Pocketgb wrote...
Terror_K wrote...
Its not just the inventory. I can count about half-a-dozen things that ME1 did that could have been done better and were flawed, but I can count about a dozen things that ME2 did that were just plain awful and/or horribly dumbed-down, I don't know why BioWare went in that directly from a quality and depth standpoint (I can, however, see why they did it from a money-making and popularity standpoint).
With the existence of a whole lot of dialog, multiple and altering powers, and punishing the standard shooter mentality (spoiler alert: suicide mission), I really feel saying "it's made for the masses" can only go so far.
A lot of "deh kidz" like Master Chief because he's a guy that always gets stuff done. Shepard is an awesome character too, but you can mess it up and the standard "blam blam" mentality may not be able to comprehend that, and instead go "WHY I DIE LAME ENDING".
I never said BioWare went the whole way, but that doesn't mean they didn't take the second game more in that direction. I think they were trying to please both parties if they could, not realising that it's not entirely possible. In the end they went too far to trying to bring in the mainstream gamer... the fact that the design screams that they're almost embarrassed of its RPG nature is evidence enough for that in my books.
Tirigon wrote...
And what, exactly, would these things be?
1) An overall design and presentation that screams that the devs are embarrassed that this is an RPG and try to hide that fact whenever possible, making ME2 come across like "Fisher Price: My First RPG (But be quiet! I don't want people to know I'm playing something with numbers involved!)"
2) A kick in the balls to the lore with their horrid thermal clip system that presents itself with more holes than a moth-eaten lace tablecloth at a shooting range.
3) An almost complete disregard and pushing into the background of even ME1's seemingly most crucial decisions.
4) A complete unaccounting of several key ME1 import decisions and weak substitutions instead of actual differences.
5) A complete elimination of armour classes, skill-based decryption and hacking, healing or anything else previously skill-based that wasn't combat.
6) A jarring and awkward "Mission Complete" screen in place of naturally earning XP as you go.
7) One of the absolute worst HUDs in gaming history... made even worse in that it replaced one of gaming's better HUDs, which was as far as I can tell never complained about by anybody. Just one of many cases of something that wasn't even broken being "fixed" by the ME2 team.
8) A tiny handful of weapons that are completely devoid of any stats whatsoever.
9) A tiny selection of armours that are completely devoid of any stats whatsoever.
10) A collection of DLC and Promo/Pre-Order armours that are a single piece and can only be that way.
11) A complete lack of inventory beyond the small selection of linear weapons and armour above which are always in the same place and always the same.
12) Modding weapons and armour = scrapped.
13) Mako replaced by action-oriented DLC vehicle that misses the point of vehicle exploration entirely and proves that even an awful HUD (like ME2's on-foot one) is better than no HUD whatsoever.
14) The lazy, tacked-on feeling N7 missions had that lacked proper polish, despite being more varied than their ME1 counterparts.
15) Complete inability to customise team-members beyond which gun their holding.
16) Awful character-creation system from a design standpoint. While this was in ME1 too admittedly, the fact that so much that didn't need fixing got "fixed" in ME2 and yet this remained in such a broken state is unforgivable.
17) Unskippable opening that goes for 15 minutes before you can do anything. Point #16 doesn't help either.
and while this last one wasn't a complete failure and entirely awful, I have to mention it:-
18) A complete scrapping of statistical-based shooting in favour of purely skill-based shooter combat.
Also, what makes you think ME would be more RPG if these things weren´t "awful"?
ME1
is more of an RPG, or is at least better at it. It has far more things determined and governed by stats. As I said in another topic if ME2 weren't lesser an RPG than the original game, people wouldn't keep posting topics and responses about it being as such, reviewers wouldn't have mentioned the RPG elements taking a back seat despite their lauding and Christina Norman and BioWare themselves wouldn't have outright admitted as such. Whether one thinks its an improvement or not, its a stone cold fact. You're free to think that the game is better off for it, that's your opinion, but to deny that its the case is just outright wrong.