PARAGONS REPRESENT!
#51
Posté 10 mars 2010 - 11:55
#52
Posté 11 mars 2010 - 12:05
I did electrocute the batarian, though...
#53
Posté 11 mars 2010 - 12:05
#54
Posté 11 mars 2010 - 12:08
#55
Posté 11 mars 2010 - 12:20
Paragon in ME2
(Future) Paragon in ME3
#56
Posté 11 mars 2010 - 12:28
#57
Posté 11 mars 2010 - 12:32
I headbutt krogan, set them on fire, drop explosive tanks onto mercs, agree with the genophage, and save the collector base... They really need to fix their interpretation of Paragon and Renegade.
#58
Posté 11 mars 2010 - 12:32
#59
Posté 11 mars 2010 - 12:33
#60
Posté 11 mars 2010 - 12:34
MassAffected wrote...
I support this topic!!
Yeah...I saved the Council and the Rachni Queen, I destroyed the Collector Base and told the Illusive Man to go jump into a black hole.
And I'm damn proud of it!
This is pretty much exactly how all of my Shepards are. Suck it, TIM!
I generally tend to play my Shepard as a kind, helping person for civilians and innocents and overall Paragon, but I use renegade interrupts on enemies. Take the Krogans on Mordin's loyalty mission, I have to fight them anyway, might as well do it in style. Same goes for the Renegade interrupts in Miranda's, Garrus's, and other missions. I generally don't push the guy out of the window just because he is defenseless. The other people had guns.
I really think that Renegade is broken in the Mass Effect series. Paragon's are idealistic, yes, but doing Paragon actions makes the galaxy a safer, better place (mostly.) And after all, isn't that your ultimate mission?
The Renegade options are....to kill and be a jerk to everyone. Everyone? I think its really stupid that "renegade" options make you be a jerk to every single person you meet. Paragons embrace aliens as friends and allies, help the helpless and are overall good people and try to help whenever possible.
Renegades *should* have been pro-huaman / anti-alien, and take the quickest route to your goal even if it means a few extra people die, because you can justify losing 10 people instead of 1000. But instead, they are anti-alien AND they try to kill as many innocent people/civilians as they possibly can like a Gears of War character on roid rage, AND they treat everyone (even fellow humans and love interests) like garbage. I just don't get it.
Modifié par MikeFL25, 11 mars 2010 - 12:37 .
#61
Posté 11 mars 2010 - 12:41
#62
Posté 11 mars 2010 - 01:35
My Shepard(s) always end up trying to be honorable and give second (and even third) chances despite the fact that mercs are scum, murderers shouldn't go unpunished, etc...
It's hard to explain exactly how not pushing one merc out of a window is the right thing when in a different setting killing him without a thought would be 'acceptable'...
Major decisions are far more black and white, whereas the minor ones have hit a shade of gray I find interesting and actually call upon you as a player to think about. Often they're interrupts, which limits the time you have to think about them so gut reactions are what drive them. It tends to trick you (me at least) into letting more of your own person slip into your character...
If I had to put an explanation of my playthrough choices into a category to explain them it'd be something along the lines of the "Knight in Sour Armor" (trope) to be played... The game never tells you exactly what Shepard's motivations are so that's a good place for you to fill in the game and have fun a bit.
Link for the curious:
http://tvtropes.org/...ightInSourArmor
#63
Posté 11 mars 2010 - 01:41
Markinator_123 wrote...
I personally can not see how anyone can make it through the game without using several renegade interrupts. While my playthroughs generally lean more towards paragon, I always make kill people who I think deserve it. Seriously, are some of you people actually nice to criminals? I bet some of you let Elnora go.
My ParaShep let her go. He's a freakin' boy scout though. Lawful Good, in D&D terms. He even bows and scraps to the council and is very apologetic about ending up in his compromising position with Cerberus.
Ended the game with 100% Paragon and less than half a section of Renegade
#64
Posté 11 mars 2010 - 01:43
Markinator_123 wrote...
I personally do not see why someone would NOT push that merc out of the window. He is an Eclipse merc. Eclipse mercs are lowlife pieces of garbage.
Cuz when you act like the enemy, you become the enemy. (At least, that's what my ParaShep thinks) .. My other two Sheps (Renegon and full Renegade) happily shoved him out the window.
My ParaShep is a boy scout, an idealist, naive to a fault, in many ways. He only survives through the situations caused by his naivete due to being very difficult to kill.
#65
Posté 11 mars 2010 - 01:45
Even you wanna say "it's better to be feared than loved," eventually if you're a big enough jerk people would leave you. And what's the point of being powerful if you just make things worse.
In the end, I want to be more than just the Protagonist. I want to be the hero.
#66
Posté 11 mars 2010 - 01:48
Renegades may think humans should rule the world and kick everyone else over, but paragons know the truth!
"Respect's a funny thing. People always assume they deserve it. The truth is, respect is earned, and I firmly believe we can earn it."
#67
Posté 11 mars 2010 - 01:48
chem light wrote...
I don't know, Paragon just seems to jive better with the story as a whole. Sure some of the renegade interrupts are awesome and some beneficial, but in the end, I play overall paragon.
Honestly I took my chances and did none of the Renegade interrupts (+ ones that make battles easier) on my Insanity playthrough, and there really wasn't any difference in difficulty. So those Renegades who are just that way because it's easier... it's not really that much easier... <_<
#68
Posté 11 mars 2010 - 01:53
I'm just saying, when Mr. Evil Krogan got to telling me he was going to eat the salarians' eggs as a delicacy, it seemed like he was a very good candidate for killing. And givin' the choice between uphill battle and pyrotechnic death, I'm going go with EXPLOSIONS!Ellipsisman wrote...
chem light wrote...
I don't know, Paragon just seems to jive better with the story as a whole. Sure some of the renegade interrupts are awesome and some beneficial, but in the end, I play overall paragon.
Honestly I took my chances and did none of the Renegade interrupts (+ ones that make battles easier) on my Insanity playthrough, and there really wasn't any difference in difficulty. So those Renegades who are just that way because it's easier... it's not really that much easier... <_<
But for the majority of the game, I do everything by the book, helping people where I can, and making a difference for the better. Only occasionly, I get in the mood for krogan bbq.
Like I said. There's a difference between being a protagonist and a hero. Yeah, it's great th story is about me. But am I going to like how that story reads?
#69
Posté 11 mars 2010 - 01:55
Modifié par Raphael diSanto, 11 mars 2010 - 01:56 .
#70
Posté 11 mars 2010 - 02:03
But renegade playthroughs can be hilarious (even when you're just being nasty because you can), and is not something I would want to pass up.
Modifié par Cyberfrog81, 11 mars 2010 - 02:04 .
#71
Posté 11 mars 2010 - 02:15
Cyberfrog81 wrote...
I like my main paragon. Was pretty much full paragon first in ME1, also in ME2 and probably will be in ME3 too.
But renegade playthroughs can be hilarious (even when you're just being nasty because you can), and is not something I would want to pass up.
Renegades generally get all the best Bruce Willis-style one-liners.
#72
Posté 11 mars 2010 - 02:18
Markinator_123 wrote...
I personally can not see how anyone can make it through the game without using several renegade interrupts. While my playthroughs generally lean more towards paragon, I always make kill people who I think deserve it. Seriously, are some of you people actually nice to criminals? I bet some of you let Elnora go.
I actually think letting Elnora go is the right decision - I mean, based on the information I have at the time I have to choose, I have no real reason to suspect that she's the killer (I mean, unless there's some hidden clues that I consistently keep missing). And it'd feel kind of cheesy to kill her with the hindsight (or would it technically be foresight?) of something I'm not really supposed to know at that point.
#73
Posté 11 mars 2010 - 02:22
The clue is that no eclipse sister gets her uniform without murdering someone. You can then choose to believe that she was shooting when the others were shooting, but not at the guy and so the other eclipse sisters thought she participated in the kill when really she didn't, and thus she got her uniform... But it's implied that it's a cold-blooded murder that has to happen, i.e. one killer, one helpless victim.Booglarize wrote...
Markinator_123 wrote...
I personally can not see how anyone can make it through the game without using several renegade interrupts. While my playthroughs generally lean more towards paragon, I always make kill people who I think deserve it. Seriously, are some of you people actually nice to criminals? I bet some of you let Elnora go.
I actually think letting Elnora go is the right decision - I mean, based on the information I have at the time I have to choose, I have no real reason to suspect that she's the killer (I mean, unless there's some hidden clues that I consistently keep missing). And it'd feel kind of cheesy to kill her with the hindsight (or would it technically be foresight?) of something I'm not really supposed to know at that point.
I actually missed the clue the first time around and my Renegon Shep, who would have killed her, didn't.
My Paragon boy scout Shep didn't kill her because by then she'd
surrendered. He doesn't kill enemies who've surrendered. It would have
been nice to have been able to tie her up and leave her for Anayla to
find though, instead of letting her go.
Modifié par Raphael diSanto, 11 mars 2010 - 02:24 .
#74
Posté 11 mars 2010 - 02:25
yfhfrg wrote...
I'm almost 100% paragon. I'm only renegade during combat interrupts where it doesn't make sense to let the enemy finish talking before you shoot. And when I run into batarians. I hate batarians.
/racism
#75
Posté 11 mars 2010 - 02:27
After I found her diary, I loaded the game and spaced her.Markinator_123 wrote...
I personally can not see how anyone can make it through the game without using several renegade interrupts. While my playthroughs generally lean more towards paragon, I always make kill people who I think deserve it. Seriously, are some of you people actually nice to criminals? I bet some of you let Elnora go.





Retour en haut






