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What happened to this being a rpg?


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#76
javierabegazo

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Dinkamus_Littlelog wrote...

I also miss the MAKO, and it looks like the Hammerhead wont provide anywhere near the same experience that the MAKO offered and that I enjoyed. From the vid it looks something like Wipeout, and not something that will let you explore a hostile world. At least not without "blowing **** up at high speed".

Yeah...I'm a bit worried about this, I'm concerned that all it has is an infinite supply of homing rockets and all you do are strafing runs.

#77
ratzerman

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justinnstuff wrote...
Yeah, I miss the MAKO too. The exploration was much more fun than "launching probe".

That's not fair, Justin.  It isn't just "launching probe."

It's also "probe launched" and "probe away."  That's three times as much content.

Oh, and it you're really reeeeeally lucky.... "I've found something."
Image IPB

Modifié par ratzerman, 09 mars 2010 - 04:33 .


#78
ThePatriot101

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sonsonthebia07 wrote...

Yana Montana wrote...

Combat was improved in ME2-hurray! But now I have to spend 90% of my game hiding behind crates playing a VANGUARD-tedious.
New characters-hurray! One freaking dialgue and then they refuse to talk to my desperate Shep-lame.
New story twists-hurray! Wait, have we actually had any?-uber-lame.
I WANT STORY AND ROLE-PLAYING NOT ANOTHER BIG GUN DLC, BioWare!


This is much less realistic than waltzing around the battlefield, keeping barrier up, and totally disregarding any sort of cover at all like in ME1, right?

And for the record, if you are spending 90% of the game in cover, you are doing something wrong.


True that.  I probably spent at most 60% behind cover on my Vanguard (mainly for the Praetorians) because I was having too much fun with the biotics and Charge.

#79
Scottthesnow

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javierabegazo wrote...

ratzerman wrote...

javierabegazo wrote...
Imagine if NONE of the community had complained about the Mako. you can bet we'd probably be driving it right now.

I'd much rather cruise around in the Mako than watch a planet revolve.  I know I'm in the minority, though.

I ALSO am in that minority.. sadlly :P


I am too.  I think the experience was vastly different for PC players though.  The PC version was delayed, but was more rifined in some cases.  The mako may have been one, the uncontrollable problems that many people complain about may have to do with the control scheme of the Xbox.

On the PC, I found it to be a good break.  The physics were kind of wonky, but it was fun.  I would call folks over to see some of the crazy stunts I could do.  I just wish there were some voice responses from your crew remarking on extemely jarring events. Something like "I used to have a spine that seperated my skull from my pelvis", "Perhaps Shepard, the Mako is not an aircraft" or, "Next time I am just jumping from the normandy, its safer."

#80
Gazrion

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@Javierbegazo:



Yes I do agree that it would be nice to see some story driven DLC soon but im confident that this will be in the hammerhead DLC. Fingers crossed.



By the way im new here so hi to everyone :)

#81
Dinkamus_Littlelog

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sonsonthebia07 wrote...

This is much less realistic than waltzing around the battlefield, keeping barrier up, and totally disregarding any sort of cover at all like in ME1, right?

And for the record, if you are spending 90% of the game in cover, you are doing something wrong.


Yes it is actually, since in ME1 you stand out in the open for long enough, you WILL die. In ME2, unless harbinger walks up RIGHT IN FRONT OF COVER and spams you with his burst attack, you sit behind cover (which in this instance is a small, white nondescript crate) while its pummelled by multiple rockets and constant barage of weapons fire.

Its an embarassment when a crate in the ME universe is indestructable, yet kinetic barriers, which are DESIGNED to deflect weapons fire last all of 3 seconds under sustained fire.

In the end its all in aid of their crappy shooter health regen system, which takes away "tension" from combat, which ammo was supposed to add.

Modifié par Dinkamus_Littlelog, 09 mars 2010 - 04:37 .


#82
javierabegazo

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sonsonthebia07 wrote...

Yana Montana wrote...

Combat was improved in ME2-hurray! But now I have to spend 90% of my game hiding behind crates playing a VANGUARD-tedious.
New characters-hurray! One freaking dialgue and then they refuse to talk to my desperate Shep-lame.
New story twists-hurray! Wait, have we actually had any?-uber-lame.
I WANT STORY AND ROLE-PLAYING NOT ANOTHER BIG GUN DLC, BioWare!


This is much less realistic than waltzing around the battlefield, keeping barrier up, and totally disregarding any sort of cover at all like in ME1, right?

And for the record, if you are spending 90% of the game in cover, you are doing something wrong.

QUOTE FOR TRUTH

That was one of my MOST hated aspects of ME1 Combat. Just standing out in the open waiting for their monstrous life bar to go down

#83
Guest_justinnstuff_*

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ratzerman wrote...

justinnstuff wrote...
Yeah, I miss the MAKO too. The exploration was much more fun than "launching probe".

That's not fair, Justin.  It isn't just "launching probe."

It's also "probe launched" and "probe away."  That's three times as much content.

Oh, and it you're really reeeeeally lucky.... "I've found something."
Image IPB


True story =]

#84
sonsonthebia07

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Planet scanning always tends to come up, doesn't it?

Here's an interesting idea for a new mini-game: instead of probes, you research a gigantic-laser like the thing on the death star, and go around blasting uninhabited planets (you get renegade points for blasting habited planets). To get the minerals, you have to research the "super space net" upgrade, which excels at...catching spaced minerals.

#85
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javierabegazo wrote...

CanadAvenger wrote...

Lots of people don't really use the DLC gear anyways, (specifically the armour - b/c of lack of helmet removal)...

I think that's ONLY true when talking about the DLC Armors, because I use the DLC weapons VERY often, namely the Flamethrower, the Blackstrom, my Incisor rifle, my collector rifle, and the Eviscerator

I don't use any DLC gear, but I may be in a minority there I suppose. I find absolutely no use for the ones I have available to me.

#86
Dethateer

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javierabegazo wrote...

sonsonthebia07 wrote...

Yana Montana wrote...

Combat was improved in ME2-hurray! But now I have to spend 90% of my game hiding behind crates playing a VANGUARD-tedious.
New characters-hurray! One freaking dialgue and then they refuse to talk to my desperate Shep-lame.
New story twists-hurray! Wait, have we actually had any?-uber-lame.
I WANT STORY AND ROLE-PLAYING NOT ANOTHER BIG GUN DLC, BioWare!


This is much less realistic than waltzing around the battlefield, keeping barrier up, and totally disregarding any sort of cover at all like in ME1, right?

And for the record, if you are spending 90% of the game in cover, you are doing something wrong.

QUOTE FOR TRUTH

That was one of my MOST hated aspects of ME1 Combat. Just standing out in the open waiting for their monstrous life bar to go down


Krogan on insanity. Damn I hated those guys.

#87
Nick Fox

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Rodriguer2000 wrote...

sonsonthebia07 wrote...

There is the Firewalker pack coming very soon. I'm sure that plenty more will be released in time, the game hasn't been out that long in case you haven't noticed.

I don't understand why people cannot except that this is simply a different type of rpg, an action-rpg hybrid. No, the game doesn't have to have a massive inventory of relatively useless items. No, the enemies don't have to have an experience number over their heads after every kill. You are still assuming the role of Commander Shepard. Your actions still have some impact on others (although I wish your actions had more of an impact than they currently do).


thats what i dont understand wasnt the mass effect series supposed to be somthing different not just the same old rpg if i bothers you go play other rpg theres alot out there also there not gonna change it completley just cause a few people are complaining
 


Few you say ? I hear a lot of people complaining about this so called "new and better combat" oriented direction, both among my friends and at forums all around the net. Its pretty safe to say its fairly even for pro change and the more sceptic crowd (probably older from what I belive).

Now you say go and play another game, I can through that right back and say to you....leave "my" game alone and play your god damn shooter elsewhere. Obviously there isnt a lack of those, thats the truth. BW didnt really have to add to that category imo. Now that they had I see only one reason for it and its to apeal to the masses.
Why else?
Its about money in the end but I think BW might have bitten themselves in the a** with this one. Time will tell.

If you look at a series that been around for a long long time and how it evolved piece by piece...RE (for ex), thats how you do it, not try to completly change a gengre from one game to another and expect many of the older fans to think its a good change.
If BW views this as an "Action RPG" or whatever you want to call it, I dont agree at all. Its a shooter and dumbed down game for only one reason! And i stand for that.

Every gengre have its charm and apeal to you or not. Diversity is why gaming industry have grown so much in the last decade or two. Now I see a trend that I dont like, all about action, action action, more bad ass weapon and explosives etc. To me thats nothing more than superfical. Good to look at but nothing inside. No deep or even a desire to be different from any other thing out there. Oh BW have created this Universe with all its own rules etc. Now all they want to do with it is to make a shooter?  Sorry not interested interessted!

Not many really good classic RPG game developers out there anymore imo, but I have set my hope to Obsidian, Bethesda and a few others to carry out and go about making games that amuzes me.
When it comes to BW, not crossing my fingers, if they do...fine if they dont....well thats what I become to expect from them more or less from now on.

Me 2the hype....lord it isnt anything special at all imo. Bairly kept me entertaind for one playthrough when its all said and done. That cant be a good thing.

Modifié par Nick Fox, 09 mars 2010 - 04:44 .


#88
Scottthesnow

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javierabegazo wrote...

Scottthesnow wrote...

 the truncated character skill selection

I still don't understand how people would be upset with how the character skill bars have been truncated.

In ME1, a skill bar was 12 different levels, but only 3 noticable differences. The rest of the bars were incredibly minute improvements such as +5% accuracy (which I thought was INCREDIBLY lame)

I thought it was just wierd how in Fallout 3, a skill consisted of points from 1 to 100, but you really saw not much difference at all between 14 and 23.

One thing that irks me is how Squad Member skills were cut down. only 3 active skills? I really was expecting 4 or 5


I was talking about the amount of skills, not the skill bar.  I should have clarified.  It seems we agree.

#89
javierabegazo

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Dinkamus_Littlelog wrote...


Its an embarassment when a crate in the ME universe is indestructable, yet kinetic barriers, which are DESIGNED to deflect weapons fire last all of 3 seconds under sustained fire.

While I thought 3 seconds was a little too fast for the shield to disappear,  I think 5 seconds of having one enemy sustain fire on you is a proper amount of time for the shielding generators to be overloaded and have to recharge.

But if you've got 5 geth all shooting on your position and you poke your head out and your shields explode, well, they SHOULD explode with all that sustained fire.

#90
phimseto

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javierabegazo wrote...


But back to BioWare's connection to the community, despite what pessimists might think, they sure do pay alot more attention than people give them credit for. In ME2, there are several references via Newsfeed/terminal messages that are actually referring to topics brought up in the forums, or even specific forumites ala Jeirt, and her fascination with Thane, or Blast the Hanar Spectre

There's a big difference between listening to the community and simply blindly implementing whatever suggestion is passed along



That's absolutely true, and it surprises me when people state otherwise.  Bioware is one of the most attentive companies when it comes to fan input. Whether they act on what they hear is another story...(goes and downloads new heavy weapon).

Modifié par phimseto, 09 mars 2010 - 04:40 .


#91
DigitalMaster37

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ratzerman wrote...

justinnstuff wrote...
Yeah, I miss the MAKO too. The exploration was much more fun than "launching probe".

That's not fair, Justin.  It isn't just "launching probe."

It's also "probe launched" and "probe away."  That's three times as much content.

Oh, and it you're really reeeeeally lucky.... "I've found something."
Image IPB


That is hilarious! lol!

#92
Guest_Bennyjammin79_*

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Keep the planet scanning. Introduce an imaging system upgrade that allows you to see resource "hotspots" on the planet surface. For example: while scanning for for platinum you see concentrations of it on the surface, move your crosshairs over the area and launch probe. Same for the other minerals. This would make the whole process faster and more enjoyable.



Some open area, sandbox style planets like in ME1. DO NOT BRING BACK THE MOUNTAIN CLIMBING MAKO MADNESS!!! Non-linear doesn't have to equal tedium. I want to explore again. I know the Hammerhead is coming, but I'd like to see some ruins, bizzare landscapes and barren worlds. So many times have I scanned a planet and thought " I wish I could land there." Let us land there and explore! Example: Preying Mouth, Armeni or Junthor and nameless others!



If the Normandy needs fuel then we must also have to discharge the drive core. On the planets that are suitable for discharge, make missions or random battles at some of the planets that have travel advisories. If there's a pirate, geth or mercenary warning let us take the risk and sometime be rewarded (punished) with combat. Also some random exploration of mysterious planets (Preying Mouth) while discharging would also be amazing. Just take the Hammerhead for a spin or head out on foot and check things out..


#93
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Nick Fox wrote...
-snips-


Nick You not only won this thread but I think this should replace my ineloquent OP.

I don;t want to see this happen.  It can be an awesome rpg with guns, and stuff, but I don;t want the appealing to meatheads compromise the integrity of the game itself.  Right now, it's teetering dangerously close to the edge:crying:

Modifié par javierabegazo, 09 mars 2010 - 04:47 .


#94
javierabegazo

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Dethateer wrote...


Krogan on insanity. Damn I hated those guys.

Ugh, ME1 on Insanity was quite boring, I remember how excited I was when I was around an open level, I would just hurl fully healthy krogan off the platform.

ME2's Insanity for me is just absolutely perfect. With all the upgrades, and leveled skills, I think skills do as much damage as they aught to do, and I love that One shot kills are possible with the infiltrator, or that despite being on Insanity, i can bring down a merc's shields with ONE overload,

Damage wise, i think Insanity is perfect

#95
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Nick Fox wrote...
-snips-


Best post in the thread so far.

Modifié par javierabegazo, 09 mars 2010 - 04:47 .


#96
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ratzerman wrote...

justinnstuff wrote...
Yeah, I miss the MAKO too. The exploration was much more fun than "launching probe".

That's not fair, Justin.  It isn't just "launching probe."

It's also "probe launched" and "probe away."  That's three times as much content.

Oh, and it you're really reeeeeally lucky.... "I've found something."
Image IPB


Delta already said this, but LOL:P

#97
ZMJ10

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javierabegazo wrote...

Rodriguer2000 wrote...

i like how they changed it theres no other game out there like it

I love the changes in the Combat system, it's everything I wanted for ME1, but I also am hungry for more story driven DLC 


NIce wording, i Agree completely!

#98
Dethateer

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javierabegazo wrote...

Dethateer wrote...


Krogan on insanity. Damn I hated those guys.

Ugh, ME1 on Insanity was quite boring, I remember how excited I was when I was around an open level, I would just hurl fully healthy krogan off the platform.

ME2's Insanity for me is just absolutely perfect. With all the upgrades, and leveled skills, I think skills do as much damage as they aught to do, and I love that One shot kills are possible with the infiltrator, or that despite being on Insanity, i can bring down a merc's shields with ONE overload,

Damage wise, i think Insanity is perfect


First, the Krogan in ME1 could take more than a shot from the Supergun. Second, you can one-shot Krogan with an Infiltrator?

#99
Gazrion

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like i said in one of my previous posts i genrally only play rpgs ie NWN, balders gate, morrowind, fallout ect I even played and loved pool of raideance (spelling aggh). What i dont get is how people say me2 is a shooter only. Ive not played many only a bit of halo and dead space but got bored. So can someone please tell if you can customize your avatar, upgrade weapons/ship, interact with most npc on some level, change your armour ect, gain experiance and level, gather a team and gain loyalty just to mention a few things in ME2. if you can do these things in fps then i will agrree that this is fps.



I love rpg of all types and think its great that we have a verity of diffrent play styles to keep us intrested.



I also must admit istay well clear of hype before buying a new game so as not to expect anything from it so maybe this is why I thought it was an A+ rpg game that breaks away from the atypical moulds.



Dont get me wrong i love the normal types such as oblivon and balders gate but its nice to have something diffrent once in awhile.



@all the people that say BW are dumbing down there games. What is your oppnions of dragon age? and is this a dumbed down rpg in your opions. just curious.

#100
Chuck_Vu

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Mass Effect 2 PLUS (the way it is now and):



More options besides combat to resolve missions (Major Kyle).

More missions types; infiltration, kidnap/extraction, VIP protection, secure hostile dz, etc

More dialogue options besides save the princess or kick the puppy.

More optional (keyword OPTIONAL) exploration.

I can do with or without stat based invintory - but I could use more loot.

A larger economy.

The ability to fire sqaudmates, and hire/recruit others and crew.

Larger fire teams (with the option to go smaller or solo) and the ability to assign teams (similar to the suicide mission).

NPC's that move about and have routines - a day and night cycle if you will, (where does Garrus and co. go to the bathroom? Do they ever shower???).

OPTIONS, OPTIONS, OPTIONS.



And lookup the difference between OPTIONAL & MANDITORY.