[quote]Sylvius the Mad wrote...
Do you know there isn't any real necessity? Remember that it takes a Grey Warden to determine whether a given darkspawn incursion is a Blight, and darkspawn incursions can occur anywhere at any time. Having more of them around would be beneficial.
You're acting like having Grey Wardens around preventatively has no value, and that's not demonstrably true.[/quote]
Having the Grey Wardens is a good thing, but that doesn't mean that turning
every single one of your recruits is necessary. If all the Joining gives you is the ability to sense the Blight and the Darkspawn, then wouldn't it make a lot more sense to only make
a few select recruits go through the Joining and not have the fact that your members
die during the Initiation affect that pesky "too few Grey Wardens to defend the world against the Blight thing"?
Just remove the obligatory Joining and suddenly you have a lot more soldiers who can help you fight the Darkspawn and, should the need arise, make a few of them go through the Joining. It's just
common sense: a big army with a few seers to sense the Darkspawn is a lot more effective than a small army in which everyone can sense exactly just how outrageously outnumbered you are.
[quote]Sylvius the Mad wrote...
but the choices aren't that simple. Again, if the options are just play the paragon/renegade game, then why not just pick one at the start of the game and stick with it? What's the point of asking the player for input hundreds of times during the game if that input isn't meaningful beyond just reinforcing that initial paragon/renegade choice?
Further, if I play the game your way (where I give a vague direction to Shepard as to what sort of response I'd like to see from him, knowing that I don't have any real control over what he does) then again he fails to be an interesting person. I'm just watching him, not playing him.[/quote]
The choices are there for you to make throughout the game, that's just what they are: they're choices, not a template and everyone makes their choices based on their own reasons. That's why you see so many "mostly Paragon" players who chose the Paragon options most of the time but still made a few Renegade choices when faced with them, like giving the confidential information to the Shadow Broker, punching the reporter or Manuel and letting the council to die. Why did they do that? They had their own reasons, be it not wanting to stay on the Shadow Broker's bad side, finding a character particularly annoying or just
feeling that a given option is the most sensible one. Quoting the
Digital Cowboys again on why Alex chose to let the Council die on ME1:
"Here's the thing, I wasn't playing as a Renegade, I was just playing naturally, as close as I would honestly choose to make these decisions. And I thought that technically what I'd done had been totally against the will of the Council and totally against what I was supposed to do and I wasn't basically being a good guy, but it was a decision that had to be made, rang so true with the character and so true with the game, I really didn't mind the fact that I was judged a Renegade at that point. I was like "you know what? These guys have pledged their lifes to serve the people, the can die for the people." And I made that call and I felt it was totally right. And the game justified it and I thought "Yeah, totally, I loved it"."There you have it, another example of how people played the game.
[quote]Sylvius the Mad wrote...
How was that baseless? Your position requires that the decisions you make spring to you unbidden without no background reasoning behind them. Because that's how Shepard behaves, and you seem to think that's natural.[/quote]
And so the
dozens of millions of gamers around the world who play their games in the same way and love their characters. And all that without having to waste your time on a pointless essay around a character's life story.
[quote]Sylvius the Mad wrote...
Sure, so the ovbious solution is that the game continues until the
entire squad is down. Just because Shepard got shot is no reason for the rest of the squad to lay down and die.
So, I ask again, why does the game end when Shepard goes down?[/quote]
Because that's
your failling that you let Shepard get killed, and just like in any other game, the death of the character you control sends you to the Game Over screen.
It's actually quite simple, really.
[quote]Sylvius the Mad wrote...
Just a few pages ago you were going on about how compelling a character you (and others) found Shepard to be. And yet, when asked about his motiviations, all you can produce is that shallow, one-dimensional explanation?
There has to be more to it than that. You genuinely liked Shepard, remember? Tell me about him.[/quote]
This "shallow, one dimensional explanation" isn't my starting point, it's
yours. I figured that if you have such ease in pulling out of your ass the most convuluted (and ultimately completely flawed) reason as to why something as complex as manipulation of the Fade can require as much focus as
breathing just because you took a chararcter specialization, then working with something so much simpler would be a lot easier.
But, of course, the game would have to please you, before your skewed vision could be applied.
[quote]Sylvius the Mad wrote...
Yes, I know that's why. And it's stupid.[/quote]
Except if the game in question is Dragon Age or something like that. Then it's completely understandable and a credit to its genre.
[quote]Sylvius the Mad wrote...
They're certainly not criticised by me.[/quote]
So? SInce when what
you think matters to anyone? Especially when compared to the opinions of the general public?
[quote]Sylvius the Mad wrote...
That was an in-character line from a squadmate. My Shepard disagreed with him and thought he was a wuss.[/quote]
Take the much faster, well-armoured and well-armed tank into a place where you have no idea of what you'll face (except for all the confirmed hostiles) while on a race against time to save the galaxy? That's for cowards, real men take their sweet time jogging when the fate of countless innocents is at stake!
Congratulations, that was the single stuppidest thing you've said so far. And that's saying
a lot! [quote]Sylvius the Mad wrote...
Oh, sorry, am I not allowed to decide how Shepard feels about what people say to him? Outside of conversations, there's no way for me to know what reaction the developers intended, so if I don't get to choose then I'm left having no opinion at all about what the point of the line was. So why was it there?
No, that's crazy. The player has to be the one to control that reaction, and I did. We walked.[/quote]
And walked you did, for about... what? a full hour through the same identical scenery on the climax of the game.
We don't need elevators to bore us to death when people are stupid enough to find fresh new ways to do it.
[quote]Sylvius the Mad wrote...
Yes, they may have seemed like that, but since they pre-date Shepard by many thousands of years, clearly they were not.
How things
seem should be determined by the facts available. What does that even mean? They "seemed to be built specifically for you to drive through" - that doesn't even make sense.[/quote]
No, except for the fact that it was an
extremely long and wide corridor with no indication whatsoever of any infrastructure that would allow anyone to walk to one end to the other without needing about a full hour of constant walking.
Of course it's just too much to expect that the Protheans had some other way of
motion, so that they could go both through the corridor as well as
up and down the walls that would require some kind of
vehicle. Nah, they probably just walked through the walls too.
[quote]Sylvius the Mad wrote...
A geth colossus was no threat to anyone on foot. Run sideways - avoid the slow-moving projectiles.[/quote]
Or blast it with the Mako. Much faster, much safer, much smarter.
[quote]Sylvius the Mad wrote...
There's no such thing as common sense.[/quote]
... in that thing someone once called a "head".
[quote]Sylvius the Mad wrote...
Also, as I mentioned before, I like the atmopheric effect of walking through environments. I wish there was more walking and exploration generally in games, and Ilos was finally a place that gave me a whole lot of it. On foot.[/quote]
Yes, because the final run to save the galaxy from certain destruction really
is the moment to just take it easy and soak in all the beautiful things around you.
And to think I once thought Liara was an idiot for wanting to keep talking to Virgil in the middle of all this. Only she was at least recognize her mistake and how unreasonable she had been.
[quote]Sylvius the Mad wrote...
You shouldn't use words when you don't know what they mean.
A system of reasoning is sound if and only if its inference rules prove
only formulae that are valid (relative to its semantics).
By definition, sound judgment
is infallible.[/quote]
Some definitions of sound:
- Financially secure and safe;
- Exercising or showing good judgment;
- In good condition;
- Reflects weight of sound argument or evidence;
- Thorough.
Not one reference of "infallible". What was it you said about not using words when you don't know what they mean?
[quote]Sylvius the Mad wrote...
Yes you can. You can rank them against other relationships based on the circumstances under which you would chose over the other (should they come into conflict).[/quote]
I can compare some relationships, but that still doesn't say what they mean to me. I might consider some to be worth protecting more than others, but I still can't put a stamp on them saying how much they're worth.
[quote]Sylvius the Mad wrote...
Yes you can. How much would I have to pay you never to read that particular book?[/quote]
Never enough, I'm not for sale, unlike some of the few people you seem to be familiar with to bring that up so quickly.
[quote]Sylvius the Mad wrote...
I'd need to know the basis of that pride to offer an example for that one.[/quote]
She's not for sale either, so you can't.
[quote]Sylvius the Mad wrote...
Again, how much would you pay to see it?[/quote]
The same as for everything else. For instance, I know I'd love to play Assassin's Creed 2, I loved the first game, the sequel is set in Italy during the Renaissance, the main character seems to be a lot more interessting this time around, but I refuse to pay 60€ for a brand new game when all the others are at 50€.
Again, I'm not for sale.
[quote]Sylvius the Mad wrote...
In a nutshell, yes you can. You can even monetise most of them.[/quote]
In a nutshell, you still keep finding new ways to show how you know nothing of what you're talking about.
[quote]Sylvius the Mad wrote...
Yes, because it was a great comparison.[/quote]
So great, you didn't even bother to justify it against my rebutal between natural phenomenon and intended game design!
[quote]Sylvius the Mad wrote...
[quote]And a game that depends on random outcomes like BG might
not be cheating, but sometimes it just feels like it, when you see a good plan being laid to waste because the enemies just
happened to get a lot of lucky rolls.[/quote]
Read that again. You're honestly willing to say that an event
feels like it isn't random even when you know that it is? Really?
I say again, your feelings are broken. If you know something, then you know it (A is A). How you feel should be (if you're a person capable of rational thought) be subservient to that.[/quote]
How about
you read it again. What I'm saying is that even when you know you lost due to randomness, even if you know that's the reason, it can feel like it's more a matter of the computer cheating in his favor than anything else.
You know, like when you try to get that character to roll the highest possible number of HP at level up, the character has a d4, meaning it has 1 in 4 chances of getting a 4 and then you have to try about
15 times just to get what you wanted, and in the meantime your rolled tons of 1's, 2's and 3's to last you for a decade. Or at least until the next level up.
[quote]Sylvius the Mad wrote...
The industry as a whole can be wrong.
But I don't think they actually hold the position you think they do. I just think they don't care about the issue.[/quote]
As long as it keeps their target audience happy, they care about it
a lot. Hence, why they stopped doing games your way.
[quote]Sylvius the Mad wrote...
Of course it could, so let's investigate it without relying on how its currently perceived by anyone in particular. But no, you keep pointing out how atypical my opinions are, as if that has anything to do with their validity.[/quote]
[quote]Sylvius the Mad wrote...
But the definitions also have to work going forward. A definition of the genre that you would create in 1986 would need to encompass all current games that you call RPGs. A definition of the genre that you would create now would still have to be univerally applicable 20 years from now.
Go. I await your infinite wisdom.[/quote]
Hospital.
I don't need infinte wisdom, all I have to do is keep you from doing what you're trying to: circle around the issue, dropping those little parts you don't want to answer and expecting me to forget about them.
[quote]Sylvius the Mad wrote...
It would suck. I never said it was important that Shepard not be able to shoot straight. I just want Shepard's accuracy to be determined by Shepard, and not by me. Ideally, Shepard's accuracy would have been excellent right from the beginning of ME. I don't really think the game's lore is consistent with a levelling mechanic at all. I'd happily discard the levels in ME and have Shepard's skills be largely constant throughout the game. I don't think levels are an important part of RPGs.[/quote]
And here we go, you're out of the "what makes an RPG discussion". I'm sorry, you just can't expect to say "you can kick levelling out of RPGs" and still mantain what little shred of credibility you were still clinging to. That's "just" the basis around which the genre, the industry and the public in general revolve around when you bring up the word RPG. You could take
guns away from shooter games and it would still be a far lesser "betrayal" to the genre.
Bye bye then, don't forget to write.
[quote]Sylvius the Mad wrote...
Because ME doesn't give me any freedom to do that. Eveything Shepard says and does is portrayed explicitly on-screen. Or didn't you notice?
Again, if we remove the voice-over and cinematic presentation, I think ME instantly becomes an RPG.[/quote]
... and a complete flop because you're taking away its very identity and unique features that set it appart from all the others in the
RPG genre.
[quote]Sylvius the Mad wrote...
The vast majority.[/quote]
My point exactly.