CatatonicMan wrote...
Whatever Bioware was actually trying to make doesn't matter. All we got at the end is what they actually did make. Lo and behold, people liked it (or didn't like it) for what it was.
Now we have ME2, which is fundamentally divergent from the original. ME2 may be closer to what Bioware originally intended for ME1 (or it may not be), but again this doesn't matter - only the results do. Some people liked it, and others didn't (which is normal for most things, really). I'd bet that there were not a lot of people who loved both about the same.
The conflict occurs because you have two fundamentally different games that should be fundamentally the same. Maybe it is impossible to achieve the perfect TPS/RPG hybrid (the damned either way scenario), but what Bioware has done by attempting to create essentially two versions of the 'same' game has only compounded the problem.
Now we have two (generally exclusive) groups of people - those who like ME1, and those who liked ME2 - who both have valid expectations for the third game. If it is truly impossible to please both sides (again, the double damned scenario), then ME3 is effectively screwed (at least for one group).
Agree wholeheartedly.
Granted I'm not a terribly picky gamer so I generally enjoy games as long as they're good, but I'm also not me. Bioware has a lot to tackle with ME3, but they just need to keep on the track of adding more variables to combat, leveling, customization, and other systems. I don't want to see Halo Reach have *more* variety than ME3 in this regards!
Terror_K wrote...
To be fair, that list was a bunch of
things that I considered horrible aspects or poor decision making when
it came to ME2 as a whole and not solely RPG stuff. And I personally
feel the game's problems are not solely limited to its RPG factors (or
lack thereof).
Right, but that doesn't help the problem.
If you want to talk about ME2's degraded RPG factors then talk about them, the more people turn it into a personal vendetta of "what I didn't like about the game" the more things get backed up.
Terror_K wrote...
I think you're exaggerating and not giving enough credit to a great number of people who have genuine concerns.
Honestly, I've only seen Catatonic and Sylvius able to do so, even if the later gets side-tracked into a humongous quote war on occassion. They've provided those "genuine concerns" in the most mature, sensible, reasonable, and readable fashion possible - and it pulls through. Hell I should probably bold the post of Catatonic's that I quoted, just to apply more emphasis.
Terror_K wrote...
And ME2 reflects this in its design fully, where it comes across as
almost embarrassed to be an RPG and tries to hide it wherever
possible.
"You've gained experience!"
"You've leveled up!"
These indications are pretty blantant and obvious to see, so I have
zero clue what you're saying when you repeatedly state "it's embarassed to be an RPG".
Terror_K wrote...
I'm actually really curious to see where ME3 heads, because BioWare
claims to be a studio that listens to its fans, and yet they screwed up
ME2 quite a bit for a lot of them.
What are you talking about?
All that they've done with ME2 has been
because of the fans. People said cover was annoying to get in and out of, they made it less so. People said combat was silly and lame, they made it interesting. People said the inventory was insanely tedious, they focused it up a notch (and just because you can't access your armor or weapon selection on the go doesn't mean there's no inventory!).
If all this was done to "make some monies", they would've cut the dialog, choices, and unlinearity in outcomes by about 110%. Combat is definitely more shooter-focused, but the rest is still off-putting to the "shootah fann".
Modifié par Pocketgb, 11 avril 2010 - 03:57 .