Dinkamus_Littlelog wrote...
javierabegazo wrote...
How do you think ME1's weapon system is more complex than ME2's??
How do you think I think that?
I played a sentinel in ME1. I wasnt forced into cover, and I have powers that werent negated by the most ridiculous and unexplained enemy defenses. ME2 forces you into cover if you want to survive, and forces you to use weapons if you want to kill your enemies. As much as ME1 is guilty of this as well, it at least failed in that you didnt need to for example use an SMG if you want to use biotics on someone.
Its part of the reason why ME2 is clearly TPS above all else when you cant use a power because that shield/armour is magically stopped the singularity from sucking him in, and you have to use an SMG or warp to debuff him.
And then, joy of joys, onces its down youd be better of headshotting him for how worthless the biotics are given how weak they are.
I never say ME1 was better in every respect (though I think it was in many respects). When it comes to gameplay though, I think ME2 so often simply approachs the same flaw from a different angle, only this time with a shooter perspective in mind, making things even worse.
I agree with the biotics part. While I think the ME2 combat system is a bit more refined, that's mainly because I play a weapons based class. The infiltrator. I can't play any biotic based class in ME2 because you can't even use powers until all their defenses are gone. It doesn't make any sense to have an armored unit just run through my singularity. Biotics were way more fun in ME1.
Modifié par justinnstuff, 09 mars 2010 - 04:10 .





Guest_justinnstuff_*
Retour en haut




