Shavon wrote...
Mass Effect 1 was rpg-lite, but that was fine with me, the story was awesome, Shepard was very customizable, it became a unique game per person who played. Maybe a little too light, but still one of my favorite games of all time. Mass Effect 2, amazing combat (imo), a decent story, (1)despite certain characters getting the shaft, but it's no longer what Biwoare does best: an rpg.
So, Bioware, what happened? We're getting guns for dlcs? Are we going to get any story-driven stuff, similar to (3)Bring Down the Sky? (2)Or the excellent dlc's for Dragon Age? I know a game company can put out more than one type of genre, but it seems like Bioware is trying to cross genres at the expense of the game.
Ok, discuss, flame I don't care, I just want the rpg stuff back. <_<
(1)I take it you are one of the Ashley/Kaidan/Liara fans. Well, yeah, their minimum screen-time sucked, but what can you do? They will probably be party members in ME3 along with the entire suicide team in ME2 so it evens out. Well, except Thane who will be dead as doornails by that time. Poor fangirls will cry lethal, salty floods that will slowly destroy the world - all because BioWare had to slap Thane with some woobie-sickness.
(2)Excellent dlc's for DA:O? Yes, I agree. Because of the story? Not really, no.
Because of Shale's snarky awesomeness? Yes.
For the Warden Commander Armour? Double yes.
The Starmetal sword? Triple yes.
King Cailan's armour and sword?
F*ck yes.
(3)Oh, and Bring Down the Sky, while fun in a kind of casual fun kind of fun way, wasn't all that... well, I mean it was the easiest way to score Quarian Colossus for Tali (or human Colossus for that matter) but after the first playthrough the fun kind of died down. And the level design was pretty meh. But then again, all non-main mission in ME1 were pretty meh.
And let's not even get into Pinnacle Station. That place was just a boatload of fighting up to the point where you get a gear-making computer to generate rare items ASAP.
So, what does my horribly subjective opinion teach us? That DA:O and ME1 DLC's were just as gear-centric as the DLC's in ME2, but whereas DA:O and ME1 DLC's provided said items in shells of pretentious time-wasting storylines to somehow "justify" getting it, ME2 at least have the decency to just give us the stuff to use for the real fun - the main story.
Modifié par Arcian, 10 mars 2010 - 01:45 .