Dichotomize wrote...
krylo wrote...Also on the 'good sales': that's only compared to the N64, and only at first. The N64 had pretty terrible console sales. It's something like, 10mil total for the Dreamcast, 30-40mil total for the N64, and 140-150mil total for the PS2. The N64 had like... what? Three good games? The Dreamcast had... um... Powerstone (which was barely advertised and mostly unknown)... I guess? And Crazy Taxi (which was cross platform).... and yeah, I honestly can't think of any others.
But I guess poor advertising and poor libraries couldn't have possibly hurt Dreamcast or N64 sales once the PS2 was released, eh? I guess the N64 must have had a lot of pirates too, right?
The failure of the Dreamcast lays solely on Sega's shoulders, and not because they didn't include an anti-piracy chip.
The Dreamcast was on the market for a total of a YEAR AND A HALF. You can't realistically compare its numbers to those of consoles who enjoyed multi-year life spans. The DC had a number of great exclusive titles, like the 2k sports series, Sonic Adventure, Crazy Taxi, Shenmue, Soulcalibur, Resident Evil Code: Veronica, Jet Grind Radio, Space Channel 5, etc. Before you start waving the "multiplatform" banner around, know that none of those titles were ported to other systems until after the Dreamcast was on its way to the cemetary.
Also Record of Lodoss War(had more fun with that than I did playing Diablo 2), Sword of Beserk: Guts' Revenge(big drawback was the game being too short, but still fun), and Virtual-On were other titles that were pretty good.





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