them isnt going to cut it. One last thing here to little powers make to similar Squadmates. Take Jacob and jack, what differs is the ammo power (I want loot/ upgrades used for this!) and Shockwave contra barrer...and one is supposed to be one of the most feard and strongest human biotics out there.  Really.....halfbaked.

The plot: Hmm what can i say its like time stood still, We are at the exact same place where we left in nr 1. other than that it just isnt all that good, think most understand why. Halfbaked

Economy system: Stores have 3-5 things to buy?? i mean come on now its a bloody insult! You dont have any loot what so ever and therefore nothing to sell. You get money by doing missions and open safes etc and thats it.
Halfbaked is to good of a judgement on that one!

Exploriation: There is none basicly and I cant understand why not, can you ?

I could go on but you get the point. So to me from a rpg point of view Me 2 is at best halfbaked. 

#562
Lusitanum

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[quote]Sylvius the Mad wrote...

What the core features are doesn't change over time.

If you want different core features, define a new genre. [/quote]

Let me put this simply:

Core features - of everything[/i] - do change - over time. It’s all a matter of what a given name start to encompass in the experience of the people using a given language or even a given action.

Take the word “hospital” for instance. Hospitals were originally rest rooms attached to monasteries and convents, originating as religious communities, with care provided by monks and nuns. The name [/i]hospital has the same roots as “hotel” and “hospitality” and this is especially apparent in many languages (including my own) which still has words like “hóspede” (guest) and “hospedar” (to house, to receive someone). Oh, and by the way, did you knew that the act of putting your hand over your mouth when you yawn or sneeze has its origin in superstitious beliefs that your spirit would leave your body through your mouth if you didn’t put your hand on its way like a
barrier, only to become a basic norm of politeness in our days? So what are you going to do next time you yawn, just leave your mouth open because you're not superstitious or follow the current notion that not covering your mouth is impolite, despite the fact that the latter is a result of changed perceptions?

So, as you can see, what a word or act actually means does [/i]change with time, so you’ll just have to accept that RPG will follow the same route as everything else in the history of Mankind.[/b]

[quote]Sylvius the Mad wrote...

Again, you're just assuming that the authored narrative is paramount.  Why do you think that? [/quote]

Because it’s already being used in everything else in the story besides the main catalyst of all the events? There’s nothing inherently wrong with the way you build a given vehicle, but if its engine isn’t compatible with everything else, then it’s not doing much good, now is it?

[quote]Sylvius the Mad wrote...

That's considerably better than being stuck to the limitations of dialogue options you're not even allowed to choose between.

Mass Effect may as well never offer you choice at all and just be a movie.  It would be the game amount of roleplaying.  [/quote]

Nelly21 summed it up pretty well a few pages back. I could add a few things on everything that’s said in this post, but it will do:

[quote]nelly21 wrote...

Mass Effect 2 is not an rpg.

The decision whether your Shepard is male or female: not a choice

The class you choose to play as: not a choice

Playing the game as paragon, renegade or something in between: not a choice

Choosing what order to recruit your squad mates and whether to recruit them
all: not a choice

Choosing between moral issues and squad loyalty: not a choice

Deciding who survives the suicide mission: not a choice

Deciding whether to hand over the most advanced artifact in the galaxy to
arguably the most organization in the galaxy: Not a choice


Mass Effect 2 is clearly devoid of all choice. [/quote]

Maybe ME2 feels more like a movie, and you know what? It’s a pretty good one for all the unique things that it allows you to do with it.

[quote]Sylvius the Mad wrote...

You had plenty of opportunities to choose to do things differently in DAO.  It just didn't have a simply good/evil meter to tell you how you were doing.

Look at Redcliffe.  I think an altruistic character saves the town.  I think an evil character saves the town.  I think a
duty-driven character leaves the town to die. [/quote]
 
And no matter what character you are, you are going to save the world from the Archdemon and like it,[/i] Mr.!

That’s what a defined character does for you in a game: it actually makes sense when you’re given more limited choices because you have a clearly defined reason as to why you’re not allowed to go a given way. In games like DA, you just get stuck on a wall because there’s not a “I want to go this way” option. That’s why, for instance, becoming a Specter felt like a natural development of the story while becoming a Grey Warden was just
another But Thou Must moment out of many.

[quote]Sylvius the Mad wrote...

BioWare explicitly told you in advance that your character in DAO was the hero.  But what sort of hero you were was entirely up to you, and you had the ability to play a coherent character from start to finish with only minor issues here and there.

Mass Effect, on the other hand, denied you obvious choices (like responding negatively to Ashley's religion) and never let you know what sort of person you were playing until after you'd done something. [/quote]

So… you’re upset you couldn’t tell Ash to stuff it about religion but you’re fine that my City Elf, who has a deep resentment against humans, can only express his aggressiveness towards humans once in every blue moon. Oh, and that’s when he doesn’t end up bowing to them at the end (as he did with Caillan). “You had the ability to
play a coherent character from start to finish”, was it? That’s great…

[quote]Sylvius the Mad wrote...

It's that kind of empty response that will make people reaslise your position
is baseless. [/quote]

Sometimes I just get a bit tired of replying with long explanations that will be ignored and then I don’t feel like typing it all over again on the next time you complain about something I’d already retorted to a few moments ago.

Oh, and given the fact that people are actually siding more with me than they are with you (even if we might diverge on various opinions), I’d reconsider that statement. After all, I don’t believe you’ve got a lot of 
 
[quote]Gorn Kregore wrote...
Murphy's law of rpg purists. "we're always right ur always wrong, since ur
wrong ur inferior to us purists ha-ha-ha"[/quote]

kind of guys running around, do you?

 [quote]Sylvius the Mad wrote...
Why would I need to revise the lines after the fact?  Why not accept that people can misunderstand me?

Communication isn't a thing.  I can't control how people react to what I say or do.  But I can control what I say or do.

Unless I'm Commander Shepard.  Then I'm an out-of-control lunatic. [/quote]

Why would you need to revise that? Because half of the time it will sound like a goddamned
poorly translated Anime:

“I would like to know more about you The Sacred Chalice of Onkatosh.”
“So, you’re ready for the Proving Trial! Go on, it’s all ready and good luck.”
“Wait, no, I didn’t say I wanted to try to get the - *gets locked up* Goddamnit!

[quote]Sylvius the Mad wrote...

So your insistence that he is is your own fault.  Stop blaming the game for your own lack of imagination. [/quote]

I’ll try to explain this in small words so you can understand: I know that he’s not a mute because I’m apparently able to talk to people (so either my character can talk or everyone else has telepathic abilities in order to read my mind and know what I can say) but that doesn’t change the fact that it feels [/i]like I’m a mute, given that I never heard my character talk during freaking dialogs! It doesn’t really feel like a normal conversation if one side is using his mouth and the other just stand there creepily looking into the other person without ever opening his mouth.

[quote]Sylvius the Mad wrote...

I choose to pause constantly to aim in Mass Effect because it improves the game.

I was really annoyed that I couldn't do that with the sniper scope.  And why couldn't I fire while puased?  I got trigger biotic while paused.  Why not my weapon?

ME was just inconsistently assembled.  The more I talk about it the less good I think it was. [/quote]

Do I really [/i]need to explain this to you? Seriously, do I need to break it down as to why an ability that you use once every so often is used in a different way than an action which is done continually until stopped? I mean, how did you want shooting to be handled in the game? Keep imputing the exact number of bullets that you want to fire before getting back into cover when there’s a perfectly functional and natural keep-shooting-until-I-tell-you-to-stop mechanic that we’ve used since ever? Oh, and apparently I also have to remind you that, when you use a one-shot ability, you don’t have to worry about keeping your aim on the freaking MOVING target as you do in continual-fire situation.

Good Lord, my younger sister could figure this out and she doesn’t even know what Mass Effect is!

[quote]Sylvius the Mad wrote...

Sure.  The problem with ME is that it forces you to ruin the game by acting out of character.  The only way to avoid acting out of character is not to have a personality at all.  Let Shepard be nothing more than a puppet, and only then can the game make any sense. [/quote]

Again, the game makes perfect sense as is because you have a well-defined character whose actions you can understand, so long as you don’t choose your options by spinning a roulette. The player directs the character whoever they see fit and if there’s inconsistency, then that’s because they purposefully sought it out.

[quote]Sylvius the Mad wrote...

That sort of system rewards you for having people skills.  You tell people what they want to hear, and they like you.

Some games require that your character actually believe all the things he says, and that can easily break a character in the way you describe.  But a good RPG doesn't do that.  Those dialogue options are simply things you can say, and there's nothing more to them than that.  Your character might be lying; only you would know. [/quote]

Given the fact that the game conveniently points out when your character is lying, your argument makes no sense. That’s why these games often have options like:

1. No, I won’t help you.
2. I don’t want to get involved in this.
3. OK, you can trust me.
4. (Lie) OK, you can trust me.

#4 is the only option that is considered a lie, every single other option is a sincere response.

Also, “the system rewards you for having people skills”? You honestly believe that saying “amen” to every single thing that someone says is having people skills? Then if you ever have to lead a group, you’ll be in deep trouble.

Having people’s skills means possessing the ability to make people see things your way, to be able to persuade them, not just blindly agree with everything they say, because inevitably someone is going to realize that you’re not actually acting on what they thought was your honest opinion, and end up seeing you as a liar.

On the other hand, someone who can work around another person’s divergent opinion and make them see things their way, that is someone with actual people skills. You know, just like what you do on Mass Effect when you convince Garrus, Ash and Kaidan to see the merits of doing things by the book/being less/prejudiced/becoming more prejudiced, even though they started off on the opposite spectrum.

Dragon Age actually has a few moments like this, like when you convince Leilianna to become a bit “tougher” after facing Marjolaine or when you persuade Zevran that siding with the werewolves isn’t such a bad thing. The only  difference is that Shepard actually presents a convincing argument instead of just uttering the most convincing “(Persuade) It’s for the best.” in History.

[quote]Sylvius the Mad wrote...

Yes, the difference is that you can't create a character that you find compelling.  There's something wrong with you. [/quote]

There is nothing wrong in not being so in love with myself that I can’t automatically adore a character I created just because I created it[/i]. I just believe that a professional writer can do a better job at creating a compelling character than me, and given the quality of 95% of all fanfics running around, I’d say that the same holds true for the vast majority of all other people who aren’t insanely egotistical.

[quote]Sylvius the Mad wrote...

There were several facial expressions in DAO, and I actually didn't like them.  I played a terribly stoic Dalish archer, and during the joining he got this entirely out-of-character look of dismay on his face when someone else
died.  That wasn't like him at all.

The only one I liked was the grimace that accompanied being shot with an arrow.  That was good.

If you missed all the facial expressions in the game, I daresay you didn't pause enough. [/quote]

When did I say anything about missing facial expressions? And besides, given the fact that we’re talking about reactions to story elements and the characteristics that make characters feel compelling and human… what
the hell do battle animations have to do with anything?
 
[quote]Sylvius the Mad wrote...

I'm cleraly not the target audience of Mass Effect.  What I'm trying to do here is demonstrate that the target audience for Mass Effect doesn't really exist, is much smaller than it thinks it is, and would rather play a game with more roleplaying in it.

You are an outlier. [/quote]

Right, that’s why Mass Effect is such a critical and financial success and has such a huge and active fanbase: because it has absolutely no target audience.

My God, I’d love to try that stuff you’re on, it just seems to be out of this world.

And speaking of which, don’t call me an outlier when, again, you’re the dying Dodo here.

Look around you! Look at what the perceptions of RPGs are now. See all these posts on this thread? If you actually read [/i]them, you’ll notice that they’re discuss things like choices, customization, skills, story elements (above all, story elements), inventories and the like. Hell, I’ll just throw a few quotes here:

[quote]Murmilloswrote...
RPGs require you playing a "role". The more choices a game gives you in the ability in letting you customize and letting you play a role, the more "RPG" elements a game have, and the strong it is perceived as an PRG.  If the game has weak elements, or less choices in allowing you in playing a role, the lesser the game is perceived as an RPG.[/quote]
[quote]Razyxwrote...
What is an RPG?, it's really a wide and large definition that affects many sides of a game but in a sentence; interact and choice at will. Then you can go deepest and ask for things that complete or complement those words, like shops, level up systems, skill systems, weapons (or tools), accessories, etc...

Anyways there’s a part that belongs to any RPG (lite, purist, whatever) and that is choice and / or customization,  around the character. Obviously this could be as large and complex as Bioware or X wants, but more of this,
made in a good way, never hurts.[/quote]
[quote]TJSolo wrote...
You're dissecting the acronym R P G but not what makes an RPG and RPG.

If you just use the acronym and the definition you provided any game that has a role which you play in the game is a RPG.

The acronym isn't as simplistic as current acronyms. [/quote]
[quote]Jaysonie wrote...
[quote]Elvhen Veluthil wrote...
Ok, here is a question to all of you that say that ME2 is a game that can be defined as a RPG (not just having RPG elements, a lot of games these days have RPG elements), is Bioshock 1 a RPG or not?[/quote]
You role play as shepard. You are shepard and you decide what course of action he/she takes threw out the game. You dont get that type of freedom from bioshock. So no, bioshock is not an rpg.[/quote]

As you can see, I might not agree with everything that’s been said here, but it gives you an idea that at least we have something in common: we believe that RPGs have become much more than what they are when someone decided to slap a name on them some decades ago.

So no, I’m not the outlier. You are.

[quote]Sylvius the Mad wrote...
If someone could ever enumerate the contents of "common sense", I'd give it a shot. [/quote]

Well, that’s just the thing with common sense and the definition of RPG: no one person can just give you a list and tell you “this is it, that’s all you need to know” because that opinion it will always be different depending on who you ask them.

So I’m sorry to tell you that common sense is not something I can hand to you, it’s just something that you have or you don’t. It still might be worth a try to at least attempt to use it now and then, though.

[quote]Sylvius the Mad wrote...

Yes, but I don't believe that, and neither do you.

Based on the wheel options alone (and their relative position), you would need to be able to describe, in advance, exactly what Shepard is going to do (is he going to pull his gun, punsh somebody, walk away, shake his head?) and what he's going to say - word for word.

But you can't do that.  I guarantee you can't.  No one can without having played through the dialogue previously.[/quote]

If I choose to go the diplomatic route, Shepard will be diplomatic and if I choose to be aggressive, Shepard will be aggressive. I don’t need to predict the future to know that, nor do I need a warning in full detail as to what exactly is Shepard going to do to know the consequences of my actions. If I decide to choose a given path I know Shepard will follow it and I’ll have to deal with the consequences. It’s that simple.

So don’t tell me what I do or don’t believe or guarantee what I can or can’t do. And could you please stop making all those “universal claims”? That would be great.

[quote]Sylvius the Mad wrote...

To be fair, BioWare hasn't actually produced a good inventory system since NWN.  List inventories are bad; no wonder people didn't like ME's inventory system.[/quote]

Again, you missed the point. Most people didn’t like the inventory system, not because it was a list (that’s the least of our worries, a list still keeps things sorted out), but because a) there was always a better set of items that you could equip that would be better than anything else, and every item you picked up until then was just a build-up to that point, and B) you received so much crap, that after a while it just felt like clutter that you had to clean up by either selling it or turning it into omni-gel because you didn’t need any of that.

[quote]Sylvius the Mad wrote...

That said, simply removing inventory was a gross overreaction.

[/quote]

It managed to clean up the gameplay and it means that now you only need a few moments to suit up accordingly before a mission and there you go, back to the game.

[quote]Sylvius the Mad wrote...

What would the game need to be to cease being an RPG in your eyes?  You're defending the game, saying it's an RPG, but you're not telling us why you think so.

It doesn't allow roleplaying.  It allows you to choose (broadly) what sort of protagonist you're watching, but there's no ability at all to flesh out his personality and have that affect his decisions.
[/quote]

That’s what defined characters do: they let you shape their existences but they won’t allow you to turn their whole lives upside down just because you felt like messing around.

[quote]Sylvius the Mad wrote...

Right.  So that you could do it in Bioshock is not sufficient reason for you to think it isn't an RPG.

Ultima IV is an RPG - I don't think anyone disputes that - and you don't even choose dialogue options.  Instead, you typed in keywords you gleaned from NPC dialogue.

Wizardry is widely viewed as an RPG, and it was basically all combat in a single dungeon.  I might call Wizardry the first action-RPG (because there was no real gameplay beyond equipping your characters and fighting things).

So any definition of the genre needs to accommodate those games.

[/quote]

And here’s the major flaw in your logic: the firm belief that everything should just
stagnate and die just because you said so. That’s lovely.
 
By the way, what’s the next step? Start whining about how hospitals should revert housing facilities run by religious institutions? After all, that’s what they were when they first came to be, so logically, they should adhere to it no matter how incredibly stupid and impractical that might sound.

Modifié par Lusitanum, 18 mars 2010 - 07:32 .


#563
Pocketgb

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Holy cow List, I don't think I've ever seen such a humongous post in my entire life D:

#564
Lusitanum

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Pocketgb wrote...

Holy cow List, I don't think I've ever seen such a humongous post in my entire life D:


Copy/paste from Word apparently gets messy so I guess I won't be doing that again. But at least now it's fixed.

#565
nelly21

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This argument has become pointless. It's apparent that the purists are adamant about what they consider an rpg. Where as people like me see pushing the boundaries on what we expect from rpgs a good thing, the hold outs believe nothing in the genre should ever change.



In the end, the purists seem to hold Mass Effect to be the flame bearer for the rpg genre. I don't see the franchise this way. I think Mass Effect is Bioware trying out artistic freedom, combining two genres to see what they could make of it. I (and the vast majority of ME 2 owners) feel that they succeded. Mass Effect and its sequel are captivating games. I see ME 2 as the logical progression from the foundation laid down in ME 1. The purists do not. They prefer to be governed by "rules" and "laws" that dictate what an rpg must be. Fine. Continue to troll these forums and hide behind the "we're just expressing our opinions" argument. The most logical solution would be for you support franchises that adhere to your rules and regulations and leave Mass Effect for its millions of fans. But logic seems to defy you guys.


#566
TJSolo

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nelly21 wrote...

This argument has become pointless. It's apparent that the purists are adamant about what they consider an rpg. Where as people like me see pushing the boundaries on what we expect from rpgs a good thing, the hold outs believe nothing in the genre should ever change.

In the end, the purists seem to hold Mass Effect to be the flame bearer for the rpg genre. I don't see the franchise this way. I think Mass Effect is Bioware trying out artistic freedom, combining two genres to see what they could make of it. I (and the vast majority of ME 2 owners) feel that they succeded. Mass Effect and its sequel are captivating games. I see ME 2 as the logical progression from the foundation laid down in ME 1. The purists do not. They prefer to be governed by "rules" and "laws" that dictate what an rpg must be. Fine. Continue to troll these forums and hide behind the "we're just expressing our opinions" argument. The most logical solution would be for you support franchises that adhere to your rules and regulations and leave Mass Effect for its millions of fans. But logic seems to defy you guys.



Horrible job at paraphrasing the various points people have made.
Excellent usage of labels in a way to try and boost your points.

#567
Warlock Angel22

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I'm still trying to figure out how DA:O and Mass Effect 1 are rpgs and ME2 is not. You may dislike ME2 but that doesn't keep it from being a rpg.

#568
Mimaiselphenai

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My number one qualm with the game's "plot elements" right now is the way people respond to Shepard after he/she comes back from the dead.

"SHEPARD?! I THOUGHT YOU WERE DEAD! No, sorry...I'm too busy with my petty vendettas and rallying of my people and being a good little Alliance soldier to save the galaxy again. But hey, since you're here and all...wanna hack a computer for me so I can kill a dude? Thanks, I owe you one! Just not...uh...now. Later. Maybe in Mass Effect 3. We'll see. It was nice chatting with you again."

Modifié par Mimaiselphenai, 18 mars 2010 - 08:09 .


#569
nelly21

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TJSolo wrote...

nelly21 wrote...

This argument has become pointless. It's apparent that the purists are adamant about what they consider an rpg. Where as people like me see pushing the boundaries on what we expect from rpgs a good thing, the hold outs believe nothing in the genre should ever change.

In the end, the purists seem to hold Mass Effect to be the flame bearer for the rpg genre. I don't see the franchise this way. I think Mass Effect is Bioware trying out artistic freedom, combining two genres to see what they could make of it. I (and the vast majority of ME 2 owners) feel that they succeded. Mass Effect and its sequel are captivating games. I see ME 2 as the logical progression from the foundation laid down in ME 1. The purists do not. They prefer to be governed by "rules" and "laws" that dictate what an rpg must be. Fine. Continue to troll these forums and hide behind the "we're just expressing our opinions" argument. The most logical solution would be for you support franchises that adhere to your rules and regulations and leave Mass Effect for its millions of fans. But logic seems to defy you guys.



Horrible job at paraphrasing the various points people have made.
Excellent usage of labels in a way to try and boost your points.


 To paraphrase the points would take FAR too long.

As for the label comment, I hardly think it's offbase. Are the purists not telling us that ME 2 is not rpg enough? Are they not saying that there are specific factors that games MUST adhere to before thay are considered an rpg? How are they not purists? I've been called a fanboy dozens of times because I defend the game and support Bioware. How is that different?

The fact is, neither side is going to win according to the other side. The difference is that ME 2 fans don't jump over to the Dragon Age forums and **** that it's too rpg. Why do ME 2 fans have to deal with the constant whining and complaining on an ME 2 FANSITE?

#570
TJSolo

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nelly21 wrote...

TJSolo wrote...

nelly21 wrote...

This argument has become pointless. It's apparent that the purists are adamant about what they consider an rpg. Where as people like me see pushing the boundaries on what we expect from rpgs a good thing, the hold outs believe nothing in the genre should ever change.

In the end, the purists seem to hold Mass Effect to be the flame bearer for the rpg genre. I don't see the franchise this way. I think Mass Effect is Bioware trying out artistic freedom, combining two genres to see what they could make of it. I (and the vast majority of ME 2 owners) feel that they succeded. Mass Effect and its sequel are captivating games. I see ME 2 as the logical progression from the foundation laid down in ME 1. The purists do not. They prefer to be governed by "rules" and "laws" that dictate what an rpg must be. Fine. Continue to troll these forums and hide behind the "we're just expressing our opinions" argument. The most logical solution would be for you support franchises that adhere to your rules and regulations and leave Mass Effect for its millions of fans. But logic seems to defy you guys.



Horrible job at paraphrasing the various points people have made.
Excellent usage of labels in a way to try and boost your points.


 To paraphrase the points would take FAR too long.

As for the label comment, I hardly think it's offbase. Are the purists not telling us that ME 2 is not rpg enough? Are they not saying that there are specific factors that games MUST adhere to before thay are considered an rpg? How are they not purists? I've been called a fanboy dozens of times because I defend the game and support Bioware. How is that different?

The fact is, neither side is going to win according to the other side. The difference is that ME 2 fans don't jump over to the Dragon Age forums and **** that it's too rpg. Why do ME 2 fans have to deal with the constant whining and complaining on an ME 2 FANSITE?


It doesn't need to be long to paraphrase but a big part is being able to understand what was said in order to provide an paraphrase that is well done.
Your explanations of what people point out is in no way representative of what people like TerrorK, Scarecrow, or anyone in the ME3 wishlist have stated.

Yes I see you stick by your label as revenge for being called a fanboy.
Two wrongs do not make a right, to quote some parable.
You also like to see things as black and white; ME2 fans want x, DA fans want y, ME1 fans want q.
Fans are just people that want good games. A person can be a fan of any of those games and shouldn't be classifed by the game they may prefer.

This isn't a ME2 fansite. This is the Mass Effect general forums. ME1 and ME2 are valid topics.

#571
Bron Avery

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I don't like RPGs to much. *hides behind flame-shield*

#572
Guest_slimgrin_*

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Bron Avery wrote...

I don't like RPGs to much. *hides behind flame-shield*


I like RPGs *hides behind flame-shield*

#573
nelly21

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First off, I don't care what people I don't know, have never met, and will never speak to outside these forums label me. So my calling someone a purist is not revenge. I don't seek revenge on people who haven't done me harm. Somebody sitting at a computer calling me a fanboy is hardly what I would call harming me.



Secondly, there is a purist element on these forums and you know it. I am no more black and white than they are. I believe that a Mass Effect is not more or less an rpg hybrid than Mass Effect 2. I've done comparisons. The answers are always the same. "You can't define an rpg but it has certain elements and I know ME 2 isn't an rpg." Or my personal favorite: "ME 2 is not as good as ME 1. All the mechanics were dumbed down." As if playing Dragon Age or Baldur's Gate somehow means you're smarter.



My point isn't that people shouldn't have their preferences. It's that I can't understand why our (people who enjoyed ME 2) experiences on these forums have to be diminished by the inevitable purist post. We can't discuss the reprecussions of choices because we'll get hit with the "Choices" we have dismissed this claim post. We can't discuss combat because invariably there will be the "dumbed down" comment.



My point is that nobody is holding a gun to these people's heads. They don't HAVE to play the game. I can at least respect somebody like Sylvius the Mad because even though his arguments make absolutely no sense whatsoever, at least he admits he won't support the franchise. But even when we suggest supporting other games we get the thread hijacked by the whole "that's Bioware's thinking and that's why they suck now."



And finally, I can read TJ. I know what the title of this forum is. That doesn't stop it from being a fansite.


#574
Mimaiselphenai

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Stop arguing and acknowledge my post.

#575
nelly21

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Mimaiselphenai wrote...

Stop arguing and acknowledge my post.


LOL. Acknowledged.

I also find it wierd, especially when Ashley complains that he didn't call. I was dying to respond, "Uh... you you do realize I was DEAD right?"

But really, there isn't another way to do it I guess. I mean, if you saw a dead person come back to life, would you talk to them? I would throw the first rock I see then hide in a corner and cry like a little girl. Image IPB