BellatrixLugosi wrote...
Daeion wrote...
The problem lies in the fact that a RPG means different things to different people so what one person is looking for in a RPG may not be what the person next to them is looking for. To some a RPG is simply a game where you take on a role and thus every game is a RPG, to others just having a good story makes a RPG, yet still for others a RPG is all about find items and seeing changes in their character as they progress. To Casey Hudson upgrading the Normandy is a RPG mechanic, to a lot of upset people it's not.
I agree. People seem to be mostly upset about the inventory not there......but the game is still fun without it.
It's not just the inventory, that just seems to be the one people focus on the most because it is the most visable
change. Other people don't like how the skill trees were slimed down, some don't like that you can't seem to ever talk yourself out of confrontations (however the Batarians in Mordins quest come to mind), and other feel that everything feels so much much smaller in ME2 when compared to ME. Look at how small the citadel is now compared to in ME, and for some reason we can't even run around on the persidium even though the code for it is already there from ME and probably would only need a slight adaptation, or think about Therum, Feros, or Noveria and how in there we seem to battle across large areas of a planet but in ME2 we are confined to small places. Finally there's planet exploration, sure the MAKO had it's issues, that didn't mean that we wanted to get rid of actually exploring planets, and so far the hammerhead has not proven to be a proper replacement for it.
People complained about the inventory in ME, sure it was bulky and poorly implimented, however that didn't mean that it needed to be done away with, it could have easily been streamlined by getting rid of about 50% of the manufacturers so we didn't just have through away items, reduce the # of drops by about 35%, stack same items, group like item, improve the filters to only show what we are really looking for, and finally add auto equip, auto sell, and auto breakdown buttons. I think the thing people forget is sure now you don't have to spend 5 minutes after a plot mission to upgrade and sell, but we lost the ability to customize the look of our squad and actual inventory was replaced by planet scanning which I'm sorry, but that's a thousand times worse imo.