Sorry, been away for more than a month. Busy with my life. Anyway, where were we? Ah yes, in the same spot we've been since the beggining. Anyway...
[quote]Sylvius the Mad wrote...
But our desires as
roleplayers can't do that, because that's what roleplaying is. We adopt the persona of our characters.
This is why I keep saying that RPGs are different from other games in the same way that all other videogames are the same as each other. The vast majority of videogames (I'm also one of those people who feels that the distinction between videogames and computer games is important) cater to gamers. These are people who want the game to entertain them directly, and that the point of playing the game is for the gamer to have fun.
RPGs are not like that. RPGs are supposed to offer an environment in which the player can engage in satisfying roleplaying. That they're roleplaying is the fun part, though I usually think it's more accurate to describe the experience as satisfying rather than fun. Sort of like finishing a big work project - it might not have been fun to do, but it was satisfying experience. Roleplaying is very much like that.[/quote]
Again:
that's not what RPGs are about! And they never really were. At their
core, at the most basic of it all, it's meant to
entertain and
have fun.Say "RPGs are not like other videogames" all you want, you're just deluding yourself but the genre is both
developped and
consumed for those two main reasons and the rest are just branches that sprout out like "escapism", "enjoy a good story", "challenge", "feeling of progression" and all those things that people enjoy when they play a RPG.
The industry grew beyond what you allowed yourself to see, I'm afraid. A shame that you're not enjoying it.
[quote]Sylvius the Mad wrote...
And that's where we disagree. I don't think CRPGs fall within the videogame category.[/quote]
Only if your notion of "videogame" is the same as those who still can only think of Pac-Man when they hear the term.
[quote]Sylvius the Mad wrote...
But that can't happen.
Hospitals treat the sick. That's what they do. That's what they've done as long as there have been hospitals. They haven't always been called hospitals, and whatever has been called a hospital might not actually be one, but what makes something a hospital - using the modern definition - has been firmly established. It can't change.[/quote]
It could, if it gradually started adopting other functions and dropping others. Which is just what RPGs have done over the past decades. Hell, now we're even discussing how much storytelling, choices, character creation, the ammount of combat affect the definition of a game as an RPG. But now your whole role-playing thingy? Completely and utterly irrelevant because it's
an extra and not an essential aspect of the game.
[quote]Sylvius the Mad wrote...
The features that make any game an RPG are immutable. Why don't you get this?
I recognise that you're just going to tell me I'm wrong, but your decscriptions of things changing over time (like hospitals) are entirely consistent with my point, so why don't you understand?[/quote]
Because the features that make any game an RPG are
not immutable. Why don't you get this?
Seriously, when a guy that works in making the best RPGs around, some of which you have played and liked just basically says
"if these aspects are lacking, then it's not an RPG" and role-playing isn't even
mentioned... I honestly don't know what else to tell you.
[quote]Sylvius the Mad wrote...
[/i]What if I think the modern conventions of the genre are a mistake?
Let's just ignore the conventions of the genre. Let's start from the ground up and discuss what the features are and what they do.
If you keep presupposing things like the conventions of the genre when those are exactly what we're discussing (so presupposing them can only lead to question begging), we'll never get anywhere.[/quote]
IF you think the modern conventions are a mistake then... it's a mistake that's being working pretty well so far, since Western RPGs with their
changes and innovations have evolved and while leaving the previously uncontested rulers of the RPG genre grovelling in the dust while they avoid extinction due to a lack of
"drastically innovative ideas to equal or exceed the Western games industry"[quote]Sylvius the Mad wrote...
Is the world broken because you don't know how gravity works?[/quote]
If you're telling me a story about the world where gravity plays a big part on it but you can't keep it straight... yes, the world
is broken.
[quote]Sylvius the Mad wrote...
Yes, that would be inconsistency.
I've just drawn a distinction that you clearly haven't understood, because in this one response you've managed to describe an actual contradiction (something we both agree is bad) and a simple gap I would call implicit content, and you don't seem to see the difference.[/quote]
"Implicit content" is not the same as "**** I can make up to justify something just because the setting doesn't explicitly tells me otherwise". I don't have to be the one to draw the distinction for you on this one, do I?
[quote]Sylvius the Mad wrote...
No, that's what you're doing now. You're not actually attempting to maintain a coherent position. You're just baiting me.[/quote]
I don't need to bait you, you can go on your own with just a little push. Why would I waste my energy then?
[quote]Sylvius the Mad wrote...
Show me an assumption I've made and I'll justify it.
Ideally, show me three. You say there are many. Show me three.[/quote]
Anything related to my personality or, more specifically, the people I care about. You're usually quite active on those, but I'm not searching over 40 pages for that. We grown-ups have a little thing you might have heard of that we like to call
"a life" and I have to get back to it as soon as I am done with this. I probably shouldn't be here anyway, but what the hell, it's fun.

[quote]Sylvius the Mad wrote...
But, having actually played Mass Effect, I'm aware that enemies were often clustered. The occasions where you can guarantee that you'll only hit one of them were pretty limited.[/quote]
Yeah, that was too bad. Now if only the Mako had a more precise and less damaging weapon that was more contained and controlable. Something that would allow you to soften your enemies gradually. I don't know, a maybe something like
machine gun built into the turret perhaps...
Man, I just wish the Mako had one of those. At least then I would have made you look
really stupid right about now.
[quote]Sylvius the Mad wrote...
And contrived. And it ignores the other benefits of moving on foot.
DId you ever notice that the game explicitly accommodates moving on foot in some Mako content. On Virmire, when you arrive at the Salarian base, you'll get a different cutscene depending whether you arrived on foot or in the Mako.
I learned that one because I had been using your approach (bring the Mako - jump out to fight - jump back in to drive), but then the Mako at some point fell through the world so I couldn't get back into it (it was still on the minimap, but miles below the tidepool in which I stood). It was then that I decided to leave the Mako behind in the future, because bringing it along was too much hassle. And then the game went and recognised my choice by giving me a different cutscene.
So fault me for learning the game's lesson, if you must.[/quote]
Ah, so in your first playthrough you noticed that the in-game sequence that you only saw
ONCE changed depending on wheter your brought the Mako or not? That seems... really unlikely. Or maybe you noticed that on another playthrough, so on Ilos you decided to dump the Mako, knowing full well that there was a timed event later on and are now complaining about it because it gives you an excuse to complain about the game.
Not to mention the valuable "lesson" that you've learned from the game: if it gives me a cutscene that looks slightly different, then the game should is telling me that whatever I'm doing is right. Now if only games would stop beating me to the ground just because my naked characters don't like to wear armor when they go into combat...
What? The game is is recognizing my choices in nakedness by giving me a different cutscene. Clearly I'm learning from it, so why should it punish me for it?
[quote]Sylvius the Mad wrote...
Try maintaining your position when vaulting over enemy fire if you weren't parked on level ground.
On foot, Shepard and his team can run up hills at the same speed at which they cross level ground. The Mako doesn't do that. The Mako is far less effective at dodging fire on uneven terrain.[/quote]
1) The Mako can go up hills that your squad can't;
2) If you're going to fight mainly on a flat
horizontal surface, then maybe you should stick to whatever is most effective on that kind of ground. Namely, the Mako.
3) Mako's firepower and durability > squad mobility. That's all there is to say.
[quote]Sylvius the Mad wrote...
How precise does a measurement have to be to be a measurement, then? Draw the line for me.
You clearly think that there is some necessary standard of precision that needs to be met. What is it? And why do you draw the line there, and not an extra decimal place further?
I guarantee you don't have an answer to this.[/quote]
No, I don't have an answer because I have a question that's more pertinent: if your stupid motto is "if it matters, measure it"... why wouldn't you try to be as accurate as possible? I mean, if you actually try to measure it appropriately, then does that mean that it no longer matters?
Paradoxes. Gotta love them :happy:.
[quote]Sylvius the Mad wrote...
Make me an offer.[/quote]
How much should a criminal pay to a father after he killed his son? And other "things" that are beyond pricing?
[quote]Sylvius the Mad wrote...
You limit yourself unduly.[/quote]
Yeah, who needs dignity, values, principles... they're all overrated, right?
Seriously, how can
anyone take you seriously after that one?
[quote]Sylvius the Mad wrote...
No. As I've said, Pazaak was a winnable game. That you don't see how the strategy can work is not evidence that it doesn't work.[/quote]
If a strategy is relies on luck, then it's innadequate. And it's not really a strategy, it's just a way of minimizing the risks, which just doesn't cut it.
[quote]Sylvius the Mad wrote...
No, we've seen that sometimes the machine has knowledge of the future that is denied you. That isn't evidence of anything at all to do with the randomness.
Semantics matter.[/quote]
Hello? Randomness not present here. We're talking about how you often can't know wheter you lost due to chance or cheating on the AI's part. And then I was just giving you a few examples of "cheating" that you can actually see in the game. Hello? Anyone there?
Context matters.
[quote]Sylvius the Mad wrote...
Then we're done. I'll feed this troll no longer.[/quote]
Hey, what can I say, you're a lot like Dragon Age: you're fun to play around with for a while, but later you realize that you're just doing the same thing over and over, you're not really going anywhere and the whole thing has beeng going for
much longer than it should have, and if you play too much with it, you'll just get incredibly bored and never be able to stand it again. So you have to dose it up and when you feel you're reaching your limit, let it fallow a bit and come back later or you risk ruining the whole thing beyond repair
Não há fome que não dé em fartura, right?