The new download and one of my dissapoinment of ME2
#1
Posté 09 mars 2010 - 04:14
second why cant we revisit some of the N7 worlds or some other worlds (assuming that they werent destroyed) that we previously went? i mean i liked the flotilla and the jacob loyalty mission world and many other, even though it would be pointless to go back i think i would at least loved to see the view of those places instead of having to reload to those saves, does it take memory or something to kept those worlds accesible? cause now that i have beat the games twice 100% there are no missions left or places to explore or at least view again, only the citadel, tuchanka, illium and omega.
so will this new download have new amazing worlds to explore? cause i loved the view of some planets in ME1 u looked up to space and you saw this bright beautiful planet at night, now THAT was art and beautiful to watch and to a person like me it makes me wonder about space and all.
#2
Posté 09 mars 2010 - 04:19
#3
Posté 09 mars 2010 - 04:21
#4
Posté 09 mars 2010 - 04:26
ZennExile wrote...
Bioware no longer allows exploring in their games. They've determined through the use of EA's market research department that gamers hate exploring and want everything handed to them on a silver platter, pre-chewed and reheated.
Bioware games never really allowed "exploration", at least in the sense of Morrowind or a similiar game.
Look at Baldurs Gate, for example. There were a few places you could "explore", but most action revolved around a few set locations. Now, there were a hell of a lot of sidequests and detail put into each location. I guess that goes more to the point of your criticism, perhaps.
I can't really think of a Bioware game that really felt totally "free form" to me. There are usually a defined set of places you can go, but the experience is far more diverse than say, the newer Final Fantasy games which seem like you are just on a train with really pretty scenery, but a one track train nonetheless.
#5
Posté 09 mars 2010 - 04:29
ZennExile wrote...
Bioware no longer allows exploring in their games. They've determined through the use of EA's market research department that gamers hate exploring and want everything handed to them on a silver platter, pre-chewed and reheated.
You must be really old school because they have been this way since BG2.
Yeah it annoyed me at first but I got over it. Come on man it has been 10 freaking years. Yes they do adventure zones and hot spots that is what they do.
Modifié par Valmy, 09 mars 2010 - 04:30 .
#6
Posté 09 mars 2010 - 04:30
ZennExile wrote...
Bioware no longer allows exploring in their games. They've determined through the use of EA's market research department that gamers hate exploring and want everything handed to them on a silver platter, pre-chewed and reheated.
Hmmm, sounds like you're doing a whole lot of this lately
#7
Posté 09 mars 2010 - 04:31
"No longer"? There wasn't much exploring in Mass Effect 1 either.ZennExile wrote...
Bioware no longer allows exploring in their games. They've determined through the use of EA's market research department that gamers hate exploring and want everything handed to them on a silver platter, pre-chewed and reheated.
#8
Posté 09 mars 2010 - 04:31
#9
Posté 09 mars 2010 - 04:33
I wonder if they'll give me a special title...Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
#10
Posté 09 mars 2010 - 04:35
Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
Sneeeaky
#11
Posté 09 mars 2010 - 04:35
ZennExile wrote...
I wonder if they'll give me a special title...Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
I have a few ideas for what to call you...
#12
Posté 09 mars 2010 - 04:35
Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
Its not even so much die hards as complaining about lack of exploration in Bioware games is like complaining Bethesda games are too "rigid". Bioware makes a certain style, well maybe with ME several styles, of RPG. They have NEVER made a game similiar to Gothic or Morrowind, both of which have their pluses and minuses.
I play Bioware games for story and characters, everything else is secondary. I play Morrowind, for example, for the off chance of exploring and ending up many miles away from my goal only to discover some ridiculous secret (which is why Oblivion sucked bad as there were no secrets). Different games, different expectations.
#13
Posté 09 mars 2010 - 04:36
don't forget that they also massage your throat so they do the swallowing for you.ZennExile wrote...
Bioware no longer allows exploring in their games. They've determined through the use of EA's market research department that gamers hate exploring and want everything handed to them on a silver platter, pre-chewed and reheated.
#14
Posté 09 mars 2010 - 04:38
guise709 wrote...
don't forget that they also massage your throat so they do the swallowing for you.ZennExile wrote...
Bioware no longer allows exploring in their games. They've determined through the use of EA's market research department that gamers hate exploring and want everything handed to them on a silver platter, pre-chewed and reheated.
They developed a machine that does this. So far only 1 confirmed fatality that didn't involve... inappropriate use of the hardware...
#15
Posté 09 mars 2010 - 04:38
screwoffreg wrote...
Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
Its not even so much die hards as complaining about lack of exploration in Bioware games is like complaining Bethesda games are too "rigid". Bioware makes a certain style, well maybe with ME several styles, of RPG. They have NEVER made a game similiar to Gothic or Morrowind, both of which have their pluses and minuses.
I play Bioware games for story and characters, everything else is secondary. I play Morrowind, for example, for the off chance of exploring and ending up many miles away from my goal only to discover some ridiculous secret (which is why Oblivion sucked bad as there were no secrets). Different games, different expectations.
Very well said...couldn't agree more. Different companies make different kinds of games, the only time we are let down by them is when OUR own preconcieved notions interfere with what we know to be true.
#16
Posté 09 mars 2010 - 04:39
MassAffected wrote...
ZennExile wrote...
I wonder if they'll give me a special title...Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
I have a few ideas for what to call you...
Dad?
#17
Posté 09 mars 2010 - 04:40
Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
Nah, like Morinth, trolls like this crave attention so they post things directly aimed at manipulating others to feed their habit.
#18
Posté 09 mars 2010 - 04:42
Computron2000 wrote...
Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
Nah, like Morinth, trolls like this crave attention so they post things directly aimed at manipulating others to feed their habit.
My Paragon score isn't high enough to resist their attempts...
#19
Posté 09 mars 2010 - 04:44
guise709 wrote...
don't forget that they also massage your throat so they do the swallowing for you.ZennExile wrote...
Bioware no longer allows exploring in their games. They've determined through the use of EA's market research department that gamers hate exploring and want everything handed to them on a silver platter, pre-chewed and reheated.
lmao
#20
Posté 09 mars 2010 - 04:45
You need to buy some star maps (on Illium, you can get some from the 'Baria' Kiosk.
There are some systems, that you find 'anomalies' while scanning, and those anomalies lead to worlds you can land on. So far, the few I've done are just run-n-gun, 'dungeon crawls', do not expect any dialogue, from your companions. To get these, you will have to visit the various star clusters, and scan the planets. I can't remember exact locations, but I believe the maps you get from Baria do lead to those worlds (or perhaps not - I took to exploring at random, and just scanning planets for anomalies - which show up immediately, if there is one present).
#21
Posté 09 mars 2010 - 04:49
Computron2000 wrote...
Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
Nah, like Morinth, trolls like this crave attention so they post things directly aimed at manipulating others to feed their habit.
now now dont jump into conclusion without evidence, i was really and simply asking about the new download since i realy didnt knew about it and i was just giving my opinion about the exploration but what few of u guys said its true, this isnt elder scroll games or fallout but its not that it has to have a exploration of that scale ai was merely asking just to be able to go revisit those placs we previously went.....now..... FEED ME! lol joking:P
Modifié par HunterX6, 09 mars 2010 - 04:50 .
#22
Posté 09 mars 2010 - 04:59
HunterX6 wrote...
Computron2000 wrote...
Onyx Jaguar wrote...
I think he is paid by EA to provide the counter argument, because then you can gauge how many die hards there are that are willing to argue with them.
Nah, like Morinth, trolls like this crave attention so they post things directly aimed at manipulating others to feed their habit.
now now dont jump into conclusion without evidence, i was really and simply asking about the new download since i realy didnt knew about it and i was just giving my opinion about the exploration but what few of u guys said its true, this isnt elder scroll games or fallout but its not that it has to have a exploration of that scale ai was merely asking just to be able to go revisit those placs we previously went.....now..... FEED ME! lol joking:P
Oh sorry about the confusion but none of us are pointing at you trolling.
You have a valid point in not being able to return to the various locations. Unfortunately it is likely budget issues comapred to actual gameplay gains made this happen. If you could return to the Rayya for example, some players would complain about the admirals not giving new dialogue. The entire thing then just rolls on and on.
ME2 placed a "stop" sign with the choice of continuing or just ending there when you completed the suicide mission to manage the expectations on this.
#23
Posté 09 mars 2010 - 05:50
If ME had a romance option for each explorable planet it would have been awesome. A love scene with a grateful colonist after "Bring Down the Sky" would have made it a DLC legend.
#24
Posté 09 mars 2010 - 06:00
As for exploration, there was certainly more in previous BW titles. Though sandboxing has never been their niche. Even ME1 had more stuff that could be completed more than "The Paragon Way, or, "The Renegade Way". Not much mind you, but things like getting the pass to travel on Noveria were very cool. And there is pretty much just one path to get thing done in ME2, although you can be sickly sweet, or petulantly childish along the way. I tend to lean toward the former myself, even though the latter is a much better representation of myself.
#25
Posté 09 mars 2010 - 06:03
Seriously though, exploration has never been a Bioware thing, they write stories, any story that is well told has to be at least a little linear. I play Bioware game because I want the story, I think Bioware may be the last game developer that thinks writing is still and integral part of game design.
Look at what you people have done, now I'm all sour.





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