New Arc Projector Heavy Weapon now available. Free for Cerberus Network.
#201
Posté 10 mars 2010 - 09:31
#202
Posté 10 mars 2010 - 09:59
#203
Posté 10 mars 2010 - 10:00
#204
Posté 10 mars 2010 - 10:35
#205
Posté 10 mars 2010 - 10:46
Like the Hammerhead at the end of the month?Cancermeat wrote...
Well that's great, but not to sound ungrateful i wish they would release something worth another playthrough.
#206
Posté 10 mars 2010 - 12:01
#207
Posté 10 mars 2010 - 12:47
Chris Priestly wrote...
Oh that new armor......
You'll be learning more about that later. You didn't think we only had the Firewalker and Kasumi ideas on tap did you?
This post is just full of win.
Thanks Chris for the teaser
#208
Posté 10 mars 2010 - 01:28
#209
Posté 10 mars 2010 - 03:30
#210
Posté 10 mars 2010 - 03:40
Thanks Bioware!!
#211
Posté 10 mars 2010 - 03:41
OutlawKnightZero wrote...
Guys that armor is just recolored N7 armor... Look at the pants and shoulder. As for the gun, I only had the opportunity to try it on Metel eye boss... Wasn't impressed. I'll have to try it on mobs later.
It's not, put up your glassess and watch again
#212
Posté 10 mars 2010 - 03:58
#213
Posté 10 mars 2010 - 04:14
#214
Posté 10 mars 2010 - 04:15
I guess you could, oh, I don't know, play the game again? Maybe?Marcin R wrote...
well...it's out so its cool...but what about those who finished main gameplay and do not want to reset their games? what use is that weapon to them? just that little question
#215
Posté 10 mars 2010 - 04:36
mayatola wrote...
Can't believe some people are actually complaining about the weapon. Guess they expect it to one hit kill everything on insanity? I was messing around with it on the final mission on insanity and found it to be very useful for stripping 3 or more barriers off of collectors with a single shot. It makes abilities like throw field or the area dominate or improved shockwave or whatever else that much more powerful.
They throw us a bone so we can try out different things, and people say it's a terrible weapon... Seriously.
thank you.
I personally loved it. The sinthetics cant stand a chance and this thing is beautifu against more than one heavy mech.
#216
Posté 10 mars 2010 - 06:00
#217
Posté 10 mars 2010 - 06:09
#218
Posté 10 mars 2010 - 06:51
#219
Posté 10 mars 2010 - 07:03
Modifié par Maestro Vivaldi, 10 mars 2010 - 07:16 .
#220
Posté 10 mars 2010 - 07:13
But watch the ennemies being electrocuted is very funny !!!
However I really want to have a big DLC (hammerhead of course, but also new mission, new team member...)
My dream : DLC in which we can add in our team either Kaidan or Ashley, and to have the opportunity to continue the romance of ME1. But not easy... Maybe in ME3
#221
Posté 10 mars 2010 - 07:36
Vilanova wrote...
mayatola wrote...
Can't believe some people are actually complaining about the weapon. Guess they expect it to one hit kill everything on insanity? I was messing around with it on the final mission on insanity and found it to be very useful for stripping 3 or more barriers off of collectors with a single shot. It makes abilities like throw field or the area dominate or improved shockwave or whatever else that much more powerful.
They throw us a bone so we can try out different things, and people say it's a terrible weapon... Seriously.
thank you.
I personally loved it. The sinthetics cant stand a chance and this thing is beautifu against more than one heavy mech.
I've been trying it on Veteran in the Heretic Station, I tend not to want to waste my ammo, but the gun sometimes makes me want to pull the trigger a few times more.
#222
Posté 10 mars 2010 - 07:41
#223
Posté 10 mars 2010 - 07:46
#224
Guest_justinnstuff_*
Posté 10 mars 2010 - 07:48
Guest_justinnstuff_*
#225
Posté 10 mars 2010 - 08:10





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