Pocketgb wrote...
Terror_K wrote...
And ME2 reflects this in its design fully, where it comes across as
almost embarrassed to be an RPG and tries to hide it wherever
possible.
"You've gained experience!"
"You've leveled up!"
These indications are pretty blantant and obvious to see, so I have zero clue what you're saying when you repeatedly state "it's embarassed to be an RPG".
What... so you haven't noticed that the game makes every effort to hide stats and numbers whenever it can? You haven't noticed there's half the skills or the original game? You haven't noticed that stats and skills don't play a role in anything outside of combat any more? You haven't noticed that the guns and armour are completely devoid of stats entirely and can no longer be compared? You haven't noticed that there's no real inventory whatsoever, or different levels of items? That the upgrade system is also devoid of any true customisation and is just a linear research as you go model also devoid of any stats? That earning XP and such is all lumped into a single screen at the end of each mission that thus fails to indicate that you're earning XP as you go and why you're even earning it, while making sure that its not there reminding players they're not playing a shooter? That you can't customise your squad any more to make them more resilient to damage? That The Hammerhead has gone from exploration to a tacky little action game? That the HUD is as unclear and basic as possible? That the entire game is presented more like an action shooter than an RPG?
What are you talking about?
All that they've done with ME2 has been because of the fans. People said cover was annoying to get in and out of, they made it less so. People said combat was silly and lame, they made it interesting. People said the inventory was insanely tedious, they focused it up a notch (and just because you can't access your armor or weapon selection on the go doesn't mean there's no inventory!).
If all this was done to "make some monies", they would've cut the dialog, choices, and unlinearity in outcomes by about 110%. Combat is definitely more shooter-focused, but the rest is still off-putting to the "shootah fann".
I just think its funny how many things were changed from ME1 for ME2 based on what official reviewers and newcomers who expected Mass Effect to play like Gears of War compared to the amount of things actual fans and BioWare flunkies wanted. Most of the fans on the boards wanted things improved, but essentially the same... it was almost only the media reviewers and shooter fans who came in and went "WTF?" that called for the complete scrapping of these things, and there were a lot of complaints that BioWare just seemed to miss the point of (e.g. elevators, The Mako, the inventory). I saw far more calls on the old boards for things like a better character creator, spacebar not selecting dialogue as well as skipping it, gay romances and more squadmate banter than I ever saw calls for the scrapping of The Mako and elevators, the inventory going entirely and an elimination of non-combat skills. And yet ME2 had none of the former and all of the latter.





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