I've played both games many times now and I'm in 2 minds about responding or not. becouse typcaly it degrades in to fanboy vs fan boy.
When comparing the 2 games side by side it is evdent to me that the rpg elements and story have suffered in the attempt to bring the franchise to as wide an audence as posable.
There is nothing wrong with hybrid game play if the balance is right. The main plot line in mass effect 2 was there purly to get people from point B to point C. There was a total lack of urgency save for forcing the player to do certain things at a predefind time and in a predefined way. The first example of this is the way party recrutment is reduced to shopping lists. Is there any reason why I have to wait till after a certain point to get thane and so on?
I understand the point about the colectors being this big threat but honistly I found myself unmoved. atleast with Sarin and the beacons you got sweped along with the story while having the freedom of independent action. The choices you made and the order you did them in resulted in a vastly difernt exp in masseffect one.
I can't say the same for masseffect 2 npcs rarly have any banter or coments in mission areas and when they do it feels tacked on as an after thought.
I think everyone can agree that the inventory and combat in masseffect was flawed. In my vew all that was needed for the inventory system was item stacking and list filtering. The mako was annoying and unwealdy so i dont miss that.
Mini games in both mass effect 1 and 2 I find to be totaly frustrating and largly pointless after 5 minutes. At least in masseffect one there was a way of bypassing them compleatly. Mini games are the worst elements of jrpgs and I dont understand the need for them.
I remember the first time I played knights of the old republic those swoop raceing space combat mini games were annoying after the first time you did them.
I freely admit i'm not a shooter fan, I have picked up the odd few in my time. Masseffect2 combat I find boils down to this:
run to cover shoot go to next cover, select ammo type A shoot till defence layer A is gone select ammo B rince and repeat. Swarming of husks and other close combat enemys is not a tactcal chalange its just ANNOYING. mission maps feel to clostrophobic. IE land on planet shoot things up leave. The missions that were the exeption to that generic formula were:
tali's loyalty mission thanes loyaly mission(which i personaly found irtating but at least there was some actual rping involved) and jacks mission. Other than tali's and jacks and posably mordans mission I felt things were way to liner.
Sumary of masseffect 2 colect resources, get upgrades, get team shopping list do end mission, which is as compeling as voting in the latest vapid talent contest ie not very
Now before the flameing starts I understand what bioware was trying to do with the game and the story and on paper its great. Its just how thay implmented it thats the problem.
Hybrid game that works = deus ex
hybrid games that fail deus ex invisable war (dumbed down for console kiddies) dawn of war 2 again nice idea on paper horably vapid and liner See the patern yet?
anyway I think i'll end this here by saying its not that i think masseffect 2 is a bad game, its just much less than it could have been.
Ps tali's development for masseffect was great I was totaly engaged by her and jacks story garus was a little disappointing but I play male shepard.
(text got omitted the first time out reformated)
Modifié par Horus Blackheart, 10 mars 2010 - 04:27 .