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What happened to this being a rpg?


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#101
ratzerman

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phimseto wrote...

javierabegazo wrote...


But back to BioWare's connection to the community, despite what pessimists might think, they sure do pay alot more attention than people give them credit for. In ME2, there are several references via Newsfeed/terminal messages that are actually referring to topics brought up in the forums, or even specific forumites ala Jeirt, and her fascination with Thane, or Blast the Hanar Spectre

There's a big difference between listening to the community and simply blindly implementing whatever suggestion is passed along



That's absolutely true, and it surprises me when people state otherwise.  Bioware is one of the most attentive companies when it comes to fan input. Whether they act on what they hear is another story...(goes and downloads new heavy weapon).

The Jeirt and Blasto references were fun, and it's true that Bioware is one of the better game developers, as far as fan ineraction goes.  But for every fan who thinks Bioware is listening to him, there's another who will say they aren't.

Just look at the romance situation.  Most of the fans can sit back and bask in the warmth of Bioware's embrace.  But those of us who still, you know..... care ..... about the original love interests have been left feeling completely abandoned.  All of our adorations and protestations meant nothing.  The things that we enjoyed most in ME1 were still taken away from us, and they weren't taken away gently either. 

I'm not trying to twist this thread into a pity party for ME1 LI fans.  I'm just saying that Bioware isn't the darling that some make it out to be.  They have no problem leaving some of their fans out in the cold.  This time, it was the Liara/Ash/Kaidan fans. Who knows who it will be next time.

Who am I kidding?  It'll probably be the ME1 love interest fans again.
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#102
Michel1986

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Yana Montana , no need to spam that message twice.

#103
Dethateer

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Chuck_Vu wrote...

More missions types; infiltration, kidnap/extraction, VIP protection, secure hostile dz, etc

NO! For the love of whatever you hold sacred, NO. Can you imagine what it would be like babysitting a character with the AI of your current squaddies while fighting Woden-knows how many Blue Suns/Blood Pack/Eclipse Troopers?

#104
sonsonthebia07

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Chuck_Vu wrote...

Mass Effect 2 PLUS (the way it is now and):

More options besides combat to resolve missions (Major Kyle).
More missions types; infiltration, kidnap/extraction, VIP protection, secure hostile dz, etc
More dialogue options besides save the princess or kick the puppy.
More optional (keyword OPTIONAL) exploration.
I can do with or without stat based invintory - but I could use more loot.
A larger economy.
The ability to fire sqaudmates, and hire/recruit others and crew.
Larger fire teams (with the option to go smaller or solo) and the ability to assign teams (similar to the suicide mission).
NPC's that move about and have routines - a day and night cycle if you will, (where does Garrus and co. go to the bathroom? Do they ever shower???).
OPTIONS, OPTIONS, OPTIONS.

And lookup the difference between OPTIONAL & MANDITORY.


Garrus spends every waking hour of night and day calibrating.

#105
Fluffeh Kitteh

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It wouldn't be possible to please every fan. There will always be fans whose interests clash and no developer can satisfy them all.



From an individual's perspective or even from a small target group's perspective it's easy to talk about good and bad, likes and dislikes, but this game, like all other games isn't made to cater to a single group of fans. Has anyone tried the newly-released SupCom2? If you were a fan of the original, you'd be more than a little displeased with the changes present in the sequel too.

#106
Guest_Shavon_*

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Michel1986 wrote...

Yana Montana , no need to spam that message twice.

no need to spam with silly commentary

@ Ratz, Nah, if anything the ME2 Li's will get the shaft this time :/

Modifié par Shavon, 09 mars 2010 - 05:11 .


#107
sonsonthebia07

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Fluffeh Kitteh wrote...

It wouldn't be possible to please every fan. There will always be fans whose interests clash and no developer can satisfy them all.

From an individual's perspective or even from a small target group's perspective it's easy to talk about good and bad, likes and dislikes, but this game, like all other games isn't made to cater to a single group of fans. Has anyone tried the newly-released SupCom2? If you were a fan of the original, you'd be more than a little displeased with the changes present in the sequel too.


If they would have kept everything almost identical to ME1, there would be people complaining about the lack of changes in ME2.

#108
Fluffeh Kitteh

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Precisely. No matter what you do there's always gonna be people who can find fault with stuff here and there. Some go straight for the obvious stuff like planet probing, others fire up their nitpick scanners to zoom in on trivialities like helmet toggles

#109
ratzerman

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Nick Fox wrote...
*snip*

Excellent post.  I completely agree.

All of these silly gun downloads are not only superficial, but with every new release, they reinforce the perception amongst the long-time fans that Bioware no longer values them as part of their consumer base.

Modifié par ratzerman, 09 mars 2010 - 05:47 .


#110
Yana Montana

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First part of Insanity ME2 with Vanguard is just pop'n'shoot. I'm not saying "Hey, let's trigger Barrier and run in the middle of war zone to shoot stuff!" I just want to use biotics apart from shottie and don't die instantly if I'm out of cover to do so. But it was off-topic. Sorry. Just rant. And Mako was great! Copy/paste planets not.



On topic. More squad interractions is a must. I don't want some numb creatures following me, I want personalities!

#111
AlanC9

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Nick Fox wrote...
Few you say ? I hear a lot of people complaining about this so called "new and better combat" oriented direction, both among my friends and at forums all around the net. Its pretty safe to say its fairly even for pro change and the more sceptic crowd (probably older from what I belive).


If the postings are running about even, that actually indicates support for the change. People complaining are more motivated to post threads. You see this with pretty much any game board.

But yeah, time will tell.

#112
AlanC9

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ratzerman wrote...

All of these silly gun downloads are not only superficial, but with every new release, they reinforce the perception amongst  a few of the long-time fans that Bioware no longer values them as part of their consumer base.


Fixed for ya.

#113
ratzerman

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AlanC9 wrote...

ratzerman wrote...

All of these silly gun downloads are not only superficial, but with every new release, they reinforce the perception amongst  a few of the long-time fans that Bioware no longer values them as part of their consumer base.


Fixed for ya.

I see what you did there.  Very clever.

#114
AlanC9

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Thanks, ratzerman. Of course, the exact percentage of the few is debatable. I don't have reliable numbers on that; I have no idea if Bioware does yet either.

#115
Weskerr

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Deltaboy37-1 wrote...


Even though it makes business sense, I can't wait to find a company that puts customers over money (I know it makes no sense). I know in the long run it will be better though, but most comapnies look for instant gratification.


No, it does make sense. Putting the customers first is generally a good business practice. Those same well-treated customers will come back to purchase more of your merchandise.

#116
Nick Fox

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AlanC9 wrote...


Nick Fox wrote...
Few you say ? I hear a lot of people complaining about this so called "new and better combat" oriented direction, both among my friends and at forums all around the net. Its pretty safe to say its fairly even for pro change and the more sceptic crowd (probably older from what I belive).


If the postings are running about even, that actually indicates support for the change. People complaining are more motivated to post threads. You see this with pretty much any game board.

But yeah, time will tell.


Or it could indicate that the hype and many new found fans are posting due to the happines of a a new game that can blind them for the time beeing.


I bet you in 6-8 months we will know who really cares for this franchise though. If anybody does at the point, that is.

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#117
Time Spiral

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...

Or it could indicate that the hype and many new found fans are posting due to the happines of a a new game that can blind them for the time beeing.


The happiness of a new game blinding them?! HAA!

Why not just, "They are happy with the new game,"?

#118
TJSolo

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Time Spiral wrote...

...

Or it could indicate that the hype and many new found fans are posting due to the happines of a a new game that can blind them for the time beeing.


The happiness of a new game blinding them?! HAA!

Why not just, "They are happy with the new game,"?


Only time will be able to truly tell the two apart.
But chances are if a person is not able to see the flaws of something; they are blinded by it.
Which is also different from a person able to see the flaws of something and still accept it.

#119
AOPotter

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I like the changes. What is not to love about them?

Take loot for example. A core element in RPGs but much improved in Mass Effect 2.

Instead of having an awesome fight with some RandomEvilGuy and then taking his tricked out awesome gun you now upgrade your gear by moving a reticle in circles while watching little lines and listening to beeping sounds. They turned something that (in old-fashioned RPGs) usually is connected with joy (cool new gun) and exhilaration (good fight) into something that causes Carpal tunnel syndrome. It is painfully obvious that this is a huge improvement. Good job Bioware!

#120
rabbitchannel

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This ship has set sail.

#121
Darkhour

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Shavon wrote...

Mass Effect 1 was rpg-lite, but that was fine with me, the story was awesome, Shepard was very customizable, it became a unique game per person who played.  Maybe a little too light, but still one of my favorite games of all time.  Mass Effect 2, amazing combat (imo), a decent story, despite certain characters getting the shaft, but it's no longer what Biwoare does best: an rpg.

So, Bioware, what happened?  We're getting guns for dlcs?  Are we going to get any story-driven stuff, similar to Bring Down the Sky?  Or the excellent dlc's for Dragon Age?  I know a game company can put out more than one type of genre, but it seems like Bioware is trying to cross genres at the expense of the game.  

Ok, discuss, flame I don't care, I just want the rpg stuff back.  <_<


ME2 was the exact same type of game as ME1, but with better combat, better graphics, better dialog and better handling of weapons/armor. If ME2 isn't a RPG then neither was ME1. And if neither are RPG... so what? They both rock regardless of what genre you associate them with.

Modifié par Darkhour, 09 mars 2010 - 09:48 .


#122
Jaysonie

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Last time i checked, dlc does not make an rpg. Im just happy were getting dlc, and by looking in the game files it looks as if were going to get some big dlc missions soon.

#123
Ryzaki

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Here's a more indepth poll for ME dissappointments. http://social.biowar...294/polls/3137/

Modifié par Ryzaki, 09 mars 2010 - 10:11 .


#124
TJSolo

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Darkhour wrote...

Shavon wrote...

Mass Effect 1 was rpg-lite, but that was fine with me, the story was awesome, Shepard was very customizable, it became a unique game per person who played.  Maybe a little too light, but still one of my favorite games of all time.  Mass Effect 2, amazing combat (imo), a decent story, despite certain characters getting the shaft, but it's no longer what Biwoare does best: an rpg.

So, Bioware, what happened?  We're getting guns for dlcs?  Are we going to get any story-driven stuff, similar to Bring Down the Sky?  Or the excellent dlc's for Dragon Age?  I know a game company can put out more than one type of genre, but it seems like Bioware is trying to cross genres at the expense of the game.  

Ok, discuss, flame I don't care, I just want the rpg stuff back.  <_<


ME2 was the exact same type of game as ME1, but with better combat, better graphics, better dialog and better handling of weapons/armor. If ME2 isn't a RPG then neither was ME1. And if neither are RPG... so what? They both rock regardless of what genre you associate them with.


Better combat? Well the shooting aspect has been improved but the AI has retard issues, cover is used to the extreme, and it is more of a linear gauntlet.
Better graphics, very true.
The dialog isn't improved. There are less dialog type missions then ME1 and in many spots the only difference between a Renegade option or Paragon one is that a renegade one will shoot you in the leg while a paragon one might only hint of shooting you in the leg.
Armor better, graphically yes. Performance wise, no.

" If ME2 isn't a RPG then neither was ME1."
No.
 


#125
Jaysonie

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Ryzaki wrote...

Here's a more indepth poll for ME dissappointments. http://social.biowar...294/polls/3137/



Trying to one up me are you.Image IPB

I made the choices limited for a reason, if your to specific you wont get precise results.